Commit Graph

5912 Commits

Author SHA1 Message Date
Ed
3abb4d6051 Update ContentLocalizationManager.cs 2025-05-23 13:44:02 +03:00
Red
40246e9b13 Merge branch 'master' into ed-12-05-2025-upstream 2025-05-23 12:58:11 +03:00
Red
1d093c3919 Critical bugfixes (#1291)
* fix modifier duplication

* fix scrap melting
2025-05-21 00:30:16 +03:00
Red
f4caea3c6c Garbage delete (#1284)
* fuck this

* and this

* aaand this

* content fix

* Update base.yml

* Update physical.yml

* kill bob
2025-05-19 14:53:00 +03:00
Ed
0274826e32 Species free innate skill (#1277)
* innate free job skills

* returns species magic buff + unlock all skill

* Update tiefling.yml

* fix
2025-05-18 00:37:04 +03:00
Ed
23c9e11019 Blood moon part 2 (#1272)
* som tweaks

* fixing all

* bloodlust spell

* atatat
2025-05-17 14:12:49 +03:00
Ed
132d1db37b search of life spell (#1273) 2025-05-16 00:58:48 +03:00
Ed
e0a4f5592f Blood moon (#1270)
* some setup

* fix dayccle events, add basic gamerules

* carcat guidebook update

* pfpf

* wawa

* fnish
2025-05-15 17:32:26 +03:00
Ed
26e4088cdd Silva Photosynthes returns + Carcat guidebook page (#1269)
* f

* restore silva feature

* carcat guidebook

* day cycle
2025-05-15 00:37:42 +03:00
Ed
be495f274c Skill progression system (#1263)
* delete skill trees

* Revert "delete skill trees"

This reverts commit 9d7fae73c4.

* learning refactor

* UI tweaks

* sword mastery skill

* telegraphy

* rapier mastery

* research table ui

* finish studing

* polish UI researching

* pyrokinetic

* more skill tree working

* heat adapt

* alchemist and metamagic update

* skill multiple effects support + metamagic bugg manapool

* impossible 😢

* skimitar gaming

* skimidi

* blacksmithing branch

* remove research restrictions

* remove species magic buff

* fix loc

* Update thaumaturgy.yml

* pip

* Delete skill_tree.yml
2025-05-14 12:43:43 +03:00
Ed
34131cd70e Update LockSystem.cs 2025-05-14 12:35:08 +03:00
Ed
1551f2fb6d Update CP14SharedMagicSystem.cs 2025-05-14 12:29:18 +03:00
Ed
59e6435fe2 Merge remote-tracking branch 'upstream/stable' into ed-12-05-2025-upstream
# Conflicts:
#	.github/CODEOWNERS
#	Content.Client/Construction/UI/ConstructionMenuPresenter.cs
#	Content.Shared/Construction/Prototypes/ConstructionPrototype.cs
#	Content.Shared/Damage/Systems/SharedStaminaSystem.cs
#	Content.Shared/Lock/LockSystem.cs
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
#	Resources/Prototypes/Entities/Objects/Specific/chemistry.yml
#	Resources/Prototypes/Procedural/vgroid.yml
2025-05-12 14:25:42 +03:00
Errant
c261cc21a0 [HOTFIX] Ensure that mobs wake up when zombified (#37346)
zombie sleep fix
2025-05-11 18:49:22 +02:00
Tayrtahn
4aa635620c Fix debug asserts in WoolySystem and UdderSystem (#35314) 2025-05-08 09:55:41 +02:00
Cojoke
fdf860d64f Small InventorySystem.Equip Unequip Reason bugfix (#37265)
Fix small bug
2025-05-07 20:47:03 -04:00
Quantum-cross
6bb3b83bf1 For DamagedSiliconAccent use Destructible threshold for default "DamageAtMaxThreshold" (#37252)
* set DamageAtMaxCorruption as nullable with null default and use destructible trigger threshold for this if null.

