Commit Graph

97 Commits

Author SHA1 Message Date
Red
6b5c27125b Gathering resourses redesign (#1594)
* Add Crash to Windlands survival gamemode and map

Introduces the CP14CrashToWindlandsRule and its component for a new survival gamemode where a ship crashes into wildlands. Adds the 'nautilus_ship' map, updates English and Russian locale files with new gamemode titles and descriptions, and modifies relevant prototype and map pool files to support the new mode.

* fix FTL map

* firebombing is real

* fix biome dungen all grid overriding

* Update PostMapInitTest.cs

* Update DungeonJob.CP14Biome.cs

* Refactor demiplane generation and crash rules

Replaces the old demiplane job system with a new procedural location generation system (CP14LocationGenerationSystem and CP14SpawnProceduralLocationJob). Splits the crash-to-windlands rule into CP14CrashingShipRule (handles explosions) and CP14ExpeditionToWindlandsRule (handles map generation and FTL), with corresponding new components. Updates roundstart game rule prototype and moves/renames several files for clarity and modularity.

* Refactor location generation to support optional seed and position

Updated the GenerateLocation method to accept an optional seed and position, defaulting to a random seed if none is provided. Adjusted all call sites and the procedural job to support these changes, improving flexibility and consistency in procedural location generation.

* procedural integration into game map

* Demiplanes deletion

* clear demiplane content

* remapping procedural + frigid coast deletion

* clear demiplane guidebook

* dungeons generations

* Refactor procedural location configs and add ComossIsland

Consolidated and renamed procedural location and dungeonConfig prototypes for demiplane locations, replacing T1-prefixed and legacy IDs with new, consistent names. Updated map YAMLs to reference new location IDs and configs. Added a new ComossIsland location and dungeonConfig. Refactored code to support passing custom dungeon layers and removed unused ExamineProb field from CP14ProceduralLocationPrototype.

* Enhance procedural world gen and location configs

Improved procedural world generation by adding location generation probability, adjusting level ranges, and refining modifier uniqueness. Updated CP14ProceduralLocationPrototype and CP14ProceduralModifierPrototype, refactored node data generation logic, and made related test and map changes. Added new venicialis_fort station map and updated several procedural location and modifier YAMLs for consistency.

* fix

* connections room spawners

* track finishing global world generation

* real connection

* Update PostMapInitTest.cs

* Update venicialis.yml

* Update venicialis.yml

* fix raids, decrease city island sizes

* Update migration.yml

* Update migration.yml

* fix shutdowning

* Update CP14SpawnProceduralLocationJob.cs
2025-08-04 13:35:55 +03:00
Red
5c0eb97571 Refactor food holder visual update logic (#1584)
Simplified UpdateVisuals method in CP14ClientCookingSystem by consolidating parameters and using component fields directly. Also ensured FoodData field is dirtied after updating visuals in CP14SharedCookingSystem to trigger proper synchronization.
2025-07-27 17:18:25 +03:00
Red
5020be8ec6 Add supports for different skillpoints types (#1581)
* Refactor skill points to support multiple types

Reworked the skill point system to support multiple types (e.g., Memory, Blood) instead of a single experience cap. Added CP14SkillPointPrototype, updated skill storage and UI to handle per-type points, and adjusted related logic and prototypes. Updated localization and assets to reflect these changes.

* oopsie

* Update human.yml

* Update CP14SkillUIController.cs

* Refactor skill storage to use skillPoints config

Replaced 'experienceMaxCap: 0' with 'skillPoints: Memory: max: 0' in Skeletons T1, T2, and undead mob prototypes. This change standardizes skill storage configuration and improves clarity.
2025-07-27 13:47:05 +03:00
Kryyto
23ce52c69e Refactor guard bell (#1553)
* Remove maps edits

* fix from review

* Remove unused CP14 alert levels (fixing YAML)

* fix missing prototype CP14GuardBell

* fix from review 2

* fix TriggerSystem partial

---------

Co-authored-by: Jordan FUMA <@jfa>
2025-07-26 15:09:04 +03:00
Red
8721f736e1 Cooking simulator 3: Pies (#1540)
* enum -> prototype

