Commit Graph

1322 Commits

Author SHA1 Message Date
zumorica
c41eb3ba10 Remove unused visibility flags 2020-04-10 17:13:55 +02:00
zumorica
683644eec5 Ghosts now make use of the new "entity visibility" engine functionality 2020-04-10 16:28:14 +02:00
Pieter-Jan Briers
aff9f18bc8 Merge pull request #803 from Injazz/bartending
Bartending tricks and some revamping on chemistry components
2020-04-10 11:54:40 +02:00
Injazz
503a2a8acf updates submodule 2020-04-10 12:08:33 +05:00
Injazz
b73b8cf172 fixes 2020-04-09 20:38:31 +05:00
Pieter-Jan Briers
a6e6edab0e Update submodule 2020-04-09 16:57:10 +02:00
Injazz
6a08647375 uncomments setter 2020-04-09 16:49:19 +05:00
Injazz
8f580ecc1b Visually updates contents of the beaker
also adds new syringe sprite from eris
also adds colors to ALL reagents
2020-04-09 16:43:56 +05:00
Pieter-Jan Briers
1b065e252d Merge pull request #799 from Zumorica/2020-03-03-g-g-g-g-g-g-g-g-ghooooosts
G-g-g-g-g-g-g-g-ghooooosts!
2020-04-09 11:27:06 +02:00
zumorica
3ba2e5de80 Speech bubbles! 2020-04-09 03:31:40 +02:00
zumorica
5027367988 Add localization to deadchat 2020-04-09 03:08:06 +02:00
zumorica
c0bdfdf123 Remove CanReturnToBody property from SharedGhostComponent 2020-04-09 03:02:21 +02:00
Víctor Aguilera Puerto
612790840c Update Content.Client/GameObjects/Components/Observer/GhostComponent.cs
Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-04-09 02:59:20 +02:00
Injazz
4174891c87 some fixes
removes unused interface from DrinkComponent
adds capability to fit inside dispensers for TransformableContainer
removes stomach component from character setup dummy
2020-04-08 17:12:00 +05:00
Injazz
1b8215ee49 commented out description setter 2020-04-08 16:06:24 +05:00
Injazz
d400f77129 Chemistry revamp and bartending features
-Ability to mix drinks to create cocktails with shiny icons
-New Chemistry System which can relay chemistry events to corresponding components
-moved some solution logic from Shared to Server
-fixed some weird stuff with DrinkComponent
2020-04-08 15:53:15 +05:00
zumorica
a0d114c672 Ghost sprites and a bunch of fixes 2020-04-05 02:29:04 +02:00
zumorica
0902844457 Merge branch 'master' into 2020-03-03-g-g-g-g-g-g-g-g-ghooooosts 2020-04-04 17:17:11 +02:00
Pieter-Jan Briers
45e9be43ef Content now owns main menu and launcher connecting. 2020-04-04 15:11:28 +02:00
Pieter-Jan Briers
264891ff86 Update submodule. 2020-04-04 15:11:03 +02:00
Pieter-Jan Briers
5edfa2db34 Re-organize style sheets and add StyleSpace. 2020-04-04 15:10:51 +02:00
Pieter-Jan Briers
ff36b2dcc7 Re-enable instruments with fallback when MIDI isn't available. 2020-03-30 18:36:58 +02:00
Pieter-Jan Briers
ebe5ffe33e Soundfont is a word. 2020-03-30 18:34:57 +02:00
Pieter-Jan Briers
c282f12edf Update submodule. 2020-03-30 18:34:36 +02:00
Pieter-Jan Briers
270ded77d8 Merge pull request #797 from JiimBob/enitity-testing
Added entity integration testing
2020-03-30 18:27:36 +02:00
Pieter-Jan Briers
43ec392415 Merge pull request #796 from SweptWasTaken/smesfix
Fixed pixel aspect ratio on SMES
2020-03-30 17:44:46 +02:00
Pieter-Jan Briers
eb99b3c0fd Merge pull request #792 from JiimBob/power-checks
Power checks
2020-03-30 17:43:33 +02:00
zumorica
d28af07fce Ghost component implements IActionBlocker 2020-03-30 01:18:28 +02:00
zumorica
24c5909c43 Ghosts retain their prior name, before defaulting to username. 2020-03-30 01:16:44 +02:00
zumorica
a07c407f2e Deadchat 2020-03-30 01:15:43 +02:00
zumorica
aba3b0217e Moving when dead ghosts you 2020-03-30 01:15:23 +02:00
zumorica
16353a89e6 Default interface implementation for IActionBlocker (defaults to true) 2020-03-30 01:15:03 +02:00
zumorica
91f039d2af Merge branch 'master' into 2020-03-03-g-g-g-g-g-g-g-g-ghooooosts 2020-03-28 23:48:00 +01:00
JiimBob
bdc76ad494 Added entity integration testing
Added integration test that spawns all non-abstract entities to see if anything breaks.
2020-03-27 00:32:24 -04:00
Swept
3b06ec8126 Fixed pixel aspect ratio on SMES 2020-03-25 23:16:38 -07:00
JiimBob
006d0685ac LatheComponent indentation fix
Corrected indentation for the switch case.
2020-03-25 19:58:59 -04:00
Pieter-Jan Briers
65d1681cb3 Fix error about game.diagonalmovement being registered multiple times. 2020-03-25 22:21:29 +01:00
Pieter-Jan Briers
42814fcfe7 Update submodule 2020-03-25 08:36:06 +01:00
Pieter-Jan Briers
d7f138ef44 Refactor Controls to default to MouseFilterMode.Ignore (#753)
* Refactor Controls to default to MouseFilterMode.Ignore

