deltanedas
b619d4fae1
add some error logging to exped generation ( #32867 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-04-13 18:03:13 +02:00
beck-thompson
05f9e6d28e
ID card computer bug fixed (And made it more fun!) ( #32308 )
...
* First commit
* More feature yay
* comments
* good
* silly me
* review
---------
Co-authored-by: Milon <milonpl.git@proton.me >
2025-04-13 17:51:35 +02:00
Nemanja
12b75beeab
Departmental Economy ( #36445 )
...
* Cargo Accounts, Request Consoles, and lock boxes
* Funding Allocation Computer
* final changes
* test fix
* remove dumb code
* ScarKy0 review
* first cour
* second cour
* Update machines.yml
* review
---------
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com >
Co-authored-by: Milon <milonpl.git@proton.me >
2025-04-13 15:22:36 +02:00
UpAndLeaves
fa09c540a2
Dehardcode zombie damage values ( #36494 )
...
* Quick, send it!
* no spaces, no fun
* Noooo I have to adhere to good code standards
2025-04-12 13:43:31 -07:00
Errant
0c6e21dec2
PlayerPanel Follow button ( #36466 )
...
* Follow button
* remove event stuff
2025-04-12 22:00:46 +02:00
Tayrtahn
f7850a3c0b
Fix ninja battery drain debug assertion ( #36461 )
...
Fix ninja battery drain using wrong uid
2025-04-11 19:42:54 +02:00
Nemanja
1540880eb2
Predict Labels ( #36406 )
...
* Predict Labels
* nitpicks
2025-04-10 22:19:48 -07:00
Ethan_k
0977b74294
Zombies can no longer Suicide take 2 ( #36453 )
...
* I did it right
* Update Content.Server/Zombies/ZombieSystem.Transform.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-04-11 03:12:13 +02:00
slarticodefast
f6bfce38da
remove mind roles from EntityWhitelist ( #36089 )
...
* remove mind roles from EntityWhitelist
* remove redundant dependency
2025-04-10 20:45:12 +10:00
beck-thompson
149c42f385
Predict inflatable barriers verb ( #32420 )
...
* First commit
* evil
* Made it not do weird things
* address review!
2025-04-10 20:39:13 +10:00
beck-thompson
3135b2ab3e
Fix matchstick prediction issues ( #31418 )
...
* First commit
* Minor fixes please ymal error begone
* If this fixes it
* Last chance
* How
* Forgot
* First fixes
* Added correct component tags
* Minor cleanup
* Address review!
* Namespace change
* Fix yaml yelling
* Changes
* Update namespace
* Removed the unneeded files
2025-04-08 23:00:57 +02:00
Tayrtahn
048dcd9eeb
Fix lsobjectives target player logic ( #36398 )
...
* Fix lsobjectives target player logic
* Logic 3.0
2025-04-08 21:42:38 +02:00
slarticodefast
b276524468
fix rmobjective command and add completion options ( #36396 )
...
fix rmobjective command
2025-04-08 16:54:13 +02:00
Quantum-cross
716c0ef51f
Allow sound to play at the start of anomaly supercritical animation ( #36260 )
...
* Add datafield to AnomalyComponent to play a sound when an anomaly enters supercriticality
* use Entity<T> pattern
* use implicit default for nullable
* don't forget to resolve the AnomalyComponent...
* Add comment for StartSupercriticalEvent "ent" parameter
* use implicit casts from Entity<T> to EntityUid
* StartSupercriticalEvent requires AnomalyComponent to resolve
2025-04-08 19:11:32 +10:00
Radezolid
8da64c127a
Make FlammableTileReaction additive instead of multiplicative. ( #36387 )
...
Make FlammableTileReaction additive
2025-04-08 09:44:52 +03:00
slarticodefast
50bbb1c101
predict IgnitionSourceComponent ( #36310 )
...
* PREDICTION
* comment
* don't overwrite event args
* totally not a web edit
* intn't
2025-04-06 17:54:47 -07:00
Tayrtahn
8d8c1e4dae
Make RandomMetadata properly support localization ( #36343 )
...
* Make _outputSegments readonly
* Remove mystery character
* Use Fluent instead of string concatenation
* Adjust format
* Convert existing content
* Don't need these anymore
* Docs
2025-04-06 11:12:39 -07:00
ScarKy0
9e299a1053
Allow Aghosts to load biomes. ( #36325 )
...
