Ed
677a326376
Update touch.yml
2025-06-15 23:53:01 +03:00
Ed
57ab882fb9
Update MOB_subterranean_leap.yml
2025-06-15 23:42:08 +03:00
Ed
73de5ebcbb
Update jump.yml
2025-06-15 23:37:00 +03:00
Ed
fe8967bd67
fix
2025-06-15 23:32:16 +03:00
Ed
d01b8fe32c
Update ice_ghost.yml
2025-06-15 23:21:32 +03:00
Ed
93966e37d4
actions refactor apply
2025-06-15 23:20:52 +03:00
Ed
62cd6bfe9b
Merge branch 'master' into ed-10-06-2025-upstream-sync
2025-06-15 21:44:16 +03:00
Red
b24ec5bc80
Bugfixes ( #1432 )
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* fix #1428
* CodTenAlt review
* fix map tests
* real this time
* fix #1429
* add wheat and cotton into victorian gardens trade faction
* Update PostMapInitTest.cs
2025-06-15 21:25:58 +03:00
Red
d30b51c982
Firewave ( #1430 )
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* nerf spiders
* firebolt to firewave
* Update firebolt.yml
* rename file
* Update firewave.yml
* Update firewave.yml
2025-06-15 18:03:38 +03:00
Ed
2f4d60b7af
Update moon_strike.yml
2025-06-15 17:12:30 +03:00
Red
04f6627e16
Lumera patron ( #1427 )
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* mind upgrade works only on followers
* wrath of lumera, removing memory points
* enable lumera for players
* add lumera to maps
* job desc update
* guidebook
2025-06-15 15:00:18 +03:00
Red
4be22326ce
Gods part 6 ( #1425 )
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* Skill scanning + bugfixes
* memory point examining
* Update base.yml
* predict skill examining
* moon beam lumera action
* balance
2025-06-15 01:50:16 +03:00
Red
71abce8db8
Skill scanning + bugfixes ( #1424 )
2025-06-14 19:04:33 +03:00
Red
7760e8f628
God part 4 ( #1422 )
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* projectile spell improve
* mind improve
2025-06-14 14:21:25 +03:00
Red
fc0beb5ccf
Gods part 3 ( #1421 )
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* apprice action, dead notice
* fix refollowing
* mist lumera action
2025-06-14 02:11:36 +03:00
Red
b932d56f15
Gods part 2 ( #1420 )
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* spooky scary patreons
* Update CP14ReligionSystem.cs
* goodbye radio channel
* gods? no! Mana parasites! Muahahaha
* Update gods.yml
* Update primordial.yml
2025-06-13 19:21:09 +03:00
Ed
41689de5aa
infinity mana restriction
2025-06-13 16:35:39 +03:00
Red
422a0c5e10
Gods and religions ( #1405 )
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* basic religion vision
* block god interactions
* skill tree mob specify
* silvania setup??
* clustering shader optimization
* gods department & job
* random gods jobs
* Luxian god
* Update Nature.png
* Update sphere_of_light.yml
* god chat
* Update ChatSystem.cs
* OBSERVATION
* public observation and basic follower api
* shader tweaks
* improve shaders
* spawning and praying on altars
* altars ppvs override
* move pvs overridiation from altars to observers
* shader coloration
* spectral z mover
* god magic radius restricted
* guide how to believe in god
* sends messages to god when smoeone wanna become follower
* follower doAfter
* goodbye luxian, welcome lumera
* goodbye silvania, welcome merkas
* som polish and renamings
* gods fast travel
* Update altar.ftl
* some lumera sfx
* renouncing patrons!
* renounce followers
* followewr percentage calculation
* remove from player-facing
* fix
* Update sphere_of_light.yml
* Update base.yml
2025-06-13 14:15:48 +03:00
Fr0goo
542bd2d948
Flem Creature ( #1402 )
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* added Flem Creature
a weird looking fish creature that will spawn in the demiplanes with open skies and herbals. that will attack you if you get too close
* fixed placement of lines
should be in the right places now
* changed location of fish outfit, ajusted the sprite, and made it not foldable
* added flem modifier and fixed some thingy
* Update attributions.yml
* Update mobs.yml
---------
Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com >
2025-06-13 13:25:33 +03:00
SenorJaba
8ab0939698
Merchant's monocle and ability ( #1413 )
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* New trading stuff
* Crafts skill tree
* More trading fixes, baby!
* Last trading fix I hope
* Merchants' supremacy
* Gimme money
* Readonly
2025-06-13 12:24:36 +03:00
Sefaia
1ea8291927
Added Big Crossbow Bolts to whitelist and created a new Entity spawn item for a quiver filled with iron big crossbow bolts. ( #1418 )
2025-06-13 10:34:32 +03:00
firebat4321
d89ef56907
Firebolt ( #1354 )
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* added firebolt spell yml, added to spellbook tree
* Added new sprites for Firebolt action/spellbook, in-game bolt sprite.
* Missing comma from fire .json file.
* Updated firebolt IDs to use own ID instead of Fireball's ID.
* Spell doesn't break on move now.
