Red
a3ae67a762
Trade reputation rework + Merchants back + Mining contract ( #1347 )
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* refactor unlocking
* fix contract debug crashing
* Update dev_map.yml
* bugfixes and content rebalance
* ore buy contract
2025-06-01 15:10:36 +03:00
Ed
fd6965efe0
skimimimi
2025-05-18 15:36:28 +03:00
Ed
be495f274c
Skill progression system ( #1263 )
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* delete skill trees
* Revert "delete skill trees"
This reverts commit 9d7fae73c4 .
* learning refactor
* UI tweaks
* sword mastery skill
* telegraphy
* rapier mastery
* research table ui
* finish studing
* polish UI researching
* pyrokinetic
* more skill tree working
* heat adapt
* alchemist and metamagic update
* skill multiple effects support + metamagic bugg manapool
* impossible 😢
* skimitar gaming
* skimidi
* blacksmithing branch
* remove research restrictions
* remove species magic buff
* fix loc
* Update thaumaturgy.yml
* pip
* Delete skill_tree.yml
2025-05-14 12:43:43 +03:00
Ed
4bb614981f
Keys & Locks crafting ( #1207 )
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* keeye
* random locks for demiplanes
* blank keys, material keys
* craft blank keys
* key file
* fix skill tree UIScaling
* fix audio and sounds and prediction
* delete crowbar, merge its into pickaxe
* QoL key shaping
* lock introdusing
* QoL progress lockpicking
* examinable lock
* lock insert
* mithril lockkpick
* Update wall_dirt.yml
2025-04-24 17:10:52 +03:00
Ed
e308eec703
Hoe dirt preparing ( #1135 )
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* seedbed returns
* modular hoe!
* hoe gameplay
* remove onion seeds
2025-04-05 01:00:39 +03:00
creamybag
ee2846613a
guildmaster's rapier ( #1070 )
2025-03-25 17:47:44 +03:00
Nim
2d4ace0b10
Tip sprite ( #954 )
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* tip sprite
* fix
* heh
* solution
2025-03-01 01:26:36 +03:00
Nim
88462e5a1b
Modular arrows ( #906 )
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* arrow
* sprite
* slots
* migration
* fix
* fix2
* del
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2025-02-19 22:36:21 +03:00
Ed
ffa565484c
Modular weapon inlay ( #903 )
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* slots lists
* blade inlay
* tadam
2025-02-16 11:41:43 +03:00
Ed
af182db79e
Another assets relicense ( #814 )
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* TheShuEd assets relicensing
* Max Gab mass relicensing
* omsoyk mass relicensing
* Prazat mass relicense
* Jaraten mass relicensing
* Update meta.json
* jaraten part 2
* finalize
* validation
* unrelated fixes
* Revert "jaraten part 2"
This reverts commit b39ee0cdb9 .
* Revert "Jaraten mass relicensing"
This reverts commit 44febae380 .
* Revert "validation"
This reverts commit 3d2f388f47 .
* Revert "finalize"
This reverts commit 775f21a18d .
* final fix
2025-01-27 16:03:13 +03:00
Ed
fb604d1e08
fix CLA licensing
2025-01-24 22:02:46 +03:00
Ed
cc7fadf45f
fix
2025-01-23 00:05:21 +03:00
Ed
2962085b9a
Modular hammers ( #792 )
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* modular hammer
* QoL modular assemble
* remove gattle big hammer
* crossbow crafting
2025-01-22 23:53:36 +03:00
Ed
be3064b99c
Modular sprites auto coloring ( #697 )
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* axe and dagger update
* more blade processing
* shovel and sickle
* sword
* gardes
* grips
* modular presets
* blade material modifiers
* modular spear blade
* balance sharp garde, add sturdy garde
* Update sturdy.yml
2025-01-05 04:01:31 +03:00
A.Ne.
57a795261f
mithril and lucens modular parts ( #682 )
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Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-12-15 22:40:05 +03:00
Ed
5384adb2b3
Blacksmith again ( #652 )
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* golden and copper sword
* copper sickle
* maces
* shovels
* modular axes
* fixes
2024-12-09 00:40:27 +03:00
Ed
61454e351c
Another blacksmith minor update ( #648 )
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* modular golden sickle
* anvil and furnace resprite
* Update comoss.yml
2024-12-08 14:17:48 +03:00
Ed
304e1a268a
Balance pack ( #628 )
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* map fixes, move crystalls from houses into startgear
* fix lock types
* fix item throwing, reduce lock powers, add lockpick into anvil
* new store positions
* restruct swords
* nerf skeleton, bone halberd
2024-12-05 00:29:14 +03:00
A.Ne.
e6a6900719
Prototypes for Guard ( #616 )
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* Prototypes for Guard
* imperial laws
* merge
* yml clean up
* flags + change in imperial laws
* map update
* guard clothing resprite
* cool guard helmet
* guards grip and halberd
* fill cabinets, add guard commander stamp
* key and keyring fix
* Update arenas.yml
* Update migration.yml
* tapestry fix
* guidebook spacing
* Update meta.json
* add bold tags
* Update flags_wallmount.yml
---------
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-12-04 18:11:33 +03:00
Ed
7e6e4709c4
Ed 01 12 2024 rapier ( #623 )
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* Rapier blade
* file restruct
* golden garde
* iron sharp garde
* copper garde
2024-12-02 00:08:23 +03:00
Ed
c6ac192dfb
Gold & Copper modular parts 1 ( #621 )
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* gold & copper daggers
* copper and gold short grip
* gold & copper grips
* golden pickaxe
* copper pickaxe
* Update anvil.yml
2024-12-01 20:11:59 +03:00
Ed
109edeb4b5
Modular weapon crafting WIP ( #611 )
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* data initalizing
* modular assembling
* grips and blades sprites
* first prototypes
* jewerly decoration
* disassemble modular weapon
* grip start stats
* blade modifiers
* inhand sprites generation
* resprites inhand, add sickle, add attempt modify size
* auto inhand sprite parsing
* icon default parsing
* spear blade
* mace ball
* sword blade
* sharedization + autonetwork hotswipe
* wielding sprite support!
* iron long grip
* wielded sickle, fix ERROR sprite if state not added
* Update grips.yml
* wielded spear + ruby rework
* wielding damage bonus modifier
* modular size fix
* fix storedOffset rotation
* parts offset
* fix inheriting modifiers
* some bugfix and balance tweaks
* DPS Meter
* fix dividing by zero
* rebalance
* replace baseknife to modular knife. Delete ice knife spell
* sickle and mace modular replace
* modular spear & sword replacement. add wielded icons
* Update CP14DPSMeterSystem.cs
* back to serverization
* grip disassemble drop again
* clothing sprite generation code
* back slot long grips and mace
* remove jewerly slot, add more clothing states
* finish clothing states
* shovel modular
* YEEEEE
* anvil modular craft
* bugfixes
* more integration check fixes
2024-11-29 01:31:42 +03:00