Commit Graph

32363 Commits

Author SHA1 Message Date
slarticodefast
e0ce82e1c7 Fix center of mass mispredict when placing tiles (#37969)
fix COM mispredict
2025-06-01 00:39:45 -04:00
PJBot
a241584919 Automatic changelog update 2025-06-01 04:29:24 +00:00
ScarKy0
28aed7b22f Further Mail Balancing (#37986) 2025-05-31 21:28:13 -07:00
K-Dynamic
7b9d5b400f Mirror resprite (#37899)
* mirror resprite, add snapgridcenter

* antique mirror

* swap default mirror; antique-mirror renamed back to mirror, new mirror renamed rectangle-mirror, changed RSI underscore to regular dash for consistency
2025-05-31 21:36:10 -04:00
github-actions[bot]
596b1e7e44 Update Credits (#37988)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2025-05-31 17:41:04 -07:00
deltanedas
7aa1986209 fix dragon devour action (#37968)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-05-31 22:29:51 +02:00
GnarpGnarp
f21b6d139a Rename paper_background_black files (#37976)
Renamed "paper_background_black" to "paper_background_blood_red" as the colour of the file is not black.
2025-05-31 13:09:10 -07:00
nikthechampiongr
f7ffa9b89b Update CODEOWNERS (#37978) 2025-05-31 19:42:42 +02:00
Nemanja
e92b6b6a7e Add support for contextual information in EntityTables (#37737)
* Add context support for entityTables

* fix build fail

* comments

* Update Content.Shared/EntityTable/EntityTableSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-31 15:40:25 +02:00
PJBot
ab776f2493 Automatic changelog update 2025-05-31 02:10:25 +00:00
beck-thompson
5c30cf92fd Remove keep alive objective. (#37945)
* Remove keep alive

* Added reasoning
2025-05-30 22:09:16 -04:00
K-Dynamic
e1b85cc9d1 Resprites black, brown, fancy, white cowboy boots (#37901)
* black and brown cowboy boots

* fancy cowboy boots

* west virginiaaaaaaa mountain mamaaaaaa take me hooooome country roooadddds

* inhands for every boot

* forgor about white boots
2025-05-30 19:59:57 -04:00
PJBot
efa1475d57 Automatic changelog update 2025-05-30 23:55:03 +00:00
Centronias
9053c9692f Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341)
* - Combine enum keys `ToggleableLightVisuals` and `ToggleVisuals` into `ToggleableVisuals`
- Rename `ToggleableLightVisualsComponent` to `ToggleableVisualsComponent` and `ToggleableLightVisualsSystem` to `ToggleableVisualsSystem`
  - (The `SpriteLayer` field on the component is now required because the old default of `light` doesn't make sense anymore)
- Make it so that `ToggleableVisualsComponent` works even when there's not a light attached to the entity
  - (Amazingly this seems to have only applied to  Headphones, but I can only imagine there are many other things people would like to do with simple toggleable visuals)
- Explicitly make `ItemTogglePointLightComponent`'s purpose to make `ToggleVisualsComponent` apply to `PointLightComponent`s on the same entity.
  - Add field `ToggleableVisualsColorModulatesLights`, which makes the `Color` appearance value of `ToggleableVisuals` modulate the color of lights on the same entity
  - Lots of prototype updates to uptake the above

* fix bad merge

* unbork robust

* blindly letting rider reformat stuff

* I guess I never cleaned up these imports at all
2025-05-30 19:53:56 -04:00
Kyle Tyo
85636335ec Decouple the lamp from the base air alarm sprite. (#37950)
a touch of verin here and a sprinkle of verin there
2025-05-30 19:37:51 -04:00
āda
cf9aa579ad Add a missing ftl to AI turrets (#37965)
* missing ftl

* make it pop
2025-05-30 19:15:46 -04:00
Fildrance
11ca728e41 fix: anomaly shooting no longer throws when it have no possible targets in range (#37927)
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-05-30 19:11:25 -04:00
3nderall
00e96fee9c give characters wearing clown masks hair again (#37909) 2025-05-30 19:02:22 -04:00
PJBot
87e819e057 Automatic changelog update 2025-05-30 21:42:37 +00:00
ArtisticRoomba
c4c528035b Show TEG theoretical supply on inspect (#37957)
* Show TEG theoretical supply on inspect

* revert autoformatting changes
2025-05-30 16:41:30 -05:00
Obani Gemini
57e5a091b2 Improved French accent (th sound) (#33630)
* Improved French accent

* Remove the double consonna part to simplify the code and behaviour

* French accent: clarify a comment

Co-authored-by: Centronias <charlie.t.santos@gmail.com>

---------

Co-authored-by: Centronias <charlie.t.santos@gmail.com>
2025-05-30 13:10:13 -07:00
PJBot
3906754853 Automatic changelog update 2025-05-30 18:12:55 +00:00
Spanky
3c53b2835a Fix Secret Door Sprites (#37914)
* Make secret doors have unique directional sprites, and new animations.

* Update attributions.
2025-05-30 20:11:48 +02:00
PJBot
707cb90b4f Automatic changelog update 2025-05-30 16:17:57 +00:00
Nox
c655f528f9 Faster Drozd burst (#34906)
* Increased burst firerate and cooldown by 25%. (firerate 12 -> 18, cooldown 0.25 -> 0.375)

* Set default firemode on Drozd to burst

* Heisentest
2025-05-30 18:16:50 +02:00
PJBot
c0f5f5c095 Automatic changelog update 2025-05-30 16:04:56 +00:00
Alpaccalypse
0df4a2e243 Absinthe makes you mildly hallucinate (#34371)
* Absinthe make you mildly hallucinate. Smaller glass volume, doesn't make you sick.