* Updated on soundHit effect
* Corrected Fireball IDs to Firebolt
* Updated copyright entries
* Update firebolt.yml
---------
Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com >
2025-06-10 14:14:07 +03:00
gogenych
3623a25033
copper loadout fix ( #1414 )
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* copper loadout fix
* name fix
2025-06-10 13:40:19 +03:00
Ed
42d39a7c67
Merge remote-tracking branch 'upstream/stable' into ed-10-06-2025-upstream-sync
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# Conflicts:
# .github/CODEOWNERS
# Content.IntegrationTests/Tests/Atmos/ConstantsTest.cs
# Content.Server/Chat/Managers/ChatManager.cs
# Content.Server/Connection/ConnectionManager.cs
# Content.Shared/Actions/SharedActionsSystem.cs
# Content.Shared/Lock/LockSystem.cs
2025-06-10 11:33:34 +03:00
Nim
f0a25ddef6
Two-handed crossbow ( #1315 )
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* Crossbow
* bow
* size
* size crossbow
* PhysicalComposition
2025-06-10 11:08:07 +03:00
Nim
747f76242f
Rocks with moss ( #1412 )
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* rockmoss
* line
2025-06-10 11:07:13 +03:00
slarticodefast
d4c4606cf4
Revert tile aligned barsigns ( #38185 )
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fixtures for bar signs (#37756 )"
2025-06-10 00:02:31 +02:00
Errant
99b2955c09
HOTFIX Revert #38004 : Change C-4 back to syndicate contraband ( #38177 )
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* Revert "Made C-4 Major contraband instead of syndicate contraband (#38004 )"
This reverts commit 0a565469c7 .
* remove changelog
2025-06-09 18:59:37 +02:00
Viator-MV
e06e1bb7fc
Druid stuff ( #1396 )
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* staff
* Revert "staff"
This reverts commit bb7532e0b2 .
* not resprite
2025-06-09 14:35:56 +03:00
Alchebun
8d55affc34
Buildable Wooden Fences ( #1370 )
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* Start of New PR
* still figuring it out
* This is confusing...
* AHA! Progress!
* Big Fences complete
* smaller fence test
* fixed smaller gates
---------
Co-authored-by: Alchebun <jimmy.12.or#gmail.com>
2025-06-09 14:34:38 +03:00
Sefaia
29a88758c0
Fixed some misplaced recipes for Aventails and Greaves. ( #1409 )
2025-06-09 13:25:39 +03:00
gogenych
c7151a7f56
Copper time! ( #1403 )
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* blyad ya na mastere sdelal
* returned readability
* new presets for copper weapons
* fix
2025-06-08 19:16:25 +03:00
Peck3
c4cae9ce0c
Innkeeper guidebook entry ( #1318 )
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* Innkeeping guidebook text
Contains the text for the innkeeping guidebook page
* Update jobs.yml
Adds innkeeper to jobs.yml
* Update jobs.yml
* Update jobs.yml
* Update jobs.yml
* RU jobs.yml
* Innkeeper guidebook text RU
* Grammar update
* Ru
* Adds PhantornRU's suggestions
* Small grammar updates to new text
* Another update to the suggested text
* Update RU page, translation needed
* Testing out images
* Fixed embeds, added more
* Fucked up the boxes
* maybe this time it will work
* This time for sure
* it didnt work
* It worked, updated RU page
---------
Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com >
2025-06-08 10:54:11 +03:00
Nim
024d22dc05
Slippers and hat ( #1398 )
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* Slippers and hat
* sound
* fix
2025-06-08 10:53:19 +03:00
Viator-MV
f7622a2123
New skeleton fixes ( #1394 )
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* thats all
* T1too
2025-06-08 10:52:14 +03:00
Ed
3532a0f945
Update default.yml
2025-06-07 16:34:39 +03:00
Red
3e78962d91
Venicialis new map ( #1397 )
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* venec map
* venec udate
* venicialis fort
* Update PostMapInitTest.cs
2025-06-07 14:04:41 +03:00
gogenych
6735f16e59
some price change ( #1392 )
2025-06-06 18:06:07 +03:00
Red
a04720e2a0
fuck rings ( #1389 )
2025-06-05 12:46:38 +03:00
Spanky
9bb3140550
Evac Repair Lockers ( #38075 )
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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2025-06-04 23:08:38 -07:00
Red
d16b9c8de7
Kill guards with sharpened blade ( #1386 )
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* disable guard
* sharpening
* remove mithril from trading
* merchants remap
* Update guard_commander.yml
2025-06-05 00:58:04 +03:00
Red
538585d9cb
Beer bug ( #1384 )
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* magic beer
* disable personal objectives
2025-06-04 18:40:18 +03:00
Cojoke
4b226eaad6
Remove Lube From Trash Puddle Spawns ( #38048 )
2025-06-04 14:16:24 +02:00
Red
e6188a3fbf
Golden balance touch ( #1382 )
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* gold refactor
* Update ore_veins.yml
* remove gold and mithril from maps
2025-06-04 14:34:08 +03:00
Funce
148fb5ca23
Blood-Red Magboots now correctly show if magboots are active ( #38013 )
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* Change JetPack Item Visuals to use GenericVisualizer instead of AppearanceChangeEvents
* Fix YAML indentation for jetpacks.yml
2025-06-04 13:10:06 +02:00
SlamBamActionman
d81e82cef7
Add Diona rooting ( #32782 )
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* Initial commit
* Add sound
* Review commets
* addressing review
* I think this is what Slart meant?
* Review fixes
* More fixes
* tiny formatting
* Review fixes
* Review fixes
* Fix small timing error
* Follow new action system
* review
---------
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com >
Co-authored-by: ScarKy0 <scarky0@onet.eu >
2025-06-04 12:52:59 +02:00
Red
17be798db4
Grass bags ( #1381 )
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* grass bugs
* move to victoria
* Update tiles_grass_bag.yml
2025-06-04 12:22:54 +03:00
Red
6c47cb8c77
f ( #1380 )
2025-06-04 11:43:15 +03:00
Moomoobeef
2184d38460
Stylized the nanotask printouts to be *pretty* ( #37805 )
2025-06-04 01:16:14 -07:00
Nim
dedd3a8b33
New carpets ( #1375 )
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* new carpets
* Flammable
2025-06-04 09:57:09 +03:00