* Added loc versions of holopads to Amber, and made some adjustments given Acorn's feedback
* fixed the name of the gameroom
* Fixed it in the map file
* Use class instead of out variables
* Show battery level in power monitoring console
* Better color contrast for battery level + localized string
* Add visualization to battery percentage
* Reverts random ChatSystem.cs whitespace change
* Address review
* Show BatteryLevel stats in child view when selecting devices
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Co-authored-by: Crotalus <crotalus@users.noreply.github.com>
* Add a festive lemon-lime soda variant: cranberry!
* Gave lemon-lime a brand name
* Make the CrateFoodSoftdrinksLarge slightly larger to accomodate the extra drinks.
* Extend the Christmas anomaly with extra jolliness
* Minor spelling mistake. Jollyness will not be denied.
* Removed redundant delay from meta file
* Reach/Cargo Update
Adds holopads and new atmos tech to Reach, and replaces cargo shuttle/ATS holopads with localized versions.
* Fix Invalid
invalidinvalidinvalidinvalidinvalidinvalid
* Check buckle.BuckledTo value before hugging interaction
* Make InteractHandEvent to be used by BuckleSystem before InteractionPopupSystem instead of after
* reduce network burden of the hunger system
* explicit start + last updated
* remove auto reformat changes to otherwise untouched code
add clamp helper
* imagine making breaking changes, documenting them, and then not thinking to check the yaml
* comments
* Remove unused net manager in hunger system
Remove lastAuthoritativeHungerValue from prototypes
* Made the Armory Gun Safe craftable with 10 steel, 10 plasteel, and 5 LV cables.
* Changed gun safe price to 335, to match the cost of its material components. Changed gun safe to start with no accesses when constructed.
* adress the review
* yeah
* wrah
* test fail is not real
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Co-authored-by: Ty Ashley <42426760+TyAshley@users.noreply.github.com>
* fix power
* Rebalance power, add holopads, add pipenet sensors
* recolor that one pipe I missed + remove invalids
* resave map, if this fails tests one more time, no more cake
* Added holopads and atmos network monitoring.
* Added the advanced SMESes to the station and evac shuttle
* Removed an accidentally mapped vox air alarm
* Fixed invalids in the escape shuttle
* Adds Advanced SMES machine and board to autolathe roundstart
* Make Advanced SMES T2 Advanced Powercells research, reduce cost, remove from random spawner, add sprites by augustsun
* fix attribution formatting
* Update smes.yml to address review
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* add new sprites and change naming scheme, testing something
* address review, tested it a bit more, works ingame
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Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>