* moth displacement + inventory tweaks
* Fix off by 1 on the head sprites
* Move files to main mothroach folder
* Fix mask up a bit
* Fix side mask sprites
* Change format because it changed forever ago
Added 2 pixels on the front of the left and right views of the red and black gaiter sprites so that they would properly cover the nose of their wearers, as they do in reality.
* changed weird red pixel on pitcher sprite
* added pitcher prototype
* added pitcher to dinnervend
* realized I need to change the other icon sprites too :P
* Edited blueberry pancake textures to seem more blueberry-stained
* Added new blueberry pancake sprites to allow stacking up to 9
* Added more sprites for chocolate pancakes so they can stack up to 9
* Fixed up the blueberry pancake sprites to be more consistent
* Updated the stack components of blueberry and chocolate pancakes in the yml prototype file.
* Updates the stack size in the consumable stacks yaml file.
* Added the new pancake sprites to the sprite meta json file.
* Removed an unnecessary space from the baked food YAML file
* Updated branch and fully resolved merge conflict
* Decreased the copy-pastiness of some of the blueberry sprites to make them less repetitive
* Diversified the textures some more for good measure.
* Fixed some missing rims around the pancakes because I'm bored
* tea plant, blumpkin
* fix linter
* fix tests pls
* bloompkin
* forgor rsi
* work please
* WORK PLEASE
* migration of the blumpkins
* it is now glumpkin
* lowercase
* uppercase
* adjust values and fix blorbo
wtf when did blumpkin donut turn into blorbo donut what
* fix test
* update
* fix stupid mistake
* Update meta.json
* totally not a webedit
* not a webedit 2
* nitpicks
* Xeno walls
* Fix icon smoothing for the walls
* Added a bunch of items, and the map/shuttle
* Fixed construction graphs
* Put the map in the right place gosh
* Fix shuttle walls rusting, invalid IDs, latejoin cryo, deprecated properties
* Fix APC names and stuff
* Updated to v1.1
* Adding shock collar with the new ShockOnTrigger
* Cleaning and updating the shock collar
* Add StripDelay datafield to ClothingComponent
* Adding SelfUnremovableClothingComponent
* ShockCollar Update
* Correction of the shock collar
* Correction of the shock collar 2
* Renaming the DamageSpecifier DataField to Damage
* Fixing the damage field in ShockCollar
* Cleaning the ShockCollar
* Renaming ShockCollar to ClothingNeckShockCollar
* Adding ClothingNeckShockCollar as a stealTarget to a thief
* Fixing a typo of the sprite path in ClothingNeckShockCollar
* Cleaning the ShockOnTriggerComponent
* Revision of SelfUnremovableClothing
* Adding a ClothingBackpackElectropack
* Sprite fix
* Code review
* Shock Collar sprite update
* add commit hash
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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Sec-Star-TASTIC
* fix license
* now counts as trash
* Sticks to people + wearable
* no more sticky
* no more sticky
* mystery-space
* Update Loadout Yaml
* Sec Vest & Helmet Resprite
* Made Helmet side sprites better
* Vest Alterations In Line With Feedback
* Feedback Based Alterations PT.2 (How did I miss that?)
* Alterations in line with Art Director Feedback
* [Fix] CMO's equipped cloak
* [Fix] CMO's equipped cloak
* [Sprites] In hands for bluespace beaker
* [Sprites] In hands for bluespace beaker
* [Sprites] In hands for bluespace beaker
* [Sprites] In hands for bluespace beaker