Commit Graph

6704 Commits

Author SHA1 Message Date
Southbridge
a033abbfbe Amber Station and Science Spawner Tweaks (#34187)
* Modified science spawners a bit since I realized including maints loot was undesireable

* Linked Medical doors to buttons, redesigned the floor of the dining area a bit, placed more science spawners

* Somehow I overlooked that I was importing the maints loot table instead of the sci loot table

* Gave sci an EOD closet

* named the evac shuttle
2025-01-03 02:31:58 -07:00
SlamBamActionman
21351df03a Add Chameleon PDA (#30514)
* V1 commit

* Remove PDA name and unnecessary pda state

* Adds PDA to Chameleon backpack & thief toolbox

* Change to use AppearanceDataInit

* Add basic PDA state to ensure there's always a sprite before AppearanceData can be applied

* Revert PDA name (this will be changed to another way later)

* Update PDA name updating to new system

* Fix yaml, and fix Agent ID chameleon

* Updated based on review
2025-01-02 19:23:28 +01:00
Ps3Moira
ecdcc9f6b3 Separate Tables n' Counters (#32673)
* Update tables.yml

* Remove Extra base: state_

* Update tables.yml
2025-01-02 17:49:30 +01:00
Alpaccalypse
1a5be80d04 Sprites defined for all non-generic computer boards. Added new syndicate computer board sprite. (#34104)
* Defined sprites for non-generic computer boards. Added new syndicate computer board sprite.

* Added new sprite to meta.json and updated attribution.

* Reformatted module.rsi meta.json to match other meta file styles.

* Syndicate board sprite made less yellow/gold, changed outer chips to black. Using grey/silver for CPU centre, akin to syndie agent PDA theme, and to keep distinctive from security board.

* Corrected indentation spacing for currently edited entities.

* Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml

* add pr link to attribution

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
2025-01-02 17:39:12 +01:00
chromiumboy
59a87ef2c8 Speech is relayed by holopad holograms (#33978)
* Initial commit

* Corrected a field attribute
2025-01-02 12:41:12 +01:00
Alpaccalypse
f4e60ff96e Renamed "Irish Car Bomb" drink to "Irish Slammer" (#34107)
* Renamed "Irish Car Bomb" drink to "Irish Slammer", due to concerns over insensitivity.

* Fixing some missed references

* Added prototype id changes to migration.yml. Removed any reference to the troubles (and corrected ale to stout for flavour text).

* Corrected description back to "Irish Cream"

* Removed non-entities from migration.yml
2025-01-02 10:46:30 +01:00
lzk
28284415ea Decrease hp for rusted walls (#34043) 2025-01-01 17:23:01 +01:00
Booblesnoot42
6b95494426 Removed UseDelay component from RCD (#34149) 2025-01-01 17:19:30 +01:00
Booblesnoot42
588e8c1919 Fix friendly vent spiders (#34153)
Swapped order of parents for MobGiantSpiderAngry
2025-01-01 17:18:52 +01:00
Southbridge
10d94ad336 Amber Station Adjustments (#34126)
* Made a couple fixes to various decals, cleaned up some entities, gave the clown their bag and the bartender a handlabeler

* Several changes, more cameras, lighting fixes, adjusted hydro a bit, gave sec a bunch of shutters

* Added new random spawners for science and added them to Amber

* fixed the science spawners and modified amber slightly

* Fixed the random instrument entry
2025-01-01 01:32:27 -07:00
amatwiedle
adaa584720 Add Holopad Circuit Board to A/V Communication Technology (#34150)
Added the holopad circuit board to the AV Communication technology and circuit imprinter lathe.
2024-12-31 08:20:07 -05:00
PopGamer46
9158d76fc1 Fixes borgs not being able to check their laws in crit (#34133)
* fix

* fix2
2024-12-31 12:10:46 +01:00
~DreamlyJack~
94422e299b Add hair pulato (#34117)
* add sprite pulato

* update

* add pulato hair

* add pulato hair

* add pulato hair

* update meta "pulato"
2024-12-31 11:29:39 +01:00
Booblesnoot42
ff08fb3160 Rename cryobed yml file (#34134)
renamed cryopod.yml to cryogenic_sleep_unit.yml
2024-12-31 02:46:01 +03:00
Southbridge
4acfec8e36 Amber Station Overhaul (#34113)
* Step 01: Remade arrivals

