PrPleGoo
4e67f09488
Fixed comments
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ReagentUnit now implements IComparable and IEquateable.
ReagentUnit now uses double internally.
Added multiplication without shifting for ints.
InvariantCulture for some string things.
Added units tests for Equals and CompareTo.
Added unit tests to Solution that deals with nasty fractionals.
2020-04-09 20:40:59 +02:00
PrPleGoo
20cb9b92ab
Merge branch 'master' into DecimalReagents
2020-04-09 17:24:22 +02:00
PrPleGoo
112d9e6d33
Merge remote-tracking branch 'upstream/master'
2020-04-09 17:23:51 +02:00
Pieter-Jan Briers
a6e6edab0e
Update submodule
2020-04-09 16:57:10 +02:00
Pieter-Jan Briers
1b065e252d
Merge pull request #799 from Zumorica/2020-03-03-g-g-g-g-g-g-g-g-ghooooosts
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G-g-g-g-g-g-g-g-ghooooosts!
2020-04-09 11:27:06 +02:00
zumorica
3ba2e5de80
Speech bubbles!
2020-04-09 03:31:40 +02:00
zumorica
5027367988
Add localization to deadchat
2020-04-09 03:08:06 +02:00
zumorica
c0bdfdf123
Remove CanReturnToBody property from SharedGhostComponent
2020-04-09 03:02:21 +02:00
Víctor Aguilera Puerto
612790840c
Update Content.Client/GameObjects/Components/Observer/GhostComponent.cs
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Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2020-04-09 02:59:20 +02:00
PrPleGoo
a507a06916
fix compile error
2020-04-08 22:40:43 +02:00
PrPleGoo
92e2552440
ree travis
2020-04-08 22:40:29 +02:00
PrPleGoo
282ee61e99
not so needed afterall
2020-04-08 22:39:59 +02:00
PrPleGoo
66c6a9e3a6
ah yes a much need whitespace
2020-04-08 22:39:46 +02:00
PrPleGoo
9194694085
Fix initialization change
2020-04-08 19:43:16 +02:00
PrPleGoo
a484b6fd52
Implementation of ISelfSerialize
2020-04-08 19:07:33 +02:00
PrPleGoo
070ab51754
Merge branch 'master' into DecimalReagents
2020-04-08 16:08:59 +02:00
PrPleGoo
914d6f0780
Merge remote-tracking branch 'upstream/master'
2020-04-08 16:08:44 +02:00
PrPleGoo
e7d121b6b0
Update InjectorComponent.cs
2020-04-08 16:08:16 +02:00
PrPleGoo
f8b73fdc3b
Fix null-state handling for InjectorComponent
2020-04-05 11:45:23 +02:00
PrPleGoo
db83789d05
Merge remote-tracking branch 'upstream/master' into DecimalReagents
2020-04-05 11:37:03 +02:00
PrPleGoo
4e0242d47c
Replace decimal with ReagentUnit
2020-04-05 11:36:12 +02:00
zumorica
a0d114c672
Ghost sprites and a bunch of fixes
2020-04-05 02:29:04 +02:00
zumorica
0902844457
Merge branch 'master' into 2020-03-03-g-g-g-g-g-g-g-g-ghooooosts
2020-04-04 17:17:11 +02:00
Pieter-Jan Briers
45e9be43ef
Content now owns main menu and launcher connecting.
2020-04-04 15:11:28 +02:00
Pieter-Jan Briers
264891ff86
Update submodule.
2020-04-04 15:11:03 +02:00
Pieter-Jan Briers
5edfa2db34
Re-organize style sheets and add StyleSpace.
2020-04-04 15:10:51 +02:00
Pieter-Jan Briers
ff36b2dcc7
Re-enable instruments with fallback when MIDI isn't available.
2020-03-30 18:36:58 +02:00
Pieter-Jan Briers
ebe5ffe33e
Soundfont is a word.
2020-03-30 18:34:57 +02:00
Pieter-Jan Briers
c282f12edf
Update submodule.
2020-03-30 18:34:36 +02:00
Pieter-Jan Briers
270ded77d8
Merge pull request #797 from JiimBob/enitity-testing
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Added entity integration testing
2020-03-30 18:27:36 +02:00
Pieter-Jan Briers
43ec392415
Merge pull request #796 from SweptWasTaken/smesfix
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Fixed pixel aspect ratio on SMES
2020-03-30 17:44:46 +02:00
Pieter-Jan Briers
eb99b3c0fd
Merge pull request #792 from JiimBob/power-checks
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Power checks
2020-03-30 17:43:33 +02:00
zumorica
d28af07fce
Ghost component implements IActionBlocker
2020-03-30 01:18:28 +02:00
zumorica
24c5909c43
Ghosts retain their prior name, before defaulting to username.
2020-03-30 01:16:44 +02:00
zumorica
a07c407f2e
Deadchat
2020-03-30 01:15:43 +02:00
zumorica
aba3b0217e
Moving when dead ghosts you
2020-03-30 01:15:23 +02:00
zumorica
16353a89e6
Default interface implementation for IActionBlocker (defaults to true)
2020-03-30 01:15:03 +02:00
zumorica
91f039d2af
Merge branch 'master' into 2020-03-03-g-g-g-g-g-g-g-g-ghooooosts
2020-03-28 23:48:00 +01:00
JiimBob
bdc76ad494
Added entity integration testing
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Added integration test that spawns all non-abstract entities to see if anything breaks.
2020-03-27 00:32:24 -04:00
Swept
3b06ec8126
Fixed pixel aspect ratio on SMES
2020-03-25 23:16:38 -07:00
JiimBob
006d0685ac
LatheComponent indentation fix
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Corrected indentation for the switch case.
2020-03-25 19:58:59 -04:00
Pieter-Jan Briers
65d1681cb3
Fix error about game.diagonalmovement being registered multiple times.
2020-03-25 22:21:29 +01:00
Pieter-Jan Briers
42814fcfe7
Update submodule
2020-03-25 08:36:06 +01:00
Pieter-Jan Briers
d7f138ef44
Refactor Controls to default to MouseFilterMode.Ignore ( #753 )
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* Refactor Controls to default to MouseFilterMode.Ignore
* Clean up MouseFilterMode.Ignore from Controls
* Refactor ContainerButtons to use a StyleClass for formatting instead of typeof
* Refactor CharacterSetupButton into a ContainerButton
* Update submodule
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-03-25 02:32:53 +01:00
PrPleGoo
fa27e44fd4
Sets drawdepth "Mobs" on the Human prototype ( #788 )
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* Update .gitignore
* Revert "Update .gitignore"
This reverts commit bea34f7f34 .
* human entities now get their DrawDepth set to Mobs
2020-03-25 02:28:37 +01:00
Pieter-Jan Briers
957370a832
Merge branch 'master' into RefactorMouseFilterMode
2020-03-25 02:27:28 +01:00
Pieter-Jan Briers
8d1a019b86
Update submodule.
2020-03-25 02:24:40 +01:00
JiimBob
5536ef2d2b
Update CargoConsoleComponent.cs
2020-03-22 19:34:38 -04:00
JiimBob
d645b1470e
Added power checks
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Added power checks to:
Reagent Dispenser
Medical Scanner
Lathes
Research Console
Vending Machines
Added power device component to:
chem dispenser prototype
medical scanner prototype
Fixes for #706
2020-03-21 15:37:22 -04:00
PrPleGoo
539214b1ad
Some more int -> decimal conversions. Changed the use of the Solution constructor.
2020-03-21 16:22:35 +01:00