Ed
d100ed765b
Echoes of voices from the demiplanes ( #840 )
...
* split lightdarkness type magic to 2
* signal lights
* finish spells
* demiplane voices echoes
* Update closets.yml
* spells impact relay
* sprite fix
2025-02-05 14:21:12 +03:00
Ed
a6262a471d
Resprites + Satchels ( #834 )
...
* magic essence experiment
* demiplane key resprite
* some resprites
* guard commander cape
* vat and cauldron resprite
* flint resprite
* satchels!
2025-02-02 03:29:55 +03:00
Ed
2bb465cb8b
Different crystals type update ( #816 )
...
* crystals update
* fixes
* fixes
* hehehe
2025-01-28 18:05:15 +03:00
Ed
42627a0c33
Random content ( #815 )
...
* demiplane crystal sprite update
* fix demiplane astral haze vanilla
* fix infinity money stacking
* rabbits outbreak!
* fix meta
* fix rga
* fix CLRF
* move subterranean leap action to actions folder
* Update audio.yml
* Update natural.yml
* restore lzk commit
* fix endscreen text
* fix goblin displacement, fix #809
* Update kudzu.yml
2025-01-28 13:04:10 +03:00
Ed
af182db79e
Another assets relicense ( #814 )
...
* TheShuEd assets relicensing
* Max Gab mass relicensing
* omsoyk mass relicensing
* Prazat mass relicense
* Jaraten mass relicensing
* Update meta.json
* jaraten part 2
* finalize
* validation
* unrelated fixes
* Revert "jaraten part 2"
This reverts commit b39ee0cdb9 .
* Revert "Jaraten mass relicensing"
This reverts commit 44febae380 .
* Revert "validation"
This reverts commit 3d2f388f47 .
* Revert "finalize"
This reverts commit 775f21a18d .
* final fix
2025-01-27 16:03:13 +03:00
Ed
65faa9ae63
fix ice wall sprite
2025-01-25 02:43:16 +03:00
Ed
62658f5017
ice block window
2025-01-25 01:40:05 +03:00
Ed
fb604d1e08
fix CLA licensing
2025-01-24 22:02:46 +03:00
Ed
4979b0a5d0
Simple round end redesign ( #723 )
...
* round end monolith system
* disable default evac
* auto close demiplanes, and block its opening when no monolith mana
* Update CP14RoundEndSystem.cs
* enable default evac code (its disabled viaa cvar)
* apply brainstorm monolith changes
* comoss update
2025-01-18 17:55:41 +03:00
Ed
bccd4c19be
Water lilies, Air lily alchemy reagent ( #771 )
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* water lilies
* air lily
* air lily achemy expand
* Update air_lily.yml
* water spawners
* swamp biome
* add air lilies into demiplanes, nerf mobs, remove xeno
* fix
* t1 swamps
2025-01-17 17:41:49 +03:00
Nim
732bc267f7
Bench ( #751 )
...
* bench
* anchored
2025-01-13 22:59:57 +03:00
Nim
61897eae4f
target ( #730 )
2025-01-12 02:01:53 +03:00
Ed
5c21ec2774
fix
2025-01-07 23:41:42 +03:00
Ed
35eb0c48c1
Graves and Tombstones ( #705 )
...
* dirt grave
* Update grave.yml
* tombstone
* Update grave.yml
2025-01-07 18:08:47 +03:00
Nim
9ea8111d9e
angel statue ( #696 )
2025-01-05 19:10:33 +03:00
Nim
945e74b690
Holiday Gob ( #691 )
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* gob
* festive system
2025-01-04 23:42:09 +03:00
Nim
a248c176ae
Crane barrel ( #672 )
...
* crane barrel
* fix
* sprite resize, file rename
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-12-16 11:43:29 +03:00
A.Ne.
f655f74b03
mithril and lucens ( #660 )
...
* mithril and manarium
* Rename manarium to Lucens
* pointlight to tree
* lucens tile
* Update trees.yml
* logs sprite
* Update trees.yml
* delete acacia tiles, recolor lucen example
* tiles new palette
* Update ores.yml
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
* tiles update
* Update tiles.ftl
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-12-15 12:53:31 +03:00
Ed
d7d0977eb6
New year preparation ( #674 )
...
