Commit Graph

24971 Commits

Author SHA1 Message Date
PJBot
cd8e90c58e Automatic changelog update 2024-05-07 15:56:09 +00:00
cool dolphin
64548a7ead More trinkets for loadouts (#27292)
* woo yea more tinket

* plushie has no timer
2024-05-07 17:55:03 +02:00
ShadowCommander
0926891f4f Set max line width to 120 (#27765) 2024-05-07 17:33:00 +02:00
PJBot
31a8327106 Automatic changelog update 2024-05-07 15:14:35 +00:00
Kara
09b5319270 Log event starts to admin alert chat (#27761) 2024-05-07 17:13:28 +02:00
Łukasz Mędrek
28f5d490a4 Fix construction instructions on flippables (#27574)
Fixes #27547
2024-05-07 20:53:59 +10:00
metalgearsloth
1e30234539 Revert "Fix turned off thrusters consume power" (#27755)
Revert "Fix turned off thrusters consume power (#26690)"

This reverts commit 70959e7bb0.
2024-05-07 20:52:18 +10:00
ShadowCommander
b9906eb34c Make arguments and parameters wrap to one variable per line (#27766) 2024-05-07 20:50:22 +10:00
PJBot
35dc85fd47 Automatic changelog update 2024-05-07 07:27:38 +00:00
lzk
d099b63424 Little morgue overhaul (#27750) 2024-05-07 10:26:33 +03:00
PJBot
0cb50a24c3 Automatic changelog update 2024-05-07 04:22:10 +00:00
Pieter-Jan Briers
7a38b22ddb Fix preference loading bugs (#27742)
First bug: if an error occured during pref loading code, it would fail. If the person then readied up, it would likely cause the round to fail to start.

Why could they ready up? The code only checks that the prefs finished loading, not that they finished loading *successfully*. Whoops.

Anyways, now people get kicked if their prefs fail to load. And I improved the error handling.

Second bug: if a user disconnected while their prefs were loading, it would cause an exception. This exception would go unobserved on lobby servers or raise through gameticker on non-lobby servers.

This happened even on a live server once and then triggered the first bug, but idk how.

Fixed this by properly plumbing through cancellation into the preferences loading code. The stuff is now cancelled properly.

Third bug: if somebody has a loadout item with a playtime requirement active, load-time sanitization of player prefs could run into a race condition because the sanitization can happen *before* play time was loaded.

Fixed by moving pref sanitizations to a later stage in the load process.
2024-05-07 14:21:03 +10:00
PJBot
61c1aeddf3 Automatic changelog update 2024-05-07 03:25:14 +00:00
Kara
7d7c71e6a6 Reduce ratking chance severely (#27760) 2024-05-06 23:23:50 -04:00
Flareguy
e4a516514f Adds most non-displacement-mappable vox sprites (#27577)
* non-displacement-mappable vox sprites part 2

* fixes

* more fixes

* a

* more para sprites + ntrsa voidhelm

* no more clown...
2024-05-06 23:23:27 -04:00
Ed
cc9e40820f Night on Europa (#27731)
night
2024-05-06 20:02:22 -07:00
PJBot
19aeff26ec Automatic changelog update 2024-05-07 01:49:23 +00:00
no
630a7a78ed Add ghost role raffles (#26629)
* Add ghost role raffles

* GRR: Fix dialogue sizing, fix merge

* GRR: Add raffle deciders (winner picker)

* GRR: Make settings prototype based with option to override

* GRR: Use Raffles folder and namespace

* GRR: DataFieldify and TimeSpanify

* GRR: Don't actually DataFieldify HashSet<ICommonSession>s

* GRR: add GetGhostRoleCount() + docs

* update engine on branch

* Ghost role raffles: docs, fix window size, cleanup, etc

* GRR: Admin UI

* GRR: Admin UI: Display initial/max/ext of selected raffle settings proto

* GRR: Make a ton of roles raffled
2024-05-06 18:48:16 -07:00
Jezithyr
6685146a1e Moved Serverside solution container code to shared (yes that includes ensureSolution!) (#27478)
* Added warning to tryGetSolution, moved SolutionContainer code to shared
- Added an optional warning (false by default) to print an error if a solution is missing when using tryGetSolution methods
- Moved ensuring solution containers to shared, left the old method stubs for compatability and marked them as obsolete.

