Commit Graph

1298 Commits

Author SHA1 Message Date
Injazz
4174891c87 some fixes
removes unused interface from DrinkComponent
adds capability to fit inside dispensers for TransformableContainer
removes stomach component from character setup dummy
2020-04-08 17:12:00 +05:00
Injazz
1b8215ee49 commented out description setter 2020-04-08 16:06:24 +05:00
Injazz
d400f77129 Chemistry revamp and bartending features
-Ability to mix drinks to create cocktails with shiny icons
-New Chemistry System which can relay chemistry events to corresponding components
-moved some solution logic from Shared to Server
-fixed some weird stuff with DrinkComponent
2020-04-08 15:53:15 +05:00
Pieter-Jan Briers
45e9be43ef Content now owns main menu and launcher connecting. 2020-04-04 15:11:28 +02:00
Pieter-Jan Briers
264891ff86 Update submodule. 2020-04-04 15:11:03 +02:00
Pieter-Jan Briers
5edfa2db34 Re-organize style sheets and add StyleSpace. 2020-04-04 15:10:51 +02:00
Pieter-Jan Briers
ff36b2dcc7 Re-enable instruments with fallback when MIDI isn't available. 2020-03-30 18:36:58 +02:00
Pieter-Jan Briers
ebe5ffe33e Soundfont is a word. 2020-03-30 18:34:57 +02:00
Pieter-Jan Briers
c282f12edf Update submodule. 2020-03-30 18:34:36 +02:00
Pieter-Jan Briers
270ded77d8 Merge pull request #797 from JiimBob/enitity-testing
Added entity integration testing
2020-03-30 18:27:36 +02:00
Pieter-Jan Briers
43ec392415 Merge pull request #796 from SweptWasTaken/smesfix
Fixed pixel aspect ratio on SMES
2020-03-30 17:44:46 +02:00
Pieter-Jan Briers
eb99b3c0fd Merge pull request #792 from JiimBob/power-checks
Power checks
2020-03-30 17:43:33 +02:00
JiimBob
bdc76ad494 Added entity integration testing
Added integration test that spawns all non-abstract entities to see if anything breaks.
2020-03-27 00:32:24 -04:00
Swept
3b06ec8126 Fixed pixel aspect ratio on SMES 2020-03-25 23:16:38 -07:00
JiimBob
006d0685ac LatheComponent indentation fix
Corrected indentation for the switch case.
2020-03-25 19:58:59 -04:00
Pieter-Jan Briers
65d1681cb3 Fix error about game.diagonalmovement being registered multiple times. 2020-03-25 22:21:29 +01:00
Pieter-Jan Briers
42814fcfe7 Update submodule 2020-03-25 08:36:06 +01:00
Pieter-Jan Briers
d7f138ef44 Refactor Controls to default to MouseFilterMode.Ignore (#753)
* Refactor Controls to default to MouseFilterMode.Ignore

* Clean up MouseFilterMode.Ignore from Controls

* Refactor ContainerButtons to use a StyleClass for formatting instead of typeof

* Refactor CharacterSetupButton into a ContainerButton

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-03-25 02:32:53 +01:00
PrPleGoo
fa27e44fd4 Sets drawdepth "Mobs" on the Human prototype (#788)
* Update .gitignore

* Revert "Update .gitignore"

This reverts commit bea34f7f34.

* human entities now get their DrawDepth set to Mobs
2020-03-25 02:28:37 +01:00
Pieter-Jan Briers
957370a832 Merge branch 'master' into RefactorMouseFilterMode 2020-03-25 02:27:28 +01:00
Pieter-Jan Briers
8d1a019b86 Update submodule. 2020-03-25 02:24:40 +01:00
JiimBob
5536ef2d2b Update CargoConsoleComponent.cs 2020-03-22 19:34:38 -04:00
JiimBob
d645b1470e Added power checks
Added power checks to:
Reagent Dispenser
Medical Scanner
Lathes
Research Console
Vending Machines

Added power device component to:
chem dispenser prototype
medical scanner prototype

Fixes for #706
2020-03-21 15:37:22 -04:00
Decappi
a1357a1ff3 #391 Done Lathe animations (#774)
* Draft PR, do not merge

* Lathe now uses animations. Timing is still wrong, code is very wet, repetitions and unused layers are there.

