Commit Graph

32871 Commits

Author SHA1 Message Date
Vasilis The Pikachu
575694e5b5 Changelog removal 2025-07-07 00:10:04 +02:00
Vasilis The Pikachu
87b8f1c7df Revert "Readds the Hypereutactic Blade for traitors, adds Hypereutatic blade for Nukies (#37182)"
This reverts commit c03afeb29c.

Please check the maintainer meeting for details
2025-07-07 00:02:16 +02:00
Vasilis The Pikachu
b650d3298e Revert "HoP's beret (#38601)"
This reverts commit e9c90fe66d.

Please check the maintainer meeting for details
2025-07-07 00:01:55 +02:00
Hannah Giovanna Dawson
654a459351 Scurrets get emergency EVA suit access (#38778)
* Scurrets - spacing protection via adorable outfits

* ALPHABETIZATION!!
2025-07-06 15:08:56 +02:00
Hannah Giovanna Dawson
3540e2e44a Scurret PDA slot fix (#38777) 2025-07-05 22:15:54 +02:00
Leon Friedrich
32f0ba340a Fix TextLinkTag (#32203) 2025-07-03 21:11:21 +02:00
PJBot
f6946f1db7 Automatic changelog update 2025-07-03 18:52:49 +00:00
SlamBamActionman
44617ae841 Exo - Minor balance changes and fixes (#38689) 2025-07-03 11:51:40 -07:00
Pieter-Jan Briers
e99fc501a6 Revert biome rework (#38724)
* Revert "Fix world generation (#38713)"

This reverts commit 10fa6ff4af.

* Revert "Biome rework (#37735)"

This reverts commit fe7b96147c.
2025-07-03 20:48:04 +02:00
PJBot
047a49a505 Automatic changelog update 2025-07-03 16:01:46 +00:00
ArtisticRoomba
f874459092 Pressure Relief Valve (#36708)
* initial system (this math is probably WRONG)

* General code cleanup and OnExamined support
(holy moly this code sucks)

* UICode and related events foundation
TODO:
- Actually write the XAML UI and the underlying system
- Un-shitcode the entire thing
- Actually test everything...

* Working UI code
TODO: Make predicted, as this certainly isn't predicted. Even though I said it was. It isn't.

* Remove one TODO for unshitcoding the examine code

* Add reminder
yea

* Make predicted (defenitely isn't)
(also defenitely isn't a copypaste from pressure pump code)

* It's predicted!
TODO:
- Give it snazzy predicted visuals!
- Have a different field for pressure entry, lest it gets bulldozed every UI update.

* Improve gas pressure relief valve UI
TODO: Reminder to reduce amount of dirties using deltafields

* Implement DirtyField prediction

* Entity<T> cleanup
A lot of Entity<T> conversions and lukewarm cleanup.

Also got caught copy pasting code in 4K UHD but it's not like you couldn't tell.

* More cleanup and comments

* Remove TODO comment on bulldozing window title

* """refactoring"""
- Move appearance out of shared and finally fix it. Pointless to predict appearance in this instance.
- More Entity<T> conversions because I like them.
- Move UI creation handling over entirely to the ActivatableUI system.
- Fix a hardcoded locale string (why????).

* Add visuals

* Revert debugging variable replacememt
yea

* Revert skissue

* Remove unused using directives and remove TODO

* Localize, cleanup, document

* Fix adminlogging discrepancy

* Add ability to construct, add guidebook entry

* Clear up comment

* Add guidebook tooltip to valve

* Convert GasPressureReliefValveBoundUserInterface declaration into primary constructor

* Adds more input handling and adds autofill on open

* Un-deepfry input validator shitcode
Genuinely what was I smoking

* improve visuals logic

* Refactor again
- Update math to the correct implementation
- Moved code that could be re-used in the future into a helper method under AtmosphereSystem.Gases.cs

* I'm sorry but I hate warnings

* Remove unused using directive in AtmosphereSystem.Gases.cs

* Review and cleanup

* Lukewarm UI glossup

* Maintainer for the upstream project btw

* Remove redundant state sets and messy logic

* Unduplicate valve updater code

* Redo UI (im sorry Slarti)

* run tests

* Test refactored UI messaging

* Second round of UI improvements
- God please find a way to improve this system. Feels bad.

