* Add Crash to Windlands survival gamemode and map
Introduces the CP14CrashToWindlandsRule and its component for a new survival gamemode where a ship crashes into wildlands. Adds the 'nautilus_ship' map, updates English and Russian locale files with new gamemode titles and descriptions, and modifies relevant prototype and map pool files to support the new mode.
* fix FTL map
* firebombing is real
* fix biome dungen all grid overriding
* Update PostMapInitTest.cs
* Update DungeonJob.CP14Biome.cs
* Refactor demiplane generation and crash rules
Replaces the old demiplane job system with a new procedural location generation system (CP14LocationGenerationSystem and CP14SpawnProceduralLocationJob). Splits the crash-to-windlands rule into CP14CrashingShipRule (handles explosions) and CP14ExpeditionToWindlandsRule (handles map generation and FTL), with corresponding new components. Updates roundstart game rule prototype and moves/renames several files for clarity and modularity.
* Refactor location generation to support optional seed and position
Updated the GenerateLocation method to accept an optional seed and position, defaulting to a random seed if none is provided. Adjusted all call sites and the procedural job to support these changes, improving flexibility and consistency in procedural location generation.
* procedural integration into game map
* Demiplanes deletion
* clear demiplane content
* remapping procedural + frigid coast deletion
* clear demiplane guidebook
* dungeons generations
* Refactor procedural location configs and add ComossIsland
Consolidated and renamed procedural location and dungeonConfig prototypes for demiplane locations, replacing T1-prefixed and legacy IDs with new, consistent names. Updated map YAMLs to reference new location IDs and configs. Added a new ComossIsland location and dungeonConfig. Refactored code to support passing custom dungeon layers and removed unused ExamineProb field from CP14ProceduralLocationPrototype.
* Enhance procedural world gen and location configs
Improved procedural world generation by adding location generation probability, adjusting level ranges, and refining modifier uniqueness. Updated CP14ProceduralLocationPrototype and CP14ProceduralModifierPrototype, refactored node data generation logic, and made related test and map changes. Added new venicialis_fort station map and updated several procedural location and modifier YAMLs for consistency.
* fix
* connections room spawners
* track finishing global world generation
* real connection
* Update PostMapInitTest.cs
* Update venicialis.yml
* Update venicialis.yml
* fix raids, decrease city island sizes
* Update migration.yml
* Update migration.yml
* fix shutdowning
* Update CP14SpawnProceduralLocationJob.cs
Simplified UpdateVisuals method in CP14ClientCookingSystem by consolidating parameters and using component fields directly. Also ensured FoodData field is dirtied after updating visuals in CP14SharedCookingSystem to trigger proper synchronization.
* Refactor skill points to support multiple types
Reworked the skill point system to support multiple types (e.g., Memory, Blood) instead of a single experience cap. Added CP14SkillPointPrototype, updated skill storage and UI to handle per-type points, and adjusted related logic and prototypes. Updated localization and assets to reflect these changes.
* oopsie
* Update human.yml
* Update CP14SkillUIController.cs
* Refactor skill storage to use skillPoints config
Replaced 'experienceMaxCap: 0' with 'skillPoints: Memory: max: 0' in Skeletons T1, T2, and undead mob prototypes. This change standardizes skill storage configuration and improves clarity.
* enum -> prototype
* move sprites
* more dirt sprites
* some food data stucking fixing
* pumpkin fix
* pie move sprites
* refactor components
* pie refactor
* remove outdated proto
* new pie types
* Update SliceableFoodSystem.cs
* Refactor food cooking system and add fat flavor
Added 'Fat' to the flavor profile. Refactored food cooking logic to use CreateFoodData and UpdateFoodDataVisuals instead of CookFood and ApplyFoodVisuals. Introduced RenameCooker property to CP14FoodCookerComponent to control entity renaming during cooking. Improved separation of food data creation and visual updates.
