Commit Graph

25 Commits

Author SHA1 Message Date
Red
906033633e Vampire clan battle gamemode (#1672)
* vampire returns + transformstions redo

* carcat fangs fix + greetings music update

* vampire skill trees

* Blood essence gathering

Introduces the vampire blood essence mechanic, including the CP14SpellVampireGatherEssence spell, new skill point consumable component, and related UI/localization updates. Adds clientside effects for spell casting, new vampire skill and action, and refines skill point gain/loss popups. Also restructures vampire components, updates spell logic for client/server prediction, and removes unused parallax files.

* perma damage

* Add skill point cost to magic system and vampire essence spell

Introduced CP14MagicEffectSkillPointCostComponent to allow magic effects to consume skill points. Updated the shared magic system to handle skill point checks and consumption. Added a new vampire spell for creating blood essence, including new icons and localization. Adjusted vampire component to grant and remove skill points, and updated related skill tree and spell prototypes. Minor fixes and refactoring in spell logic and descriptions.

* blood step + blood vision skills

* vampire clans icons

* 50 players limit + vampire objectives

* fixes

* devourers altar transmutation

* Remove StealTarget component from animal, dino, and mole NPCs

The StealTarget component and associated stealGroup were removed from boar, dinosaur, and mole NPC definitions. This likely disables these entities from being targeted for stealing, possibly to adjust gameplay balance or fix unintended behavior.

* fix

* essence creation improve

* altars

* voice masks

* transmutation fix

* teleportation glyph

* crimson candles

* candle crafting

* fix pointer predictions

* Add Vampire Clan Battle gamemode and update vampire roles

Introduces the 'Vampire Clan Battle' gamemode with new localization in English and Russian, updated game preset definitions, and secret weights. Refactors vampire antagonist briefings and objectives for multiple clans, adjusts vampire role preferences and team settings, and reduces the damage of the Vampire Gather Essence spell. Also includes minor improvements to spell and game mode descriptions, and corrects file naming for game preset locales.

* powerful kicks in

* time gates + vampire tree

* vampire proto faction

* fix

* fixes

* tree progression

* search enemy

* Update CP14SharedVampireSystem.cs

* blood essence gathering redo

* essence gathering refactor 2

* blood healing

* Update secret_weights.yml

* tree planting

* boodgrass

* tree upgrade announcement

* construction graph integration

* delete transmutation system

* workbench crafting returns

* cloaks crafting + cloak invisibility

* make vampire tree is generic red tree (sad)

* clan heart sprite

* Refactor vampire tree to clan heart system

Replaces the CP14VampireTreeComponent with CP14VampireClanHeartComponent, updating all related logic, appearance, and localization. Adjusts skill requirements, examination, and level progression to use the new clan heart system. Updates entity prototypes, visuals, and adds new orb sprites for clan heart levels. Localization strings and logic are updated to reflect the new terminology and mechanics.

* Update SpeciesBlacklist.cs

* Refactor vampire clan heart and remove tree spell

Refactored the vampire clan heart to support essence regeneration over time and adjusted level thresholds. Removed the vampire tree planting spell and related prototype fields, as well as unused tree system code. Updated localization, entity prototypes, and faction definitions to reflect these changes.

* Add clan heart construction for vampire clans

Introduces construction graphs, entities, and conditions for building unique clan hearts for each vampire clan (Unnameable, Devourers, NightChildrens). Adds new construction conditions (all clan vampires required, singleton enforcement), updates skill tree to unlock constructions, and removes the now-obsolete CP14MagicEffectAllVampireClanRequiredComponent. Also adds new frame sprites and updates localization and prototype files accordingly.

* level up vfx

* VFX + lobby track

* orb resprite

* sprites

* Add vampire altar mechanics and improve clan heart behavior

Introduces the CP14VampireAltarComponent and altar entity, which doubles blood essence extraction when victims are strapped to the altar. Adds a custom explosion behavior for vampire clan hearts upon destruction, updates construction graphs and recipes for altars, and improves localization. Also refines skill description handling and adjusts vampire bite action text.

* essence get when heart destruction

* Add clan heart damage and destruction announcements

Introduces announcements for when a vampire clan heart is damaged or destroyed, with cooldown to prevent spam. Refactors examination logic and updates localization files for both English and Russian to support new messages and sender formatting.

* glyph adaptation

* resurrection

* Add round end summary for Vampire Clan Battles

Implemented detailed round end text for the Vampire Clan Battles game mode, displaying victory, defeat, or draw outcomes based on surviving factions and population percentage. Refactored alive player percentage logic into a shared method and updated localization files with new outcome messages in English and Russian. Also removed an unused field from the defence condition component.