* Nearly finished, also added new beacons and a holopad

* Wrapped up all changes, also added a beacon for the docking arm
2024-12-30 00:37:05 -07:00
Velcroboy
c2ffc25970 Adds kitchen/botany-locked maints airlock (#34116)
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
2024-12-29 21:14:36 +03:00
lzk
072b973f3b fix interdimensional teleporter desc (#34108)
Update hand_teleporter.yml
2024-12-28 22:28:58 -05:00
ArtisticRoomba
e07609b3b3 New cotton baguette, crostini, chevre-chaud, bagel, and croissant foods for moffs (#33508)
* A looooooooot of new cotton foods for the moffs

* address slam's comments on the food for moffs not having any moff food in the food (the food that's intended for moffs)

* alternative sprites for bagel-cottondough.png, baguette-cotton.png, and croissant-cotton.png

* update requested sprites

* change requested sprites

* address part of sloth's review, awaiting response

* address second half of review, fix magical food nutriment mitosis bug
2024-12-29 03:02:24 +01:00
SolStar
bfb256f0ba Add a guaranteed cotton pizza to pizza crates (#33997)
* add guaranteed cotton pizza to pizza crates

* saner parenting

* Use clearer suffix on cotton pizza box
2024-12-29 02:50:49 +01:00
zHonys
5d0d37161d Added support so that smile can use hats (#33924)
* Added support so that smile can use hats

Changed Prototypes/Entities/Mobs/NPCs/pets.yml
Added smile_inventory_template.yml in Resources/Prototypes/inventoryTemplates
Added dir smile_displacement.rsi inside Resources/Textures/Mobs/Pets/smile.rsi
Added smile_displacement.rsi/meta.json
Added smile_displacement.rsi/head.png

* Fixed sprite path in ProtoTypes/Entities/Mobs/NPCs/pets.yml mapping to wrong smile_displacement.rsi
Fixed smile_inventory_template.yml using uiWindowPos as 1,2 instead of 0,1

Moved Resources/Textures/Mobs/Pets/smile.rsi/ to .../Pets/smile/smile.rsi/
Moved Resources/Textures/Mobs/Pets/smile.rsi/smile_displacement.rsi to .../Pets/smile/smile_displacement.rsi

* Minor fixes: removing comments and change naming

Renamed Resources/Textures/Mobs/Pets/smile/smile.rsi To .../Mobs/Pets/Smile/smile.rsi

* Removed smile_inventory_template.yml and used head_inventory_template.yml instead
2024-12-29 02:49:05 +01:00
Alpaccalypse
a21d8099a9 Removed Power Monitoring Computer boards from research and lathe recipes. Added default engineering sprites for atmos computer boards. (#34078)
* Defined sprites for Atmospheric Alerts and Monitoring computer boards. Added research unlocks and lathe recipes for them.

* Defined default engineering sprite for atmospherics computer boards. Removed Power Monitoring Computer board from research and lathe recipes.

* Defined engineering sprite for atmos computer boards. Removed Power Monitoring Computer board from research and lathe recipes.
2024-12-28 11:13:13 +01:00
crazybrain23
34e9979dc5 Arrivals blacklist for bluespace lockers and QSIs (#34072)
* Ensure Arrivals Blacklist in Bluespace Locker rule

* While I'm at it, stop the QSI too

* fix thing I broke somehow

* Every bluespace locker arrivals blacklisted

* Add ArrivalsBlacklist to the prototypes too
2024-12-27 13:34:30 +01:00
slarticodefast
dfc0e0199a minor fix to "silent footsteps for ninja" (#34040)
minor fix
2024-12-23 21:25:03 +03:00
mubururu_
4ddd7d3c5f silent footsteps for ninja (#33280)
* waow

