Commit Graph

175 Commits

Author SHA1 Message Date
IProduceWidgets
bc00a635b9 Makes Plant-B-Gone available to cargo, and Diona vulnerable. (#19555)
* Adds WeekKiller storage tanks and allows Cargo to purchase them.

* Delete CellMemberRoll.cs

Woops, this template file snuck in after I reset my local. It doesn't do anything, just empty classes.

* Switched from WeedKiller to PlantBeGone because WeedKiller is too deadly. Honestly is probably shouldn't be in Botany so readily.
Made Diona take damage from PlantBeGone and WeedKiller.
Adjusted waterguns to use less reagent per shot.
Added admeme watergun.
Adjusted watergun cargo crate.

* Fixing small .yml formatting hiccups.

* Fixing small .yml formatting.

* Fix Typo.

* watergun min solution match shot size

Makes watergun's minimum solution transfer match shot size (5u).

* I pass tests now, please?

Nothing.

* Lower Diona herbicide damages
Remove slime changes
Lower super water blaster size to 500u (100 shots)
2023-09-01 22:32:08 -07:00
metalgearsloth
3ab346f471 Remove Ammo component references (#19537) 2023-08-31 14:33:28 -07:00
metalgearsloth
6abe63cf9e tether-gun fixes (#19658)
- Just remove container tethering entirely.
2023-08-30 18:51:42 -06:00
metalgearsloth
a8bac1f91f Fix some comps for serv4 (#19511) 2023-08-25 13:45:54 +10:00
metalgearsloth
ed81d1a4da Reflection refactor (#19253) 2023-08-25 12:48:27 +10:00
metalgearsloth
735626654a Remove FixtureId (#19280) 2023-08-23 18:55:58 +10:00
DrSmugleaf
a88e747a0b Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Errant
cf68d38aaf Dead mobs can no longer shoot guns (#19020)
* dead shooting hotfix

* dead shooting hotfix weh

* AttemptShoot check

* actionblocker check

---------

Co-authored-by: Errant <35878406+errant@users.noreply.github.com>
2023-08-21 14:27:08 -04:00
metalgearsloth
d7abbab082 Add gatherable break sounds (#19360) 2023-08-20 14:05:43 -07:00
Errant
70422845e2 Gun bolt fixes and QoL (#19349)
Co-authored-by: Errant <35878406+errant@users.noreply.github.com>
2023-08-20 21:42:36 +10:00
Volodius
59cdcd0fe3 Closing bolt no longer removes cartridge (#19251) 2023-08-20 21:32:19 +10:00
kalane15
68f312834a bug with reflection fixed (#19127)
* bug with reflection fixed

* check for pockets added
2023-08-14 23:07:54 -06:00
metalgearsloth
3fc81bca40 Fix bolt-less gun cycling (#19051)
Oop.
2023-08-13 01:07:59 -06:00
TaralGit
8acac895fc (Re)Adds open bolt animations for gun sprites (#17219)
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-08-13 15:58:07 +10:00
metalgearsloth
0f917d22d7 Color flash effect fixes (#18952) 2023-08-10 10:44:52 -07:00
Errant
eb8c7dcc6c Melee rebalancing rebalancing, high damage single-target attacks (#18766) 2023-08-07 02:01:44 +10:00
Slava0135
b49f0df05e fix reflected projectiles dealing stamina damage (#17648) 2023-08-06 23:44:41 +10:00
metalgearsloth
aa8efc9a26 Melee rebalancing (#17520) 2023-08-06 12:55:38 +10:00
metalgearsloth
a5ed3af5b1 Gun cleanup (#18682) 2023-08-05 12:49:27 +10:00
Chief-Engineer
cca2f52a30 add melee miss logs (#18671) 2023-08-05 12:17:13 +10:00
metalgearsloth
868f3298e5 Xeno spitter fixes (#18573)
* Xeno spitter fixes

- Require hands for pickup compounds
- Ranged combat can force movement to ignore LOS checks if ranged wants better LOS.

* Also spirates

IDK how this worked before but TryGetGun shouldn't care about combatmode.

* 1 more
2023-08-02 15:34:54 -06:00
metalgearsloth
c31c848afd Shooting NPCs and more (#18042)
* Add pirate shooting

* Shooting working

* Basics working

* Refactor time

* More conversion

* Update primitives

* Update yml

* weh

* Building again

* Draft

* weh

* b

* Start shutdown

* Starting to take form

* Code side done

* is it worky

* Fix prototypes

* stuff

* Shitty working

* Juke events working

* Even more cleanup

* RTX

* Fix interaction combat mode and compquery

* GetAmmoCount relays

* Fix rotation speed

* Juke fixes

* fixes

* weh

* The collision avoidance never ends

* Fixes

* Pause support

* framework

* lazy

* Fix idling

* Fix drip

* goobed

* Fix takeover shutdown bug

* Merge fixes

* shitter

* Fix carpos
2023-08-01 19:48:56 -05:00
Arendian
4cd70b241c Disposable turret explodes when empty (#18175)
* turret go boom

* fix ammo

* universal function name

* Also explodes when destroyed

* comment added

* Triggerwhenemptycomponent added

* comment adjusted

* Updated uplink description

* Moved to own event file

* file namespace

* rerun tests

---------

Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
2023-08-01 15:38:22 -04:00
Slava0135
d4c8065e8a Move and rename damage effect to color flash effect (#18263)
* move damage effect to different package

* rename to ColorFlashEffect

* renaming some other things
2023-08-01 19:02:54 +03:00
avery
c15257fa21 Add reflection support for mobs, reflective vest, shuttle walls (#18186) 2023-07-30 21:07:45 -04:00
Arendian
2c5f202dca Eject casings some distance from the gun (#18081)
Makes bullet casings launch a bit away from you when shooting a gun. Cycling still drops it at your feet.

