Leon Friedrich
40f9170078
Update engine to v240.1.0 ( #34524 )
2025-01-20 11:07:19 +11:00
Leon Friedrich
ef50219455
Fix emergency_elkridge being saved as a map ( #34496 )
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Save `emergency_elkridge` as a grid
2025-01-20 10:59:42 +11:00
PJBot
c0fcf4b93b
Automatic changelog update
2025-01-19 19:50:07 +00:00
Winkarst
b09cd1ca8c
Make storage implant drop items on gibbing ( #33493 )
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* Make storage implant drop items on gib/removal
* Better way
* Fix error
* Forgotten trash
* Cleanup
* Unused var
* Update Content.Server/Implants/ImplantedSystem.cs
Co-authored-by: 0x6273 <0x40@keemail.me >
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Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co >
Co-authored-by: 0x6273 <0x40@keemail.me >
2025-01-19 11:48:58 -08:00
Ed
9ef68fccf9
Update Dev.toml
2025-01-19 21:07:44 +03:00
Ed
6a82d72e0c
eeee
2025-01-19 21:05:49 +03:00
github-actions[bot]
2894f49c4c
Update Credits ( #34507 )
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Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com >
2025-01-19 15:54:27 +01:00
Tezzaide
a83fd7b916
Fixed minor spelling mistake in Noir Trenchcoat description. ( #34519 )
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Update coats.yml
2025-01-19 14:34:46 +01:00
Ed
2544315427
Update Dev.toml
2025-01-19 14:29:01 +03:00
Ed
94ab0fc94b
Bugfixes ( #783 )
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* fix force evaporation
* knowledge book in bank
* music in loadouts
* Update general.yml
* localization sync
* fix round leave and manifest
* ship sound replacement
* fix traveling ship gravity
* forgot this role knowledge
2025-01-19 14:23:53 +03:00
Ed
090c4d5eb0
Update demiplane.yml
2025-01-19 11:28:23 +03:00
Alfred Baumann
bf59371656
Add Airlocks with Bar and Kitchen access ( #33821 )
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* Add kitchen access to Bar-Cafeteria airlocks on Cog
* Fix merge conflict
* Remove mapping changes
* Add Glass and Maints versions
2025-01-18 22:42:01 -07:00
TytosB
c917bcc2a9
Cog power setup fix ( #34188 )
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* many changes
* contentingregrationtests
* serialized invalid removed
* blank
* "Changes and fixes as suggested"
* blank
* blank
* added desk bells
* engi rework rework rework
* added gate to content integration
* tweaks
* aaa
* bbb
* added holopads
* ccc
* Update default.yml
* hotfix
* aaa
* bbb
* many many tweaks and fixes
* aaa
* decals and maints
* aaa
* bbb
* ccc
* cog power setup was bad
* made it artsy
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Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com >
2025-01-18 22:39:02 -07:00
PJBot
5fb8ebbe61
Automatic changelog update
2025-01-19 05:33:40 +00:00
War Pigeon
b471c1094d
CentComm Map Updates ( #34475 )
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* Bandage fix denied animations playing on devices without them
* CentComm blast door prototype
* CentComm button
* CentComm window shutters
* CC Updates
* Save as grid
* Remove an extra detective figurine
I like them better in the interrogation room
* Remove paramed locker, let pumps shut off
* Fix wrong HOP locker prototype
2025-01-18 22:32:33 -07:00
PJBot
a2df7719b1
Automatic changelog update
2025-01-19 01:48:01 +00:00
K-Dynamic
2f8f536601
New dry fire sound ( #34447 )
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* new empty.ogg
* source to tg commit
2025-01-18 17:46:54 -08:00
PJBot
428fcd65a7
Automatic changelog update
2025-01-18 22:57:48 +00:00
Nox
993b5c46b5
Rarer Highcaps ( #34469 )
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* Removed highcap from seclite
* Changed cyborg starting battery to highcap, reduced seclite wattage to make it last as long as it used to.
* Gave cyborgs back their medcap
* Rounded seclite wattage down to 0.5
2025-01-18 14:56:42 -08:00
Ed
6bef560e85
Merge branch 'master' of https://github.com/crystallpunk-14/crystall-punk-14
2025-01-19 00:43:07 +03:00
Ed
4e59cff88e
Update ContentLocalizationManager.cs
2025-01-19 00:41:26 +03:00
Ed
3221056384
fix eng loc
2025-01-19 00:40:54 +03:00
Nim
f7c7c54a7e
More harvest and other little things ( #780 )
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* harvest
* fix potato
2025-01-19 00:12:13 +03:00
Nim
2dd5c48c75
cut clothes ( #781 )
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com >
2025-01-19 00:10:56 +03:00
Ed
85793e181e
Bank Special sell positions (bounty system?) ( #782 )
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* fix round end
* remove closet skeleton event
* special positions
2025-01-19 00:09:30 +03:00
PJBot
4a015d133d
Automatic changelog update
2025-01-18 18:28:54 +00:00
Minemoder5000
1840160fdc
Add a 10u vial of plasma to the chemical locker ( #33871 )
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Add 10u plasma to the chemistry locker so the chemists stop stealing tables.
