Ed
93ed28d34c
Trading content ( #1010 )
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* reroll positions
* more trading content
* bugfixes
* more content
* guidebook uodate
* Update buy.yml
2025-03-12 00:51:58 +03:00
Link
0168dbabbb
Separated mana modifiers ( #1001 )
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* brainrot
* Update test_armor.yml
2025-03-11 10:23:09 +03:00
Nim
74fa1251c7
Modular armour 1 ( #936 )
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* armor
* fix
* fix color
* migra
* + *
* balance
* caustic
* presets
* migr2
* plate
* chainmail
* fix speed
* ehh
* ehh2
* ehh3
* fix layers
* mask craft
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2025-03-10 16:24:10 +03:00
Ed
66058ffc49
Auto CBT ( #997 )
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* auto doggy
* fix
* fix
2025-03-09 23:29:20 +03:00
Ed
759260c2ba
unique loot rework
2025-03-09 18:48:48 +03:00
Ed
2be52084d6
Update CP14SharedDayCycleSystem.cs
2025-03-08 15:43:27 +03:00
Ed
c06323374f
fix sun inside storage
2025-03-08 14:55:37 +03:00
Link
15798a44df
Update CP14MagicManacostModifySystem.cs ( #987 )
2025-03-07 17:14:29 +03:00
Ed
0b5712ce97
Vampire antag ( #988 )
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* new blood types
* vampire systems setup
* death under sun
* vampire blood nutrition
* alerts
* autolearn skills
* base bite actions
* suck blood spell
* polish
* Update blood.yml
* unshitcode
* vampire hunger visual
* nerf speed
* hypnosis + map update
* darkness demiplane warning
2025-03-07 14:52:43 +03:00
Tornado Tech
4a11cf9c53
Merge pull request #977 from crystallpunk-14/skill-remaster
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Knowledge refactor
2025-03-06 22:29:36 +10:00
Tornado Tech
e6a28307a4
refactor: server CP14KnowledgeSystem
2025-03-06 19:42:20 +10:00
Ed
c1acf81541
NewTrade ( #969 )
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* trading portal replace traveling storeship
* clean up content
* clean up content 2
* seel and buy realization
* fixes
* Update migration.yml
* Update migration.yml
* Update dev_map.yml
* Update dev_map.yml
* thats work correctly now
* bugfies and visual
* factions
* faction restruct + name reduce
* unnesting sell cargo positions
* unnesting cargo positions
* more cargo content
* Update buy.yml
* improve tradeportal visual
* Update migration.yml
* Bank ad Commandant removal
* merchant objectives
* finish
* clean up content
* Update migration.yml
* fix goal calculation
* Update comoss.yml
* Update dev_map.yml
2025-03-06 12:01:43 +03:00
Tornado Tech
45a6919994
fix: KnowledgeRequired
2025-03-06 18:46:51 +10:00
Tornado Tech
35e6bae5fe
refactor: Add AllKnowing comp, separate paper and events
2025-03-06 18:40:17 +10:00
Tornado Tech
44f4c17266
refactor: Orthographic and obsolete in Knowledge
2025-03-06 18:22:01 +10:00
Ed
acc9886242
Merge remote-tracking branch 'upstream/stable' into ed-2025-03-03-upstream-stable-2
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# Conflicts:
# Content.Client/Options/UI/OptionsMenu.xaml
# Content.IntegrationTests/Tests/PostMapInitTest.cs
2025-03-03 23:23:40 +03:00
Ed
bef78c62c0
Alchemical bomb ( #965 )
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* smoke bomb system
* collector fixes
* bomb integration
* fix
* tweak
2025-03-03 14:06:50 +03:00
Ed
9a787bc7b8
Thaumaturgic alchemy refactor WIP ( #955 )
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* essences thaumaturgy refactor
* migrate structure crystals
* shard migrate
* bruh
* fix migration
* fixes
* 1 combining
* Create essence_brewing.yml
* Update magic.yml
* stack essence support
* FUCK THIIA ALL, DELETE ALL
* redesign counter spell
* Update precurser.yml
* magic splitting solution
* precurser splitting
* Praecantatio
* Update cleaner.yml
* add potions recipe
* fuck alchemy guidebook
* guidebook update
* fixes
* energia fix
* Update migration.yml
* fixes
* Update Alchemy.xml
* fix
* medium vial
* fixes?
