* fixed grav gen room, gave atmos room to branch off, replaced AME controller crate with AME controller
* added rust to maints, expanded atmos, expanded bar, expanded cap bedroom, fixed some tiles under doors, removed some gamer loot
* removed interrogator lamp and some more gamer loot
* fixed some more tiles under doors, replaced intercomall with intercomcommand in bridge and vault
* added clothing drobes to arrivals, added bin to HoP, more stuff i forgot
* i forgot to move the file from /bin to /resources...
* Renamed sexy clown and mime mask and removed lusty xenomorph poster.
* removing odd file changes. not sure why these were edited at all.
* gaaaahhh
* removed some of the old templates
* Renaming sexy mime and clown instances.
* removed unwanted gitignore edit
* Renaming sexy clown and sexy mime mask and
Removing lusty exomorph poster.
* Remove lusty xenomorph poster.
* reverted changes to maps files, actually. Other contrib is learning, appologies for excessive commits
* requested changes
* lusty migration removal
* dirty hanging whitespace
* correct date format comment
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Co-authored-by: NathanielJ14 <nathanielalbert1202@gmail.com>
* Fixed a few minor things, removed salvage's shuttle parts (sorry), added more equipment to armory.
* Added back salvage shuttle equipment, now in a crate
* Fix
* Make radioactive material radioactive
* Increase the slopes of item uranium
No free power for engineering
* Glowing uranium
* Revert "Increase the slopes of item uranium"
This reverts commit 2acbda26
* Nerf Wall Rocks
* it works! kinda
* so it works now
* minor cleanup
* central button now is useful too
* more cleanup
* minor cleanup
* more cleanup
* refactor: migrated code from toolbox (as it was rejected as too specific)
* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame
* refactor: major reworks!
* renamed DrawBagleSector to DrawAnnulusSector
* Remove strange indexing
* Regularize math
* refactor: re-orienting segment elements to be Y-mirrored
* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button
* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.
* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters
* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly
* fix: enabled any functional keys pressed when pushing radial menu buttons
* fix: radial menu sector now scales with UIScale
* fix: accept only one event when clicking on radial menu ContextualButton
* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always
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Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* Various changes
* Implemented a bunch of changes Emisse wanted, finished up all my atmos changes I wanted to make as well
* Added reporter to prototype, and fixed dirt
* Resolved outstanding issues
* Fixed a floating camera
* Give the chef access to fiber bags
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/Containers/box.yml
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>