SeamLesss
4d8f60cec1
Add Practice Magazines to the Secfab ( #37710 )
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easy
2025-05-29 18:24:53 -07:00
PJBot
22cff56386
Automatic changelog update
2025-05-30 01:17:28 +00:00
brainfood1183
1118ea50e0
New sprites for Coal and Gold ore crabs, new Bananium ore crab and Bananium rock anomaly. ( #37787 )
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* new sprites for coal and gold ore crabs, new bananioum ore crab and rock anomaly.
* add whitespace to end of line in ore.yml
* fix white space end of file.
* fix for linter fail.
2025-05-29 18:16:20 -07:00
PJBot
9fa6e8001b
Automatic changelog update
2025-05-30 00:07:13 +00:00
K-Dynamic
1c4ac9c4a7
Bot spawners (supplybot, firebot, honkbot) ( #37929 )
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* firebot, supplybot spawners
* moved honkbot spawner from misc.yml to bots.yml
* fix inconsistent ID and duplicate component field
* remove duplicate supplybot
2025-05-29 20:07:00 -04:00
mhamster
caf18f4bc6
Chameleon clothes + EMP behaviour ( #30924 )
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* resolving conflicts??
* Controlled clothes changing
+ time stuff
+ EmpChangeIntensity
* Single clothes change
+ EmpContinious
+ moved random pick logic into GetRandomValidPrototype
* Changes from reviews
Co-Authored-By: Nemanja <98561806+emogarbage404@users.noreply.github.com >
* Update ChameleonClothingComponent.cs
* repairing irreparable damage
i failed, did i?
* damaging repaired irreparable
uh???
* 2025 FUN ALLOWED!!!!
* Minor changes from reviews
Co-Authored-By: beck-thompson <107373427+beck-thompson@users.noreply.github.com >
* Fix merge conflicts
* Fix that last bug
* cleanup
* Remove VV attr.
* AutoPausedField on emp time change
---------
Co-authored-by: Nemanja <98561806+emogarbage404@users.noreply.github.com >
Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com >
Co-authored-by: beck-thompson <beck314159@hotmail.com >
Co-authored-by: EmoGarbage404 <retron404@gmail.com >
2025-05-29 20:06:03 -04:00
Quantum-cross
394aa7e7b8
Make TryGetWires<T> actually work. ( #37937 )
2025-05-29 19:48:27 -04:00
deltanedas
9b2dbebcf7
fix smite use delay ( #37940 )
2025-05-29 19:41:25 -04:00
Nox
b2f5b27579
Fixed nukie corpsman antag name ( #37933 )
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Fixed
Signed-off-by: Nox38 <nebulousnox38@gmail.com >
2025-05-29 23:12:31 +02:00
PJBot
0a24b230ec
Automatic changelog update
2025-05-29 05:04:53 +00:00
Spessmann
3b96d643bc
Random maints update to decal spawners ( #37916 )
2025-05-28 22:03:46 -07:00
PJBot
98466ef73e
Automatic changelog update
2025-05-28 22:52:17 +00:00
pathetic meowmeow
62bd5abfa0
Actually handle nutrition and robust harvest entity effects ( #37912 )
2025-05-29 00:51:09 +02:00
TemporalOroboros
f81d216630
Fix obsolete MapGridComponent warning in SpawnAfterInteractSystem ( #37911 )
2025-05-29 00:34:40 +02:00
TemporalOroboros
29ccce134b
Fix obsolete method warning in SimpleFloorPlanPopulatorSystem ( #37910 )
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Fix obsolete method warning
2025-05-28 23:44:24 +02:00
PJBot
b2954f14c5
Automatic changelog update
2025-05-28 19:53:22 +00:00
deltanedas
b3825dce97
action refactor proper ecs edition ( #27422 )
2025-05-28 15:52:11 -04:00
Tayrtahn
a9f7cfbcb6
Update UIControllers to use Log ( #37792 )
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Update UIControllers to use Log
2025-05-28 12:50:31 -04:00
Tayrtahn
721d224fd7
Cleanup some misc warnings ( #37904 )
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* Fix warning CS8524 for TurretControllerWindow
* Fix warning CS0660 for AtmosAlarmThreshold
2025-05-28 12:45:38 -04:00
Tayrtahn
447f866745
Cleanup warning in StealConditionSystem ( #37903 )
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Fix 1 warning in StealConditionSystem
2025-05-28 18:17:43 +02:00
metalgearsloth
f6dcae8d3a
Update submodule to 261.1.0 ( #37900 )
2025-05-29 00:29:16 +10:00
metalgearsloth
875abc4419
Update submodule to 261.0.0 ( #37898 )
2025-05-28 19:52:40 +10:00
PJBot
8671e6f47d
Automatic changelog update
2025-05-28 09:40:40 +00:00
Moomoobeef
9a3cb1d2f6
high-vis vest is now dimmer ( #37869 )
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* high-vis vest is now dimmer
accomplished by adding the unshaded sprite on top of the existing one in a third layer, this time set to shaded. And as the sprite is transparent, it lets some of the existing glow through.