* init
* review
2025-04-06 14:10:17 +02:00
Minemoder5000
7c84ff1a93
Make Health Analyzer scan range nullable and adjust admin PDA ( #36347 )
...
* Modify .cs and admin pda
* enhance comment
2025-04-06 10:31:06 +02:00
deltanedas
67a9809a5e
remove evil shitcode from randommetadata ( #36324 )
...
* remove evil
* fix non-localizeddataset uses
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-04-05 17:56:22 +02:00
slarticodefast
aa24066450
move DeviceLinking events to shared ( #36307 )
...
move events
2025-04-05 14:20:14 +02:00
J
af9526197a
Extracts magic strings from Tag calls ( #36305 )
...
* Extracts magic strings from Tag calls
When #36281 gets merged, the `TagSystem` methods will all give warnings. Let's fix those warnings before they even happen!
* Adds missing libraries
* Remove not yet implemented TagSystem changes
* Fix tag spelling error
Genuinely surprised there was only 1!
* Styling and proper type changes
* Styling
Co-authored-by: Tayrtahn <tayrtahn@gmail.com >
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com >
2025-04-04 20:20:19 -04:00
Myra
fe1664b46d
IPIntel now rounds to 2 decimal points ( #36298 )
...
* IPIntel now rounds to 2 decimal points
* Nvm i understood what pjb wanted now
2025-04-04 20:42:13 +02:00
Tayrtahn
6000855bb2
Fix ninjas not being able to hack criminal records ( #36299 )
...
Index reason placeholders prototype as a LocalizedDataset
2025-04-04 19:46:59 +02:00
metalgearsloth
b501026dcd
Mob collision tweaks ( #36296 )
...
* Mob collision tweaks
- Remove the dot product default so moving also pops it.
- Cleanup the cvars so admins can adjust
* Gas canister revert
2025-04-04 17:14:04 +02:00
metalgearsloth
593804b517
Mob collisions ( #34580 )
...
* Conveyor optimisations
- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.
* Blocker version
* Finish
* Final
* Mob collisions
* impulses
* Collision smoothing
* Locked in
* 30tps working
* r
* fixes
* Best
* Fixes + CVars
* CVars in place
* Pushies
* Opt attempt 1
* Revert "Opt attempt 1"
This reverts commit 5ccd72dcbea09261a992aa1f7f05df169a1ce676.
* Fix mispredicts
* Ready-ish
* better
* Cleanup
* Fix conveyor power mispredict
* Forgetting to actually do deltas
* Fix buckle pushes
* Bagel save
* Revert "Bagel save"
This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.
* Conveyor resave
* Fix prediction
* Mob movement rewrite
* Bandaid
* Working version
* Tentatively working
* Friction to fix cornering
* More fixes
* Revert bagel
* Revert this
* Bad parity
* Working
* Fixes
* Woops
* Doc comments
* Pen cap cvar
* StandingState cleanup and sub
* Fix downed mobs
* fish
* client
* Disable pushing on tests
* More variables
* Movement mods
* Mass diff
* 1 more tweak
* Cvar
2025-04-05 00:33:52 +11:00
Tayrtahn
d295aed791
Fix loc issues with suicide popup ( #36284 )
2025-04-04 11:41:21 +02:00
ScarKy0
14b9afff67
Stable merge ( #36291 )
2025-04-04 11:30:40 +02:00
SlamBamActionman
444ef029bc
[Hotfix] Change ID card console admin log severity to Medium ( #36283 )
...
It's that simple
2025-04-04 11:18:02 +02:00
metalgearsloth
8ad7c9c281
Add autocomplete to controlmob ( #36234 )
...
Expensive for what it is just really annoying in debug to not have it. Worst case I just make it debug only and we don't add it for release.
2025-04-03 05:32:14 +02:00
Tayrtahn
8007a4ebf7
Fix a few loc bugs with magic mirror/scissors ( #36269 )
...
* Use identity for magic mirror popups
* THE()
* Use correct pronouns in blocked-by-hat message
2025-04-03 05:30:30 +02:00
Tayrtahn
bb864f2b56
Fix entities burning to ash not using identity, and bad formatting ( #36268 )
...