* move sprites

* more dirt sprites

* some food data stucking fixing

* pumpkin fix

* pie move sprites

* refactor components

* pie refactor

* remove outdated proto

* new pie types

* Update SliceableFoodSystem.cs

* Refactor food cooking system and add fat flavor

Added 'Fat' to the flavor profile. Refactored food cooking logic to use CreateFoodData and UpdateFoodDataVisuals instead of CookFood and ApplyFoodVisuals. Introduced RenameCooker property to CP14FoodCookerComponent to control entity renaming during cooking. Improved separation of food data creation and visual updates.

* Update migration.yml

* Refactor food visual and sliceable logic in cooking system

Moved sliceable food logic from OnCookFinished to UpdateFoodDataVisuals for better encapsulation. Made UpdateFoodDataVisuals overridable and updated its usage in random food initialization. Added Rename field to CP14RandomFoodDataComponent and cleaned up unused BecomeSliceable field in CP14FoodCookerComponent. Updated pie_pan.yml to add SliceableFood and a new random food entity.

* Update pie_pan.yml

* fill levels
2025-07-20 15:45:59 +03:00
Red
759778782c Cooking simulator 2: Soups (#1535)
* Update shield.yml

* Add soup bowls

Introduced new bowl entities (wooden, iron, gold, copper) for soups, including their sprites and prototype definitions. Added 'Soup' to the CP14FoodType enum and updated the food holder logic. Removed the unused CP14Plate tag from plate.yml and misc.yml.

* Add misc soup ingredient sprites and metadata

Introduced new 32x32 sprites for various soup ingredients, including flyagaric, flylumish, lumish, meat, meat2, meat_salad, mole, mud, pumpkin, sawdust, trash, and veg_stew. Added corresponding meta.json with state definitions and licensing information.

* veg soup recipe for testing

* soup displacement maps

* meal displacement eating

* fix double cookin plates

* soup cooking

* Update cooking_pot.yml

* Refactor solution handling for cooking and containers

Updated solution component names and types for cooking pots, bowls, buckets, barrels, and wells to improve consistency and functionality. Added and removed solution-related components, adjusted transfer logic, and cleaned up unused solution states and visual metadata. Also added food type checks in cooking system to prevent incorrect transfers.

* new soup recipes

* Unit test

* fix

* trading requests

* Update CP14Cooking.cs

* Update CP14Cooking.cs

* audio improve, egg and bread fix

* fix bugs

* integration
2025-07-17 17:35:13 +03:00
Red
7bb7ea2183 Cooking Simulator (#1529)
* frying pan start

* fix data saving

* Refactor cooking system and add localization support

Refactored food data handling in the cooking system to use Visuals instead of FoodData on holders, improved food transfer logic, and added popups and examine messages for user feedback. Added English and Russian localization files for cooking examine and meal descriptions, and updated prototype files to increase plate solution volume and add a whitelist for the cooking furnace.

* Refactor cooking system solution handling

Removed Solution field from CP14FoodData and updated CP14SharedCookingSystem to use solution containers directly. Improved solution transfer, mixing, and overflow handling during cooking. Increased pan max volume from 30 to 100 in cooking_furnace.yml.

* Improve cooking system trash handling and update food sprites

Enhanced trash distribution in CP14SharedCookingSystem to randomly assign trash to plates, only adding all trash to the last plate. Updated meat_dish and salad prototypes to use new wooden plate sprites. Added wideAnimationRotation and DrainableSolution to cooking_furnace for improved functionality.

* Remove unused usings and redundant comments in cooking components

Cleaned up CP14 cooking-related components by removing unused using directives and empty XML comments. This improves code readability and maintainability.

* Add tag-based cooking requirements and new meal recipes

Introduces tag-based cooking requirement classes (TagRequired, TagBlocked, SolutionRequired) and updates the cooking system to support tag checks. Adds new tags for food items, updates food and meal prototypes to include relevant tags, and implements new meal recipes (Zellasian Breakfast, Monster Egg) with corresponding sprites and localization. Also refactors and renames some tag and structure prototype files for better organization.