* added relevant comments
2025-05-28 11:39:29 +02:00
metalgearsloth
ea7350f3f1
Content changes required for physicsmap purge ( #37878 )
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* PhysMap changes
* Fix call
* Avoid tilefriction resolve
yummy
* a
2025-05-28 19:38:47 +10:00
TemporalOroboros
10dee14893
Fix radiation system warnings ( #37892 )
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* Use SharedMapSystem for GetTileIndices
* Fix formatting errors in Server
* Fix formatting errors in Client
2025-05-28 11:34:58 +02:00
PJBot
1b54969a05
Automatic changelog update
2025-05-28 09:33:49 +00:00
Minemoder5000
6ddf739c56
Grape juice cup now has grape juice ( #37895 )
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grape juice
2025-05-28 11:32:42 +02:00
TemporalOroboros
5f5f6765ce
Use SharedMapSystem for GridTileToLocal ( #37894 )
2025-05-28 11:31:32 +02:00
TemporalOroboros
f99d00cf5f
Fix for obsolete method warning in AtmosphericsSystem ( #37897 )
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* Make PryTile use Entity<T>
Converts the old parameters into an obsolete overload
* Make HandleDecompressionFloorRip use Entity<T>
Converts the old parameters into an obsolete overload
* Convert the one use to use Entity<T>
* Delete obsolete private methods
2025-05-28 11:16:54 +02:00
ArtisticRoomba
6368baf96e
Fix ATS ( #37896 )
2025-05-28 01:37:43 -07:00
PJBot
96ce159f61
Automatic changelog update
2025-05-28 07:53:59 +00:00
ArtisticRoomba
6331a4ba6b
ATS update ( #37891 )
2025-05-28 00:52:52 -07:00
PJBot
378240506e
Automatic changelog update
2025-05-28 07:32:41 +00:00
SlamBamActionman
08acfa23bc
Change explosive triggers to be more consistent ( #34465 )
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* yes I watch liltenhead
* oops
* Revert pen changes
* Add comment for the future
2025-05-28 09:31:34 +02:00
Tiniest Shark
40e410cc1f
Large Tail Wag ( #37806 )
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Got Ubaser's approval, merging.
2025-05-28 00:55:31 -04:00
Tiniest Shark
b2469b67a7
art update on the spine
2025-05-28 00:44:05 -04:00
Tayrtahn
c1b9b7e6d7
Fix walking in place animations when holding walk button ( #37887 )
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Fix SpriteMovement playing when holding walk button
2025-05-27 20:14:49 -04:00
PJBot
241e5836d1
Automatic changelog update
2025-05-27 23:56:55 +00:00
Southbridge
755ce6f59b
Decal Spawners ( #37066 )
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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
2025-05-27 16:55:48 -07:00
Tayrtahn
d28c64f76a
Fix some misc warnings ( #37858 )
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Fix misc warnings
2025-05-27 19:54:19 -04:00
mubururu_
7c9a031f99
inhands for CAKE + sprite fixes ( #37819 )
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caek
2025-05-27 19:47:58 -04:00
PJBot
a65c43c866
Automatic changelog update
2025-05-27 23:45:22 +00:00
Perry Fraser
d2add64897
tweak: add confirm to server restart button ( #37849 )
2025-05-27 19:44:15 -04:00
PJBot
d6356fd8a9
Automatic changelog update
2025-05-27 23:09:42 +00:00
K-Dynamic
14dc97da8d
Resprites hatch and hatch_maint ( #37870 )
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* hatch_maint colours
* hatch colours
* make panel_open consistent with other airlocks
* hatch_maint new sprites
* hatch new sprites
2025-05-27 19:09:29 -04:00
Southbridge
7aa393cfdb
Amber Station - Added Sentry Turrets ( #37859 )
2025-05-27 16:08:34 -07:00
PJBot
9e3b1bd139
Automatic changelog update
2025-05-27 21:22:46 +00:00
Moomoobeef
5051e9278a
reduced the number of slots in bookshelves ( #37866 )
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* changed bookshelfs yml
I reduced the number of slots in bookshelves, now it has 40 slots, and since one book takes two slots, and there are 20 fill levels (not including empty) now each book corresponds to one sprite. I also increased the number of books that random bookshelves generate, so that bookshelves will be empty less often.
* increased minimum random book count
in testing there were still a lot of bookcases with very few books in them.
* too many
* still too many
decided it looks better with the variance of having some shelves sparse and some not, rather than all ~half-filled. Wish there was a way to do something about the distribution, rather than pure random maybe something like weighting it toward one of the ends of the scale. but alas, I don't know how to do that.
* guidebook chance is random too now
decided that guidebook chance should also be random. now we can have shelves that are truly empty. anyway, I set it as 0-2, so there is a 2/3 chance that a bookshelf has a guidebook in it anyway, this also means that some shelves will have two guidebooks, but hey; who can have *too many* guidebooks?
* this line shouldn't be here
2025-05-27 14:21:39 -07:00
PJBot
3c462ff4a0
Automatic changelog update
2025-05-27 16:40:59 +00:00