* Update migration.yml
* Refactor food visual and sliceable logic in cooking system
Moved sliceable food logic from OnCookFinished to UpdateFoodDataVisuals for better encapsulation. Made UpdateFoodDataVisuals overridable and updated its usage in random food initialization. Added Rename field to CP14RandomFoodDataComponent and cleaned up unused BecomeSliceable field in CP14FoodCookerComponent. Updated pie_pan.yml to add SliceableFood and a new random food entity.
* Update pie_pan.yml
* fill levels
* Update shield.yml
* Add soup bowls
Introduced new bowl entities (wooden, iron, gold, copper) for soups, including their sprites and prototype definitions. Added 'Soup' to the CP14FoodType enum and updated the food holder logic. Removed the unused CP14Plate tag from plate.yml and misc.yml.
* Add misc soup ingredient sprites and metadata
Introduced new 32x32 sprites for various soup ingredients, including flyagaric, flylumish, lumish, meat, meat2, meat_salad, mole, mud, pumpkin, sawdust, trash, and veg_stew. Added corresponding meta.json with state definitions and licensing information.
* veg soup recipe for testing
* soup displacement maps
* meal displacement eating
* fix double cookin plates
* soup cooking
* Update cooking_pot.yml
* Refactor solution handling for cooking and containers
Updated solution component names and types for cooking pots, bowls, buckets, barrels, and wells to improve consistency and functionality. Added and removed solution-related components, adjusted transfer logic, and cleaned up unused solution states and visual metadata. Also added food type checks in cooking system to prevent incorrect transfers.
* new soup recipes
* Unit test
* fix
* trading requests
* Update CP14Cooking.cs
* Update CP14Cooking.cs
* audio improve, egg and bread fix
* fix bugs
* integration
* frying pan start
* fix data saving
* Refactor cooking system and add localization support
Refactored food data handling in the cooking system to use Visuals instead of FoodData on holders, improved food transfer logic, and added popups and examine messages for user feedback. Added English and Russian localization files for cooking examine and meal descriptions, and updated prototype files to increase plate solution volume and add a whitelist for the cooking furnace.
* Refactor cooking system solution handling
Removed Solution field from CP14FoodData and updated CP14SharedCookingSystem to use solution containers directly. Improved solution transfer, mixing, and overflow handling during cooking. Increased pan max volume from 30 to 100 in cooking_furnace.yml.
* Improve cooking system trash handling and update food sprites
Enhanced trash distribution in CP14SharedCookingSystem to randomly assign trash to plates, only adding all trash to the last plate. Updated meat_dish and salad prototypes to use new wooden plate sprites. Added wideAnimationRotation and DrainableSolution to cooking_furnace for improved functionality.
* Remove unused usings and redundant comments in cooking components
Cleaned up CP14 cooking-related components by removing unused using directives and empty XML comments. This improves code readability and maintainability.
* Add tag-based cooking requirements and new meal recipes
Introduces tag-based cooking requirement classes (TagRequired, TagBlocked, SolutionRequired) and updates the cooking system to support tag checks. Adds new tags for food items, updates food and meal prototypes to include relevant tags, and implements new meal recipes (Zellasian Breakfast, Monster Egg) with corresponding sprites and localization. Also refactors and renames some tag and structure prototype files for better organization.
* Refactor and expand CP14 cooking recipes and tags
Reworked meal recipes to use tag-based requirements, added new tags for food categorization (meat, cheese, vegetables, etc.), and removed hardcoded entity recipes for ham in cheese and stuffed potato. Updated and added new meal recipes (bread plate, ham in cheese, stuffed potato), localized their names and descriptions, and migrated/added corresponding sprites. Deprecated SolutionRequired requirement, cleaned up unused tags, and improved TagRequired/TagBlocked logic. Updated prototype files to use new tags and added missing tags to food entities.
