Commit Graph

2242 Commits

Author SHA1 Message Date
Ed
862df73ff2 Demiplane modifiers groups & tiers (#678)
* data setup

* demiplanes modficators combine refactor

* generationProb

* demiplane tiers setup

* migration, and t2 loots

* t2 balance tweaks

* retags

* weather modifiers group

* maplight modifiers

* more passed checks

* wanderer buy positions localization fix

* fixes
2024-12-16 00:38:29 +03:00
Viator-MV
35c45e70f6 Christmas map (#681)
* Update comoss.yml

* Update comoss_d.yml
2024-12-15 22:11:38 +03:00
Ed
c42b77d0c9 Merge pull request #658 from crystallpunk-14/ed-11-12-2024-upstream
Upstream sync
2024-12-11 21:18:17 +03:00
Ed
cd736e4fd4 Merge remote-tracking branch 'upstream/stable' into ed-11-12-2024-upstream
# Conflicts:
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Shared/Lock/LockSystem.cs
#	Resources/Maps/oasis.yml
#	Resources/Prototypes/Maps/Pools/default.yml
#	Resources/Prototypes/audio.yml
2024-12-11 14:49:02 +03:00
Ed
576bbe91d0 Roofs (#657)
* simple roo system

* tweaks

* roof sprite update

* transparent roof

* wooden roof sprite

* remove weather: false from all tiles

* stone roof + roofs crafting

* final shtrix, maps update

* fuck

* fix checks

* reagent auto vaporize tweaks

* Update base.yml
2024-12-11 14:44:16 +03:00
Ed
e4b60b31c0 Ed 10 12 2024 aah (#656)
* fix ghost zlevel moving

* stairways autorotation

* ladders sprite update

* slow space swimming

* fix wrong wood spawn

* deadly ocean

* Update zLevels.yml
2024-12-10 21:24:06 +03:00
Ed
99786342fb Comoss sewers (zlevels added) (#655)
* comoss zlevel sewers

* Update biome_template_caves.yml

* Update GhostSystem.cs

* Update GhostSystem.cs
2024-12-10 00:43:30 +03:00
Ed
c2b7c5146d second blacksmith 2024-12-08 14:43:12 +03:00
Ed
61454e351c Another blacksmith minor update (#648)
* modular golden sickle

* anvil and furnace resprite

* Update comoss.yml
2024-12-08 14:17:48 +03:00
Ed
0662299120 Aftertest tweaks (#647)
* fix #641

* fix #639

* add copper, bloodflowers and wild sage into comoss island

* remove additional alchemist and blacksmithes roles

* more roundstart resources for alchemist and blacksmith

* disable footprints system

* cryo shuttle mechanic

* update cargo ship

* veryy magical

* tips update

* fix #635

* green cloak

* Update T0_cure_poison.yml
2024-12-08 00:52:35 +03:00
Ed
52a0f44aa1 Bank progression mechanic (#633)
* bank progression mechanic

* loc fix

* minor random fixes

* minor tweaks

* lighthouse

* Vladimirs Alerts!

* offset alerts

* lighthouse
2024-12-07 00:39:05 +03:00
Southbridge
623a35b3fe Amber Station - Added Evac Shuttle (#33743)
* Added evac shuttle and fixed various issues brought up during playtests

* Updated Amber with playtest feedback, removed waste loop and firelocks from evac shuttle
2024-12-06 01:39:25 -07:00
Spessmann
59bce41390 Cog vox box removal (#33730)
removed vox box ggggggggggggg
2024-12-04 20:01:56 -07:00
Southbridge
bcf2b9afeb Box Station - Removed Vox Box (#33729)
* Removed vox box and removed nearby fuel tank as well

* made all dirt decals consistent
2024-12-04 19:54:59 -07:00
Emisse
90c8776a60 bagel update (#33726)
* bagel update

* remove invalid

* remove invalid
2024-12-04 19:54:45 -07:00
Southbridge
da68ae94c1 Amber Station - Removed Vox Box (#33725)
Removed Vox Box
2024-12-04 17:02:36 -07:00
Ed
304e1a268a Balance pack (#628)
* map fixes, move crystalls from houses into startgear

* fix lock types

* fix item throwing, reduce lock powers, add lockpick into anvil

* new store positions

* restruct swords

* nerf skeleton, bone halberd
2024-12-05 00:29:14 +03:00
A.Ne.
e6a6900719 Prototypes for Guard (#616)
* Prototypes for Guard