* Refactor and expand CP14 cooking recipes and tags

Reworked meal recipes to use tag-based requirements, added new tags for food categorization (meat, cheese, vegetables, etc.), and removed hardcoded entity recipes for ham in cheese and stuffed potato. Updated and added new meal recipes (bread plate, ham in cheese, stuffed potato), localized their names and descriptions, and migrated/added corresponding sprites. Deprecated SolutionRequired requirement, cleaned up unused tags, and improved TagRequired/TagBlocked logic. Updated prototype files to use new tags and added missing tags to food entities.

* Refactor and expand green salad recipes and assets

Replaces the old green salad entity and workbench recipe with new cooking recipes for green salad and green salad with meat. Updates English and Russian localization, moves and adds new salad textures, and removes obsolete salad assets and trading request.

* mashed potatoes

* Add mashed potatoes with herbs meal

Introduced a new 'mashed potatoes with herbs' meal, including English and Russian localization, recipe definition, and associated sprite. Updated the texture metadata and added the new image asset.

* Update dye.yml

* Fix frying pan item size and update plate recipe

Moved the 'size: Ginormous' property to the correct component in frying_pen.yml. Renamed the plate recipe and result from 'CP14Plate' to 'CP14PlateWooden' in misc.yml for clarity.

* Update meals.yml

* Update migration.yml

* fixes

* fix heating food sounds

* Nyranu temperature transmission

* Update plate.yml

* Cooking DoAfter works

* burning logic

* cooking more work

* auto transform transformable

* Update CP14SharedCookingSystem.DoAfter.cs

* cool burning visuals!

* Add MIT license headers to cooking system files

Added sublicensing notice and MIT license header to all files in the CP14 cooking system. Also made minor code cleanups, such as removing unnecessary default initializations and improving XML documentation for clarity.

* constant heating required

* cooking visuals improve!

* sandwiches with processed cheese + reagent burnt fuckuping

* inhand pan sprites + FIRE fuckup

* crafting & buying pan

* fix predicting

* random food spawner + chef closet

* mapping update

* Update frying_pen.yml

* move WIP to blacksmith lol
2025-07-16 08:15:08 +03:00
Ed
932fd47861 Update CP14WorkbenchWindow.xaml.cs 2025-07-10 21:56:31 +03:00
Red
2fc34bface Workbench UI improve (#1508)
* grid workbench

* categorization

* Update CP14WorkbenchWindow.xaml.cs

* conditions

* categories
2025-07-08 00:42:34 +03:00
Red
6570b1b4b6 Public market + Solutions requests (#1503)
* Add platform markup to trading platform prices

Introduces a PlatformMarkupProcent field to CP14TradingPlatformComponent and applies it to price calculations in both client and server logic. Adds a new public trading platform entity with a higher markup and updates related sprites and metadata.

* Add platform markup percent to selling platforms

Introduces a PlatformMarkupProcent field to CP14SellingPlatformComponent, allowing selling platforms to apply a markup or markdown to item prices. Updates server logic to use this value when calculating payouts and UI state. Adds a new public selling platform entity with a lower markup in the trade_platform.yml prototype.

* Add Brad Potions trading requests prototype

Introduces a new YAML prototype defining multiple cp14TradingRequest entries for the BradPotions faction, each specifying requirements for various potion effects with minimum purity and amount.

* Apply platform markup to selling prices and payouts

Updated the selling request control and platform window to factor in the platform's markup percentage when displaying prices. Adjusted the server-side payout logic to multiply the payout by the platform markup percentage, ensuring consistency between client display and server rewards.

