Red
f4caea3c6c
Garbage delete ( #1284 )
...
* fuck this
* and this
* aaand this
* content fix
* Update base.yml
* Update physical.yml
* kill bob
2025-05-19 14:53:00 +03:00
Ed
0274826e32
Species free innate skill ( #1277 )
...
* innate free job skills
* returns species magic buff + unlock all skill
* Update tiefling.yml
* fix
2025-05-18 00:37:04 +03:00
Ed
23c9e11019
Blood moon part 2 ( #1272 )
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* som tweaks
* fixing all
* bloodlust spell
* atatat
2025-05-17 14:12:49 +03:00
Ed
be495f274c
Skill progression system ( #1263 )
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* delete skill trees
* Revert "delete skill trees"
This reverts commit 9d7fae73c4 .
* learning refactor
* UI tweaks
* sword mastery skill
* telegraphy
* rapier mastery
* research table ui
* finish studing
* polish UI researching
* pyrokinetic
* more skill tree working
* heat adapt
* alchemist and metamagic update
* skill multiple effects support + metamagic bugg manapool
* impossible 😢
* skimitar gaming
* skimidi
* blacksmithing branch
* remove research restrictions
* remove species magic buff
* fix loc
* Update thaumaturgy.yml
* pip
* Delete skill_tree.yml
2025-05-14 12:43:43 +03:00
Militore
aa2e080e31
Guard bell ( #1242 )
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* add Guard Bell
* revert vanila changes, add same functionality
* revert more vanila changes, replace .ogg, fix locale and locale usage
* Update GuardBell.yml
* Update base.yml
* add attributions.yml for alerts
* try changing to proper license
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2025-05-09 15:07:05 +03:00
Ed
0fc9e28637
Demiplane maps aftertest tweaks ( #1256 )
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* admin info panel in demiplane map
* fix core chasm destruction
* dimensit resource, more resources in demiplanes
* more fixes
2025-05-06 08:29:09 +03:00
Ed
aeedff5caa
Demiplane exploration map ( #1251 )
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* dehardcode nodeTreeControl part 1
* finish
* demiplane map system setup
* link map entity with station data!
* random demiplane map generation
* redesign demiplane map node tree
* center
* map generate v2
* location generation
* modifier generation
* missing location icons
* ui polish
* data refactor
* fix line color
* ejectabling
* split demiplane component into two
* blocker attempt
* revoking
* fix frontier calculation
* dimensit
* demiplane core room spawning
* demiplane cool destruction
* Update round_end.yml
* progression works now!
* Update CP14NodeTree.cs
* Update CP14NodeTree.cs
* documentation pass
* fix abusing, some balance pass
* demiplane naming fix
* см
* location names
* delete old keys
* Update buy.yml
* Update migration.yml
* fix guidebook
* Update misc.yml
* Update misc.yml
2025-05-05 15:19:44 +03:00
Ed
ef6d973301
Merge remote-tracking branch 'upstream/stable' into ed-30-04-2025-upstream-sync
...
# Conflicts:
# Content.Client/Parallax/ParallaxControl.cs
# Content.Client/UserInterface/Systems/Storage/Controls/ItemGridPiece.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Server/Chat/Managers/ChatManager.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.Evaporation.cs
# Content.Server/Labels/Label/LabelSystem.cs
# Content.Shared/Actions/SharedActionsSystem.cs
# Content.Shared/Fluids/Components/EvaporationComponent.cs
# Content.Shared/Labels/EntitySystems/SharedLabelSystem.cs
# README.md
# Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
# Resources/Prototypes/Maps/Pools/deathmatch.yml
# Resources/Prototypes/Maps/arenas.yml
2025-04-30 20:31:50 +03:00
Ed
2358bc46d6
Torches + Cotton ( #1246 )
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* torches add, wallmount crystals deletion
* cotton
* Update buy.yml
* craftis
* delete elemental quartz
* energy crystal resprite and rewamp
* fix
* Update misc.yml
* а
* delete rituals
* riat
* Update migration.yml
* Delete CP14ClientRitualSystem.cs
* Update statues.yml
* fix
* Update wallmount_lamp.yml
* fix
2025-04-30 17:28:38 +03:00
Milon
b9b854e179
ringer bugfixes ( #36936 )
...