* Update loop implementation

* Further predict UI

* Clear up SetToCurrentThreshold

* cleanup

* Update to master + pipe layers and bug fixes
want to run tests

* fixes

* Deploy rename pipebomb

* Documentation and requested changes

* Rename the method that wiggled away

* Undo rounding changes

* Fix comment

* Rename and cleanup

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-07-03 18:00:34 +02:00
Hannah Giovanna Dawson
1bc3d37d40 Scurrets - Audio Improvements (#38482)
* Scurret audio tuning

* Add new sfx

* Update sneezing sfx

* YAML support

* Rename a folder
2025-07-03 17:28:44 +02:00
Kowlin
10fa6ff4af Fix world generation (#38713)
* Fix world generation

* Remove unused impoty
2025-07-03 16:44:37 +02:00
Winkarst-cpu
433ef5dd27 Fix: Don't deploy foldables when clicking on items inside containers (#38709)
* Fix

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-07-03 14:10:20 +02:00
metalgearsloth
fe7b96147c Biome rework (#37735)
* DungeonData rework

Back to fields, serializes better, just make new layers dumby.

* wawawewa

* Fix this

* Fixes

* Port the work over

* wawawewa

* zoom

* Kinda workin

* Adjust wawa

* Unloading work

* Ore + entitytable fixes

Iterate every dungeon not just last.

* Big shot

* wawawewa

* Fixes

* true

* Fixes

# Conflicts:
#	Content.Server/Procedural/DungeonJob/DungeonJob.cs

* wawawewa

* Fixes

* Fix

* Lot of work

* wawawewa

* Fixing

* eh?

* a

* Fix a heap of stuff

* Better ignored check

* Reserve tile changes

* biome

* changes

* wawawewa

* Fixes & snow

* Shadow fixes

* wawawewa

* smol

* Add layer API

* More work

* wawawewa

* Preloads and running again

* wawawewa

* Modified

* Replacements and command

* Runtime support

* werk

* Fix expeds + dungeon alltiles

* reh

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-07-03 00:36:06 -04:00
Emisse
fdf3d6715e Centcomm update (#38697) 2025-07-02 19:31:19 -07:00
PJBot
f432943625 Automatic changelog update 2025-07-03 01:09:14 +00:00
Mora
752957a819 Switch HSV to the default colorspace for character customization (#38434)
* Made HSV default for character editor

* Adds/fixes comments to HSV defaulting

* Added dropbox fix, potentially cursed

* Revert "Added dropbox fix, potentially cursed"

This reverts commit a709883366fbee813e839742125e70844672af29.

---------

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>
2025-07-02 21:08:06 -04:00
PJBot
4116006390 Automatic changelog update 2025-07-03 00:55:10 +00:00
Alzore
aded799ae5 Reduce most salvage mob health, reduce most salvage weapon damage. (#38131) 2025-07-02 17:54:02 -07:00
LaCumbiaDelCoronavirus
70ed8835c6 make telesci wreck easier (#37569)
rel
2025-07-02 18:27:56 -06:00
slarticodefast
38232d2255 Predict healing and bloodstream (#38690)
* initial commit

* reapply 38126

* fix rootable

* someone missed an important minus sign here

* try this

* fix

* fix

* reenable crit hits

* cleanup

* fix status time dirtying

* fix

* camelCase
2025-07-02 19:20:31 -04:00
PJBot
8597acd030 Automatic changelog update 2025-07-02 20:51:29 +00:00
Andrew Malcolm O'Neill
80d733a152 Resolving Wizard casting recall on nuke disk making it impossible to disarm (#38661)
* Resolving Wizard Recall on Nuke disk making it impossible to disarm
- Adding a DisarmBomb case to nuke status update loop
- Changing a few methods and parameters to properly follow formatting standards
- Updating some names to follow camelCase