2025-01-18 10:27:46 -08:00
PJBot
5d06ee2894
Automatic changelog update
2025-01-18 16:59:59 +00:00
Winkarst
86cf3a46e2
Change MaskComponent to accommodate sprites namings ( #33451 )
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Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co >
2025-01-18 08:58:51 -08:00
Myra
026d65dc43
Staging -> Master merge ( #34489 )
2025-01-18 16:26:08 +01:00
Leon Friedrich
f3324b458c
Update engine to v240.0.1 ( #34497 )
2025-01-18 16:11:53 +01:00
Ed
4979b0a5d0
Simple round end redesign ( #723 )
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* round end monolith system
* disable default evac
* auto close demiplanes, and block its opening when no monolith mana
* Update CP14RoundEndSystem.cs
* enable default evac code (its disabled viaa cvar)
* apply brainstorm monolith changes
* comoss update
2025-01-18 17:55:41 +03:00
PJBot
fb38bf3d24
Automatic changelog update
2025-01-18 13:42:36 +00:00
Spessmann
343f59f602
Adds bullet collision to wall mounted cameras ( #34500 )
2025-01-18 14:41:29 +01:00
Ed
68ab77d4d4
Knowledge UI ( #779 )
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* knowledge button in HUD
* ui controller
* bugfixes
* finish
* all-knowing ghosts
* Create knowledge-ui.ftl
2025-01-18 14:43:11 +03:00
PJBot
17464ffe2b
Automatic changelog update
2025-01-18 09:03:49 +00:00
ArtisticRoomba
7f0ff0b121
Space lizard plushie can now be worn on your head ( #33809 )
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* space weh can now be work on top of head
* space weh can now be worn on top of head
* trim out unnecessary comps
2025-01-18 10:02:40 +01:00
Mono
c78717e4e2
Various Locale Typo Fixes (and spaces) ( #34483 )
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Random spelling error and FTL linting (+PowersinkSystem because there was an misspelt locale for that)
2025-01-17 23:37:37 -08:00
Leon Friedrich
c4542ee252
Update engine to v240.0.1 ( #34497 )
2025-01-18 14:59:53 +11:00
ElectroJr
b13ccfefd6
poke tests
2025-01-18 16:50:50 +13:00
ElectroJr
0d8d50de92
Fix elk and add new test
2025-01-18 16:29:21 +13:00
Partmedia
970b4a687d
Improve canister admin logs ( #34495 )
2025-01-17 17:37:40 -08:00
Leon Friedrich
9d4e60068b
Optimize & clean up RadiationSystem ( #34459 )
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* Optimize & clean up RadiationSystem
* comments
* Update Content.Server/Radiation/Systems/RadiationSystem.GridCast.cs
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com >
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Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com >
2025-01-18 12:07:20 +11:00
PJB3005
f63eb691f0
Improve canister admin logs.
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1. Now clearly says "opened"/"closed" when changing the release valve.
2. Clearly says whether the valve was opened while a canister was inserted or not.
3. When a tank is ejected, logs if the valve is open and the ejection started spilling into the environment.
Fixes #34488
2025-01-18 00:51:32 +01:00
PJB3005
0e840d816a
Make GasMixture enumerable
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I noticed that enumerating gases is frequently done in an annoying way with Enum.GetValues. So I made it better. Now GasMixture is IEnumerable<(Gas gas, float moles)> and it just works.
2025-01-18 00:50:22 +01:00
chromiumboy
efd5d644e8
Holopad networking rework ( #34112 )
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* Initial commit
* Finalizing main changes
* Addressed reviews
* Fixed a few issues
* Switched to using global overrides
* Removed unnecessary references
2025-01-17 14:09:59 -06:00
Ed
734d12cfac
Slots separate ( #778 )
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* fix #67
* more all armor to new slot
* smart skeletons
2025-01-17 22:15:54 +03:00
PJBot
464f68dad0
Automatic changelog update
2025-01-17 17:27:12 +00:00
Tobias Berger
2fa4f0a286
Update nix flake for .NET 9 ( #34480 )
2025-01-17 18:26:04 +01:00
Pieter-Jan Briers
b07fe8ee10
Staging: Add taped logo back for 10th anniversary ( #34486 )
2025-01-17 18:22:42 +01:00