Ed
4bb614981f
Keys & Locks crafting ( #1207 )
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* keeye
* random locks for demiplanes
* blank keys, material keys
* craft blank keys
* key file
* fix skill tree UIScaling
* fix audio and sounds and prediction
* delete crowbar, merge its into pickaxe
* QoL key shaping
* lock introdusing
* QoL progress lockpicking
* examinable lock
* lock insert
* mithril lockkpick
* Update wall_dirt.yml
2025-04-24 17:10:52 +03:00
Ed
25fd73fec9
Update DiscordAuthManager.cs
2025-04-20 16:41:55 +03:00
Ed
f787bb5ea4
Ice bow artifact ( #1200 )
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* pvs
* fix tradepost
* ice bow artifact
2025-04-19 17:24:57 +03:00
Ed
b437be5cf8
Random bullfix go! ( #1197 )
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* some fixes for AI pathfinding
* cobblestone tile
* stonebrick update
* fix #1194
* fix #1193
* Update stonebricks_square_carved.png
2025-04-18 22:47:17 +03:00
Gagarinten-Noverdo
e1326c00b1
sharpness reduce on throw hit ( #1164 )
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* sharpness reduce on throw hit
* kill me please, submod update
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2025-04-18 13:51:15 +03:00
Ed
39ca6175e6
Simple sponsorship system ( #1189 )
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* simple sponsorship system
* priority Join
* OOC Sponsor Color
* Update CP14SponsorRolePrototype.cs
* loadout sponsorship
* bruh
* refactor to interfaces
* Update CP14ClientSponsorManager.cs
* finish loadout option
* role pass
2025-04-17 19:55:25 +03:00
Ed
b40cbfb5d7
Automatic Open tests ( #1142 )
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* auto eng obt
* Update CP14RoundEndSystem.CBT.cs
* Update CP14EdSystem.cs
* cbt cbt!
* Update CP14RoundEndSystem.CBT.cs
2025-04-15 23:09:49 +03:00
Ed
c61a76fa69
Merge pull request #1004 from crystallpunk-14/ed-11-03-2025-discord-auth
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Discord Auth expanse
2025-04-15 22:50:08 +03:00
Ed
5420469d62
Merge remote-tracking branch 'upstream/stable' into ed-upstream-sync
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# Conflicts:
# Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
2025-04-15 00:44:29 +03:00
Tornado Tech
52f31e4403
refactor: Magic system ( #1138 )
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2025-04-14 17:32:41 +03:00
Ed
4a98d86330
wastelands ( #1181 )
2025-04-13 22:43:47 +03:00
Ed
ac541b63ef
new round leave system ( #1178 )
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* round leave
* maps update
2025-04-13 15:36:41 +03:00
Ed
26d81b684b
Weather refill ( #1175 )
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* refillable by weather
* fix
2025-04-13 01:01:22 +03:00
Ed
517bc5418b
Wendigo demiplane antag ( #1174 )
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* wendigo
* ritual3
* Update sky_lightning.yml
2025-04-12 17:32:53 +03:00
Ed
da5190ae60
Farming rebalance ( #1171 )
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* farming rebalance
* Update base.yml
* Update CP14FarmingSystem.Resourse.cs
2025-04-11 23:45:03 +03:00
slarticodefast
f6bfce38da
remove mind roles from EntityWhitelist ( #36089 )
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* remove mind roles from EntityWhitelist
* remove redundant dependency
2025-04-10 20:45:12 +10:00
beck-thompson
149c42f385
Predict inflatable barriers verb ( #32420 )
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* First commit
* evil
* Made it not do weird things
* address review!
2025-04-10 20:39:13 +10:00
Ed
0decd375e4
Birch tree ( #1154 )
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* birch
* wooden birch log and planks
* birch tile crafting
* add birch to worldgen
* Update grasslands.yml
* wooden planks (any)
* universal wood crafting
* birch wall
2025-04-09 15:54:38 +03:00
beck-thompson
3135b2ab3e
Fix matchstick prediction issues ( #31418 )
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* First commit
* Minor fixes please ymal error begone
* If this fixes it
* Last chance
* How
* Forgot
* First fixes
* Added correct component tags
* Minor cleanup
* Address review!