* Refactor and expand green salad recipes and assets
Replaces the old green salad entity and workbench recipe with new cooking recipes for green salad and green salad with meat. Updates English and Russian localization, moves and adds new salad textures, and removes obsolete salad assets and trading request.
* mashed potatoes
* Add mashed potatoes with herbs meal
Introduced a new 'mashed potatoes with herbs' meal, including English and Russian localization, recipe definition, and associated sprite. Updated the texture metadata and added the new image asset.
* Update dye.yml
* Fix frying pan item size and update plate recipe
Moved the 'size: Ginormous' property to the correct component in frying_pen.yml. Renamed the plate recipe and result from 'CP14Plate' to 'CP14PlateWooden' in misc.yml for clarity.
* Update meals.yml
* Update migration.yml
* fixes
* fix heating food sounds
* Nyranu temperature transmission
* Update plate.yml
* Cooking DoAfter works
* burning logic
* cooking more work
* auto transform transformable
* Update CP14SharedCookingSystem.DoAfter.cs
* cool burning visuals!
* Add MIT license headers to cooking system files
Added sublicensing notice and MIT license header to all files in the CP14 cooking system. Also made minor code cleanups, such as removing unnecessary default initializations and improving XML documentation for clarity.
* constant heating required
* cooking visuals improve!
* sandwiches with processed cheese + reagent burnt fuckuping
* inhand pan sprites + FIRE fuckup
* crafting & buying pan
* fix predicting
* random food spawner + chef closet
* mapping update
* Update frying_pen.yml
* move WIP to blacksmith lol
* Add platform markup to trading platform prices
Introduces a PlatformMarkupProcent field to CP14TradingPlatformComponent and applies it to price calculations in both client and server logic. Adds a new public trading platform entity with a higher markup and updates related sprites and metadata.
* Add platform markup percent to selling platforms
Introduces a PlatformMarkupProcent field to CP14SellingPlatformComponent, allowing selling platforms to apply a markup or markdown to item prices. Updates server logic to use this value when calculating payouts and UI state. Adds a new public selling platform entity with a lower markup in the trade_platform.yml prototype.
* Add Brad Potions trading requests prototype
Introduces a new YAML prototype defining multiple cp14TradingRequest entries for the BradPotions faction, each specifying requirements for various potion effects with minimum purity and amount.
* Apply platform markup to selling prices and payouts
Updated the selling request control and platform window to factor in the platform's markup percentage when displaying prices. Adjusted the server-side payout logic to multiply the payout by the platform markup percentage, ensuring consistency between client display and server rewards.
* replace mapping to public platforms
* bug + remove eepy potions request
* Clarify purity requirement in workbench reagent text
Updated the reagent requirement string in both English and Russian locale files to indicate that the required purity is '{$purity}%+' instead of just '{$purity}%'. This clarifies that the purity must be at least the specified percentage.
* solutionResource
* fuck research system + QoL workbench update
* colorful quartz returns
* Refactor workbench skill requirements handling
Replaces the SkillRequired requirement with a direct RequiredSkills field on CP14WorkbenchRecipePrototype. Updates client and server logic to check skills directly, simplifying recipe skill checks and related UI logic.
* Initial commit
Add initial project files and setup.
* Add investigator's cloak entity and sprites
Introduced a new investigator's cloak for senior investigators, including its entity definition and associated sprites. Also updated helmet sprites for the guard role.
* Add Investigator job to CP14 roles and assets
Introduces the Investigator job, including English and Russian localization, job prototype, loadout, play time tracker, and status icon. Updates department and role loadout configurations to include the new job. Enables setPreference for Guard and Guard Commander jobs. Adds Investigator job icon and updates related metadata.
* Rebalance mana splitting spell parameters
Reduced mana cost from 15 to 10, adjusted mana change effect, and updated spell event to use a toggleable action with new cast time and distance threshold. Also changed visual effect colors for the spell impact.