* replace mapping to public platforms

* bug + remove eepy potions request

* Clarify purity requirement in workbench reagent text

Updated the reagent requirement string in both English and Russian locale files to indicate that the required purity is '{$purity}%+' instead of just '{$purity}%'. This clarifies that the purity must be at least the specified percentage.
2025-07-06 00:09:03 +03:00
Red
14b0fc5b4a Workbench and crystals (#1502)
* solutionResource

* fuck research system + QoL workbench update

* colorful quartz returns

* Refactor workbench skill requirements handling

Replaces the SkillRequired requirement with a direct RequiredSkills field on CP14WorkbenchRecipePrototype. Updates client and server logic to check skills directly, simplifying recipe skill checks and related UI logic.

* Initial commit

Add initial project files and setup.
2025-07-05 20:44:38 +03:00
Red
ecadfb3ea5 Big content update (#1484)
* Add investigator's cloak entity and sprites

Introduced a new investigator's cloak for senior investigators, including its entity definition and associated sprites. Also updated helmet sprites for the guard role.

* Add Investigator job to CP14 roles and assets

Introduces the Investigator job, including English and Russian localization, job prototype, loadout, play time tracker, and status icon. Updates department and role loadout configurations to include the new job. Enables setPreference for Guard and Guard Commander jobs. Adds Investigator job icon and updates related metadata.

* Rebalance mana splitting spell parameters

Reduced mana cost from 15 to 10, adjusted mana change effect, and updated spell event to use a toggleable action with new cast time and distance threshold. Also changed visual effect colors for the spell impact.

* job spawner

* remove mana splitting from mana glove

* Update tools.yml

* reduce memory points to 0.5 for tier magics

* Add CP14 spell to create beams and extend beam system

Introduces CP14SpellCreateBeam, a new spell effect for creating beams using the shared beam system. Adds a virtual TryCreateBeam method to SharedBeamSystem and overrides it in BeamSystem to support shared spell functionality.

* athletic branch refactor

* second wind skill

* minor fixes

* remove skeletons specific spells

* small magic splitting

* Update migration.yml

* clear references

* guidebook species update, -0.5 people memory, innate athletic to carcat, nerf night vision

* disable guards again
2025-06-29 00:02:04 +03:00
Ed
41b7f74262 Update CP14DemiplaneMapBoundUserInterface.cs 2025-06-28 16:24:42 +03:00
Red
81e044758f Magical vision skill (#1467)
* fix firewave error spamming

* basic magic traces entities

* Add magical vision system and mana trace entities

Introduces the magical vision mechanic, including the CP14MagicVisionComponent, marker entities, and related systems for tracking and displaying magical traces. Adds new actions, skill integration, localization strings, and icons for magical vision and trace markers. Magic traces are now spawned on spell use and mob state changes, with directional pointers and localized descriptions.

* Show time passed for magic vision markers

Adds a display of the time elapsed since a magic vision marker was spawned, using a localized string. Updates English and Russian locale files with the new 'cp14-magic-vision-timed-past' entry.

* aura imprints

* Update critical and death messages for inclusivity

Revised the 'critical' and 'dead' messages in both English and Russian locale files to use more inclusive language, replacing references to 'magical creature' with 'someone'.

* Move magic vision spawn on mob state change to server

Transferred the logic for spawning magic vision markers on mob state changes (Critical/Dead) from CP14SharedMagicVisionSystem to CP14AuraImprintSystem. This centralizes the event handling on the server side. Also increased the duration of magic vision markers for spell usage from 20 to 50 seconds.

* Integrate magic vision with visibility mask system

Added a CP14MagicVision flag to VisibilityFlags and updated the magic vision and religion systems to use the visibility mask system. Magic vision markers now use the Visibility component, and visibility is refreshed when relevant components are added or removed. Removed client-side toggling logic in favor of server-driven visibility.

* drowsiness overlay

* noir shader

* sfx design
2025-06-26 13:49:53 +03:00
Red
969b85740f fix (#1466) 2025-06-23 22:55:26 +03:00
Red
b1a9fca5ee Trading request system (#1460)
* mapping public stores update

* base selling platform update

* basic UI setup

* Update coin icon textures

Refreshed the c, g, p, and s coin images in the interface textures. This likely improves their appearance or corrects previous visual issues.

