Red
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cde388f5dd
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Another Merchant gameplay attempt (#1308)
* setup UI
* setup debug data
* graph control setup
* reputation trade component
* unlocking logic
* smoe real reputation costing
* remove sponsors part, add trading specific UI nodes
* port to default pricing system
* buy cooldown
* fuck off trading cabinets
* real good cooldown UI
* Cool unlock sound
* reputation earning
* cool purchare sound
* coin & sprite work
* delete old guidebooks
* cool purcharing VFX
* better ui
* victoria gardens
* Update migration.yml
* Update migration.yml
* cooldown removed
* contracts
* Update migration.yml
* remove CP14Material
* materials appraise
* food appraise
* auto economy pricing system
* alchemy reagents appraise
* coins resprite
* alchemy appraise 2
* modular weapon appraise
* selling platform
* Update PricingSystem.cs
* Update CP14TradingPlatformSystem.cs
* merchants returns + map update
* Update CP14StationEconomySystem.Price.cs
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2025-05-29 00:22:47 +03:00 |
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Ed
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ffa565484c
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Modular weapon inlay (#903)
* slots lists
* blade inlay
* tadam
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2025-02-16 11:41:43 +03:00 |
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Ed
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2962085b9a
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Modular hammers (#792)
* modular hammer
* QoL modular assemble
* remove gattle big hammer
* crossbow crafting
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2025-01-22 23:53:36 +03:00 |
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A.Ne.
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9a8f66727f
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modular tool inspection (#683)
* modular tool inspection
* update
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2025-01-04 23:43:51 +03:00 |
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Ed
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7e6e4709c4
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Ed 01 12 2024 rapier (#623)
* Rapier blade
* file restruct
* golden garde
* iron sharp garde
* copper garde
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2024-12-02 00:08:23 +03:00 |
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Ed
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bb43b37fd8
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Bugfixes (#619)
* clean up
* Update empire_orders.yml
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2024-11-30 14:16:48 +03:00 |
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Ed
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109edeb4b5
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Modular weapon crafting WIP (#611)
* data initalizing
* modular assembling
* grips and blades sprites
* first prototypes
* jewerly decoration
* disassemble modular weapon
* grip start stats
* blade modifiers
* inhand sprites generation
* resprites inhand, add sickle, add attempt modify size
* auto inhand sprite parsing
* icon default parsing
* spear blade
* mace ball
* sword blade
* sharedization + autonetwork hotswipe
* wielding sprite support!
* iron long grip
* wielded sickle, fix ERROR sprite if state not added
* Update grips.yml
* wielded spear + ruby rework
* wielding damage bonus modifier
* modular size fix
* fix storedOffset rotation
* parts offset
* fix inheriting modifiers
* some bugfix and balance tweaks
* DPS Meter
* fix dividing by zero
* rebalance
* replace baseknife to modular knife. Delete ice knife spell
* sickle and mace modular replace
* modular spear & sword replacement. add wielded icons
* Update CP14DPSMeterSystem.cs
* back to serverization
* grip disassemble drop again
* clothing sprite generation code
* back slot long grips and mace
* remove jewerly slot, add more clothing states
* finish clothing states
* shovel modular
* YEEEEE
* anvil modular craft
* bugfixes
* more integration check fixes
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2024-11-29 01:31:42 +03:00 |
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