* Namespace change
* Fix yaml yelling
* Changes
* Update namespace
* Removed the unneeded files
2025-04-08 23:00:57 +02:00
Tayrtahn
048dcd9eeb
Fix lsobjectives target player logic ( #36398 )
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* Fix lsobjectives target player logic
* Logic 3.0
2025-04-08 21:42:38 +02:00
slarticodefast
b276524468
fix rmobjective command and add completion options ( #36396 )
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fix rmobjective command
2025-04-08 16:54:13 +02:00
Quantum-cross
716c0ef51f
Allow sound to play at the start of anomaly supercritical animation ( #36260 )
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* Add datafield to AnomalyComponent to play a sound when an anomaly enters supercriticality
* use Entity<T> pattern
* use implicit default for nullable
* don't forget to resolve the AnomalyComponent...
* Add comment for StartSupercriticalEvent "ent" parameter
* use implicit casts from Entity<T> to EntityUid
* StartSupercriticalEvent requires AnomalyComponent to resolve
2025-04-08 19:11:32 +10:00
Radezolid
8da64c127a
Make FlammableTileReaction additive instead of multiplicative. ( #36387 )
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Make FlammableTileReaction additive
2025-04-08 09:44:52 +03:00
slarticodefast
50bbb1c101
predict IgnitionSourceComponent ( #36310 )
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* PREDICTION
* comment
* don't overwrite event args
* totally not a web edit
* intn't
2025-04-06 17:54:47 -07:00
Ed
e77645d9d6
old tiles YES ( #1144 )
2025-04-07 01:34:45 +03:00
Tayrtahn
8d8c1e4dae
Make RandomMetadata properly support localization ( #36343 )
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* Make _outputSegments readonly
* Remove mystery character
* Use Fluent instead of string concatenation
* Adjust format
* Convert existing content
* Don't need these anymore
* Docs
2025-04-06 11:12:39 -07:00
ScarKy0
9e299a1053
Allow Aghosts to load biomes. ( #36325 )
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* init
* review
2025-04-06 14:10:17 +02:00
Minemoder5000
7c84ff1a93
Make Health Analyzer scan range nullable and adjust admin PDA ( #36347 )
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* Modify .cs and admin pda
* enhance comment
2025-04-06 10:31:06 +02:00
deltanedas
67a9809a5e
remove evil shitcode from randommetadata ( #36324 )
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* remove evil
* fix non-localizeddataset uses
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-04-05 17:56:22 +02:00
slarticodefast
aa24066450
move DeviceLinking events to shared ( #36307 )
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move events
2025-04-05 14:20:14 +02:00
J
af9526197a
Extracts magic strings from Tag calls ( #36305 )
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* Extracts magic strings from Tag calls
When #36281 gets merged, the `TagSystem` methods will all give warnings. Let's fix those warnings before they even happen!
* Adds missing libraries
* Remove not yet implemented TagSystem changes
* Fix tag spelling error
Genuinely surprised there was only 1!
* Styling and proper type changes
* Styling
Co-authored-by: Tayrtahn <tayrtahn@gmail.com >
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com >
2025-04-04 20:20:19 -04:00
Myra
fe1664b46d
IPIntel now rounds to 2 decimal points ( #36298 )
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* IPIntel now rounds to 2 decimal points
* Nvm i understood what pjb wanted now
2025-04-04 20:42:13 +02:00
Tayrtahn
6000855bb2
Fix ninjas not being able to hack criminal records ( #36299 )
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Index reason placeholders prototype as a LocalizedDataset
2025-04-04 19:46:59 +02:00
metalgearsloth
b501026dcd
Mob collision tweaks ( #36296 )
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* Mob collision tweaks
- Remove the dot product default so moving also pops it.
- Cleanup the cvars so admins can adjust
* Gas canister revert
2025-04-04 17:14:04 +02:00
metalgearsloth
593804b517
Mob collisions ( #34580 )
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* Conveyor optimisations
- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.
* Blocker version
* Finish
* Final
* Mob collisions
* impulses
* Collision smoothing
* Locked in
* 30tps working
* r
* fixes
* Best
* Fixes + CVars
* CVars in place
* Pushies
* Opt attempt 1
* Revert "Opt attempt 1"
This reverts commit 5ccd72dcbea09261a992aa1f7f05df169a1ce676.