* fix documentation

* these really don't need to be passed by reference
2025-05-07 20:44:36 -04:00
themias
14adb1ff01 Cargo request and bounty console deny sound cooldown (#37234)
* Cargo bounty console deny sound cooldown

* ordering computer cooldown

* Update Content.Shared/Cargo/Components/CargoBountyConsoleComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Cargo/Components/CargoBountyConsoleComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Server/Cargo/Systems/CargoSystem.Bounty.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* AutoGenerateComponentPause

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-07 20:34:44 -04:00
B_Kirill
c196538aaf Cleanup warnings: CS0414 (#36950)
* Clean up

* Use #pragma
2025-05-07 20:00:12 -04:00
B_Kirill
9ff5850667 AI context menu fix (#37224)
* AI context menu fix

* Revert "AI context menu fix"

This reverts commit 86a0476fcb0aa952c0dcadb1bc4246532abd62b7.

* Better implementation

* Retry
2025-05-07 19:48:39 -04:00
Tayrtahn
ef79373904 Fix chairs deleting players (#37261)
Unbuckle entities when a strap is about to be deleted
2025-05-07 19:25:17 -04:00
Verm
47258651a3 Make container draw disableble for mob-affecting Hyposprays (#30683)
* Seperate container draw from affects mobs

* Spaces

* More spaces

* Fix toggle

* Use better ands

* Reorder checks for Performance™️

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-05-07 16:43:47 -04:00
deltanedas
50bad5ad60 fix pka admin log (#37255) 2025-05-07 10:56:20 -07:00
kosticia
665fecf677 Make animals drop giblets into container or floor when they inserted into container (#37228)
* a

* Revert "a"

This reverts commit 2b9ba4ea67a9395d30b7ab37c8065f627f1a961a.

* auausasuasuausuuAUSTRALIA!!!!!!aausuasusdasda

* 77+33!=100
2025-05-06 22:14:08 -04:00
UpAndLeaves
8cf6ca78cf Fire damage system fixes (#37241)
Fire fixes
2025-05-06 22:03:05 -04:00
pathetic meowmeow
cfba56c2b4 Make departmental orders consoles print slips (#36944)
* Make departmental orders consoles print slips

* feed back cycle
2025-05-06 15:04:18 -04:00
lzk
740ce0e8ad Port fancy speech bubbles (#29349) 2025-05-06 20:49:42 +03:00
ScarKy0
9b5ddb87f5 Fix brains, borgs etc not counting as marooned (#37148)
* init

* comments

* comment

* no more debug
2025-05-06 13:24:26 -04:00
poklj
ac24be2fb7 Split out the CloneComponents into its own method (#37155)
* Split out the CloneComponents into its own method

* CR - Move some extra info in

- add TryComp for status effects

- Move some remcomps around

- Make Special event raising components to handle special
components that reference entities that have ownership

* CR - Extra recommendation on the prototype

thanks slarti

* Solve the yaml linter problem

* CR - Typos, grammar and some extra Status effect

* cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-06 13:22:32 -04:00
Quantum-cross
3f3be47ae4 Fix effects of hosted anomaly when transform is parented (#37179)
* hosted anomaly effects now are at the correct location when the host is in a container or buckled

* oops, not keeping the uid and transform together

* use world positions to get the position of the anomaly -- my previous method was reinventing the wheel.
2025-05-06 13:01:37 -04:00
Cojoke
02c2de3ec5 Allow Pacifists to Use Bola (#37188) 2025-05-06 12:55:00 -04:00
Princess Cheeseballs
9c165cb5a0 StaminaSystem to SharedStaminaSystem (#37199)
* Init Commit

* Partial class

* Hands system slipped through
2025-05-06 12:39:05 -04:00
B_Kirill
2fbc951230 More filters for station records (#37213) 2025-05-06 12:21:16 -04:00
Princess Cheeseballs
cf86e0de1d Ghost friction fix (#37124)
* commit

