Nim
5a2ccc3e08
Resprite ( #1328 )
...
* well resprite
* broken well
* Campfire
* meta
* Quantity
2025-06-02 14:16:42 +03:00
SenorJaba
3972d047c7
Guard bell resprite change ( #1335 )
2025-05-30 09:49:21 +03:00
Red
cde388f5dd
Another Merchant gameplay attempt ( #1308 )
...
* setup UI
* setup debug data
* graph control setup
* reputation trade component
* unlocking logic
* smoe real reputation costing
* remove sponsors part, add trading specific UI nodes
* port to default pricing system
* buy cooldown
* fuck off trading cabinets
* real good cooldown UI
* Cool unlock sound
* reputation earning
* cool purchare sound
* coin & sprite work
* delete old guidebooks
* cool purcharing VFX
* better ui
* victoria gardens
* Update migration.yml
* Update migration.yml
* cooldown removed
* contracts
* Update migration.yml
* remove CP14Material
* materials appraise
* food appraise
* auto economy pricing system
* alchemy reagents appraise
* coins resprite
* alchemy appraise 2
* modular weapon appraise
* selling platform
* Update PricingSystem.cs
* Update CP14TradingPlatformSystem.cs
* merchants returns + map update
* Update CP14StationEconomySystem.Price.cs
2025-05-29 00:22:47 +03:00
Militore
aa2e080e31
Guard bell ( #1242 )
...
* add Guard Bell
* revert vanila changes, add same functionality
* revert more vanila changes, replace .ogg, fix locale and locale usage
* Update GuardBell.yml
* Update base.yml
* add attributions.yml for alerts
* try changing to proper license
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2025-05-09 15:07:05 +03:00
Nim
d8e360367e
Well and new bed, aristocratic cloak ( #1228 )
...
* well and bed
* aristocratic cloak
* fix
* GuardCommander
* fix2
* nop merchant
* bed resp
* fix well visual
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2025-05-06 09:47:46 +03:00
Ed
aeedff5caa
Demiplane exploration map ( #1251 )
...
* dehardcode nodeTreeControl part 1
* finish
* demiplane map system setup
* link map entity with station data!
* random demiplane map generation
* redesign demiplane map node tree
* center
* map generate v2
* location generation
* modifier generation
* missing location icons
* ui polish
* data refactor
* fix line color
* ejectabling
* split demiplane component into two
* blocker attempt
* revoking
* fix frontier calculation
* dimensit
* demiplane core room spawning
* demiplane cool destruction
* Update round_end.yml
* progression works now!
* Update CP14NodeTree.cs
* Update CP14NodeTree.cs
* documentation pass
* fix abusing, some balance pass
* demiplane naming fix
* см
* location names
* delete old keys
* Update buy.yml
* Update migration.yml
* fix guidebook
* Update misc.yml
* Update misc.yml
2025-05-05 15:19:44 +03:00
Ed
e308eec703
Hoe dirt preparing ( #1135 )
...
* seedbed returns
* modular hoe!
* hoe gameplay
* remove onion seeds
2025-04-05 01:00:39 +03:00
Ed
504adb6738
Fools day end ( #1115 )
...
* Revert "April fools fix (#1113 )"
This reverts commit e2dec03cbb .
* Revert "April fools fix (#1113 )"
This reverts commit e2dec03cbb .
* Revert "Update secret_weights.yml"
This reverts commit 256476b576 .
* Update Dev.toml
2025-04-01 21:40:43 +03:00
Ed
655cba7674
April 2025 fool ( #1109 )
...
* Новый геймплей кузнеца и алхимика (#1084 )
* anvilvat
Vat is now anvil
* deleted layers
* я даун
* тесты скажите что не так
* fuck documentation
* finally ok
* Alloys
* test not give up
* fix tests mk2 and anvil rename
* anvilgril
* FUCK TABS
* cattle
* meow
* the чистка
* armor
* fuck
* Update tags.yml
* ДА КАК ЭТО Я ВООБЩЕ БЛЯТЬ МОГ СДЕЛАТЬ НАХУЙ
* garde
* yes
* сохранить забыл
* голова потекла
* упс
* b
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
* Viator's april fools (#1091 )
* uno reverse
* comos!