* Reordered glass fill sprites to look more equal
2025-05-30 18:03:49 +02:00
PJBot
d673fdcdda Automatic changelog update 2025-05-30 15:52:01 +00:00
Nox
e94dee8656 Select Fire Rifles (#34907)
* Added semi automatic mode to AKMS & Lecter

* Optimized changes to reduce line count.
2025-05-30 17:50:54 +02:00
PJBot
2339bf08f9 Automatic changelog update 2025-05-30 15:21:04 +00:00
āda
a89de7ce17 Add filters to cutter machine (#34321)
* tiles

* lint

* categories

* blank line

* small base recipe change

* indent

* reorginize
2025-05-30 17:19:57 +02:00
DrSmugleaf
b86c1ea01d Allow actions to specify if they want to rotate the user when targeting (#37958) 2025-05-30 08:56:16 -04:00
PJBot
1e3212ab32 Automatic changelog update 2025-05-30 12:53:14 +00:00
K-Dynamic
ada5c4f3dd Elkridge: Turrets (#37961)
* skub

* turrets
2025-05-30 08:52:06 -04:00
PJBot
fa08d12b2d Automatic changelog update 2025-05-30 10:08:32 +00:00
beck-thompson
05fac53de6 Chameleon controller implant (Clothing fast switch) (#33887)
* Add the chameleon controller implant

* address the issues (Git please dont kill me)

* Address the review and fix some merge conflicts!

* Cleanup

* Add use delay

* Silly mistakes

* Making a PR at 2 am: Gone wrong

* Predict use delay and disable the buttons until you can choose another

* First phase custom clothing

* Better system, now relays to agent id and mindshield. Chameleon loadouts are a lot better to work with as well

* Address the review! No more evil goto

* Slams way is better I should have read more closely xD

* Some of the jobs

* Add to Cargo, CentComm, Service, Passenger, Ninja, Cluwne, Wizard + Minor changes to existing; Add chameleon to bandanas, medals, jugsuits and HUDs

* Add everything else

* Fix test

* Job name

* This looks better

* Add department organization

* Minor cleanup

* Added some mindshields

* Remove redudent comment and change funcion name to be clearer

* Fix cluwne outfit

* fix merge conflicts

---------

Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-05-30 12:07:25 +02:00
PJBot
fa3468270e Automatic changelog update 2025-05-30 07:26:39 +00:00
Southbridge
41d638cc36 Box Station - Added Turrets (#37860) 2025-05-30 00:25:30 -07:00
Princess Cheeseballs
f6c9ef344e [Action Refactor Fix] Action blockers now work on Actions (#37948) 2025-05-30 00:30:26 -04:00
PJBot
93f780c22d Automatic changelog update 2025-05-30 01:25:59 +00:00
SeamLesss
4d8f60cec1 Add Practice Magazines to the Secfab (#37710)
easy
2025-05-29 18:24:53 -07:00
PJBot
22cff56386 Automatic changelog update 2025-05-30 01:17:28 +00:00
brainfood1183
1118ea50e0 New sprites for Coal and Gold ore crabs, new Bananium ore crab and Bananium rock anomaly. (#37787)
* new sprites for coal and gold ore crabs, new bananioum ore crab and rock anomaly.

* add whitespace to end of line in ore.yml

* fix white space end of file.

* fix for linter fail.
2025-05-29 18:16:20 -07:00
PJBot
9fa6e8001b Automatic changelog update 2025-05-30 00:07:13 +00:00
K-Dynamic
1c4ac9c4a7 Bot spawners (supplybot, firebot, honkbot) (#37929)
* firebot, supplybot spawners

* moved honkbot spawner from misc.yml to bots.yml

* fix inconsistent ID and duplicate component field

* remove duplicate supplybot
2025-05-29 20:07:00 -04:00
mhamster
caf18f4bc6 Chameleon clothes + EMP behaviour (#30924)
* resolving conflicts??

* Controlled clothes changing

+ time stuff
+ EmpChangeIntensity

* Single clothes change

+ EmpContinious
+ moved random pick logic into GetRandomValidPrototype

* Changes from reviews

Co-Authored-By: Nemanja <98561806+emogarbage404@users.noreply.github.com>

* Update ChameleonClothingComponent.cs

* repairing irreparable damage

i failed, did i?

* damaging repaired irreparable

uh???

* 2025 FUN ALLOWED!!!!

* Minor changes from reviews

Co-Authored-By: beck-thompson <107373427+beck-thompson@users.noreply.github.com>

* Fix merge conflicts

* Fix that last bug

* cleanup

* Remove VV attr.

* AutoPausedField on emp time change

---------

Co-authored-by: Nemanja <98561806+emogarbage404@users.noreply.github.com>
Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-05-29 20:06:03 -04:00
Quantum-cross
394aa7e7b8 Make TryGetWires<T> actually work. (#37937) 2025-05-29 19:48:27 -04:00
deltanedas
9b2dbebcf7 fix smite use delay (#37940) 2025-05-29 19:41:25 -04:00
Nox
b2f5b27579 Fixed nukie corpsman antag name (#37933)
Fixed

Signed-off-by: Nox38 <nebulousnox38@gmail.com>
2025-05-29 23:12:31 +02:00
PJBot
0a24b230ec Automatic changelog update 2025-05-29 05:04:53 +00:00