* parse requests data into UI

* selling platform UI state now include price

Updated the selling platform UI to display the calculated price of placed items. Moved the UpdateSellingUIState logic from the shared system to the server system, and modified the CP14SellingPlatformUiState to include a price field. The client window now uses the state-provided price instead of a hardcoded value.

* Update selling UI state on item placed or removed

Added event subscriptions for ItemPlacedEvent and ItemRemovedEvent to update the selling UI state when items are placed or removed from the selling platform. Refactored UpdateSellingUIState to remove the user parameter, as it is no longer needed.

* sell button works now

Replaces the previous sell request mechanism with a new CP14TradingSellAttempt message for selling items on the platform. Updates client and server logic to use this new message, adds a CanSell helper for item validation, and refactors related UI and event handling code for improved clarity and maintainability.

* auto pricing requirements

* Refactor reputation reward to use cashback rate

Reputation rewards for selling requests are now calculated as a percentage (cashback) of the sale price, rather than a fixed value. Updated the relevant UI, server logic, and prototype fields to reflect this change. Also cleaned up the brad_potions.yml prototype file by removing a duplicate entry and correcting an ID.

* request rerolling
2025-06-23 01:21:25 +03:00
Red
44ba300a91 serverization??? (#1457) 2025-06-21 20:51:07 +03:00
Ed
869af43f31 Refactor Demiplane map node state and update core entity 2025-06-19 18:33:54 +03:00
Red
8d984b7670 Dash (#1445)
* dash basic logic + predict spell casts

* dash

* Update kick.yml

* Update CP14SharedMagicSystem.Checks.cs
2025-06-19 00:14:58 +03:00
Red
3a4bbcb289 Area of influence depends on followers MobState (#1439)
* simple anti-religion zone shader

* observers refactor
2025-06-18 21:46:58 +03:00
Red
b24ec5bc80 Bugfixes (#1432)
* fix #1428

* CodTenAlt review

* fix map tests

* real this time

* fix #1429

* add wheat and cotton into victorian gardens trade faction

* Update PostMapInitTest.cs
2025-06-15 21:25:58 +03:00
Tornado Tech
8498e8d1e0 feat: skill ui scale (#1423) 2025-06-15 15:05:24 +03:00
Red
fc0beb5ccf Gods part 3 (#1421)
* apprice action, dead notice

* fix refollowing

* mist lumera action
2025-06-14 02:11:36 +03:00
Red
b932d56f15 Gods part 2 (#1420)
* spooky scary patreons

* Update CP14ReligionSystem.cs

* goodbye radio channel

* gods? no! Mana parasites! Muahahaha

* Update gods.yml

* Update primordial.yml
2025-06-13 19:21:09 +03:00
Red
422a0c5e10 Gods and religions (#1405)
* basic religion vision

* block god interactions

* skill tree mob specify

* silvania setup??

* clustering shader optimization

* gods department & job

* random gods jobs

* Luxian god

* Update Nature.png

* Update sphere_of_light.yml

* god chat

* Update ChatSystem.cs

* OBSERVATION

* public observation and basic follower api

* shader tweaks

* improve shaders

* spawning and praying on altars

* altars ppvs override

* move pvs overridiation from altars to observers

* shader coloration

* spectral z mover

* god magic radius restricted

* guide how to believe in god

* sends messages to god when smoeone wanna become follower

* follower doAfter

* goodbye luxian, welcome lumera

* goodbye silvania, welcome merkas

* som polish and renamings

* gods fast travel

* Update altar.ftl

* some lumera sfx

* renouncing patrons!

* renounce followers

* followewr percentage calculation

* remove from player-facing

* fix

* Update sphere_of_light.yml

* Update base.yml
2025-06-13 14:15:48 +03:00
TheKittehJesus
4c7b035c9c New belt controls (#1298)
* Work for a madman

* God, that's a lot of hardcoding

* Fixed belt2 smartequip and cleaned up

* Continued clean up

* No scope creep!

