Red
f6dd89ea7a
d ( #1351 )
2025-06-01 21:55:20 +03:00
Red
5c5a473ec0
More merchant content ( #1349 )
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* energy crystals
* thaumaturgy trading
2025-06-01 19:21:41 +03:00
Tornado Tech
52f31e4403
refactor: Magic system ( #1138 )
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2025-04-14 17:32:41 +03:00
Ed
abdd46c7d5
Random bugfixes and balance ( #1088 )
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* shared magic energy examine
* fix #1067
* fix #984
* nerf slimes
* fireSpread nerf
* slimes demiplane examine + remove whistler
2025-03-29 22:08:58 +03:00
Ed
ba901d5e0e
Crystals Update ( #925 )
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* portal frame
* resprited sharpening stone
* portal frame entity
* darkness -> dimension magic type
* thaumaturgy platforms, some refactor
* magic energy refactor
* Update AirlockPryingTest.cs
* transfering tweaks
* fixed magic manipulation
2025-02-25 23:37:05 +03:00
Ed
8892d3913d
Tiefling gameplay ( #703 )
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* tiefling damage mana
* tiefling spell
* tweaks
2025-01-06 17:08:49 +03:00
Ed
22bb0ae283
Energy pilons WIP ( #326 )
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* split partial magic system
* add debug sprited pilons
* some energy pilons interactions
* Update CP14MagicEnergySystem.Relay.cs
* spupers (#322 )
* spupers
* meta
* aura nodes + aura scanners
* scanner sprites
* maid dress
* reverse pilon logic
* relay delete, code clean up
* delete content
* Update basic.yml
* Update shirt.yml
* Update crystal.yml
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Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com >
2024-07-29 21:01:36 +03:00
Ed
655b32b720
Magic spells backend ( #358 )
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* add EntityEffect aability support
* delayed actions
* renaming
* delayed projectile spells
* spawn on self + entityEffect on self spells
* spawn on point spell
* rename
* clean up base species components
* magic alert
* move magic energy to Shared, add manacost to spells
* magic recoil
* improve magic recoil
* verbal aspect
* somatic aspect
* add simple vfx proto and sprites
* add casting VFX
* add TODO
2024-07-28 17:26:47 +03:00
Ed
0211a50581
Energy crystal ( #243 )
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* init magic container system
* charging and discharging
* add energy regenerator
* thaumaturgy glasses, scanning energy
* add energy quartz prorotypes and sprites
* light power controller
* commit special for _des
* simple normalizer crystal slot
* YEEEEEEE BOIII, examined crystalls inside things
* кристал теперь видно, когда он вставлен в стабилизатор
* TryUseCharge приборами
* hello deserty, how are you doing?
* rename regenerator to EnergyDraw, allow draw from slot
* normalizer жрет magic energy файналли
* Update normalizer.yml
* visual polishing
* Update crystal.yml
2024-06-13 22:55:20 +03:00