Ed
518b439c0f
integrate
2025-04-30 20:50:03 +03:00
Ed
b437be5cf8
Random bullfix go! ( #1197 )
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* some fixes for AI pathfinding
* cobblestone tile
* stonebrick update
* fix #1194
* fix #1193
* Update stonebricks_square_carved.png
2025-04-18 22:47:17 +03:00
Tornado Tech
52f31e4403
refactor: Magic system ( #1138 )
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2025-04-14 17:32:41 +03:00
Ed
517bc5418b
Wendigo demiplane antag ( #1174 )
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* wendigo
* ritual3
* Update sky_lightning.yml
2025-04-12 17:32:53 +03:00
Ed
1e36a61339
Skill progression system [Draft] ( #1056 )
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* fuck all
* clean up
* remove knowledge books
* Update base.yml
* cl
* fix #991
* fix
* Update subgamemodes.yml
* manual migration + recipes fix
* Update comoss.yml
* setup data
* setup skills systems
* more blacksmithing skills
* Update base.yml
* Create CP14SkillEffectAction.cs
* skill button returns
* base graph UI window
* skill tree drawing
* UI improve
* pyro setup
* skill trees selection, dragging control
* refactor skill system: rename Skills to LearnedSkills, add experience tracking and learning logic
* Create available.png
* skill description generation setup
* auto parsing skill names and descriptions
* Hydrosophistry
* water light fire and metamagic ported to skill tre
* ice dagger spell returns
* Update ice_dagger.yml
* delete old files
* Update modular_garde.yml
* ice arrow spell
* link graph with parallax
* show experience counter
* polish
* puf
* p
* pipap
* finally ready to merg?
* fix
* fix 2
2025-03-27 17:20:20 +03:00
Ed
0b5712ce97
Vampire antag ( #988 )
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* new blood types
* vampire systems setup
* death under sun
* vampire blood nutrition
* alerts
* autolearn skills
* base bite actions
* suck blood spell
* polish
* Update blood.yml
* unshitcode
* vampire hunger visual
* nerf speed
* hypnosis + map update
* darkness demiplane warning
2025-03-07 14:52:43 +03:00
Ed
ba901d5e0e
Crystals Update ( #925 )
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* portal frame
* resprited sharpening stone
* portal frame entity
* darkness -> dimension magic type
* thaumaturgy platforms, some refactor
* magic energy refactor
* Update AirlockPryingTest.cs
* transfering tweaks
* fixed magic manipulation
2025-02-25 23:37:05 +03:00
Ed
3e26334c53
healing bard spell ( #938 )
2025-02-25 15:44:22 +03:00
Ed
ffa565484c
Modular weapon inlay ( #903 )
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* slots lists
* blade inlay
* tadam
2025-02-16 11:41:43 +03:00
Ed
73b4060c65
passport ( #886 )
2025-02-12 17:20:50 +03:00
Ed
b5eb3a3dc1
Kick stamina spell ( #844 )
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* kick spell
* kick fix
2025-02-06 12:38:20 +03:00
Ed
50c502f598
AOE Spells ( #758 )
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* AoE gameplay
* Update T1_fire_rune.yml
* test
* add cool AoE visual
2025-01-17 01:01:44 +03:00
MetalSage
a6847c08e8
Add "Mana Wasting" trait ( #732 )
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* add trait
* Update Resources/Locale/ru-RU/_CP14/magicEnergy/magic-spells.ftl
* fix magic item using
---------
Co-authored-by: MetalSage <metalsage.official@gmail.com >
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2025-01-12 13:10:45 +03:00
Ed
36d02fdf6e
Magic spells code expansion ( #692 )
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* split manacost in separate component
* stamina spells
* toggleable actions
* swap activeCasting on ActiveDoAfter
* remove dublication
* Update CP14SharedMagicSystem.ToggleableActions.cs
* EntityWoldTarget
* mana glove done
* fix spell scrolls interrupting
* fix cooldown problem
* clean up, edit stamina system
2025-01-04 21:35:59 +03:00
Ed
ebac4a2eec
Spellcasting upgrade ( #543 )
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* move to gurps magic types
* spell traits, categorize spells
* Update TraitSystem.cs
* magic spells item provider
* Update twoHandedStaffs.yml
* Update CP14MagicManacostModifySystem.cs
* Update CP14SpellStorageSystem.cs
* some funny shit
* fix problems 1
* FIX
* more funny broken shit
* predict slowdown, fixes funny
* EntityTarget action
* fixes
* Update T1_sphere_of_light.yml
* fix demiplan loot centering
* predict movement!
2024-11-07 16:04:49 +03:00
Ed
a9bdab0705
Magic types, magic clothing ( #539 )
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* magic types + auto magic spell description
* manacost calculation event
* manacost ffect clothing
* Update orbs.yml
* magic type not required
2024-11-06 08:44:03 +03:00
Ed
b5df675187
Spellcaster slowdown, mole nerf, new shoulder slot, healing staff ( #538 )
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* healing staff sprite
* new back slot and move all big things to whis slot
* replace ring to staff
* caster sowdown! Mole rebalance
* loadouts fix
* fix weapon rotation
* Update spawners.yml
2024-11-05 19:05:40 +03:00
Ed
599c599a4e
Some shit ( #380 )
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* telegraphy effects
* shadow step spell backend
* add component spell
* predict sharpening
* Update ring.yml
* locale sync
* Update entities.ftl
* icon shadow step
2024-08-02 13:51:54 +03:00
Ed
31c9485e3b
Magic rings ( #378 )
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* flame creation spell backend
* flame creation visuals
* flame creation spell visual
* tweak
* some tweaks
* ice dagger spell
* move spells to rings
* Update ring.yml
* fix server crash
2024-08-02 00:48:36 +03:00
Ed
56da23925f
Magic Items ( #370 )
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* attuning to items start
* verbs attuning, forgot oldest attuning
* Update CP14SharedMagicAttuningSystem.cs
* some fixes
* add deattuning
* fix popups on owner
* file restructurization
* MORE FOLDER RENAMING GODD
* magic via holding yea!
* fix deattuning
* vfx bugfixs
* wearing magic items
* Cure wounds spell
* refactor spells
* more redo
* finish refactor
2024-08-01 11:52:27 +03:00