* Removed (unneeded?) PowerDeviceVisualizer from the lathe
Refactored & Renamed code and variables
Renamed animation names

* WIP protolathe animation

* Working protolathe animation.
I still don't like the solution though.
2020-03-15 17:55:20 +01:00
PrPleGoo
020c74a9cb Changed Item_Base CollisionMask to 0 (#785) 2020-03-15 10:46:09 +01:00
ShadowCommander
8174fdd54b Update submodule 2020-03-10 19:42:55 -07:00
ShadowCommander
825ec7278c Merge branch 'master' into RefactorMouseFilterMode 2020-03-10 19:42:21 -07:00
py01
aecff31262 Construction recipes can specify if they should be build-able in… (#781)
Co-authored-by: py01 <pyronetics01@gmail.com>
2020-03-06 20:15:44 +01:00
Víctor Aguilera Puerto
e17ffbd76f Adds verb categories (#766)
* Adds verb categories

* Update Content.Shared/GameObjects/Verbs/Verb.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Make GetCategory virtual

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-03-06 20:11:24 +01:00
PrPleGoo
5747eb5fac Leather gloves now have HeatResistance at the default heat of bu… (#784)
* Leather gloves now have HeatResistance at the default heat of bulbs.

* Remove trailing whitespace

* Changed Leather gloves to Botanist's leather gloves

* Fixed quotes and removed Heat Resistance from glubs
2020-03-06 20:10:52 +01:00
Swept
ae5924072f I can see clearly now (#778)
* Updates and crafting recipe

* Updated descriptions
2020-03-06 20:08:02 +01:00
py01
6c6ef3911d InRangeUnobstructed check for construction start and step progre… (#773) 2020-03-03 17:03:58 +01:00
Víctor Aguilera Puerto
0ec4cd4bea Fix crash when picking up black ak due case-sensitivity (#776) 2020-03-03 16:56:38 +01:00
Víctor Aguilera Puerto
d1ff84e95d Add CanAttack to IActionBlocker, prevent using guns when dead (#769) 2020-03-03 15:10:09 +01:00
py01
5e2cac78ac Fixes melee/hitscan raycast through airlocks (#777) 2020-03-03 15:09:07 +01:00
py01
6e4b72f6cb Medical scanner eject collision fix (#767)
* MedicalScanner ejection location

* MedicalScanner bounding box change
2020-03-03 14:40:57 +01:00
AJCM-git
9580003a45 Fixing map collisions (#765)
* Git please work as i want you to work

* There were some collision remanants, everything is clean now
2020-03-03 14:40:35 +01:00
AJCM-git
81ab31659b Little projectile enhancements (#764)
*  Little projectile enhancements

*  Lets see if this fixes my fuck up

* Im a weapon smoothbrain. This fixes caliber folders name
2020-03-01 09:09:30 +01:00
py01
196950fb7e Gun Code Modularization + Magazine Fed Shotgun (#751)
* Adds shotgun YAML files

* Adds shotgu ammo and magazine enum value, modularizes some projectile weapon methods

* Fixes guns consuming two bullets on fire

* Finishes shotgun behavior in Projectile Weapon Components

* Gun and ammo modularization

* Updates BallisticMagazineWeapons to be compatible with new AmmoWeapon

* Fixes shotgun spread angles, Fixes shogun YAML

* Gun documentation and ViewVariable specifications

* Removes todo messsage in gun code

* Default gun evenspread fix

* AmmoComponent Name fix

* Fixes Component name

* Projectile refactor code review fixes
2020-02-29 18:09:41 +01:00
Víctor Aguilera Puerto
4b1fd4cfd1 Don't unvisit before transferring mind (#760) 2020-02-29 16:09:03 +01:00
Víctor Aguilera Puerto
60d6b4af7d You can now pickup items inside obstructions (#759) 2020-02-28 17:52:18 +01:00
Víctor Aguilera Puerto
2df0f884ba Fix bug where InRangeUnobstructed wouldn't check for hard collid… (#748)
* Check for hard collidables too.

* ...and that's why you don't code at 7 AM!

* fugg
2020-02-28 16:29:45 +01:00
Pieter-Jan Briers
bdfdc2d63f Update submodule 2020-02-28 16:28:32 +01:00
ShadowCommander
bd773aef3b Fix CargoProducts (#750) 2020-02-28 14:58:43 +01:00
Swept
3e9b93faee Adds Skub (#740)
* Added Skub

* Added Skub crafting recipe
2020-02-28 14:58:25 +01:00
Swept
37c13099ad Fixes a problem with gloves (#754) 2020-02-28 14:57:25 +01:00
ShadowCommander
3edfdb8763 Refactor CharacterSetupButton into a ContainerButton 2020-02-27 04:15:02 -08:00
ShadowCommander
14f6cbb845 Refactor ContainerButtons to use a StyleClass for formatting instead of typeof 2020-02-27 04:15:00 -08:00
ShadowCommander
4bdb45731a Clean up MouseFilterMode.Ignore from Controls 2020-02-27 04:14:59 -08:00
ShadowCommander
526111923c Refactor Controls to default to MouseFilterMode.Ignore 2020-02-27 04:14:58 -08:00