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-07-29 14:07:31 -07:00
metalgearsloth
d2123964a1 Truncate gun firerates (#18413)
screenshots-and-videos is the new bug channel.
2023-07-29 00:09:43 -06:00
metalgearsloth
e755509fc7 More miscellaneous compiler warning fixes (#18228) 2023-07-23 16:03:57 +10:00
Arendian
657d15751b Disposable turret balance changes (#18155)
* tweaked stats

* change comment
2023-07-19 20:16:09 -06:00
Arendian
580d481710 Make clumsy entities able to shoot funny weapons (#18156)
* Make clumsy entities able to shoot funny weapons

* remove unneeded line
2023-07-19 15:22:07 -06:00
metalgearsloth
68480af109 Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
metalgearsloth
ee2a3216d6 Self-attack nerfs (#17845) 2023-07-07 18:45:37 +10:00
metalgearsloth
619a8e630f Fix muzzle flash lights (#17843) 2023-07-06 14:42:38 +10:00
metalgearsloth
876beb9369 Stop NPC smashing if it fails (#17847) 2023-07-06 14:42:17 +10:00
metalgearsloth
3eb93988e5 Disposals refactor (#17803) 2023-07-06 13:39:34 +10:00
metalgearsloth
684cf3ce09 Add leech to crusher (#17683) 2023-06-27 20:04:39 -06:00
metalgearsloth
90110183be Fix a bunch of logger warnings (#17691) 2023-06-27 23:56:52 +10:00
Justin Trotter
12a44bf4e0 uranium spears make damage sounds (#17575) 2023-06-23 22:23:08 +10:00
deltanedas
25763e4ace add an event to prevent gun shooting (#17104)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-06-08 12:15:39 +10:00
Nemanja
37d3056809 Events all over melee (#16997) 2023-06-07 13:26:45 -07:00
Chief-Engineer
9b1d587235 add reflect logs (#17006) 2023-06-01 15:57:31 +10:00
metalgearsloth
55a0e57ea3 Fix predicted entity deletion for damage markers (#17015) 2023-06-01 15:36:37 +10:00
metalgearsloth
6537e683b0 Make PKA require wielding (#16638) 2023-06-01 12:27:19 +10:00
HerCoyote23
d1a0f5f09e Set max length of battlecry to 12 chars. (#16958)
* Set max length of battlecry to 12 chars. Deleted a duplicate file.

* Also cleanup some leftovers
2023-05-30 12:57:53 -05:00
metalgearsloth
6c7db6dbc3 Fix cringe (#16886) 2023-05-28 18:25:20 +10:00
Nemanja
dd044f4a91 Make melee damage not go through MeleeHitEvent.cs (#16881)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-05-28 17:03:25 +10:00
metalgearsloth
552fbb0585 Adds grappling gun (#16662) 2023-05-27 14:15:15 +10:00
HerCoyote23
e45dd96af9 Northstar Gloves (#16021)
* Added Gloves of North Star, no sprite or talking yet...

* Added sprites for the gloves of the north star...

* Replaced more placeholder sprites for northstar gloves...

* Added gloves of the north star to uplink...

* Added speech on hit, not yet configureable

* Not functional yet, but a step in the right direction I hope...

* IT WORKS!!

* Licensing and cleanup

* Reduced attack speed, changed from chat to popup, added some admin logging. It was causing too much adminlog spam otherwise

* Reorganized some files, final build??

* Changed the adminlog type from Verb to new type ItemConfigure

* More cleanup, fix sprite reference maybe

* Keronshb's suggestions, fixed some stuff, made hit sound use the meaty punch sfx

* Adds support for hiding speak/whisper/emote from adminlogs, makes northstar speak again!

* Some file shuffling, some of Keronshb's requests. Might appear a bit funky in github because vscode kept duplicating files for some reason and I had to delete them

* Made it work with the latest changes on Master

* Final? cleanup, upped dmg to 8, made ui not activate on activateinhand, instead you need to right click

* Set value to 0 credits, that's all

* Well that was much easier than I made it out to be. Now you can only activate the gloves with right click, no more mispredicts.

* Update MeleeWeaponSystem.cs

Iunno why this got changed in the first place, but I'm changin it back

* emptycommit

* emptycommit

* The tiny fixening
2023-05-23 14:12:30 -04:00
metalgearsloth
36cd2046a8 Fix tethergun (#16612) 2023-05-20 00:31:15 +10:00
metalgearsloth
4efb41aa58 Adds force-gun (#16561) 2023-05-19 17:10:31 +10:00