metalgearsloth
bc07cbc97c
Fix audio fades ( #23684 )
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Audio refactor casualty
2024-01-08 00:23:22 +11:00
metalgearsloth
5d1fcf9dff
Fix magnet re-parenting ( #23680 )
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Me when I test at default position and forgor to store localposition.
2024-01-07 23:57:54 +11:00
DrSmugleaf
c05a458de2
Revert "Game server api ( #23129 )" ( #23672 )
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This reverts commit dfc8ea6aee .
2024-01-07 02:04:21 -08:00
Aleksander Warzyniak
3e3ff025ed
Onion Rings can now be dipped ( #23582 )
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Updated onion rings
Changed maxVol of onion rings to 4 in order to allow dip
2024-01-07 12:07:03 +03:00
Ubaser
627aa56551
Tweak vodka martini description ( #23669 )
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* add
* tweak
2024-01-07 11:17:16 +03:00
Aexxie
f724291c2a
Adds the central commanders cloak. ( #23666 )
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* Adds the central commanders cloak.
* Adds it to CentDrobe, and also matches it to other naming schemes
* oops fucked up a capital letter. fixed
2024-01-07 00:12:12 -07:00
Ubaser
93a77e89fe
Flower wreaths ( #23662 )
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* add
* fix
2024-01-07 00:03:46 -07:00
brainfood1183
bb294a7aa2
Rock Anom effects ( #23633 )
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* Rock Anom effects
* fix
* fix
2024-01-06 23:44:04 -07:00
metalgearsloth
0fc5bf5546
Fix magnet despawning deletion ( #23657 )
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Silly mechanic.
2024-01-06 23:40:49 -07:00
2013HORSEMEATSCANDAL
23ec7d8554
added the pride cloaks to maint spawns ( #23658 )
2024-01-06 23:40:30 -07:00
Minty642
8fd8ca6a59
Add Food Recipe for food bounty in chef guidebook ( #23659 )
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add recipe
2024-01-06 23:39:56 -07:00
metalgearsloth
3c8d78c0d3
Disable magnet wrecks ( #23664 )
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Until we can manage these code-wise better and not rely upon people who aren't even around anymore to balance them.
2024-01-06 23:36:18 -07:00
Ubaser
1a2c3baf8e
Observation kit sunglasses actually look like sunglasses now. ( #23621 )
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* add
* suffix
2024-01-07 01:24:35 -05:00
metalgearsloth
fe91132f4e
Bump blob asteroid iterations ( #23660 )
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Occasionally the big blob is too small.
2024-01-07 15:21:16 +11:00
metalgearsloth
d0f51def1a
Fix asteroid UI determinism ( #23661 )
2024-01-07 15:21:05 +11:00
metalgearsloth
3452521021
Fix exped dungeons ( #23654 )
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mapBounds was null after one of my last changes. I changed the transform so it's just passed in directly as I don't think there was an easy way around it.
I checked magnet + roomfills still work.
2024-01-07 14:23:53 +11:00
metalgearsloth
fb24f9accf
Fix salvage magnet determinism ( #23655 )
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Machine-specific moment, you'd think I'd remember from expeditions.
2024-01-07 14:23:44 +11:00
metalgearsloth
fed15b0330
Fix master ( #23656 )
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Proximity didn't pass CI.
2024-01-07 14:23:25 +11:00
Matt
40e4d43c3b
feat: add xsl stylesheet to changelogs ( #21930 )
2024-01-07 04:02:36 +01:00
MaloTV
b85a9d7688
Bullet Type Visual Indicator ( #21068 )
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* Bullet Class indicators
* New Practice Sprite
* Removed re-specified values
* fixes up whitespace to get this merged
---------
Co-authored-by: deathride58 <deathride58@users.noreply.github.com >
2024-01-06 21:36:51 -05:00
Ed
d22fe3f921
SyndiCat ( #22554 )
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* add content
* 4 tk to 8 tk
* replace to autoinject, now cat can explode in any moment. increase cost to 10tk
* Update animals.yml
2024-01-06 17:52:41 -08:00
Simon
dfc8ea6aee
Game server api ( #23129 )
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* Stuff
* Fix RoundStatus Action
* Rename stuff
* Also needs to run on the main thread
* minor stuff
* Move to not be an EntitySystem
* Part 1 of making this less shit
* Make some more stuff run on main thread
* Actor check, logging and remove token from log.
* Better log
* Change ActionKick to use Guid instead of username
* Fix build
* Bandaid fix for test fails
2024-01-06 17:47:29 -08:00
github-actions[bot]
5f8eab71ce
Update Credits ( #23651 )
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Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com >
2024-01-06 18:40:37 -07:00
Trevor Day
39e59cb77f
Update dice state handling ( #23643 )
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* Auto generate dice component state handling, and update data field annotations
* Missed one.
2024-01-06 17:30:21 -08:00
Ubaser
8b107b5a9f
Update tips ( #23611 )
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* add
* fix
2024-01-06 20:19:09 -05:00
deathride58
21ec29bfa6
Microwaves no longer instantly gib living creatures Microwaves now heat in real-time
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* Animal cruelty nerf - microwaves no longer instantly gib, and now heat in realtime
* While we're at it there's honestly no need for this shit to be hardcoded
2024-01-06 17:16:39 -08:00
deathride58
e57b47242f
Kobold noises! Gently the kobolds (and monkeys)! Monkey YAML cleanup!