* desery special
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
* [April Fools] Mob Pumpkin King!!! (#1092 )
* MobPumpkinKing
* generation
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
* asdsasdd (#1110 )
* wait what???
* some fixes
* Поправка локализации на завтра (#1108 )
* локаль
* упс
* Create TOPSECRET.xml
* Update entry.yml
* Update TOPSECRET.xml
* ч
---------
Co-authored-by: Deserty0 <86846189+Deserty0@users.noreply.github.com >
Co-authored-by: Viator-MV <egor44148@gmail.com >
Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com >
2025-04-01 00:05:46 +03:00
Ed
c1acf81541
NewTrade ( #969 )
...
* trading portal replace traveling storeship
* clean up content
* clean up content 2
* seel and buy realization
* fixes
* Update migration.yml
* Update migration.yml
* Update dev_map.yml
* Update dev_map.yml
* thats work correctly now
* bugfies and visual
* factions
* faction restruct + name reduce
* unnesting sell cargo positions
* unnesting cargo positions
* more cargo content
* Update buy.yml
* improve tradeportal visual
* Update migration.yml
* Bank ad Commandant removal
* merchant objectives
* finish
* clean up content
* Update migration.yml
* fix goal calculation
* Update comoss.yml
* Update dev_map.yml
2025-03-06 12:01:43 +03:00
Ed
9a787bc7b8
Thaumaturgic alchemy refactor WIP ( #955 )
...
* essences thaumaturgy refactor
* migrate structure crystals
* shard migrate
* bruh
* fix migration
* fixes
* 1 combining
* Create essence_brewing.yml
* Update magic.yml
* stack essence support
* FUCK THIIA ALL, DELETE ALL
* redesign counter spell
* Update precurser.yml
* magic splitting solution
* precurser splitting
* Praecantatio
* Update cleaner.yml
* add potions recipe
* fuck alchemy guidebook
* guidebook update
* fixes
* energia fix
* Update migration.yml
* fixes
* Update Alchemy.xml
* fix
* medium vial
* fixes?
* Update essence_combining.yml
* Update target_effect_creation_water.yml
* alchemist Comoss update
* Update closets.yml
* mana opertion glove
* Update migration.yml
* Update vials.yml
* Update GuideReagentReaction.xaml
* try to fix
* manual migration
* Update comoss_d.yml
* fix
* manual migration 2
* precursor admixture
* Update heater.yml
2025-03-02 13:28:13 +03:00
Ed
3fd47443ae
Essence collector ( #952 )
...
* collector attract essence
* collector
* Update magic-essence.yml
* Update essence_collelctor.yml
2025-02-28 15:55:47 +03:00
Ed
5524e029f4
Essence splitter ( #948 )
...
* disable rotting
* pipipi
* essence storage
* energy splitter
* Update essence_splitter.yml
* Update impact.png
* visual fixes
* sound fix
* Update twoHandedStaffs.yml
* unhardcode
* Update meta.json
* fix
2025-02-27 13:48:38 +03:00
Ed
ba901d5e0e
Crystals Update ( #925 )
...
* portal frame
* resprited sharpening stone
* portal frame entity
* darkness -> dimension magic type
* thaumaturgy platforms, some refactor
* magic energy refactor
* Update AirlockPryingTest.cs
* transfering tweaks
* fixed magic manipulation
2025-02-25 23:37:05 +03:00
Ed
a3849c8aa9
pressure plate ( #902 )
2025-02-16 00:39:36 +03:00
Ed
a6262a471d
Resprites + Satchels ( #834 )
...
* magic essence experiment
* demiplane key resprite
* some resprites
* guard commander cape
* vat and cauldron resprite
* flint resprite
* satchels!
2025-02-02 03:29:55 +03:00
Ed
42627a0c33
Random content ( #815 )
...
* demiplane crystal sprite update
* fix demiplane astral haze vanilla
* fix infinity money stacking
* rabbits outbreak!
* fix meta
* fix rga
* fix CLRF
* move subterranean leap action to actions folder
* Update audio.yml
* Update natural.yml
* restore lzk commit
* fix endscreen text
* fix goblin displacement, fix #809
* Update kudzu.yml
2025-01-28 13:04:10 +03:00
Ed
af182db79e
Another assets relicense ( #814 )
...