* Replaced belt1 for upstream default belt

* Moved CP14OpenSkillMenu to CP14ContentContexts

* Changed naming of belt1 textures to just belt

* Updated new belt1 refrences

* I forgot to edit the RSI meta

* fix all BELT1 Texture instance

---------

Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>
2025-06-03 14:39:39 +03:00
Red
a3ae67a762 Trade reputation rework + Merchants back + Mining contract (#1347)
* refactor unlocking

* fix contract debug crashing

* Update dev_map.yml

* bugfixes and content rebalance

* ore buy contract
2025-06-01 15:10:36 +03:00
Red
71527bb4eb Merge pull request #1341 from crystallpunk-14/ed-31-05-2025-web
Spider content update
2025-05-31 14:31:44 +03:00
Ed
9b6ceb8d18 caves fix 2025-05-29 00:45:41 +03:00
Red
cde388f5dd Another Merchant gameplay attempt (#1308)
* setup UI

* setup debug data

* graph control setup

* reputation trade component

* unlocking logic

* smoe real reputation costing

* remove sponsors part, add trading specific UI nodes

* port to default pricing system

* buy cooldown

* fuck off trading cabinets

* real good cooldown UI

* Cool unlock sound

* reputation earning

* cool purchare sound

* coin & sprite work

* delete old guidebooks

* cool purcharing VFX

* better ui

* victoria gardens

* Update migration.yml

* Update migration.yml

* cooldown removed

* contracts

* Update migration.yml

* remove CP14Material

* materials appraise

* food appraise

* auto economy pricing system

* alchemy reagents appraise

* coins resprite

* alchemy appraise 2

* modular weapon appraise

* selling platform

* Update PricingSystem.cs

* Update CP14TradingPlatformSystem.cs

* merchants returns + map update

* Update CP14StationEconomySystem.Price.cs
2025-05-29 00:22:47 +03:00
Ed
58edb8783b test with joinqueue 2025-05-21 00:31:04 +03:00
Red
f4caea3c6c Garbage delete (#1284)
* fuck this

* and this

* aaand this

* content fix

* Update base.yml

* Update physical.yml

* kill bob
2025-05-19 14:53:00 +03:00
Ed
0274826e32 Species free innate skill (#1277)
* innate free job skills

* returns species magic buff + unlock all skill

* Update tiefling.yml

* fix
2025-05-18 00:37:04 +03:00
Ed
23c9e11019 Blood moon part 2 (#1272)
* som tweaks

* fixing all

* bloodlust spell

* atatat
2025-05-17 14:12:49 +03:00
Ed
be495f274c Skill progression system (#1263)
* delete skill trees

* Revert "delete skill trees"

This reverts commit 9d7fae73c4.

* learning refactor

* UI tweaks

* sword mastery skill

* telegraphy

* rapier mastery

* research table ui

* finish studing

* polish UI researching

* pyrokinetic

* more skill tree working

* heat adapt

* alchemist and metamagic update

* skill multiple effects support + metamagic bugg manapool

* impossible 😢

* skimitar gaming

* skimidi

* blacksmithing branch

* remove research restrictions

* remove species magic buff

* fix loc

* Update thaumaturgy.yml

* pip

* Delete skill_tree.yml
2025-05-14 12:43:43 +03:00
Militore
aa2e080e31 Guard bell (#1242)
* add Guard Bell

* revert vanila changes, add same functionality

* revert more vanila changes, replace .ogg, fix locale and locale usage

* Update GuardBell.yml

* Update base.yml

* add attributions.yml for alerts

* try changing to proper license

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-05-09 15:07:05 +03:00
Ed
0fc9e28637 Demiplane maps aftertest tweaks (#1256)
* admin info panel in demiplane map

* fix core chasm destruction

* dimensit resource, more resources in demiplanes

* more fixes
2025-05-06 08:29:09 +03:00
Ed
aeedff5caa Demiplane exploration map (#1251)
* dehardcode nodeTreeControl part 1

* finish

* demiplane map system setup

* link map entity with station data!