* imperial laws

* merge

* yml clean up

* flags + change in imperial laws

* map update

* guard clothing resprite

* cool guard helmet

* guards grip and halberd

* fill cabinets, add guard commander stamp

* key and keyring fix

* Update arenas.yml

* Update migration.yml

* tapestry fix

* guidebook spacing

* Update meta.json

* add bold tags

* Update flags_wallmount.yml

---------

Co-authored-by: Ed <edwardxperia2000@gmail.com>
2024-12-04 18:11:33 +03:00
Southbridge
87182635b6 Amber Improvements (#33707)
* Various changes (see PR)

* variantized, fixedgridatmos, tiledwalls
2024-12-03 16:59:16 -07:00
Ed
0e88b6dc6f Table fences (#626)
* collision fucks

* map update
2024-12-03 16:21:07 +03:00
Ed
f6630e1ec9 Key distribution system (#625)
* data restruct

* yay

* Update arenas.yml

* fixes

* auto labeling

* shuffle
2024-12-03 12:34:07 +03:00
Southbridge
2c2a435dbd Amber Station Seasonal Update (#33698)
Made some modifications requested by reviewers prior to and after map merge, also added holiday decorations!
2024-12-02 21:58:02 -07:00
Southbridge
e4e84aea74 New Low-Mid Pop Station - Amber Station (#33441)
* Initial Commit with two departments done

* Checkpointing work

* Added most of service and science

* Started work on medbay

* Modified TEG setup and set up atmos pipes for engineering

* Re-added medbay, added chapel and janitorial, started routing disposals and generally the final layout of the map is coming together

* Plenty of additions, too many to list in a commit message

* Major update

* Nearly done with the map, just have to do decals and emergency lights

* Added all decals, only thing missing is department signs

* Toned back the dirt decals a bunch, added hallway signs and other decorations

* Finishing touches on the map before testing.

* Fixed invalids

* Renamed the station to Amber, and made a couple adjustments

* Completely redid cargo, added maints around sec

* Added Amber to the map post init integration test

* Many small updates addressing issues.

* Ran a script to update all the camera names, also ran fixgridatmos, fixrotations, tilewalls, and variantize

* Started addressing some of the issues brough up by Emisse and others

* Addressed all issues mentioned by reviewers. Added mail system.

* Wrapped up meeting all the issues raised by reviewers, also did a bunch of testing and resolved issues found during those tests

* Addressed additional requested changes, and nabbed some ship designs from Frontier. Redesigned south east maints and surrounding meteor nets based off of those designs

* Making a couple more requested changes

* Reduced the amount of Nitrogen Closets, made several small adjustments. Ready for review again!

* Removed invalids!

* web edit lmao

---------

Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
2024-12-02 19:24:37 -07:00
dylanstrategie
7f966ab9b1 Touching up Bagel Security Brig (#33680)
* Touching up Bagel Security Brig

* Added a few missing door names

* Last door name I promise

* Address feedback

* Forgot to delete old shutter button

---------

Co-authored-by: dylanstrategie <188926747+dylanstrategie@users.noreply.github.com~>
2024-12-02 04:29:45 -07:00
IProduceWidgets
bf312f2306 Update Snowasis (#33364)
* Update Snowasis

* Appease test gods

* Woops had the leftward animation backwards. Fixed.

* add santa suits and envelopes to chapel

* It looks worse unscaled but whatever.

* fix ghost role

* examines
2024-11-30 23:30:01 -07:00
Ed
bb43b37fd8 Bugfixes (#619)
* clean up

* Update empire_orders.yml
2024-11-30 14:16:48 +03:00
compilatron
08db47cb28 Cog/Marathon: Airlock fixes (#33621)
* Fixes the TEG airlock on marathon

* Fixes the atmos external airlock on cog
2024-11-29 23:23:50 -07:00
Ed
373d3a892b New Comoss island map (#618)
* Create island_new.yml

* first map state
2024-11-30 01:08:44 +03:00
dylanstrategie
ab7221efad Added two N2 lockers to Reach (#33409)
Co-authored-by: dylanstrategie <188926747+dylanstrategie@users.noreply.github.com~>
2024-11-26 13:04:34 -07:00
Ed
191112a8a8 Tampestry (#607)
* Update T0_cure_heat.yml

* tampestry

* palisade wip
2024-11-24 18:27:18 +03:00
IProduceWidgets
fab9993a3b babyproof arrivals shuttle (#33284)
* babyproof arrivals shuttle

* always powered lights

* uncuttable cables from terminal PR.

