Commit Graph

28525 Commits

Author SHA1 Message Date
Pieter-Jan Briers
4f3db43696 Integrate Modern HWID into content
This should be the primary changes for the future-proof "Modern HWID" system implemented into Robust and the auth server.

HWIDs in the database have been given an additional column representing their version, legacy or modern. This is implemented via an EF Core owned entity. By manually setting the column name of the main value column, we can keep DB compatibility and the migration is just adding some type columns.

This new HWID type has to be plumbed through everywhere, resulting in some breaking changes for the DB layer and such.

New bans and player records are placed with the new modern HWID. Old bans are still checked against legacy HWIDs.

Modern HWIDs are presented with a "V2-" prefix to admins, to allow distinguishing them. This is also integrated into the parsing logic for placing new bans.

There's also some code cleanup to reduce copy pasting around the place from my changes.

Requires latest engine to support ImmutableArray<byte> in NetSerializer.
2024-11-12 01:51:54 +01:00
Pieter-Jan Briers
36aceb178c Database SnakeCaseNaming fixes
Fixes formatting of owned entity type property names. These are normally named "FooBar_Baz" by EF Core, but the snake case thing was turning them into "foo_bar__baz". The double underscore is now fixed.

We don't *yet* have any EF Core owned entity in use, but I am planning to add one. I don't know if downstreams are using any so this should still be marked as a breaking change.

Also fixed it creating and dropping a Compiled Regex instance for every name, the regex is now cached (and pregenerated).
2024-11-12 01:51:54 +01:00
PJBot
b9c2b0c41b Automatic changelog update 2024-11-11 16:13:45 +00:00
BramvanZijp
a138fede2b Make the Flare Gun & Security Shell Gun be unbolted by default. (#33248) 2024-11-11 17:12:36 +01:00
leonidussaks
21979a7b5f Fix vape use without check if doafter cancelled (#33245)
vape small fix
2024-11-10 21:17:03 -06:00
scrivoy
9b7200607b Omega Station: Fix Air Alarm in CMO office (#33216)
move air alarm and link devices
2024-11-10 04:40:02 -07:00
Shaddap1
1c8992ffbe Goliath rebalance (#31492)
Update asteroid.yml
2024-11-10 04:28:55 -07:00
PJBot
9396ce302a Automatic changelog update 2024-11-10 04:27:57 +00:00
IProduceWidgets
33b780fd1f tweak: weather command tooltip (#33130)
clear weather tip
2024-11-09 22:26:51 -06:00
Armok
d939e991bb Removed bola stam damage (#32989) 2024-11-09 22:32:54 -05:00
github-actions[bot]
d1c66d71e7 Update Credits (#33237)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-11-10 01:46:58 +01:00
PJBot
675e42df24 Automatic changelog update 2024-11-09 19:30:38 +00:00
ScarKy0
287a9a07de Intellicards now have a doAfter. (#33198)
* init

* cleanup

* Oops! Forgot something

* addressing changes

* guh

* guh 2.0

* some cleanup

* all bless the intellicard

* Yippee

* small locale thing

* changes + small bugfix

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-11-09 13:29:29 -06:00
Flareguy
40044203e6 The Jumpsuit Re-Detailening (#33096)
* jumpsuit detailening

* jumpskirt stuff

* meta.json

* update meta.json

* meta.json fix fix

* meta.json fix fix fix
2024-11-09 16:56:16 +11:00
SlamBamActionman
1e368ae300 Add a Walking alert (#32954)
* Initial commit

* Review feedback changes

* ProtoId

* TempCommit

* First attempt to have client alerts

* Review changes
2024-11-08 18:28:24 -06:00
Errant
b9685850fa Label workflow - staging (#33221) 2024-11-08 22:59:38 +01:00
Errant
41b84fc29d Label workflow - stable (#33220) 2024-11-08 22:59:27 +01:00
PJBot
6ed2ab9e85 Automatic changelog update 2024-11-08 14:51:26 +00:00
Boaz1111
fea5769cc5 dark green jumpsuit recolor, casual green jumpsuits added (#31710)
* green

* fix material arbitrage

* lighter
2024-11-08 15:50:14 +01:00
Jezithyr
84338686a3 Stable Merge (#33218) 2024-11-08 03:46:22 -08:00
deltanedas
80e148c265 cham projector fixes/rewrite (#27111)
* cant disguise to thing in a container

* copy cigarette visualiser

* prevent aghost throwing an error

* make disguises die in space

* fuck it rewrite it to not use polymorph

* fix action troll

* oop

* add vebr

* add access to the components

* 2/3

* fix

* relay damage from disguise to user

* fix integrity

* :trollface:

* :trollface:

* m

* kill integrity

* fix a bug

* review

* remove them from component

* relay flash effect to the disguise

* fix icon being weird

* change method since multiple systems cant handle same network event

* :trollface:

* actually network Disguise real

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-11-08 12:15:41 +01:00
deltanedas
667daa168f pass Actor to cartridge messages (#33210)
* pass Actor to cartridge messages

* NonSerialized gaming

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-11-08 10:38:41 +01:00
FN
012855475e Fix cursed mask bug (#33014)
* One line fix

* Removed redundant using

* Allocation improvement
2024-11-07 20:59:05 -06:00
SolStar
261c18f764 Fix research disk crash (#33205)
* Fix reserach disk crash