* Update SharedSolutionContainerSystem.cs

* Update SharedSolutionContainerSystem.cs

* Update SolutionContainerSystem.cs

* Update SharedSolutionContainerSystem.cs

* Fixing ensuring chem solutions always returning false on client
- ensuring chem solutions will only return false on the client if it is waiting for a server solutionEntity to be synced

* Added concentration helpers

* fix whitespace
2024-05-06 17:27:36 -07:00
PJBot
008f6ef94a Automatic changelog update 2024-05-06 20:21:25 +00:00
Alzore
7794ab8609 Reduce the amount of burn damage from touching lights (#27728)
* chilled

* external
2024-05-06 13:20:19 -07:00
Alzore
7d23d01445 Half the amount of bleed rate cauterized by burn damage (#27726)
half
2024-05-06 13:19:57 -07:00
Ygg01
b58d8a02b6 Remove duplicate liar word id. Again (#27727)
Missed one translation
2024-05-06 18:02:50 +03:00
PJBot
ddb07d5f63 Automatic changelog update 2024-05-06 11:26:17 +00:00
Kara
aaabd5e914 Fix TryFindRandomTile grid weighting (#27724) 2024-05-06 04:25:11 -07:00
PJBot
8fa7ea7cf9 Automatic changelog update 2024-05-06 10:11:18 +00:00
Kara
8f4362df03 Event frequency balance pass (#27721)
balance
2024-05-06 03:10:12 -07:00
Ygg01
fbe8374c0f Remove duplicate liar word id (#27723) 2024-05-06 12:28:48 +03:00
Kara
aa426c9c3a Fix missing command desc (#27722) 2024-05-06 01:54:37 -07:00
PJBot
3dcb65feb2 Automatic changelog update 2024-05-06 08:18:41 +00:00
T-Stalker
026af631f8 New lobby art: Just a week away (#27717)
just a week away
2024-05-06 01:17:35 -07:00
Kara
c1aae2398b Round event frequency simulation command (#27718) 2024-05-06 00:33:30 -07:00
T-Stalker
b8d03b814b Update license of deadline.ogg (#27715) 2024-05-06 15:26:18 +10:00
metalgearsloth
13dbb95d45 Update submodule to 222.1.0 (#27714) 2024-05-06 14:22:59 +10:00
PJBot
3b3cc0e66c Automatic changelog update 2024-05-06 04:00:07 +00:00
0x6273
c7a5587e07 Dock device link port (#27646)
* Add dock device link port

* SpawnAndDeleteAllEntitiesInTheSameSpot moment

* The fuck is TryStopNukeOpsFromConstantlyFailing??

Do we have a new test that can randomly fail?
2024-05-06 13:59:01 +10:00
PJBot
1ecc36b049 Automatic changelog update 2024-05-06 03:52:40 +00:00
exincore
7ffa74abd0 fix(ui): Fix shuttle control radius marking text vertical spacing (#27695) 2024-05-06 13:52:35 +10:00
T-Stalker
104c2afe69 New Salvage song: Deadline (#27707)
Deadline
2024-05-06 13:51:33 +10:00
DrSmugleaf
eee8e03c15 Fix tests (#27711)
* Fix tests

* Fix test fail

* Apply same fix to other tests
2024-05-05 19:08:56 -07:00
DrSmugleaf
c20df3e39f Fix AlertControl throwing an error if the sprite view entity is deleted multiple times (#27690)
* Fix AlertControl throwing an error if disposed multiple times

* Replace default check with deleted check
2024-05-05 21:38:55 -04:00
PJBot
82fe5ab55d Automatic changelog update 2024-05-06 01:13:36 +00:00
Ty Ashley
b8144df7a5 Added new icons for the emote wheel (#27541)
* Added new icons for the emote wheel

* Corrected weh path

* Changed whistle to better match other vocal emotes. Modified honk icon to match dimensions of box. Corrected chirp and chitter emote icons.

* Cleaned up edges of icons

* Added attributions.yml to emotes folder
2024-05-05 20:12:30 -05:00
metalgearsloth
d1a5d35623 Expeditions audio tweaks (#27524)
- Now uses a SoundCollection.
- Now properly handles going between maps (audio rework mucho wow).
- GetAudioLength used so it can properly countdown ANY song (wow audio rework wow wow).
2024-05-06 10:19:43 +10:00
PJBot
254a9177fc Automatic changelog update 2024-05-05 23:33:50 +00:00
Mr. 27
93c5e86857 Add solution temperature to chemical analysis goggles (#27693)
yes
2024-05-06 09:32:43 +10:00
PJBot
b947490d08 Automatic changelog update 2024-05-05 23:31:13 +00:00
Killerqu00
7d35d54a81 welding masks on utility belts (#27694) 2024-05-06 09:30:06 +10:00
Vasilis
c61e683354 Remove useless line in runclient (#27701)
I forgor
2024-05-06 01:16:12 +02:00
metalgearsloth
2335be5e83 Update submodule to 222.0.0 (#27700) 2024-05-06 09:00:31 +10:00