* Modified science spawners a bit since I realized including maints loot was undesireable
* Linked Medical doors to buttons, redesigned the floor of the dining area a bit, placed more science spawners
* Somehow I overlooked that I was importing the maints loot table instead of the sci loot table
* Gave sci an EOD closet
* named the evac shuttle
* Add some ion storm actions to replace removed ones
* Remove other country references, replace
* Some more tuning of the storm values, removing real-world countries
* boldy basics
* V1 commit
* Remove PDA name and unnecessary pda state
* Adds PDA to Chameleon backpack & thief toolbox
* Change to use AppearanceDataInit
* Add basic PDA state to ensure there's always a sprite before AppearanceData can be applied
* Revert PDA name (this will be changed to another way later)
* Update PDA name updating to new system
* Fix yaml, and fix Agent ID chameleon
* Updated based on review
* Defined sprites for non-generic computer boards. Added new syndicate computer board sprite.
* Added new sprite to meta.json and updated attribution.
* Reformatted module.rsi meta.json to match other meta file styles.
* Syndicate board sprite made less yellow/gold, changed outer chips to black. Using grey/silver for CPU centre, akin to syndie agent PDA theme, and to keep distinctive from security board.
* Corrected indentation spacing for currently edited entities.
* Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml
* add pr link to attribution
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
* Renamed "Irish Car Bomb" drink to "Irish Slammer", due to concerns over insensitivity.
* Fixing some missed references
* Added prototype id changes to migration.yml. Removed any reference to the troubles (and corrected ale to stout for flavour text).
* Corrected description back to "Irish Cream"
* Removed non-entities from migration.yml
* Made a couple fixes to various decals, cleaned up some entities, gave the clown their bag and the bartender a handlabeler
* Several changes, more cameras, lighting fixes, adjusted hydro a bit, gave sec a bunch of shutters
* Added new random spawners for science and added them to Amber
* fixed the science spawners and modified amber slightly
* Fixed the random instrument entry
* added mail, moved some things around, and fixed a lot of APCs
* fixed my mistakes
* Fixed a few mistakes and AI camera names
* Redid south medbay and more wiring
* Finished sci overhaul, and fixed all issues that I could find.
* rebuilt botany, removed vox box, fixed all known issues.
* Overhauled security
* Minor commit as I prepare to update my copy
* Rebalanced role counts
* Final changes, ready for review!
* Emisse and other people fixed issues with the station
* Finalized changes (for real this time)!
* A looooooooot of new cotton foods for the moffs
* address slam's comments on the food for moffs not having any moff food in the food (the food that's intended for moffs)
* alternative sprites for bagel-cottondough.png, baguette-cotton.png, and croissant-cotton.png
* update requested sprites
* change requested sprites
* address part of sloth's review, awaiting response
* address second half of review, fix magical food nutriment mitosis bug
* Added support so that smile can use hats
Changed Prototypes/Entities/Mobs/NPCs/pets.yml
Added smile_inventory_template.yml in Resources/Prototypes/inventoryTemplates
Added dir smile_displacement.rsi inside Resources/Textures/Mobs/Pets/smile.rsi
Added smile_displacement.rsi/meta.json
Added smile_displacement.rsi/head.png
* Fixed sprite path in ProtoTypes/Entities/Mobs/NPCs/pets.yml mapping to wrong smile_displacement.rsi
Fixed smile_inventory_template.yml using uiWindowPos as 1,2 instead of 0,1
Moved Resources/Textures/Mobs/Pets/smile.rsi/ to .../Pets/smile/smile.rsi/
Moved Resources/Textures/Mobs/Pets/smile.rsi/smile_displacement.rsi to .../Pets/smile/smile_displacement.rsi
* Minor fixes: removing comments and change naming
Renamed Resources/Textures/Mobs/Pets/smile/smile.rsi To .../Mobs/Pets/Smile/smile.rsi
* Removed smile_inventory_template.yml and used head_inventory_template.yml instead
* Defined sprites for Atmospheric Alerts and Monitoring computer boards. Added research unlocks and lathe recipes for them.
* Defined default engineering sprite for atmospherics computer boards. Removed Power Monitoring Computer board from research and lathe recipes.
* Defined engineering sprite for atmos computer boards. Removed Power Monitoring Computer board from research and lathe recipes.
* Ensure Arrivals Blacklist in Bluespace Locker rule
* While I'm at it, stop the QSI too
* fix thing I broke somehow
* Every bluespace locker arrivals blacklisted
* Add ArrivalsBlacklist to the prototypes too
* Wood wall is now built from barricade congraph and on top of a barricade instead of using rods
* Fixed construction instructions for wooden wall
* Wood wall is now built from barricade congraph and on top of a barricade instead of using rods
* Fixed construction instructions for wooden wall
* fixed linter error
* Update Resources/Prototypes/Entities/Structures/Walls/walls.yml
Reasonable suggestion
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Structures/Walls/walls.yml
spelling error
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* removed ability to build wall from 'junk' wood barrier'
* fixed ability to pry overlay barricades and not allow them to extend to full wood walls
* renamed incorrectly named entity
* fixed default entity graph so as to not complain for unit tests
* corrected my incorrect assumptions and fixed destroy cost
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Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Initial commit
* AIs get a warning when trying to answer long distance calls
* Better handling of ending telephone calls
* Fixed issue with duplicated holopad window when an AI answers a summons
* Changed how ranges are handled, added the bluespace holopad
* Bug fixes
* More bug fixes
* More bug fixes
* Update Resources/Prototypes/Entities/Structures/Machines/holopad.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Structures/Machines/holopad.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>