* nice suggestion

* nullable sound

* fix stuff

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-23 15:24:09 +01:00
ScarKy0
f28c8127e2 Localized holopads for Box (#34011)
I love holopads
2024-12-22 12:56:30 -07:00
slarticodefast
2ff8238030 Merge stable into master (#34008) 2024-12-22 14:38:39 +01:00
Errant
58181c3412 adjust eshotgun recharge delay (#33996) 2024-12-22 09:02:55 +01:00
JustinWinningham
12c5c7e91b Wood walls from barricades (#33902)
* Wood wall is now built from barricade congraph and on top of a barricade instead of using rods

* Fixed construction instructions for wooden wall

* Wood wall is now built from barricade congraph and on top of a barricade instead of using rods

* Fixed construction instructions for wooden wall

* fixed linter error

* Update Resources/Prototypes/Entities/Structures/Walls/walls.yml

Reasonable suggestion

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Structures/Walls/walls.yml

spelling error

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* removed ability to build wall from 'junk' wood barrier'

* fixed ability to pry overlay barricades and not allow them to extend to full wood walls

* renamed incorrectly named entity

* fixed default entity graph so as to not complain for unit tests

* corrected my incorrect assumptions and fixed destroy cost

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-21 04:28:46 +01:00
pocl v
3a917bcb56 Diona chirping & Nymph vocals (#32511)
* Adds chirping to adult diona

* Added vocals for diona nymph

* Nymphs now have a speechsound
2024-12-20 23:34:44 +01:00
beck-thompson
a0a405768a Add clearer defib cooldowns! (#31251)
* First commit

* Fix silly test

* Swiched stuff up

* Update Content.Shared/Medical/DefibrillatorComponent.cs

* remove unneeded visuals

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-20 22:26:56 +01:00
CaptainMaru
5a07413ef8 All hostile turret (#33970)
* All hostile turret

* Other factions are now hostile against "all hostile" too
2024-12-20 23:34:53 +03:00
chromiumboy
209c1769ee Tweaks for the holopad (#33928)
* Initial commit

* AIs get a warning when trying to answer long distance calls

* Better handling of ending telephone calls

* Fixed issue with duplicated holopad window when an AI answers a summons

* Changed how ranges are handled, added the bluespace holopad

* Bug fixes

* More bug fixes

* More bug fixes

* Update Resources/Prototypes/Entities/Structures/Machines/holopad.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Structures/Machines/holopad.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-19 18:20:20 +01:00
LevitatingTree
25980d8888 Remove plushie_lizard_mirrored.png (#33855)
* Remove plushie_lizard_mirrored.png

* Remove from meta.json

* Replace mirrored state from yml

---------

Co-authored-by: LevitatingTree <None>
2024-12-19 17:44:48 +01:00
SpaceLizard
ef45c16667 Food Container Size Increase (#33842)
* Stuff

* hehe

* moar.
2024-12-19 13:15:48 +03:00
Southbridge
943be3e75c Amber Statio - Localized Holopads and Balance Updates (#33948)
* Added loc versions of holopads to Amber, and made some adjustments given Acorn's feedback

* fixed the name of the gameroom

* Fixed it in the map file
2024-12-18 17:52:46 -07:00
Hannah Giovanna Dawson
c33d3350bd [Christmas] Y'all want a Smite Cranberry? (#33922)
* Add a festive lemon-lime soda variant: cranberry!

* Gave lemon-lime a brand name

* Make the CrateFoodSoftdrinksLarge slightly larger to accomodate the extra drinks.

* Extend the Christmas anomaly with extra jolliness

* Minor spelling mistake. Jollyness will not be denied.

* Removed redundant delay from meta file
2024-12-19 01:11:59 +01:00
ArtisticRoomba
345adcd5d0 New Drazil plushie (inverse lizard plushie) (#33776)
* Hew

* properly attribute hew.ogg

* add to maints locker plushie pool with low chance, clear up grammar

* shhhh nobody saw that linter failure

* adds localization support for Weh and Hew emotes

* fix capitalization error present since circa 2/25/2024

* resolve conflicts, fix sprite, add reversed inhands

* clear up cursed formatting
2024-12-18 17:31:55 +01:00
Ed
18fe8b9df0 Sprite Movement working with AI movement (#33494)
* FINALLY

* Update animals.yml
2024-12-18 17:15:34 +01:00
RedBookcase
c1558f689f Mercenary gear contraband tweaks. (#33647)
* Mercenary gear contraband tweaks.