* Updating missed tag

* Reverting DataField change

Should prevent this preventative bugfix being a breaking change.
2025-07-02 22:50:22 +02:00
little-meow-meow
a6c58aba12 ci: include pull request id in changelog link (#38504)
Signed-off-by: little-meow-meow <204685920+little-meow-meow@users.noreply.github.com>
2025-07-02 13:26:03 -07:00
Princess Cheeseballs
579b38b92b Improvements and fixups for New Status Effect API (#38660) 2025-07-02 20:46:30 +03:00
PJBot
159c187971 Automatic changelog update 2025-07-02 03:15:49 +00:00
UpAndLeaves
32a019c6b6 CC Genpop and other misc fixes (#37494)
* First commit: genpop and AI satellite

* Revert AI satellite, add representative locker.
2025-07-01 21:14:37 -06:00
Tayrtahn
e63905ce5f Add test of objective-related console commands (#36400)
* Add test of objective add/list/remove commands

* Not sure why we're validating test prototypes, but sure

* We don't need a map
2025-07-02 02:57:57 +02:00
Tayrtahn
49370410ad Validate CloningSettingsPrototypes (#38688)
* Validate CloningSettingsPrototypes

* Update Content.IntegrationTests/Tests/Cloning/CloningSettingsPrototypeTest.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Check EventComponents too

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-07-01 20:31:39 -04:00
imatsoup
9a87d3fce2 Monochromacy typo fix (#38686)
* fixes the typo

* Fixed cloning looking for the trait, not the component, RE https://github.com/space-wizards/space-station-14/pull/38686#issuecomment-3025093504

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-07-01 20:49:15 +02:00
PJBot
bbf6f6b69c Automatic changelog update 2025-07-01 10:27:00 +00:00
slarticodefast
7bf6dd9f15 fix water coolers (#38681) 2025-07-01 03:25:52 -07:00
Nox
89f982fe1c Retro laser sprite fix (#38676)
* Fixed everything except the icon

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* fixed icon

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

---------

Signed-off-by: Nox38 <nebulousnox38@gmail.com>
2025-06-30 19:49:44 -04:00
Kyle Tyo
0009ad32ab Dsay Dirty and Follow commands converted to LEC and localized. (#38666)
* commit

* whoopwhoopwhoop
2025-07-01 01:33:59 +02:00
PJBot
bfefb91574 Automatic changelog update 2025-06-30 21:10:26 +00:00
Kowlin
32f5551e2a Tweaks to admin CSV exporting (#38531) 2025-06-30 23:09:16 +02:00
Kyle Tyo
34825464dc Power stat and nuke codes commands get some LEC love. (#38585)
* commit

* requested changes.
2025-06-30 03:41:55 +02:00
Nox
cd2ce56aef Added directional beacons (#38284)
* Added directional beacons

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed names

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

---------

Signed-off-by: Nox38 <nebulousnox38@gmail.com>
2025-06-30 00:14:12 +02:00
PJBot
ec2d4ddd5e Automatic changelog update 2025-06-29 16:22:22 +00:00
BramvanZijp
7951db15ca Allow the Command & Super door remotes to use the access of their user. (Re-creation of PR due to changes to game balance) (#35536) 2025-06-29 18:21:14 +02:00
PJBot
5d191d7b87 Automatic changelog update 2025-06-29 14:35:08 +00:00
slarticodefast
4bd437272f fix ItemSlotsSystem debug assert (#38655) 2025-06-29 10:33:58 -04:00
github-actions[bot]
90915075fb Update Credits (#38646)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2025-06-29 03:00:28 +02:00
Tayrtahn
2f37923db6 Cleanup prototype instantiation in ExplosionSystem (#38642)
Cleanup prototype instantiation in ExplosionSystem
2025-06-28 21:34:15 +02:00
Tayrtahn
97f0bab5b8 Cleanup prototype instantiation in DamageTest (#38639)
Cleanup prototype instantiation in DamageTest
2025-06-28 20:12:36 +02:00
PJBot
6c8749bc61 Automatic changelog update 2025-06-28 14:02:36 +00:00
Boaz1111
0f74bac415 Various Headphones Fixes and Tweaks (#38479)
* sprites, wearables

* neck

* icon-on sprite
2025-06-28 16:01:28 +02:00
PJBot
6db9f65046 Automatic changelog update 2025-06-28 11:12:16 +00:00
Kyle Tyo
2c4cae2af9 AddBodyPartCommand localization. (#38612)
commit
2025-06-28 13:11:08 +02:00