* Clean up MouseFilterMode.Ignore from Controls

* Refactor ContainerButtons to use a StyleClass for formatting instead of typeof

* Refactor CharacterSetupButton into a ContainerButton

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-03-25 02:32:53 +01:00
PrPleGoo
fa27e44fd4 Sets drawdepth "Mobs" on the Human prototype (#788)
* Update .gitignore

* Revert "Update .gitignore"

This reverts commit bea34f7f34.

* human entities now get their DrawDepth set to Mobs
2020-03-25 02:28:37 +01:00
Pieter-Jan Briers
957370a832 Merge branch 'master' into RefactorMouseFilterMode 2020-03-25 02:27:28 +01:00
Pieter-Jan Briers
8d1a019b86 Update submodule. 2020-03-25 02:24:40 +01:00
JiimBob
5536ef2d2b Update CargoConsoleComponent.cs 2020-03-22 19:34:38 -04:00
JiimBob
d645b1470e Added power checks
Added power checks to:
Reagent Dispenser
Medical Scanner
Lathes
Research Console
Vending Machines

Added power device component to:
chem dispenser prototype
medical scanner prototype

Fixes for #706
2020-03-21 15:37:22 -04:00
Decappi
a1357a1ff3 #391 Done Lathe animations (#774)
* Draft PR, do not merge

* Lathe now uses animations. Timing is still wrong, code is very wet, repetitions and unused layers are there.

* Removed (unneeded?) PowerDeviceVisualizer from the lathe
Refactored & Renamed code and variables
Renamed animation names

* WIP protolathe animation

* Working protolathe animation.
I still don't like the solution though.
2020-03-15 17:55:20 +01:00
PrPleGoo
020c74a9cb Changed Item_Base CollisionMask to 0 (#785) 2020-03-15 10:46:09 +01:00
ShadowCommander
8174fdd54b Update submodule 2020-03-10 19:42:55 -07:00
ShadowCommander
825ec7278c Merge branch 'master' into RefactorMouseFilterMode 2020-03-10 19:42:21 -07:00
py01
aecff31262 Construction recipes can specify if they should be build-able in… (#781)
Co-authored-by: py01 <pyronetics01@gmail.com>
2020-03-06 20:15:44 +01:00
Víctor Aguilera Puerto
e17ffbd76f Adds verb categories (#766)
* Adds verb categories

* Update Content.Shared/GameObjects/Verbs/Verb.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Make GetCategory virtual

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-03-06 20:11:24 +01:00