Commit Graph

30663 Commits

Author SHA1 Message Date
beck-thompson
fc0a6dfdb3 Cleanup and small update to the stethoscope! (#36210)
* First commit

* Address most of the review!
2025-03-30 22:27:08 -04:00
J
66e2b0ab64 Gameticking warnings cleanup (#36193) 2025-03-30 18:29:32 +02:00
Myra
3fbc50f787 Stable merge (#36192) 2025-03-30 17:44:14 +02:00
Milon
89e59b391d use manual component state for BaseEmitSoundComponent (#35030)
* why

* cursed
2025-03-31 00:41:11 +11:00
J
47f8aefc25 Anomaly warnings cleanup (#36188) 2025-03-30 15:16:46 +02:00
J
4f848e814f Movement systems warning cleanup (#36161)
* Movement systems warning cleanup

* Revert unnecessary change

* Reverting variable removal and changing entity query

* Reverting VV removals

* LocalEntity does in fact exist
2025-03-30 15:06:20 +02:00
J
504e70be2b Chemistry warnings cleanup (#36160)
* Chemistry warnings cleanup

* Fixing failed ITest

* Better entity instantiation

* Caching spritesystem and entity instantiation improvement

* Correcting naming conventions

* Rearranging dependency caching
2025-03-30 14:07:34 +02:00
J
0180a9db50 Examine warnings cleanup (#36162)
* Examine warnings cleanup

* Revert unnecessary change

* SpriteSystem naming conventions
2025-03-30 14:06:43 +02:00
K-Dynamic
1f1cf06978 More responsive votekick system (reduce timer and successive timeout) (#36044)
* reduce votekick timer from 60 to 20 seconds

* votekick timeout from 120 to 30 seconds

* votekick timer duration from 20 seconds to 45, successive votekick timeout from 30 to 60 seconds
2025-03-30 14:00:43 +02:00
metalgearsloth
085e28dd00 Fix LoadGameMap running MapInit sometimes (#35241)
The map loadpath keeps it as not being mapinit but the grid one does not so this standardises them slightly.
2025-03-30 09:06:24 +02:00
metalgearsloth
0ff70fdb40 Implement field-deltas for melee (#33977)
* Implement field-deltas for melee

* Review
2025-03-30 16:02:45 +11:00
PJBot
b1f542a54c Automatic changelog update 2025-03-30 04:07:08 +00:00
metalgearsloth
ef11f96344 Better jetpack emitter (#36093)
* Better jetpack emitter

Still need particles this just tilts me whenever I see it.

* Update Resources/Prototypes/Entities/Objects/Tools/jetpacks.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-30 15:06:01 +11:00
chromiumboy
d9b8c0a28f Draw depth bug fix for sentry turrets (#36175)
Initial commit
2025-03-30 14:58:05 +11:00
github-actions[bot]
0ea3792c56 Update Credits (#36172)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2025-03-30 03:29:30 +02:00
J
6a79c247e3 Fix some atmos warnings (#36157) 2025-03-29 18:12:14 -07:00
J
2f58fdf1e1 Remove warnings from cargo system (#36159)
* Remove warnings from cargo system

* Guard statement early exit and cleaner object instantiation

* Whitespace

* Add AnimationPlayer as a component of telepads
2025-03-30 03:11:04 +02:00
J
99e675c506 Mapping warnings cleanup (#36168)
* Mapping warnings cleanup

* Redo
2025-03-30 03:05:22 +02:00
PJBot
41f4d93a15 Automatic changelog update 2025-03-29 20:10:41 +00:00
Killerqu00
8d7b21988b Shove down a person on uncuff if harm mode is on (#35193)
* stamdamage on uncuff while buckled

* pro tip

* 99 -> 100 stamdmg and don't count self-uncuffs

* review implementation

* tip update

* guidebook update

* merg
2025-03-29 21:09:34 +01:00
metalgearsloth
0c98ad8b38 Fix 1x1 storage windows (#35985) 2025-03-29 19:57:28 +01:00
PJBot
6102d3f0ed Automatic changelog update 2025-03-29 17:57:06 +00:00
chromiumboy
dfd3e36a0a Sentry turrets - Part 4: The sentry turret and its primary systems (#35123)
* Initial commit

* Removed mention of StationAiTurretComponent (for now)

* Prep for moving out of draft

* Fixing merge conflict

* Re-added new net frequencies to AI turrets

* Removed turret control content

* Removed unintended change

* Final tweaks

* Fixed incorrect file name

* Improvement to fire mode handling

* Addressed review comments

* Updated how turret wire panel auto-closing is handled

* Ranged NPCs no longer waste shots on stunned targets

* Fixed bug in tracking broken state

* Addressed review comments

* Bug fix

* Removed unnecessary event call
2025-03-29 12:55:58 -05:00
ScarKy0
89ea21bc31 Fix admeme hand teleproter. (#36147)
* init