* fix for real
2025-05-06 23:49:43 +10:00
Ed
0fc9e28637 Demiplane maps aftertest tweaks (#1256)
* admin info panel in demiplane map

* fix core chasm destruction

* dimensit resource, more resources in demiplanes

* more fixes
2025-05-06 08:29:09 +03:00
Tayrtahn
532ef05140 Fix ComponentTogglerSystem deletion error (#37198)
Don't try to toggle if target is terminating or deleted
2025-05-05 18:35:15 -04:00
Ed
aeedff5caa Demiplane exploration map (#1251)
* dehardcode nodeTreeControl part 1

* finish

* demiplane map system setup

* link map entity with station data!

* random demiplane map generation

* redesign demiplane map node tree

* center

* map generate v2

* location generation

* modifier generation

* missing location icons

* ui polish

* data refactor

* fix line color

* ejectabling

* split demiplane component into two

* blocker attempt

* revoking

* fix frontier calculation

* dimensit

* demiplane core room spawning

* demiplane cool destruction

* Update round_end.yml

* progression works now!

* Update CP14NodeTree.cs

* Update CP14NodeTree.cs

* documentation pass

* fix abusing, some balance pass

* demiplane naming fix

* см

* location names

* delete old keys

* Update buy.yml

* Update migration.yml

* fix guidebook

* Update misc.yml

* Update misc.yml
2025-05-05 15:19:44 +03:00
J
7b352643d5 Refactor magic speak system to be a component added to actions (#36328) 2025-05-04 13:34:19 -04:00
Pieter-Jan Briers
81cbb31425 Remove update from DeviceLinkSystem (#37152)
The tick updates were purely used to decrease the invoke counter once per tick. Now instead we just calculate the effective counter value with some trivial math on the tick number. This completely removes the need for an update function.

The relative tick is not stored to map files. If we really need this, we can add a TickOffsetSerializer (similar to TimeOffsetSerializer), but I doubt it matters.
2025-05-04 12:14:23 -04:00
youtissoum
07460f9eda Fix skeletons spawning in folded body bags (#37151)
* Fix skeleton spawning

* Add comments

* Fix the comments

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-03 21:19:32 +02:00
metalgearsloth
60e3d8e507 Fix throwing prediction (#37086)
* Fix throwing prediction

- Disposals is still janky but I think that's disposals in general not being predicted and the disposals throw not being predicted and short-lived.
- Would need to check RMC.
- Couldn't repro the underlying issues however thrown items don't slip anymore so (and we also don't predict their land / stopping anymore so).

* primary constructor

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-03 17:17:30 +02:00
kosticia
f3bc40eaa7 make node scanner don't show interface if scanned entity not a artefact (#37146)
* a

* a

* Revert "a"

This reverts commit 2b9ba4ea67a9395d30b7ab37c8065f627f1a961a.
2025-05-03 10:29:52 -04:00
3nderall
213a9ef36d Renders reagent grinders over lights (#31218)
* Adds a new layer to DrawDepth.cs for use with objects similar to the reagent grinder and properly summarises its uses

* applies new layer in DrawDepth.cs to reagent_grinder.yml

* Fix merge conflict

* oops
2025-05-03 14:27:20 +10:00
slarticodefast
5d26a38a1d fix clone appearance (#37130) 2025-05-02 21:26:12 -04:00
Princess Cheeseballs
b6c8119646 Movement Rewrite Hotfix (#37122)
* One line bugfix

* also divide friction by 5

* Undo that
2025-05-02 20:31:10 +02:00
metalgearsloth
51bff89b23 Fix AI movement (#37114)
Don't relay blocking anymore.
2025-05-02 12:07:12 +02:00
Nemanja
26ebf06b81 Add condition support to entity tables (#36819) 2025-05-02 11:37:14 +03:00
metalgearsloth
bd69fc612a Predicted internals (#33800)
* Predicted gas pumps

I wanted to try out atmos and first thing I found.