* Update essence_combining.yml
* Update target_effect_creation_water.yml
* alchemist Comoss update
* Update closets.yml
* mana opertion glove
* Update migration.yml
* Update vials.yml
* Update GuideReagentReaction.xaml
* try to fix
* manual migration
* Update comoss_d.yml
* fix
* manual migration 2
* precursor admixture
* Update heater.yml
2025-03-02 13:28:13 +03:00
Ed
2225de9ce4
switch to ru CBT
2025-03-01 14:13:46 +03:00
Ed
b8c2d662b6
English OBT setup ( #956 )
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* fix
* Update Dev.toml
2025-02-28 20:18:28 +03:00
Ed
3fd47443ae
Essence collector ( #952 )
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* collector attract essence
* collector
* Update magic-essence.yml
* Update essence_collelctor.yml
2025-02-28 15:55:47 +03:00
ActiveMammmoth
cec05d697e
Staff of Animation Fixes ( #35491 )
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* staff of animation fixes and system
* requested changes
* size back to normal
* Update AnimateSpellSystem.cs
---------
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com >
2025-02-27 20:11:57 +01:00
SlamBamActionman
41c51e2905
Implanter draw rework ( #32136 )
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* Initial commit
* Clean-up
* Fix ftl, new damage
* ftl fix for real
* Updates based on feedback
* Child implant fix
* Make the UI only open when implanter is in draw mode
* Review fixes
* shunting
2025-02-27 18:57:28 +01:00
SlamBamActionman
c7b9a76342
Prevent crates, pet carriers and other things from going into disposals ( #35557 )
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* Initial commit
* Solve underlying bug, readd to disposals
* Apply suggestions from code review
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-02-27 18:43:56 +01:00
deltanedas
7520d8a2c8
add button to print logprobe logs ( #32255 )
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* add EntityName at the bottom of LogProbe
* pass User into CartridgeMessageEvent
* add button to print logprobe logs
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-02-27 14:47:16 +01:00
kosticia
a5aab8b8a1
Fire resist now can be examined. ( #35183 )
2025-02-27 23:39:55 +11:00
āda
3127f73c48
Multiple categories for lathe recipes ( #34315 )
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* first
* lint
* changes
* change null comparison
* linq
* indent
* fix indent
---------
Co-authored-by: Milon <milonpl.git@proton.me >
2025-02-27 12:33:39 +01:00
Dora
53dc27cb1e
Adding sorting to chem master ( #34763 )
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* Adding sorting to chem master
* Chem Master can now sort based on following categories
- Alphabetical
- Quantity
- Time Added to Machine
* Sorting is disabled by default and persist in the machine for everyone
* Removed some pointless code from Chem Master's UI
* Changed None and Time Added's text to reflect what they do better
* Minor adjustments to the code requested by maintainers
2025-02-27 12:19:52 +01:00
Ed
5524e029f4
Essence splitter ( #948 )
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* disable rotting
* pipipi
* essence storage
* energy splitter
* Update essence_splitter.yml
* Update impact.png
* visual fixes
* sound fix
* Update twoHandedStaffs.yml
* unhardcode
* Update meta.json
* fix
2025-02-27 13:48:38 +03:00
qwerltaz
7b0b401312
t-ray reveal for entities and draw depth fix ( #33012 )
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* t-rays show above catwalk
* a
* RevealSubfloorComponent
* revealSubfloorOnScan, add it to catwalk
* TrayScanReveal sys and comp
* Rr
* handle anchoring
* use tile indices for vector2i
* fix IsUnderRevealingEntity reset on pvs pop in reanchor
* fix exception on TrayScanRevealComponent remove
* fix IsUnderRevealingEntity not updating on pvs enter
* update to ent
* make subfloor retain respect for their relative draw depth
* fix carpets not revealing subfloor on plating
* chapel carpet
* ??