* Update vampire_cloak.yml

* fix

* fix

* Update portal_glyph.yml
2025-08-22 18:46:28 +03:00
Red
e6f5ed2450 Spell pre-examine (#1661)
* examine spells

* fux

* fix
2025-08-11 23:46:28 +03:00
Red
02286f492a material aspect support (#1643) 2025-08-09 00:27:23 +03:00
Deserty0
edb6560cae fix client spam from magic (#1547)
* fix

* 123
2025-07-18 21:35:19 +03:00
Red
36d0692bf8 fix dash (#1482) 2025-06-28 14:04:17 +03:00
Red
81e044758f Magical vision skill (#1467)
* fix firewave error spamming

* basic magic traces entities

* Add magical vision system and mana trace entities

Introduces the magical vision mechanic, including the CP14MagicVisionComponent, marker entities, and related systems for tracking and displaying magical traces. Adds new actions, skill integration, localization strings, and icons for magical vision and trace markers. Magic traces are now spawned on spell use and mob state changes, with directional pointers and localized descriptions.

* Show time passed for magic vision markers

Adds a display of the time elapsed since a magic vision marker was spawned, using a localized string. Updates English and Russian locale files with the new 'cp14-magic-vision-timed-past' entry.

* aura imprints

* Update critical and death messages for inclusivity

Revised the 'critical' and 'dead' messages in both English and Russian locale files to use more inclusive language, replacing references to 'magical creature' with 'someone'.

* Move magic vision spawn on mob state change to server

Transferred the logic for spawning magic vision markers on mob state changes (Critical/Dead) from CP14SharedMagicVisionSystem to CP14AuraImprintSystem. This centralizes the event handling on the server side. Also increased the duration of magic vision markers for spell usage from 20 to 50 seconds.

* Integrate magic vision with visibility mask system

Added a CP14MagicVision flag to VisibilityFlags and updated the magic vision and religion systems to use the visibility mask system. Magic vision markers now use the Visibility component, and visibility is refreshed when relevant components are added or removed. Removed client-side toggling logic in favor of server-driven visibility.

* drowsiness overlay

* noir shader

* sfx design
2025-06-26 13:49:53 +03:00
Red
8d984b7670 Dash (#1445)
* dash basic logic + predict spell casts

* dash

* Update kick.yml

* Update CP14SharedMagicSystem.Checks.cs
2025-06-19 00:14:58 +03:00
Ed
1551f2fb6d Update CP14SharedMagicSystem.cs 2025-05-14 12:29:18 +03:00
Tornado Tech
ad2fc18356 Dimensional (#1140)
* add: Temporamancy tree with new shadow swap spell

* feat: Increased tempo loadout to 2

* feat: Remove most popups from swap spell

* fix: Swap with no mob entities

* feat: Add CanCast to spell effect

* fix: Handeling cancaled event & swap state

* feat: Add UseCustomCastConditions

* feat: Add swap to magic shadow staff

* feat: Add tempo essence & magic type

* feat: Add Tempo type to all dimension spells

* fix: Magic shadow staff tempo manacost modify

* fix: Spell type local

* feat: Add touhou lore

* fix: Review

* feat: Add target dead block component

* feat: Remove checking access

* feat: Add RequireCanInteract

* feat: Remove essence

* fix: Review

* fuck

* fuck part 2

* Update Content.Shared/_CP14/MagicSpell/CP14SharedMagicSystem.DelayedActions.cs

* Update dimension.png

* minor nitpick

* fix

---------

Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Ed <edwardxperia2000@gmail.com>
2025-04-30 17:25:10 +03:00
Ed
cff9dc6fcf Wendigo renamed to Lurker (#1213)
* Добавлены изменения для создания пулл реквеста

* Update Step.yml

* rename!