* Make burning to ash use identity
* CAPITALIZE(THE())
2025-04-03 04:02:09 +02:00
J
7e4cf87820
NPC Warnings cleanup ( #36189 )
...
* NPC Warnings cleanup
* Reverting unnecessary changes
* Reverting unnecessary changes, missed
* Using entity GetGrid override instead
2025-04-02 17:12:25 -07:00
Tayrtahn
7f781e7bda
Convert AgentIDCard message to use a Fluent selector ( #36263 )
...
Convert AgentIDCard message to use a selector
2025-04-02 16:26:36 -07:00
qwerltaz
b204fd9b0e
add: Dragon rift color changes based on charge ( #36216 )
...
* use dragon rift sprite colours
* Entity<T>
2025-04-02 14:37:34 -04:00
Tayrtahn
593a8fe869
Fix KeyNotFoundException that sometimes happens on server shutdown ( #36221 )
2025-04-01 23:11:15 -04:00
J
3192a7fde5
Rotation warnings cleanup ( #36197 )
...
* Rotation warnings cleanup
* Naming convention fix
* Adding component that we already have
2025-04-01 23:56:37 +02:00
Tayrtahn
c8fe3651e5
Add prediction to electric grills ( #36241 )
...
* Prediction for EntityHeaterSystem
* Switch to Entity<T>
* meh
* Move popup inside ChangeSetting
* Fix grill visually turning on when changing setting while power is off
* Add note about my failed quest
* Why isn't this an IDE warning?
* Move comment above switch expression in SettingPower
2025-04-01 09:43:19 -07:00
ScarKy0
115313dded
Undetermined thieving satchel ( #36201 )
...
* yippee!
* no toolboxes allowed
* sprite, descriptions
2025-03-31 15:32:31 -07:00
Tayrtahn
d2ad6cdcaa
Rework the way held items scatter when holder is knocked down ( #36232 )
...
* Redo drop held items math
* Don't assume the holder has a PhysicsComponent
* Assume infinite mass for held items with no PhysicsComponent
* Switch to EntityQuery for PhysicsComponent
* The micro-est of optimizations
* use NextAngle
* Might as well do that outside the loop
2025-03-31 15:00:04 -07:00
YoungThug
f01c6e9b37
Holoparasite injector fix ( #36109 )
...
* HoloParaTextFix
* PleaseSpeedMergeLmao
* ThankYouOrks
* Update Resources/Locale/en-US/guardian/guardian.ftl
Co-authored-by: Tayrtahn <tayrtahn@gmail.com >
* Update Content.Server/Guardian/GuardianSystem.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com >
* Update Content.Server/Guardian/GuardianSystem.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com >
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com >
2025-03-31 17:18:21 -04:00
slarticodefast
b980c509f9
delete PolymorphOnCollideComponent ( #36227 )
...
delete component
2025-03-31 17:45:18 +02:00
beck-thompson
fc0a6dfdb3
Cleanup and small update to the stethoscope! ( #36210 )
...
* First commit
* Address most of the review!
2025-03-30 22:27:08 -04:00
J
66e2b0ab64
Gameticking warnings cleanup ( #36193 )
2025-03-30 18:29:32 +02:00
Myra
3fbc50f787
Stable merge ( #36192 )
2025-03-30 17:44:14 +02:00
J
47f8aefc25
Anomaly warnings cleanup ( #36188 )
2025-03-30 15:16:46 +02:00
J
4f848e814f
Movement systems warning cleanup ( #36161 )
...
* Movement systems warning cleanup
* Revert unnecessary change
* Reverting variable removal and changing entity query
* Reverting VV removals
* LocalEntity does in fact exist
2025-03-30 15:06:20 +02:00
metalgearsloth
085e28dd00
Fix LoadGameMap running MapInit sometimes ( #35241 )
...
The map loadpath keeps it as not being mapinit but the grid one does not so this standardises them slightly.
2025-03-30 09:06:24 +02:00
metalgearsloth
0ff70fdb40
Implement field-deltas for melee ( #33977 )
...
* Implement field-deltas for melee
* Review
2025-03-30 16:02:45 +11:00
J
6a79c247e3
Fix some atmos warnings ( #36157 )
2025-03-29 18:12:14 -07:00