* garland
* presents filter
* vladimirs weather
* snowed tilebrick
2024-12-14 01:01:36 +03:00
Ed
4cea96f6eb
Garland ( #673 )
...
* garland
* presents filter
2024-12-13 22:20:00 +03:00
Ed
e1f67be2a8
Snowdrifts ( #669 )
...
* snowdrifts
* Update fire.png
* alerts sprite optimize
* Update wooden.png
* stone wall fix
2024-12-13 16:59:37 +03:00
Ed
eb76a9ef6a
Ed 12 12 2024 bugfixes ( #668 )
...
* fix #665
* fix #664
* fix #661
* fix #666
2024-12-12 23:00:16 +03:00
Ed
93a49ca398
Snowy ( #659 )
...
* snow tiles
* snow trees (2\6)
* +1 tree
* third snow layer, and simple snow biome
2024-12-12 21:51:03 +03:00
Ed
576bbe91d0
Roofs ( #657 )
...
* simple roo system
* tweaks
* roof sprite update
* transparent roof
* wooden roof sprite
* remove weather: false from all tiles
* stone roof + roofs crafting
* final shtrix, maps update
* fuck
* fix checks
* reagent auto vaporize tweaks
* Update base.yml
2024-12-11 14:44:16 +03:00
Ed
e4b60b31c0
Ed 10 12 2024 aah ( #656 )
...
* fix ghost zlevel moving
* stairways autorotation
* ladders sprite update
* slow space swimming
* fix wrong wood spawn
* deadly ocean
* Update zLevels.yml
2024-12-10 21:24:06 +03:00
Ed
99786342fb
Comoss sewers (zlevels added) ( #655 )
...
* comoss zlevel sewers
* Update biome_template_caves.yml
* Update GhostSystem.cs
* Update GhostSystem.cs
2024-12-10 00:43:30 +03:00
Ed
61454e351c
Another blacksmith minor update ( #648 )
...
* modular golden sickle
* anvil and furnace resprite
* Update comoss.yml
2024-12-08 14:17:48 +03:00
A.Ne.
e6a6900719
Prototypes for Guard ( #616 )
...
* Prototypes for Guard
* imperial laws
* merge
* yml clean up
* flags + change in imperial laws
* map update
* guard clothing resprite
* cool guard helmet
* guards grip and halberd
* fill cabinets, add guard commander stamp
* key and keyring fix
* Update arenas.yml
* Update migration.yml
* tapestry fix
* guidebook spacing
* Update meta.json
* add bold tags
* Update flags_wallmount.yml
---------
Co-authored-by: Ed <edwardxperia2000@gmail.com >
2024-12-04 18:11:33 +03:00
Ed
0e88b6dc6f
Table fences ( #626 )
...
* collision fucks
* map update
2024-12-03 16:21:07 +03:00
Ed
bb43b37fd8
Bugfixes ( #619 )
...
* clean up
* Update empire_orders.yml
2024-11-30 14:16:48 +03:00
Ed
191112a8a8
Tampestry ( #607 )
...
* Update T0_cure_heat.yml
* tampestry
* palisade wip
2024-11-24 18:27:18 +03:00
Ed
d67f7619c4
Edgefication ( #590 )
...
* bloat
* bloat 2
* bloat 3
* final bloat
* Update icon.ico
* Create integration_test_run.bat
* Arggh
* Disable some tests
* revert roomfill clearexisting changes
2024-11-18 14:40:52 +03:00
Ed
5bcc378bbe
Clean up, increase build stability ( #583 )
...
* Update base.yml
* bandit -> sociopath
* some fixes
* syringe
* vaults
* Update ContentAudioSystem.CP14AmbientLoop.cs
2024-11-13 17:56:07 +03:00
Ed
b106554cfe
Prototypes work ( #579 )
...
* wrench
* station crates
* bottles
* barrel openable
* Update crates.yml
* mop fix
* broom fix
* crossbolt size fix
* bottles fix
* Update closets.yml
* Update anvil.yml
* Update crates.yml
2024-11-12 12:42:45 +03:00
Nim
c7b230857f
Royal pumpkin ( #547 )
...