AAAAAAAAAA
2025-04-29 19:08:23 +02:00
keronshb
0a394d4af5
Wizard Teleport Scroll (Teleport Location ECS) ( #36424 )
2025-04-28 19:42:24 +02:00
Ed
8fbcaf496a
some bugfixes
2025-04-25 23:17:06 +03:00
Ed
62cdf9e1c5
Bugfixes + QoL ( #1218 )
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* fix keyring
* fix #1209
* fix #1116
* fix water, test reenable ambient loop
* recipe categories in workbecnhes
* Update CP14StoreWindow.xaml
* refactor: review
* Update CP14WorkbenchWindow.xaml.cs
* Update SharedCP14MagicEnergySystem.cs
* categorizize all recipes + some UI fix
* Update round_end.yml
---------
Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com >
2025-04-25 13:39:20 +03:00
themias
bce195b53e
Fix disposal unit flush animation ( #30677 )
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* Fix disposal unit flush animation
* Revert "Fix disposal unit flush animation"
This reverts commit a596ecfd5f5368f87ef52cfb27884a8e000185c6.
* control by setting layer visibility rather than overwriting
* restore changes
2025-04-24 18:59:39 -04:00
Nemanja
abb9e373bd
Fix storage ui hovering over the hotbar ( #36770 )
2025-04-25 00:10:43 +02:00
Nemanja
dc9844edd1
Genpop Closets & IDs ( #36392 )
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* Genpop IDs and Lockers
* placeholder generation, no ui yet.
* UI
* Fix time offset
* fix meta.jsons
* big speller
* Scarkyo review
* Add turnstile prototypes
* make IDs recyclable
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com >
2025-04-24 16:32:11 +02:00
Ed
4bb614981f
Keys & Locks crafting ( #1207 )
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* keeye
* random locks for demiplanes
* blank keys, material keys
* craft blank keys
* key file
* fix skill tree UIScaling
* fix audio and sounds and prediction
* delete crowbar, merge its into pickaxe
* QoL key shaping
* lock introdusing
* QoL progress lockpicking
* examinable lock
* lock insert
* mithril lockkpick
* Update wall_dirt.yml
2025-04-24 17:10:52 +03:00
Nemanja
712954f1c4
Turnstiles ( #36313 )
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* construction rotation fix
* Turnstiles
* renaming
* review-slarticodefast-1
* mild attempts to fix (sorry sloth)
* move some more shit
* Remove engine dependency
* grid agnostic
* remove debug string
* fix json
* Update Content.Shared/Movement/Pulling/Systems/PullingSystem.cs
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
* Update Content.Shared/Movement/Pulling/Systems/PullingSystem.cs
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
* remove pass delay for mispredict reasons.
* most minor of changes
* Give directional indicator on examine
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
2025-04-24 13:39:40 +02:00
Tayrtahn
a48e975ea3
Fix warning CS9107 ( #36845 )
2025-04-23 11:42:08 +02:00
Tayrtahn
37f2c29559
Fix warning CS8524 instances ( #36837 )
2025-04-22 23:48:30 +02:00
Zachary Yona
063bbfa77c
Ashen hud item status slot fix ( #31411 )
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* new patchMargin variable added, horizontals fixed
* All sides now work, system is fully integarated
---------
Co-authored-by: Zachary Yona <magicalusf@gmail.com >
2025-04-22 14:40:58 -04:00
pathetic meowmeow
907f4b39cd
Make funding allocation computer more configurable ( #36790 )
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* Make funding allocation computer more configurable
* admin logging
* unused
* ccvar enabled
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu >
2025-04-22 08:34:53 -04:00
ShadowCommander
1bfa303f36
Firelock temperature and pressure warning lights ( #28339 )
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* Add temperature and pressure lights to firelocks
* Replace sprites with new pressure and temperature light versions
* Remove obsolete deny and locked sprites
* Add SpriteSync for warning light animation synchronization
* Teal lights
* Partial animation implementation
* fixup! Teal lights
* Temperature lights
* Adjusted firelock light heights and added final warning light sprites
* Fix colors
* Testing colors
* Update light sprites
* updated sprites
---------
Co-authored-by: EmoGarbage404 <retron404@gmail.com >
2025-04-21 18:39:28 -04:00
Thomas
df5e6a2b5c
Add RGA/RSI to Credits ( #36704 )
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* Add RGA and RSI to Credits
* Move to thread + add directory field
2025-04-21 12:24:44 +02:00
ScarKy0
2fdfb4b14a
Reworked Mail Spawning ( #36774 )
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* init
* stuff
2025-04-21 11:32:18 +02:00
Ed
f6a29e24a2
Markings overhaul ( #35938 )
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* markings displacement setup
* ok i got it!