* random demiplane map generation

* redesign demiplane map node tree

* center

* map generate v2

* location generation

* modifier generation

* missing location icons

* ui polish

* data refactor

* fix line color

* ejectabling

* split demiplane component into two

* blocker attempt

* revoking

* fix frontier calculation

* dimensit

* demiplane core room spawning

* demiplane cool destruction

* Update round_end.yml

* progression works now!

* Update CP14NodeTree.cs

* Update CP14NodeTree.cs

* documentation pass

* fix abusing, some balance pass

* demiplane naming fix

* см

* location names

* delete old keys

* Update buy.yml

* Update migration.yml

* fix guidebook

* Update misc.yml

* Update misc.yml
2025-05-05 15:19:44 +03:00
Ed
2358bc46d6 Torches + Cotton (#1246)
* torches add, wallmount crystals deletion

* cotton

* Update buy.yml

* craftis

* delete elemental quartz

* energy crystal resprite and rewamp

* fix

* Update misc.yml

* а

* delete rituals

* riat

* Update migration.yml

* Delete CP14ClientRitualSystem.cs

* Update statues.yml

* fix

* Update wallmount_lamp.yml

* fix
2025-04-30 17:28:38 +03:00
Ed
8fbcaf496a some bugfixes 2025-04-25 23:17:06 +03:00
Ed
62cdf9e1c5 Bugfixes + QoL (#1218)
* fix keyring

* fix #1209

* fix #1116

* fix water, test reenable ambient loop

* recipe categories in workbecnhes

* Update CP14StoreWindow.xaml

* refactor: review

* Update CP14WorkbenchWindow.xaml.cs

* Update SharedCP14MagicEnergySystem.cs

* categorizize all recipes + some UI fix

* Update round_end.yml

---------

Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com>
2025-04-25 13:39:20 +03:00
Ed
4bb614981f Keys & Locks crafting (#1207)
* keeye

* random locks for demiplanes

* blank keys, material keys

* craft blank keys

* key file

* fix skill tree UIScaling

* fix audio and sounds and prediction

* delete crowbar, merge its into pickaxe

* QoL key shaping

* lock introdusing

* QoL progress lockpicking

* examinable lock

* lock insert

* mithril lockkpick

* Update wall_dirt.yml
2025-04-24 17:10:52 +03:00
Ed
f787bb5ea4 Ice bow artifact (#1200)
* pvs

* fix tradepost

* ice bow artifact
2025-04-19 17:24:57 +03:00
Ed
b8ee816b4b Update CP14EdSystem.cs 2025-04-19 16:40:37 +03:00
Ed
39ca6175e6 Simple sponsorship system (#1189)
* simple sponsorship system

* priority Join

* OOC Sponsor Color

* Update CP14SponsorRolePrototype.cs

* loadout sponsorship

* bruh

* refactor to interfaces

* Update CP14ClientSponsorManager.cs

* finish loadout option

* role pass
2025-04-17 19:55:25 +03:00
Ed
b40cbfb5d7 Automatic Open tests (#1142)
* auto eng obt

* Update CP14RoundEndSystem.CBT.cs

* Update CP14EdSystem.cs

* cbt cbt!

* Update CP14RoundEndSystem.CBT.cs
2025-04-15 23:09:49 +03:00
Ed
c61a76fa69 Merge pull request #1004 from crystallpunk-14/ed-11-03-2025-discord-auth
Discord Auth expanse
2025-04-15 22:50:08 +03:00
Tornado Tech
52f31e4403 refactor: Magic system (#1138)
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2025-04-14 17:32:41 +03:00
Ed
48831380b4 Give some love to farming (#1124)
* give some love to farming

* Queryptimization

* Fuck soil!!!

* fuck soil in prototypes!

* seeds improve

* partial merge wild and farm

* some strange fix

* plant kills refactor, add compost

* fix compost

* Update migration.yml

* rain can watering plants

* sage update

* Update seeds.yml

* sage smoking update

* Update seeds.yml
2025-04-03 15:29:08 +03:00
Ed
fddbb010cf Skill requirements (#1085)
* prerequites refactor

* tiefling only spells

* metamagic update

* sort trying

* goblin speed port
2025-03-29 16:50:14 +03:00