* royal pumpkin
* Secret zombie fix
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-11-08 10:26:08 +03:00
Ed
87dc3f9fa5
Order board ( #546 )
...
* orders board! work for the Witcher
* stamps
* wtf
* Update closets.yml
2024-11-08 00:10:59 +03:00
Ed
c3d4303270
directional windows fix ( #537 )
2024-11-05 13:26:34 +03:00
Ed
16a0b99daf
Magic crystal lanterns + Aftertest balance ( #532 )
...
* lamp visual update
* deleete ice floor spell
* mana gift spell
* magic lantern
* wallmount crystal lamps
* QoL
* crafting
* Update StyleNano.cs
* examining simplify
* rings name
* remove snakes modifier
* trinkets update
* remove snakes, add boars and rabbits to demiplans
* Update flashlight.yml
* fix
* Update test.yml
* Update migration.yml
* ыы
2024-11-04 00:55:15 +03:00
Ed
5c4b5d1572
Demiplans expeditions ( #523 )
...
* simple expedition generation
* add simple test key
* expedition map component
* some funny procedural testing
* refactor expeditions from planetbiome to islanddungeons
* some work
* fix: grid dungeon, not map planet dungeon
* unhardcode map components
* finish T1 expedition generation
* Update preset.yml
* indestructable stone
* mob water occlusion
* caves T1 expedition
* Update CP14SpawnExpeditionJob.cs
* Delete shared MissionParams
* rename to demiplans
* pass mapid into job
* demiplan connections
* demiplan exits
* random entry points
* Update config.yml
* some cleanup and renaming
* radius one-time teleport
* rename connections to exitPoint
* merge entry and exit point into rift component
* demipan closing - all rifts deletion
* demiplanEEEEEE
* fixes
* delete floating visuals
* Update CP14DemiplaneTravelingSystem.cs
* intro and outro demiplan music
* rift cores and flashing
* pulling support
* pulling fix + generatordata fix?
* auto destrot demiplans??
2024-10-31 19:13:44 +03:00
Ed
3e43d0695f
Some tile update + dayflin resprite ( #517 )
...
* foundtion update
* dirt from grass and seedbed craft rebalance
* crowbar, tile prying
* fix high fence
* yellow dayflin sprite update
* fix currency calculation bug
* Update sewing_table.yml
2024-10-27 21:37:15 +03:00
Ed
546e1d8fa1
Tomatoes + farming trading ( #513 )
...
* farm trading
* ruond prices
* add tomatoes sprites
* TOMATOES
* Update tomatoes.yml
2024-10-27 01:26:22 +03:00
Ed
4e3c70a9d1
Iron doors ( #505 )
...
* iron doors
* shirt desc partial fix
* fix
2024-10-24 12:38:12 +03:00
Ed
dacac22663
Marble ( #502 )
...
* marble floor
* fix
* bank wallpaper, marble floor resprite
* marble window
* rename whitebrick wall to marble wall, delete iron walls
2024-10-21 23:35:06 +03:00
Ed
78e94b1623
Airship + Unittest ( #496 )
...
* wings
* update cargo shuttle
* update goblin sound
* add new unit test
* Update CP14EntityTest.cs
* Update CP14RitualTest.cs
* add buy and sell hints
* paper reading
* hardwork
* clean task
* body forkfiltered
* Update crystal.yml
* more fork flitered
* Update basic.yml
* Update wild.yml
* Update CP14EntityTest.cs
* realise pusharing
* pusharing alchemical vials
* coin disappear works
* Fix
2024-10-19 01:09:15 +03:00
Ed
9a8d30022a
Wallpaper update + paper folder ( #495 )
...
* paper folders
* Update CP14WorkbenchSystem.cs
* wallpaper update
* Update walls.yml
* remove cable sprites
* Update migration.yml
2024-10-17 13:08:36 +03:00
Ed
ebca84d28f
Minor fixes ( #494 )
...
* minor loadout tweaks
* wooden counter
* fix parry predicting
* tables crafting simplify
2024-10-16 17:32:41 +03:00
Ed
d259191d3d
Cargo system ( #487 )
...