* fix map updating
* remove trackingLayers
* markings clean up and modernizize
* marking disabling displacements
* markings restriction
* dehihienize
* dehihiniezize 2
* aa
* nice
2025-04-20 17:01:50 -04:00
Tayrtahn
31cf0505c9
Convert NameIdentifier to use NameModifierSystem ( #36736 )
...
Convert NameIdentifier to use NameModifierSystem
2025-04-20 14:16:59 +10:00
c4llv07e
52323a8972
Better PowerCharge menu wrapping (retry) ( #34036 )
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* fixed
* Move wattage to the power button
---------
Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com >
2025-04-19 16:20:32 -04:00
slarticodefast
51e2607a12
cleanup RingerSystem ( #36731 )
...
cleanup ringersystem
2025-04-19 19:11:08 +02:00
Kyle Tyo
8dc2cb8874
Minor dependency and variable cleanup. ( #36730 )
...
removal of misc unused or extra dependency definitions.
2025-04-19 18:11:34 +02:00
pathetic meowmeow
8e24308714
Make two inventories not dance around as much when opening/closing them ( #35041 )
...
* Make two inventories not dance around as much when opening/closing them
* Use .Any
2025-04-19 10:40:49 -04:00
metalgearsloth
39aefa0441
Fix detailed examine mispredicts ( #33814 )
...
So:
- Shared examine like armour, adds the button incorrectly and mispredicts it.
- Server-only like damage, doesn't add it (correct) and no mispredict.
We'll just prune any verbs if the server sends them in unless the verb is client-only and it should fix it unless there's client-side code not flagging it as clientexclusive.
2025-04-19 10:37:45 -04:00
Ed
f787bb5ea4
Ice bow artifact ( #1200 )
...
* pvs
* fix tradepost
* ice bow artifact
2025-04-19 17:24:57 +03:00
Milon
6138fcdce9
Predict and cleanup RingerComponent ( #35907 )
...
* clean up most stuff
* move to shared
* works
* shuffle shit around
* oops! access
* fixes
* todo: everything
* SUFFERING
* curse you
2025-04-19 15:55:05 +02:00
Ed
b8ee816b4b
Update CP14EdSystem.cs
2025-04-19 16:40:37 +03:00
metalgearsloth
9bdd7307fd
Predicted multihanded component ( #36712 )
...
* Predicted multihanded component
* Refview
* reh
2025-04-19 18:05:20 +10:00
metalgearsloth
63dfd21b14
Predict dumping ( #32394 )
...
* Predict dumping
- This got soaped really fucking hard.
- Dumping is predicted, this required disposals to be predicte.d
- Disposals required mailing (because it's tightly coupled), and a smidge of other content systems.
- I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict.
* Fix a bunch of stuff
* nasty merge
* Some reviews
* Some more reviews while I stash
* Fix merge
* Fix merge
* Half of review
* Review
* re(h)f
* lizards
* feexes
* feex
2025-04-19 16:20:40 +10:00
metalgearsloth
72372dc77d
Predict gas volume pumps ( #33835 )
...
* Predict gas volume pumps
* Also this one
* Review
2025-04-19 11:48:41 +10:00
metalgearsloth
8ab0e59db6
Refactor disarms ( #36546 )
...