* remove extra whitespace

* removed args.handled where args are not handled
2024-11-07 18:29:03 -06:00
Emisse
6a1d631b14 fix invalids core (#33215)
fix invalids
2024-11-07 16:23:28 -07:00
scrivoy
9ee47b927b Core Station: Telecoms air alarm connection to atmos devices (#33214)
link air alarm in coms room
2024-11-07 16:18:12 -07:00
PJBot
03723afee6 Automatic changelog update 2024-11-07 22:03:35 +00:00
PopGamer46
d13765fa5c Fixes Lambordeere bolt buttons not being connected (#33065)
* fix

* oops, used savemap instead of savegrid
2024-11-07 15:02:24 -07:00
K-Dynamic
8257dc87de Meta map: remove arrivals chair, changed maints shotgun to beanbag rounds (#32981)
remove chair + changed maints db to rubber
2024-11-07 15:01:57 -07:00
Spessmann
fc0d85b487 Cog update (fixes) (#33202)
fixed cog again
2024-11-07 15:01:35 -07:00
ScarKy0
379fb4cb6a AI can now speak once more. (#33196)
Yippee
2024-11-07 11:25:16 +01:00
PJBot
5b0761dab2 Automatic changelog update 2024-11-06 14:40:22 +00:00
SlamBamActionman
b15d5a7f27 Changes to "Burst" firemode; Drozd, WT550 and C20-r (#31292)
* Initial commit

* Change burst fire variable to be a set value rather than a multiplier
2024-11-06 15:39:16 +01:00
PJBot
e72d63e8a9 Automatic changelog update 2024-11-06 14:28:17 +00:00
BramvanZijp
d588409909 Rework the Flare Gun & add a Security Shell Gun. (#32829)
* Rework flaregun and add security shell gun

* Make flare gun twice as likely to appear in emergency lockers

* Security shell gun can now fire lethal shells like the flare gun used to be able to.

* Rebalance the sec shell gun material cost to primarily be steel instead of plastic

* Define the ShellShotgunLight tag in tags.yml

* Leave the no lethal shells for normal flareguns to a different PR.

* Move a comment to re-run checks.

* Bye bye lethal shells from plastic guns.

* Fix weird whitespace issue.

* Make the sec shell gun inherit the normal flare gun.

* Remove the rack verb and update the sec shell gun description

* Remove the ability to fire lethals from flare guns, pending blowing up the gun

---------

Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2024-11-06 15:27:10 +01:00
Plykiya
ed865ae973 make admeme mouse eternally hungry and thirsty by increasing decay rate (#33153)
* make admeme mouse eternally hungry and thirsty by increasing decay rate

* no starving slowdown, fix unnecessary declarations

* REVERTUS DELETUS
2024-11-06 15:19:02 +01:00
PJBot
24e6b9f42c Automatic changelog update 2024-11-06 13:21:12 +00:00
slarticodefast
8ddc5435a6 remove wanted list cartridge from captain PDA (#33084)
remove wanted list from captain PDA
2024-11-06 14:20:05 +01:00
PJBot
d18dba982b Automatic changelog update 2024-11-06 03:30:07 +00:00
Baptr0b0t
bcfacec287 Fix AI in Intelicard can see through walls (#33177)
setdrawfov added
2024-11-05 21:28:58 -06:00
slarticodefast
1ded8e7f03 fix artifact debug assert (#33171)
* fix artifact debug assert

* do the same for EffectBigIron

* 1 tab less
2024-11-05 23:12:35 +01:00
PJBot
2382162d72 Automatic changelog update 2024-11-05 18:19:35 +00:00
Errant
da19abdc76 Don't show Reinforcement codewords on round end (#33181)
Don't show unused codeword sets
2024-11-05 19:18:28 +01:00
PJBot
564606a532 Automatic changelog update 2024-11-05 16:59:31 +00:00
Kirus59
cb59826dcb Hunger and thirst huds fix (#32832)
* Hunger and thirst huds fix

* delete poor caching
2024-11-05 17:58:23 +01:00
PJBot
aef7dd514b Automatic changelog update 2024-11-05 00:13:37 +00:00
DrSmugleaf
8f87bad83c Fix DisplayVotes doing nothing for a vote (#33170) 2024-11-05 01:12:29 +01:00
PJBot
01ac967640 Automatic changelog update 2024-11-04 11:24:18 +00:00
Zachary Higgs
a3f10ccfbb Add Silicon Law cues to Every method a Silicon can have their laws change (#32887)
* Silicon Law Sound cue refactor

- Added CueEntityMind to Silicon Law system to more uniformally
send sounds to minds

- Switch all previous MindPlaySound to instead call to the new method

* Change SiliconLawEui to cue the mind

* CR: TryGetComponent and Change the Documentation

- Remove GetComponentOrNull for  _entityManager.TryGetComponent

- Change SiliconLawProviderComponent.LawUploadSound to be more general
rather than just referencing lawboards

* Update Content.Server/Silicons/Laws/SiliconLawEui.cs

* Update Content.Shared/Silicons/Laws/Components/SiliconLawProviderComponent.cs

* Silicon-law-cue-refactor - CR:

- Roll the cuing into NotifyLawsChanged via an optional variable for the
cue

- Modify "SetLaws" to take in an optional soundProvider for the cue

- modify Emagged, Ion, Eui and SetLaws to instead send the sound cue via
NotifyLawsChanged

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-11-04 12:23:12 +01:00
PJBot
4ba8e351fe Automatic changelog update 2024-11-04 03:34:57 +00:00