* simple storeship arriving
* pupu
* ship cycling
* buy positions prototypes
* i hate UI
* PriceControl
* second tab ui
* baloon! pallets!
* update shop in town
* setup billboard timer
* split to sell and buy categories
* renaming gaming
* actually selling
* fix infinity selling
* improve timer
* move description too rigt part UI
* bar selling
* iron cabinet
* purge currency categories
* remove town balance, add money box
* special proposal, FTLImmune anchor
* fix UI
* remove tests buying
* Update CP14StoreWindow.xaml.cs
* currency converter
* currency clean up
* Update CP14CargoSystem.cs
* clean up part 2
* rider petpet
* coins audio
* coin improvment
* Update coins.yml
* translate
* more coins roundstart
* Update wallet.yml
* Update wallet.yml
* generate coin problem fix
* refactor proto reading
* fixes
* huh
* shuttle logshit fix, add to tavern map
* Update CP14StationTravelingStoreShipTargetComponent.cs
2024-10-15 15:22:06 +03:00
Ed
b9df2a495a
some blacksmith bandage ( #483 )
...
* anvil
* iron and copper ore walls + procedural cave update
* vladimirs rocks
* furnace
* Revert "furnace"
This reverts commit f378e4fb85 .
* Revert "vladimirs rocks"
This reverts commit b2c6a193fc .
* Revert "iron and copper ore walls + procedural cave update"
This reverts commit dc6d70b10e .
* Revert "anvil"
This reverts commit 3ab1649992 .
* Reapply "anvil"
This reverts commit 91c226d18d .
* huh
* fuck anvil
* Revert "fuck anvil"
This reverts commit 3c3a87c25e .
* Revert "huh"
This reverts commit 7fb44b4908 .
* fix comment
* Reapply "iron and copper ore walls + procedural cave update"
This reverts commit 891c3ba0aa .
* Reapply "vladimirs rocks"
This reverts commit 4f2eaef6c1 .
* Reapply "furnace"
This reverts commit 9d7e042ddf .
* Update anvil.yml
* Update workbenchs.yml
* Update workbenchs.yml
* Update workbenchs.yml
* Update workbenchs.yml
* Update workbenchs.yml
* Update workbenchs.yml
* Update workbenchs.yml
* Update workbenchs.yml
* Update workbenchs.yml
* EVIL anvil
* Update workbenchs.yml
2024-10-09 13:40:06 +03:00
Ed
d2c5aa74b4
Ritualizm ( #474 )
...
* ritual cucumber setup
* entities requirements
* try graph???
* Revert "try graph???"
This reverts commit c90c6353cb .
* pipyau
* fixes
* yay, it works
* spawn effect
* regex lower message restrictions
* unique speakers support
* apply entity effect ritual
* ritual chalk
* Update SpawnEntity.cs
* ritual stability
* stability event
* add guidebook description to all ritual actions
* Readability added
* Update RequiredResource.cs
* finish describer
* clean up describer
* Update triggers.ftl
* cave ambient loop
* parry sound update
* rituals end start
* magic ambience add
* global sharedization
* Update phases.yml
* daytime requirement
* Update phases.yml
* start ritual
* fixes
* more ambient work
* rritual visualizer
* end ritual
* magic orbs!
* required orbs
* orbs design
* consume orbs
* setup neutral cluster triggers and edges
* listener proxy
* restucture graph
* fix time triggers
* healing cluster
* fixes
* Create CP14RitualTest.cs
* test errors for check test
* YEEEE
* Fuck triggers, its broken now, YAY
* triggers redo
* fix
* fix test
* Update CP14RitualTest.cs
* Update neutral_cluster.yml
* Update CP14RitualSystem.Triggers.cs
* clean up, documentation
* redo triggers again
* and another one
* species sacrifice trigger
* whitelist trigger
* fix
* describer refactor
* fix memory leaking + hyperlinks
* dd
2024-10-06 18:04:18 +03:00
Nim
21ea4290a5
Paintings ( #479 )
...
* oppa
* fix
* Update Resources/Textures/_CP14/Structures/Wallmount/wallmount_painting.rsi/meta.json
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2024-10-04 21:18:01 +03:00