* job spawner
* remove mana splitting from mana glove
* Update tools.yml
* reduce memory points to 0.5 for tier magics
* Add CP14 spell to create beams and extend beam system
Introduces CP14SpellCreateBeam, a new spell effect for creating beams using the shared beam system. Adds a virtual TryCreateBeam method to SharedBeamSystem and overrides it in BeamSystem to support shared spell functionality.
* athletic branch refactor
* second wind skill
* minor fixes
* remove skeletons specific spells
* small magic splitting
* Update migration.yml
* clear references
* guidebook species update, -0.5 people memory, innate athletic to carcat, nerf night vision
* disable guards again
* fix firewave error spamming
* basic magic traces entities
* Add magical vision system and mana trace entities
Introduces the magical vision mechanic, including the CP14MagicVisionComponent, marker entities, and related systems for tracking and displaying magical traces. Adds new actions, skill integration, localization strings, and icons for magical vision and trace markers. Magic traces are now spawned on spell use and mob state changes, with directional pointers and localized descriptions.
* Show time passed for magic vision markers
Adds a display of the time elapsed since a magic vision marker was spawned, using a localized string. Updates English and Russian locale files with the new 'cp14-magic-vision-timed-past' entry.
* aura imprints
* Update critical and death messages for inclusivity
Revised the 'critical' and 'dead' messages in both English and Russian locale files to use more inclusive language, replacing references to 'magical creature' with 'someone'.
* Move magic vision spawn on mob state change to server
Transferred the logic for spawning magic vision markers on mob state changes (Critical/Dead) from CP14SharedMagicVisionSystem to CP14AuraImprintSystem. This centralizes the event handling on the server side. Also increased the duration of magic vision markers for spell usage from 20 to 50 seconds.
* Integrate magic vision with visibility mask system
Added a CP14MagicVision flag to VisibilityFlags and updated the magic vision and religion systems to use the visibility mask system. Magic vision markers now use the Visibility component, and visibility is refreshed when relevant components are added or removed. Removed client-side toggling logic in favor of server-driven visibility.
* drowsiness overlay
* noir shader
* sfx design
* mapping public stores update
* base selling platform update
* basic UI setup
* Update coin icon textures
Refreshed the c, g, p, and s coin images in the interface textures. This likely improves their appearance or corrects previous visual issues.
* parse requests data into UI
* selling platform UI state now include price
Updated the selling platform UI to display the calculated price of placed items. Moved the UpdateSellingUIState logic from the shared system to the server system, and modified the CP14SellingPlatformUiState to include a price field. The client window now uses the state-provided price instead of a hardcoded value.
* Update selling UI state on item placed or removed
Added event subscriptions for ItemPlacedEvent and ItemRemovedEvent to update the selling UI state when items are placed or removed from the selling platform. Refactored UpdateSellingUIState to remove the user parameter, as it is no longer needed.
* sell button works now
Replaces the previous sell request mechanism with a new CP14TradingSellAttempt message for selling items on the platform. Updates client and server logic to use this new message, adds a CanSell helper for item validation, and refactors related UI and event handling code for improved clarity and maintainability.
* auto pricing requirements
* Refactor reputation reward to use cashback rate
Reputation rewards for selling requests are now calculated as a percentage (cashback) of the sale price, rather than a fixed value. Updated the relevant UI, server logic, and prototype fields to reflect this change. Also cleaned up the brad_potions.yml prototype file by removing a duplicate entry and correcting an ID.
* request rerolling
* Work for a madman
* God, that's a lot of hardcoding
* Fixed belt2 smartequip and cleaned up
* Continued clean up
* No scope creep!
* Replaced belt1 for upstream default belt
* Moved CP14OpenSkillMenu to CP14ContentContexts
* Changed naming of belt1 textures to just belt
* Updated new belt1 refrences
* I forgot to edit the RSI meta
* fix all BELT1 Texture instance
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Co-authored-by: Red <96445749+TheShuEd@users.noreply.github.com>