* TheShuEd assets relicensing
* Max Gab mass relicensing
* omsoyk mass relicensing
* Prazat mass relicense
* Jaraten mass relicensing
* Update meta.json
* jaraten part 2
* finalize
* validation
* unrelated fixes
* Revert "jaraten part 2"
This reverts commit b39ee0cdb9 .
* Revert "Jaraten mass relicensing"
This reverts commit 44febae380 .
* Revert "validation"
This reverts commit 3d2f388f47 .
* Revert "finalize"
This reverts commit 775f21a18d .
* final fix
2025-01-27 16:03:13 +03:00
Ed
fb604d1e08
fix CLA licensing
2025-01-24 22:02:46 +03:00
Ed
4979b0a5d0
Simple round end redesign ( #723 )
...
* round end monolith system
* disable default evac
* auto close demiplanes, and block its opening when no monolith mana
* Update CP14RoundEndSystem.cs
* enable default evac code (its disabled viaa cvar)
* apply brainstorm monolith changes
* comoss update
2025-01-18 17:55:41 +03:00
Ed
e1f67be2a8
Snowdrifts ( #669 )
...
* snowdrifts
* Update fire.png
* alerts sprite optimize
* Update wooden.png
* stone wall fix
2024-12-13 16:59:37 +03:00
Ed
61454e351c
Another blacksmith minor update ( #648 )
...
* modular golden sickle
* anvil and furnace resprite
* Update comoss.yml
2024-12-08 14:17:48 +03:00
Ed
d67f7619c4
Edgefication ( #590 )
...
* bloat
* bloat 2
* bloat 3
* final bloat
* Update icon.ico
* Create integration_test_run.bat
* Arggh
* Disable some tests
* revert roomfill clearexisting changes
2024-11-18 14:40:52 +03:00
Ed
d259191d3d
Cargo system ( #487 )
...
* simple storeship arriving
* pupu
* ship cycling
* buy positions prototypes
* i hate UI
* PriceControl
* second tab ui
* baloon! pallets!
* update shop in town
* setup billboard timer
* split to sell and buy categories
* renaming gaming
* actually selling
* fix infinity selling
* improve timer
* move description too rigt part UI
* bar selling
* iron cabinet
* purge currency categories
* remove town balance, add money box
* special proposal, FTLImmune anchor
* fix UI
* remove tests buying
* Update CP14StoreWindow.xaml.cs
* currency converter
* currency clean up
* Update CP14CargoSystem.cs
* clean up part 2
* rider petpet
* coins audio
* coin improvment
* Update coins.yml
* translate
* more coins roundstart
* Update wallet.yml
* Update wallet.yml
* generate coin problem fix
* refactor proto reading
* fixes
* huh
* shuttle logshit fix, add to tavern map
* Update CP14StationTravelingStoreShipTargetComponent.cs
2024-10-15 15:22:06 +03:00
Ed
22171de45a
Fix soil refilling ( #442 )
...
* fix soil
* Revert "fix soil"
This reverts commit 8176355286 .
* Reapply "fix soil"
This reverts commit 0c958f4c9c .
2024-09-18 15:56:50 +03:00
vladimir.s
8d022dd502
Wooden objects and structures resprite ( #436 )
2024-09-17 13:06:34 +03:00
Ed
37a4068334
CLA license update ( #429 )
...
* pupu
* Update LICENSE.TXT
* CLA
* CLA!
* Revert "CLA!"
This reverts commit f999e341a1 .
* CLA2
* Update rsi.json
* CLA3
* Workbench sublicense
2024-08-29 18:23:33 +03:00
Ed
e02a9951a7
Flowers + some love for Alchemy ( #427 )
...
* red rose proto and sprite
* 242 changed files guys
* yellow dayflin
* jitter + drunk solution, also refactor alchemy recipes
* dyes entity
* dye crafting, dye using
* add flowers to generation
2024-08-29 00:31:09 +05:00
Ed
d3189b83cf
Pumpkin + Cabbage ( #417 )
...
* seeds
* import Omsoyk plant sprites
* cabbage slicing
* sliceable pumpkin
* some tweaks
* seedbed clean fix, remove shitcode systems
* seed crafting, knife fix
* utencil
* Update base.yml
* cabbage rebalance
* abstract seed
2024-08-22 17:35:00 +03:00
Ed
22bb0ae283
Energy pilons WIP ( #326 )
...