* draw depth gap for subfloor entities.
* revert alpha change
* remove abs from draw depth difference
* move TrayScanReveal to client
* delete old refactor
* let's show them above puddles too
* Remove superfluous component classes
---------
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com >
2025-02-27 11:46:09 +01:00
slarticodefast
7283f9b6dc
fix delta state in SharedGunSystem ( #35510 )
2025-02-26 22:11:17 +11:00
SpeltIncorrectyl
e86770f5a0
Mime can no longer write on paper without breaking their vow ( #35043 )
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Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com >
2025-02-26 10:11:59 +01:00
Ed
aed7e0994a
pax bard ( #943 )
2025-02-26 12:01:14 +03:00
Ed
ba901d5e0e
Crystals Update ( #925 )
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* portal frame
* resprited sharpening stone
* portal frame entity
* darkness -> dimension magic type
* thaumaturgy platforms, some refactor
* magic energy refactor
* Update AirlockPryingTest.cs
* transfering tweaks
* fixed magic manipulation
2025-02-25 23:37:05 +03:00
noirogen
263f915671
Adds new speech bubble opacity sliders to the accessibility menu. ( #35346 )
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* Adds new accessibility slider for speech bubble text opacity.
Adds new accessibility slider for speech bubble background opacity.
Adds new Cvars to track speech bubble text and background opacity settings.
* Adds a separate option slider for the opacity of the speaker's name on speech bubbles.
* Changes text and speaker default opacity to 100%, as it was before.
* Apply suggestions from code review
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-02-25 17:00:12 +01:00
Theodore Lukin
7f67ff4b26
borgs don't scream ( #33038 )
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* borgs don't scream
* revert that
2025-02-25 14:45:19 +01:00
Ed
3e26334c53
healing bard spell ( #938 )
2025-02-25 15:44:22 +03:00
Winkarst
1e435822c7
Cleanup: Fix formatting in `CCVars.Game` ( #35483 )
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Cleanup
2025-02-25 00:42:15 +01:00
Winkarst
7fc8dcb811
Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside SharedChameleonProjectorSystem` ( #35465 )
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* Cleanup
* Yes
2025-02-24 20:45:17 +01:00
Winkarst
670791ac49
Cleanup: Remove redundant checks from `SharedWieldableSystem` ( #35466 )
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Cleanup
2025-02-24 20:22:19 +01:00
Winkarst
bb110b376e
Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside SharedStackSystem` ( #35464 )
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Cleanup
2025-02-24 18:59:06 +01:00
Winkarst
02f0190c35
Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside SharedMaterialStorageSystem` ( #35463 )
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Cleanup
2025-02-24 18:58:25 +01:00
Winkarst
22398ea342
Cleanup: Fix field naming rule violation in `GhostComponent` ( #35454 )
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* Fix
* Update Content.Shared/Ghost/GhostComponent.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-02-24 18:48:32 +01:00
ScarKy0
88308356db
Move FingerprintComponent and FingerprintMaskComponent to shared ( #35451 )
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* init
* review
* whoopsie
2025-02-24 17:23:11 +01:00
ScarKy0
c3784a3005
GettingUsedAttemptEvent ( #35450 )
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* init
* review
* doc
* Update Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-02-24 17:21:17 +01:00
Winkarst
f4fab85e34
Cleanup: Use `SoundSpecifier instead of string literals in EyeClosingComponent` ( #35425 )
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* Cleanup
* Update
* Update
* Update
2025-02-24 17:10:23 +01:00
Tayrtahn
6f925dd610
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Ed
37ff029956
return black roofs
2025-02-24 01:07:03 +03:00
Ed
b8575aba8f
roofs update
2025-02-23 23:29:45 +03:00
Ed
07e0606ecf
Merge remote-tracking branch 'upstream/master' into ed-23-02-2025-upstream
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# Conflicts:
# Content.Server/Damage/Systems/DamageOtherOnHitSystem.cs
# Content.Server/Nutrition/EntitySystems/CreamPieSystem.cs
# Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
2025-02-23 23:07:55 +03:00