* changes
2025-03-29 17:51:46 +03:00
Tayrtahn
587afe7598 Delete AccessReaderTest.TestTags (#36153) 2025-03-29 15:45:37 +01:00
UBlueberry
489f91dafd "I'm Weh-cellent" Cap (#28573)
* copy pasted fishcap.rsi

* added the sprites

* credited myself

* added it to the hats.yml list

* meh, make the spites look nicer

* hopefully this fixes that

* yeah that makes sense

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* that too

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-03-29 12:59:43 +01:00
ScarKy0
87be2dde27 Fix codermins appearing as red in-game OOC (#36148)
init
2025-03-29 12:33:25 +01:00
PJBot
73bae8408c Automatic changelog update 2025-03-29 09:36:27 +00:00
James
a8e99ff65c Death Nettle changes (#25253)
* Added ThornyComponent, ThornyImmuneComponent, and ThornySystem, as well as changed Botanists glove's to have the ThornyImmuneComponent, and for Death Nettle to have the ThornyComponent.

* Added heat damage to the player if they pickup nettle without gloves. Also displays a popup message .

* Revised OnHandPickUp method and reduced whitespace

* Touching death nettle without gloves now does damage split between heat and caustic, and does more damage.

* File-scoped namespace adherence

* Code revisions, and removal of old file.

* Removed thornyImmune key from botanist's gloves in gloves.yml for cleanup / yaml linter

* Adds new generic DamageOnPickup, still very WIP

* Starting on localization, removed _Notes.txt, adds immunity component

* Added OnPickupDamageImmune component to botanists gloves

* Removed botany specific components/system, moved to generic DamageOnPickup. Added code comments. Extra checks in component for whether to toss an item, damage an entity. Still WIP.

* changes to audio and popups

* Removes my system/component/ftl in favor of DamageOnInteract, tweaking values

* me stupid

* Death nettle will 'wilt' after 5 hits

* added interaction delay to stop spam clicking, added a 10% stun (paralyze) chance

* minor changes/cleanup

* more minor changes and cleanup

* Reduced maximum amatoxin within fly amanita spores.

* Readjusted to allow more than 5 amatoxin above 50 potency

* Remove Debug.Log statement from system

* Mark Death Nettle as major contraband.
2025-03-29 10:35:16 +01:00
Emisse
8f65144bb8 update box (#36144) 2025-03-29 01:20:13 -06:00
Emisse
d35259fe52 update fland (#36141) 2025-03-29 01:19:55 -06:00
Emisse
809dd07859 remove warden stamp mapped on meta (#36140) 2025-03-29 01:19:16 -06:00
Emisse
afdba66246 update man-o-war shuttle (#36139) 2025-03-29 01:18:33 -06:00
Emisse
2f7ec5c020 update emergency_meta (#36138) 2025-03-29 01:18:22 -06:00
Emisse
20a6027108 update emergency_courser (#36137) 2025-03-29 01:18:07 -06:00
Emisse
a036becc08 convex update (#36136) 2025-03-29 01:17:58 -06:00
ArtisticRoomba
9c110e1384 oops 2025-03-28 22:14:12 -07:00
ArtisticRoomba
903f502f23 le heisentest au chocolat 2025-03-28 22:02:26 -07:00
ArtisticRoomba
18e9859a73 another one 2025-03-28 22:00:42 -07:00
ArtisticRoomba
653aabe91a update box 2025-03-28 21:49:48 -07:00
ArtisticRoomba
feb3d599a7 sure 2025-03-28 21:11:27 -07:00
ArtisticRoomba
626832b11c update fland 2025-03-28 20:57:36 -07:00
ArtisticRoomba
1a4f6d43dd me waiting 2025-03-28 20:39:59 -07:00
ArtisticRoomba
8ab9ddf603 remove warden stamp mapped on meta 2025-03-28 20:28:09 -07:00
ArtisticRoomba
b9b48ec918 update man-o-war shuttle 2025-03-28 20:20:50 -07:00
ArtisticRoomba
16c426904e update emergency_meta 2025-03-28 20:10:37 -07:00
ArtisticRoomba
9617553f50 update emergency_courser 2025-03-28 20:04:09 -07:00
ArtisticRoomba
b5b30e4dbf convex update 2025-03-28 18:27:29 -07:00
Tayrtahn
99484ad744 Make ContainerFillSystem print contents on failure (#36128)
* Make ContainerFill/EntityTableContainerFill print current contents when failing to spawn an entity

* List each entry on a new line; add fallback for empty
2025-03-28 16:37:34 +01:00
Tayrtahn
b9517fcbe8 Fix embedded projectile deletion not being tracked by container (#36123)
* Remove deleted projectiles from the container tracking them

* Gotta dirty the container

* Remove the container component when all embedded projectiles are gone

* Add test

* No clientside deletion of networked entities

* Move cleanup logic before deletion
2025-03-28 11:43:13 +03:00