* Fixed Mercenary Combat Gloves to have basic Combat Gloves as a parent again.

* Update Resources/Prototypes/Entities/Clothing/OuterClothing/vests.yml

---------

Co-authored-by: RedBookcase <Usualmoves@gmail.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-18 16:13:40 +01:00
SlamBamActionman
659bc8f2de Replace Cellular Slime mob damage with Caustic (#33104)
Cellular gone
2024-12-18 16:05:15 +01:00
Centronias
6b99493e80 Reduce network burden of the hunger system (#32986)
* reduce network burden of the hunger system

* explicit start + last updated

* remove auto reformat changes to otherwise untouched code

add clamp helper

* imagine making breaking changes, documenting them, and then not thinking to check the yaml

* comments

* Remove unused net manager in hunger system
Remove lastAuthoritativeHungerValue from prototypes
2024-12-18 14:06:02 +01:00
ScarKy0
87f39af1cf Holopad prototypes for mapping (#33931)
* Init

* fix

* Atmosn't

* ID fixes

* locale
2024-12-18 12:38:00 +01:00
lzk
6c925d2c82 Make safes craftable (#32694)
* Made the Armory Gun Safe craftable with 10 steel, 10 plasteel, and 5 LV cables.

* Changed gun safe price to 335, to match the cost of its material components. Changed gun safe to start with no accesses when constructed.

* adress the review

* yeah

* wrah

* test fail is not real

---------

Co-authored-by: Ty Ashley <42426760+TyAshley@users.noreply.github.com>
2024-12-18 12:26:19 +01:00
slarticodefast
908e476643 Fix admins not being able to health scan slimes (#33884) 2024-12-18 01:12:35 +01:00
ArtisticRoomba
e7330ece9c Adds Advanced SMES, an SMES with higher capacity for mapping (#33757)
* Adds Advanced SMES machine and board to autolathe roundstart

* Make Advanced SMES T2 Advanced Powercells research, reduce cost, remove from random spawner, add sprites by augustsun

* fix attribution formatting

* Update smes.yml to address review

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* add new sprites and change naming scheme, testing something

* address review, tested it a bit more, works ingame

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2024-12-18 00:58:53 +01:00
chromiumboy
7780b867ac Holopads (#32711)
* Initial resources commit

* Initial code commit

* Added additional resources

* Continuing to build holopad and telephone systems

* Added hologram shader

* Added hologram system and entity

* Holo calls now have a hologram of the user appear on them

* Initial implementation of holopads transmitting nearby chatter

* Added support for linking across multiple telephones/holopads/entities

* Fixed a bunch of bugs

* Tried simplifying holopad entity dependence, added support for mid-call user switching

* Replaced PVS expansion with manually networked sprite states

* Adjusted volume of ring tone

* Added machine board

* Minor features and tweaks

* Resolving merge conflict

* Recommit audio attributions

* Telephone chat adjustments

* Added support for AI interactions with holopads

* Building the holopad UI

* Holopad UI finished

* Further UI tweaks

* Station AI can hear local chatter when being projected from a holopad

* Minor bug fixes

* Added wire panels to holopads

* Basic broadcasting

* Start of emergency broadcasting code

* Fixing issues with broadcasting

* More work on emergency broadcasting

* Updated holopad visuals

* Added cooldown text to emergency broadcast and control lock out screen

* Code clean up

* Fixed issue with timing

* Broadcasting now requires command access

* Fixed some bugs

* Added multiple holopad prototypes with different ranges

* The AI no longer requires power to interact with holopads

* Fixed some additional issues

* Addressing more issues

* Added emote support for holograms

* Changed the broadcast lockout durations to their proper values

* Added AI vision wire to holopads

* Bug fixes

* AI vision and interaction wires can be added to the same wire panel

* Fixed error

* More bug fixes

* Fixed test fail

* Embellished the emergency call lock out window

* Holopads play borg sounds when speaking

* Borg and AI names are listed as the caller ID on the holopad

* Borg chassis can now be seen on holopad holograms

* Holopad returns to a machine frame when badly damaged

* Clarified some text

* Fix merge conflict

* Fixed merge conflict

* Fixing merge conflict

* Fixing merge conflict

* Fixing merge conflict

* Offset menu on open

* AI can alt click on holopads to activate the projector

* Bug fixes for intellicard interactions

* Fixed speech issue with intellicards

* The UI automatically opens for the AI when it alt-clicks on the holopad

* Simplified shader math

* Telephones will auto hang up 60 seconds after the last person on a call stops speaking