* a

* Atmos device prediction

- Canisters
- Tanks
- Internals

AirMixes aren't predicted so nothing on that front but all the UIs should be a lot closer.

* Remove details range

* Gas tank prediction

* Even more sweeping changes

* Alerts

* rehg

* Popup fix

* Fix merge conflicts

* Fix

* Review
2025-05-02 18:22:29 +10:00
Princess Cheeseballs
36030ef154 Mob Movement Major Refactor (#36847)
* Conveyor optimisations

- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.

* Blocker version

* Finish

* Final

* Fix conveyor power mispredict

* Bagel save

* Revert "Bagel save"

This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.

* Conveyor resave

* Init Commit

* windows yelling at me to update commit

* working commit, need prediciton and more dehardcoding

* Project 0 warnings

* Working Commit (Near Final)

* ryder got confused commit

* I love Merge Conflicts :)

* Working commit, no prediction

* Forgot the yaml changes

* Comments and typos

* Apparently while the reduced launch mult of lube was initialized it was never used so I revered back to default

* Fixed an incorrect divisor

* bit of cleanup

* Prediciton fixed, and puddles now affect all entities

* FORGOT TO RENAME A VERY IMPORTANT VARIABLE OOPS

* Really big I forgor moment

* Even bigger I forgor moment

* four more merge conflicts to fix four more oopsies

* fixed actual divide by zero moment and also im very dumb

* Even bigger I forgor moment

* four more merge conflicts to fix four more oopsies

* fixed actual divide by zero moment and also im very dumb

* Fix all test fails

* code cleanup

* Webedit whitespace

* Code cleaup

* whitespace webedit

* whitespace webedit

* whitespace webedit

* whitespace removal

* Comments and cleanup

* Re-Added 20 warnings as per Ork's request

* Cleanups

* Spacing fix

* bugfixes and cleanup

* Small bugfix

* Fix prediction

* Mob movement rewrite

* Bandaid

* Working version

* Tentatively working

* Friction to fix cornering

* More fixes

* Refactor mob movement

Trying to cleanup relay ordering / tryupdaterelative being cooked, purge ToParent, and fix all the eye rotation shenanigans.

* Building

* Re-implement jetpacks

* Reorganise weightless movement

* More work

* Fix camera

* reh

* Revert bagel

* Revert this

* Revert held move buttons

* Puddles work but are unpredicted and unoptimized

* Fixes

* Puddle code...

* Actually dirty the slipComp for real

* Sliding component done plus an extra suggestion from ArtisticRoomba

* Atomized Commit

* Added Friction field to Reagent Prototype per design discussion

* Cleaned up Working Commit

* a

* Delete stinkers

* Fix this code smell

* Reviewed

* Funky re-save

* Our conveyance

* Better conveyor sleeping

* Remove this

* Revert "Better conveyor sleeping"

This reverts commit f5281f64bbae95b7b9feb56295c5cf931f9fb2e1.

* Revert that

Way too janky

* Also this

* a

* Working Commit - Still a lot to do

* Acceleration refactor

* Minor jetpack cleanup

* frictionnomovement no longer nullable

* Shared Mover Feels 99% done

* OffGrid/Weightless/Throwing Friction saved

* Fix merge conflicts

* Fix a debug assert

* Final Commit for today

* Some fixes

* Actually use those CCVars Properly

* Need to fix throwing

* Second to last Commit for real

* Jetpack bug fixed

* Jetpack bug fixed

* Test fail patch

* Small patch

* Skates Component cleanup + Bring Accel back to 5 (oops)

* Fix test fail oops

* yaml cleanup make dragons not fat

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-05-02 18:18:08 +10:00
beck-thompson
1fbc845126 Species are now picked at random in the developer environment! (#37057)
* Various changes to random species in dev

* This should be split
2025-05-02 14:09:23 +10:00