* fix

* interrupting toggleable spells
2025-04-26 16:38:54 +03:00
Ed
3e26334c53 healing bard spell (#938) 2025-02-25 15:44:22 +03:00
Ed
a2fa880820 bugg ice shards and add it to loadouts (#899) 2025-02-14 16:19:33 +03:00
Ed
909dc36158 Spells content (#897)
* modifiers

* counter spell, and 2 new spell scrolls

* Update magical_acceleration.yml

* Update T0_counter_spell.yml
2025-02-14 11:50:57 +03:00
Ed
36d02fdf6e Magic spells code expansion (#692)
* split manacost in separate component

* stamina spells

* toggleable actions

* swap activeCasting on ActiveDoAfter

* remove dublication

* Update CP14SharedMagicSystem.ToggleableActions.cs

* EntityWoldTarget

* mana glove done

* fix spell scrolls interrupting

* fix cooldown problem

* clean up, edit stamina system
2025-01-04 21:35:59 +03:00
Ed
84e07c1ded Next spellStorage experiment (#572)
* scroll spells

* refactor magic system

* Update spawners.yml

* safe use

* Update magic-spells.ftl

* fix magic containers

* fix mole

* all scrolls

* remove shadow step ring

* fix scrolls
2024-11-10 16:15:08 +03:00
Ed
c8ab937cf0 Spell scrolls (#571)
* scroll spells

* refactor magic system

* Update spawners.yml

* safe use

* Update magic-spells.ftl
2024-11-09 17:55:16 +03:00
Ed
ebac4a2eec Spellcasting upgrade (#543)
* move to gurps magic types

* spell traits, categorize spells

* Update TraitSystem.cs

* magic spells item provider

* Update twoHandedStaffs.yml

* Update CP14MagicManacostModifySystem.cs

* Update CP14SpellStorageSystem.cs

* some funny shit

* fix problems 1

* FIX

* more funny broken shit

* predict slowdown, fixes funny

* EntityTarget action

* fixes

* Update T1_sphere_of_light.yml

* fix demiplan loot centering

* predict movement!
2024-11-07 16:04:49 +03:00
Ed
7e4fb90e02 Spell T0 traits, recategorize magic (#540)
* move to gurps magic types

* spell traits, categorize spells

* Update TraitSystem.cs

* magic spells item provider

* Update twoHandedStaffs.yml

* Update CP14MagicManacostModifySystem.cs

* Update CP14SpellStorageSystem.cs
2024-11-06 18:02:37 +03:00
Ed
a9bdab0705 Magic types, magic clothing (#539)
* magic types + auto magic spell description

* manacost calculation event

* manacost ffect clothing

* Update orbs.yml

* magic type not required
2024-11-06 08:44:03 +03:00
Ed
b5df675187 Spellcaster slowdown, mole nerf, new shoulder slot, healing staff (#538)
* healing staff sprite

* new back slot and move all big things to whis slot

* replace ring to staff

* caster sowdown! Mole rebalance

* loadouts fix

* fix weapon rotation

* Update spawners.yml
2024-11-05 19:05:40 +03:00
Ed
3f94c73bdb Magic update (#473)
* magic system update

* fix
2024-09-29 16:44:17 +03:00
Ed
1f4b7f68bf Playtest polishing (#383)
* fix predicting sharpening

* finish shadow step

* tweak ice dagger

* shadow grab test

* fireball spell

* ice shards spell

* battle royale crates

* loot tables

* remove expedition ship

* dev update

* br map update

* spells tweak

* tips update

* some fixes

* biome forest spawner

* give keys to orgs

* mobs and aura spawners

* expedition update: goal, new ship, new map

* fix doors layers

* add new map proto

* translate keys

* Update crates.yml

* Update PostMapInitTest.cs

* fix spawning on expedition ship

* Fuck you, Randy. Remove nails

* fix lock systems

* localize tips

* some tweaks

* update ship, remove shrooms.

* fixes

* Update StationSystem.cs

* Revert "Update StationSystem.cs"

This reverts commit f632241324.

* Update expedition_test.yml
2024-08-05 15:22:14 +03:00
Ed
599c599a4e Some shit (#380)
* telegraphy effects

* shadow step spell backend

* add component spell

* predict sharpening

* Update ring.yml

* locale sync

* Update entities.ftl

* icon shadow step
2024-08-02 13:51:54 +03:00
Ed
31c9485e3b Magic rings (#378)
* flame creation spell backend

* flame creation visuals

* flame creation spell visual

* tweak

* some tweaks

* ice dagger spell

* move spells to rings

* Update ring.yml

* fix server crash
2024-08-02 00:48:36 +03:00
Ed
56da23925f Magic Items (#370)
* attuning to items start

* verbs attuning, forgot oldest attuning

* Update CP14SharedMagicAttuningSystem.cs

* some fixes

* add deattuning

* fix popups on owner

* file restructurization

* MORE FOLDER RENAMING GODD

* magic via holding yea!

* fix deattuning

* vfx bugfixs

* wearing magic items

* Cure wounds spell

* refactor spells

* more redo

* finish refactor
2024-08-01 11:52:27 +03:00