* Fix mispredicts
* Ready-ish
* better
* Cleanup
* Fix conveyor power mispredict
* Forgetting to actually do deltas
* Fix buckle pushes
* Bagel save
* Revert "Bagel save"
This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.
* Conveyor resave
* Fix prediction
* Mob movement rewrite
* Bandaid
* Working version
* Tentatively working
* Friction to fix cornering
* More fixes
* Revert bagel
* Revert this
* Bad parity
* Working
* Fixes
* Woops
* Doc comments
* Pen cap cvar
* StandingState cleanup and sub
* Fix downed mobs
* fish
* client
* Disable pushing on tests
* More variables
* Movement mods
* Mass diff
* 1 more tweak
* Cvar
2025-04-05 00:33:52 +11:00
Tayrtahn
d295aed791
Fix loc issues with suicide popup ( #36284 )
2025-04-04 11:41:21 +02:00
ScarKy0
14b9afff67
Stable merge ( #36291 )
2025-04-04 11:30:40 +02:00
SlamBamActionman
444ef029bc
[Hotfix] Change ID card console admin log severity to Medium ( #36283 )
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It's that simple
2025-04-04 11:18:02 +02:00
Ed
b66ee390a6
Dynamic demiplane weather + farming hotfix ( #1131 )
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* dynamic demiplane weather
* add skeleton sprite
* hotfix farming
* Update wheat.yml
2025-04-04 10:35:48 +03:00
Ed
48831380b4
Give some love to farming ( #1124 )
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* give some love to farming
* Queryptimization
* Fuck soil!!!
* fuck soil in prototypes!
* seeds improve
* partial merge wild and farm
* some strange fix
* plant kills refactor, add compost
* fix compost
* Update migration.yml
* rain can watering plants
* sage update
* Update seeds.yml
* sage smoking update
* Update seeds.yml
2025-04-03 15:29:08 +03:00
metalgearsloth
8ad7c9c281
Add autocomplete to controlmob ( #36234 )
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Expensive for what it is just really annoying in debug to not have it. Worst case I just make it debug only and we don't add it for release.
2025-04-03 05:32:14 +02:00
Tayrtahn
8007a4ebf7
Fix a few loc bugs with magic mirror/scissors ( #36269 )
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* Use identity for magic mirror popups
* THE()
* Use correct pronouns in blocked-by-hat message
2025-04-03 05:30:30 +02:00
Tayrtahn
bb864f2b56
Fix entities burning to ash not using identity, and bad formatting ( #36268 )
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* Make burning to ash use identity
* CAPITALIZE(THE())
2025-04-03 04:02:09 +02:00
J
7e4cf87820
NPC Warnings cleanup ( #36189 )
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* NPC Warnings cleanup
* Reverting unnecessary changes
* Reverting unnecessary changes, missed
* Using entity GetGrid override instead
2025-04-02 17:12:25 -07:00
Tayrtahn
7f781e7bda
Convert AgentIDCard message to use a Fluent selector ( #36263 )
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Convert AgentIDCard message to use a selector
2025-04-02 16:26:36 -07:00
qwerltaz
b204fd9b0e
add: Dragon rift color changes based on charge ( #36216 )
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* use dragon rift sprite colours
* Entity<T>
2025-04-02 14:37:34 -04:00
Tayrtahn
593a8fe869
Fix KeyNotFoundException that sometimes happens on server shutdown ( #36221 )
2025-04-01 23:11:15 -04:00
J
3192a7fde5
Rotation warnings cleanup ( #36197 )
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* Rotation warnings cleanup
* Naming convention fix
* Adding component that we already have
2025-04-01 23:56:37 +02:00
Tayrtahn
c8fe3651e5
Add prediction to electric grills ( #36241 )
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* Prediction for EntityHeaterSystem
* Switch to Entity<T>
* meh
* Move popup inside ChangeSetting
* Fix grill visually turning on when changing setting while power is off
* Add note about my failed quest
* Why isn't this an IDE warning?
* Move comment above switch expression in SettingPower
2025-04-01 09:43:19 -07:00
ScarKy0
115313dded
Undetermined thieving satchel ( #36201 )
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* yippee!
* no toolboxes allowed
* sprite, descriptions
2025-03-31 15:32:31 -07:00