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-11-23 16:14:13 +01:00
IProduceWidgets
a28adf4ae4 baby proof the terminal (#33281)
* baby proof the terminal

* Make a couple exceptions for items that you might take with you.

* alwayspoweredlights

* Uncuttable cables since cablecomp is a snowflake construction system

* chairs and vendors

* rerun heisentests

* rerun tests again
2024-11-22 23:50:41 +01:00
Ed
677e5194d6 Merge remote-tracking branch 'upstream/master' into ed-20-11-2024-upstream-sync
# Conflicts:
#	Content.Server/Chemistry/EntitySystems/InjectorSystem.cs
#	Content.Server/Traits/TraitSystem.cs
#	Content.Shared/CCVar/CCVars.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Resources/Maps/box.yml
#	Resources/Maps/core.yml
2024-11-23 01:48:24 +03:00
Ed
ed638c94a8 Merge remote-tracking branch 'upstream/stable' into ed-20-11-2024-upstream-sync
# Conflicts:
#	Resources/Maps/cog.yml
2024-11-20 00:34:51 +03:00
Spessmann
dffece473a Cog update (#33410)
removed fun
2024-11-18 19:17:57 -07:00
Spanky
c7f83523ef Packed Update (Christmas Edition) (#33356)
Christmasified Packed station.
2024-11-16 23:35:57 -07:00
Spanky
f484118e2d Omega Update (Christmas Edition) (#33357)
* Christmasift Omega station.

* Add cryosleeper to bridge.
2024-11-16 23:35:41 -07:00
Emisse
bdab41248d bagel christmas update (#33347) 2024-11-16 01:42:33 -07:00
Southbridge
f071bf65e0 Marathon holiday update (#33335)
* Added holiday decorations, and modified emergency lights to have a better layout.

* Added a couple more emergency lights after finding a couple spots that were wway too dark during testing, also gave the warden a crew monitor
2024-11-15 23:35:23 -07:00
Southbridge
f5b63b8393 Box Holiday Update (#33340)
Added holiday decorations with presents and various fixes
2024-11-15 23:29:23 -07:00
Spessmann
d9a5ffbef4 Cog christmas update (#33344)
christmas updoot
2024-11-15 23:29:09 -07:00
Ubaser
cf96679d0b New ruin variant (#33332)
add
2024-11-15 12:18:44 -07:00
Ubaser
b4e0362ed4 Update Core (#33325)
add
2024-11-14 21:59:35 -07:00
scrivoy
d205d17ba3 Meta Station: Add a fully functional TEG room (#32941)
* initial commit

* delete WIP-marker.md

* add TEG room, move gas chambers up

* remove outside burn chamber button, add naming to APC, SMES, Substation

* add HV below TEG Substation

* removed invalids
2024-11-14 18:04:14 -07:00
scrivoy
2c9f2279d6 Marathon Station: Added air alarms to CMO, Surgery, Security Checkpoint (#33213)
* add air alarms to sec checkpoint, cmo and western surgery

* decals and cleanup
2024-11-14 14:30:16 -07:00
Ed
5bcc378bbe Clean up, increase build stability (#583)
* Update base.yml

* bandit -> sociopath

* some fixes

* syringe

* vaults

* Update ContentAudioSystem.CP14AmbientLoop.cs
2024-11-13 17:56:07 +03:00
Spessmann
99b4604d50 Cog fixes (#33285)
fixed the map (for real this time)
2024-11-12 20:07:47 -07:00
Ed
b106554cfe Prototypes work (#579)
* wrench

* station crates

* bottles

* barrel openable

* Update crates.yml

* mop fix

* broom fix

* crossbolt size fix

* bottles fix

* Update closets.yml

* Update anvil.yml

* Update crates.yml
2024-11-12 12:42:45 +03:00
scrivoy
9b7200607b Omega Station: Fix Air Alarm in CMO office (#33216)
move air alarm and link devices
2024-11-10 04:40:02 -07:00
Emisse
6a1d631b14 fix invalids core (#33215)
fix invalids
2024-11-07 16:23:28 -07:00