* Refactor disarms
- Move client stuff to shared
- Cleanup a bunch of stuff
- Ref events
- Fix the swing sound mispredict (I noticed it on target dummies).
* Revert this change
* minor review
* Rebiew
---------
Co-authored-by: Milon <milonpl.git@proton.me >
2025-04-19 11:38:22 +10:00
Nemanja
f8ff7aee92
Local Material Silo ( #36492 )
...
* Material Silo
* fix board, fix copyright
* a bit of review.... for the vibe....
* a tiny bit of review
* 4 spaced
* sloths no good very tiny nitpick
* fix ui flickers
* oops
* slightly lower range
* Sloth Review
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu >
2025-04-19 09:43:17 +10:00
Tayrtahn
c155740ac5
Cleanup warnings in SimpleRadialMenu ( #36690 )
2025-04-18 18:28:24 +02:00
Ciarán Walsh
ab1bcfe391
Implement client-side theming for OutputPanel scroll-down button. ( #35913 )
...
* Implement client-side theming for OutputPanel scroll-down button.
* Use OutputPanel constant for button class name
* Remove unused string
* Enable scroll button for ChatBox
* Update RobustToolbox
* Update to merged RT version
2025-04-18 17:42:59 +10:00
Fildrance
7d81d63aa0
fix: return deconstruct to the top level option of radial menu ( #36486 )
...
feat: now RCD can have recepies that are placed on the top level of radial menu - 'Main' category name is reserved for this
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru >
2025-04-17 23:50:15 -05:00
Tayrtahn
e00e2ba407
Add PopupPredictedCursor and fix doubled popups on vending machines ( #36655 )
...
* Add PopupCursorPredicted method
* Fix doubled popups on vending machine restock failures
* Rename to match existing pattern
2025-04-18 14:01:46 +10:00
metalgearsloth
7d2ef2bd47
Action charges refactor ( #33993 )
...
* Action charges refactor
- Fixes the slight godmoding of baseactioncomponent.
- Gets back 1ms of server time.
* chorg
* Remove FrameUpdate
* Fixes
* More fixes
* Combine
* Fixes
* Updates
* weh
* Last fixes
* weh
* Fix naughty
* YAML fixes
* This one too
* Merge conflicts
* This thing
* Review
* Fix this as well
* Icon fix
* weh
* Review
* Review
* seamless
* Review
2025-04-18 13:45:48 +10:00
Nemanja
c3e43a78f3
Fix another storedSprite bug ( #36662 )
2025-04-18 12:15:31 +10:00
metalgearsloth
e1a21728e7
Storage fixes ( #36533 )
...
* Storage fixes
- Add size event.
- Fix reclaim not running always.
* Block the toggles
* Standardise and popup explaining
* Disable item toggles in bags
* Fix verb popping up even if we can't activate
* Conflicts
* Validate
* Stop drags if source closes
* Really fixes
* Real fix
* Revert this
2025-04-18 12:11:31 +10:00
gus
2c60d6b27f
RCD Refactor ( #34781 )
...
* fixed prediction (hopefully), removed caching of prototype, sealed the class, removed any and count
* erroneus using statement
* removed unused timing, removed obsolete method of getting gridUid
* nuked mapgriddata
* code cleanup
* cleanup
* this has to be a string without me rewriting more code than i want to in this moment
* kill
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2025-04-17 21:34:38 -04:00
Ed
39ca6175e6
Simple sponsorship system ( #1189 )
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* simple sponsorship system
* priority Join
* OOC Sponsor Color
* Update CP14SponsorRolePrototype.cs
* loadout sponsorship
* bruh
* refactor to interfaces
* Update CP14ClientSponsorManager.cs
* finish loadout option
* role pass
2025-04-17 19:55:25 +03:00
eoineoineoin
05ae563e29
Fix exception when telepad system plays beam animations ( #33010 )
...
Fix exception when order sent to telepad
Co-authored-by: Milon <milonpl.git@proton.me >
2025-04-17 21:52:38 +10:00