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* modular monkeys - you can now gently the monkeys and kobolds
* kobolds are clumsy critters!!
* that's baseline now
2024-01-06 17:08:51 -08:00
Ubaser
94d4d22f2d
Add trench coats ( #23563 )
2024-01-06 17:06:15 -08:00
Jezithyr
3261962f8c
Fixing performance issue with Proximity Detector ( #23557 )
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* fixing access levels and removed strings from data defs
* Fixing proximity detector performance
- Re-added component filtering for the close entity search.
- Changed criteria functionality to only allow for searching for entities with all specified comps (matching any would be too unperformant)
2024-01-06 17:04:33 -08:00
Leon Friedrich
4ddb3db1ec
Fix NavMap exception ( #23636 )
2024-01-06 16:06:52 -05:00
Ubaser
eb46918d7e
Remove a couple translations to the archaic accent ( #23614 )
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add
2024-01-06 15:42:20 -05:00
deathride58
abfa9ff856
Fixes NPCs that lack a UseDelay component failing to interact with objects ( #23638 )
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fixes NPCs failing to interact with objects
2024-01-06 15:32:50 -05:00
metalgearsloth
f5909f68ae
Fix more tag ordering ( #23634 )
2024-01-06 15:16:25 -05:00
Alekshhh
a3f40c239e
Ore Visual Change ( #23618 )
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* Revert "New moth antennae and wing pair, Underwing (#23559 )"
This reverts commit 1b4f1ac35d .
* Revert "Revert "New moth antennae and wing pair, Underwing (#23559 )""
This reverts commit d2543d566cb398b4d7496e3f189cb638f826bf27.
* ore
* banona
* glo
* shadwe
2024-01-06 14:34:11 -05:00
Ubaser
7858dad9e4
Darken syndicate implanter sprite ( #23622 )
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add
2024-01-06 11:10:56 -05:00
Ubaser
172fcaf2d4
Rename Goldschläger to Gildlager ( #23223 )
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* add
* fix
* catalog
* migration
* conflicts..
* uh
* test
* m
* fix fr
* line?
* beg
* suffering
* um
* fix
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-01-07 02:34:15 +11:00
Pieter-Jan Briers
d8cbddf1f4
Fix bad sawmill IPostInjectInit ( #23626 )
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Same issue as 359811f71e
2024-01-07 02:33:53 +11:00
Ubaser
1299c81df6
Add Flippo lighter to the cig vend ( #23620 )
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add
2024-01-06 17:56:41 +03:00
MACMAN2003
04cf1c3c49
Add hats and berets to the uniform printer (take 2) ( #23556 )
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* hates and beretes
welcome to team 4tress, after eighteen millennia in development, hopefully it will have been worth the wait
* EEYIKES!! How will I ever "fix" these "typos"???
* SPELL WARS 2: ATTACK OF THE TYPOS
hlep me i catn' stop speeling bad
* put hats above associated uniforms
2024-01-06 17:54:57 +03:00
Ubaser
17da2f0bee
Fix a stray pixel on the large lizard tail ( #23619 )
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add
2024-01-07 00:07:34 +11:00
DrSmugleaf
d79ead6fb1
Make DamageOtherOnHitSystem only flash an entity red if damage was dealt ( #23612 )
2024-01-06 23:13:01 +11:00
Nairod
d9eaf9f3c3
Snout Fitting Masks ( #23545 )
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* Snout Fitting Masks
* Line Fix
* Happy Clown
2024-01-06 05:10:04 -06:00
deathride58
43d1be51fb
Limits the minimum base skin color brightness for species with Hue coloration ( #23605 )
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adds a minimum skin tone for hue skin colors
2024-01-06 20:40:29 +11:00
metalgearsloth
434206c00c
Tags fix ( #23608 )
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* Fix tags
- Boots is redundant and people keep dumping at end of list.
* weh
2024-01-06 20:30:49 +11:00
LankLTE
993793f162
Fix deadmin on join cvar for nukies ( #20198 )
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* fix
* oops
2024-01-06 20:29:53 +11:00
Leon Friedrich
347655fac1
Freeze eventbus dictionaries ( #22628 )
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* Freeze event bus
* Cleanup
2024-01-06 20:24:42 +11:00
Trevor Day
57f245e789
Add whitelist to centrifuge, only allowing vials. ( #23538 )
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* Add whitelist to centrifuge, only allowing vials.
* Better Tag Name
* review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-06 20:22:35 +11:00
Ed
f0097d4963
Barber scissors fix ( #22895 )
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* barber!
* 5% change to maintenance
* some fixes
* refactor some
* ElectroJR fix merge
* aoa
* remvoe humanoid
* Magic mirror cleanup
* Cleanup
* Bunch more fixes
* Fix nohair + range bugs
* Fixes
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-06 20:19:45 +11:00
Velcroboy
52aac0ea3b
Add Diphenhydramine Recipe ( #23006 )
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Add Diphenhydramine
Co-authored-by: Jeff <velcroboy333@hotmail.com >
2024-01-06 00:29:35 -08:00
iacore
d73c7e9a0a
more balanced constructing and unscrewing for metal objects ( #21051 )
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* more balanced constructing and unscrewing for metal objects
- computer frame, machine frame, rack and meatspike can be deconstructed while anchored by screwing
- Computer frames now need time to be constructed.
- it now takes a reasonable time to make a meatspike. If you can construct a machine frame in 2.5, surely you can make a meatspike in 2.
* Fixes test
2024-01-06 00:28:57 -08:00