* Added better support for AI requests when multiple AI cores are on the station

* The call controls pop up for the AI when they accept a summons from a holopad

* Compatibility mode fix for the hologram shader

* Further shader fixes for compatibility mode

* File clean up

* More cleaning up

* Removed access requirements from quantum holopads so they can used by nukies

* The title of the holopad window now reflects the name of the device

* Linked telephones will lose their connection if both move out of range of each other
2024-12-17 20:18:15 +01:00
Ed
a77fcdec76 Gate map (#32032)
* import

* remove perma asteroid

* remove cyrillic

* ok

* Remove Chromite island, Move AI, add cameras

* remove mapped garbage

* add station anchors

* admeme teleporter

* remove wapr points, add nav beacons

* telecomm, camera servers, some atmos fix

* crew server

* remove white plating, fix MANY pipestacking

* playtest bugs fixing

* big update

* bunch minor fixes

* Update gate.yml

* out of rotation
2024-12-17 13:06:33 +03:00
chromiumboy
27e59d35fb Atmospheric network monitor (#32294)
* Updated to latest master version

* Added gas pipe analyzer

* Completed prototype

* Playing with UI display

* Refinement of the main UI

* Renamed gas pipe analyzer to gas pipe sensor

* Added focus network highlighting and map icons for gas pipe sensors

* Added construction graph for gas pipe sensor

* Improved efficiency of atmos pipe and focus pipe network data storage

* Added gas pipe sensor variants

* Fixed gas pipe sensor nav map icon not highlighting on focus

* Rendered pipe lines now get merged together

* Set up appearance handling for the gas pipe sensor, but setting the layers is bugged

* Gas pipe sensor lights turn off when the device is unpowered

* Renamed console

* The gas pipe sensor is now a pipe. Redistributed components between it and its assembly

* AtmosMonitors can now optionally monitor their internal pipe network instead of the surrounding atmosphere

* Massive code clean up

* Added delta states to handle pipe net updates, fixed entity deletion handling

* Nav map blip data has been replaced with prototypes

* Nav map blip fixes

* Nav map colors are now set by the console component

* Made the nav map more responsive to changes in focus

* Updated nav map icons

* Reverted unnecessary namespace changes

* Code tidy up

* Updated sprites and construction graph for gas pipe sensor

* Updated localization files

* Misc bug fixes

* Added missing comment

* Fixed issue with the circuit board for the monitor

* Embellished the background of the console network entries

* Updated console to account for PR #32273

* Removed gas pipe sensor

* Fixing merge conflict

* Update

* Addressing reviews part 1

* Addressing review part 2

* Addressing reviews part 3

* Removed unnecessary references

* Side panel values will be grayed out if there is no gas present in the pipe network

* Declaring colors at the start of some files

* Added a colored stripe to the side of the atmos network entries

* Fixed an issue with pipe sensor blip coloration

* Fixed delay that occurs when toggling gas sensors on/off
2024-12-17 04:53:17 +01:00
Ed
36c676741f Christmas anomaly (#33889)
* santa anomaly

* Update anomaly.yml

* injection

* Update anomaly.yml

* Update Resources/Locale/en-US/anomaly/inner_anomaly.ftl

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* Update Resources/Textures/Structures/Specific/Anomalies/Cores/santa_core.rsi/meta.json

Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>

* Update Resources/Textures/Structures/Specific/Anomalies/santa_anom.rsi/meta.json

Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
2024-12-16 22:23:31 +03:00
Ed
af7e552d3c Flora clean up (#33839)
* first migrate

* clean up prototypes

* Update polymorph.yml

* Update flora.yml

* and this one

* and this one x2

* and this one x3

* Update migration.yml
2024-12-16 20:20:36 +01:00