* split partial magic system
* add debug sprited pilons
* some energy pilons interactions
* Update CP14MagicEnergySystem.Relay.cs
* spupers (#322 )
* spupers
* meta
* aura nodes + aura scanners
* scanner sprites
* maid dress
* reverse pilon logic
* relay delete, code clean up
* delete content
* Update basic.yml
* Update shirt.yml
* Update crystal.yml
---------
Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com >
2024-07-29 21:01:36 +03:00
Ed
8cbd26ae2f
Farming WIP ( #269 )
...
* setup planting doafter
* spawn plants after use seed
* some work
* move comps to separate folder
* public check daylight
* daylight plant energy regeneration
* some fixes
* bruh, im thinking
* added ingame soil
* added hoe
* attaching plants
* hoe system
* block plant dublicating
* some planting refactor
* shovel as pant + soil remover
* plant growing visualizer
* soil resprite
* split farming system to second partial class
* update throught event refactor
* tring sync update plant with update visuals
* finish visual sync
* plants growing
* more partial splitting, naming work, clean up
* Update FARMINGTEST.yml
* Update FARMINGTEST.yml
* fix typo
* prototype value validating
* Оно бухает воду!
* solution visualizer in soil
* forgot some fix
* part of Tornado review fix
* destroy RemovePlantComponent
* more fixes
* simple harvesting
* refactor plant component values changing
* harvest redo
* gather on destroyByTool
* sickle resprite
* plant fading
* fading per minute!
* wheat sprites
* YML restruct
* fixes
* auto root plants
* add comments
* move sprites
* split structures from object textures
* wheat farming!
* Update CP14FarmingSystem.Interactions.cs
* seedbed (#297 )
seedbed :^)
* a
* Update soil.yml
---------
Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com >
2024-07-15 23:58:03 +03:00
Ed
0211a50581
Energy crystal ( #243 )
...
* init magic container system
* charging and discharging
* add energy regenerator
* thaumaturgy glasses, scanning energy
* add energy quartz prorotypes and sprites
* light power controller
* commit special for _des
* simple normalizer crystal slot
* YEEEEEEE BOIII, examined crystalls inside things
* кристал теперь видно, когда он вставлен в стабилизатор
* TryUseCharge приборами
* hello deserty, how are you doing?
* rename regenerator to EnergyDraw, allow draw from slot
* normalizer жрет magic energy файналли
* Update normalizer.yml
* visual polishing
* Update crystal.yml
2024-06-13 22:55:20 +03:00
Ed
2cfdc4a52f
Solution normalizer ( #227 )
...
* dropper
* add stabilizer
* fuck, now
* Update CP14SolutionNormalizerComponent.cs
2024-06-08 18:46:09 +03:00
Ed
b33a094f65
change licenses ( #191 )
...
* change licenses
* Update rsi-schema.json
* change codebase license
* try make schema
* Create rsi.json
* rga fix
2024-05-31 00:01:22 +03:00
Ed
4c692d7d4a
Alchemy + Guidebook initialization ( #124 )
...
* remove Guidebook
* water and blood
* localization things
* added vital extract
* some fixes
* added bloodgrass
* guidebook localization
* fixes icons and remove unnecesary fields
* added inhand cauldron
* fix wallmount board
* Update bonfire.yml
* Update bonfire.yml
* alchemy furnace + mist
* fixes
* Guidebook localization
* Update drinks.yml
* Revert "remove Guidebook"
This reverts commit 7924cf235f .
* fix filtering guidebook
* test fix
* Update heater.yml
2024-05-02 20:41:11 +03:00
Ed
0169cb55d8
Alchemy instruments ( #122 )
...
* add beer barrel
* add vet
* add storage to vat
* make bucket viable!
* bandage vat item fix
* Update vat.yml
* add small vial
* tiny vial
* Update SharedStorageSystem.cs
* Create biological.yml
* spilable and bonfire climbing
2024-04-30 16:48:08 +03:00
Ed
485873839b
Работа для кузнеца ( #80 )
...
* add content
* Update CPSharpenedComponent.cs
* Update twoHandedSword.yml
* update
2024-04-12 21:09:54 +03:00