* LoadoutSystem change, deathsquad species loadout
* survival gear loadouts for disaster victims
* skrek
* centcom
* syndicate agent
* cburn
* ERT
* syndicates
* Is it ever gonna be enough?
* Take what you can
* Move startingGearEquippedEvent after Loadouts are spawned
* skreee
* even more formatting
* Unbreak auto internals activation
* undo AddAllRoleLoadouts change
* syndicate reinforcement survival loadouts
* re-enable vox ghostroles
* TemperatureSpeed component
* temperature slowdown prediction (done right)
* remove unnecessary changes
* that too
* get in line
* make it readonly
* auto pause
* Fix paper system late localization
* IS THIS WHAT YOU WANT
* well I guess this is happening now
* fix the BUI
* did that even do anything before?
* again with the escapeformatting...
* Dirtying
* Move dirty to function
* Rename PaperSystem to PaperVisualizerSystem
* Fix namespace
* how many namespace changes must I suffer through
* SetContent is for Setting Content
* minor shuffling
* review
---------
Co-authored-by: plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Moves spread data to new component
* Refactors shotgun spread code
* Makes shotgun cartridges and projectiles use new component
* Attempts to fix nullable build error
* Fixes hitscan weapons that I broke :(
* Saviour commit?
---------
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
* Deploy foldable
* Add NetworkedComponent and access to the component
* Add handled to afterinteract
* Use drop target location instead of setcoordinates
* Put back in hand after failed deploy
This prevents dropping the bed when clicking while inside a locker.
* Created BaseDeployFoldable for folding chairs, body bags, and rollerbeds
* Adjusts the Bingus steal target to include any of the named cats
* Change name of target group
---------
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
* Meteors that leave behind asteroid ore
* bigger offset
* Bit more generic
* Better defaults
* hrm?
* I HATE CUSTOM SERIALIZERS
* More comments
* renamed a variable
---------
Co-authored-by: plykiya <plykiya@protonmail.com>
* Move vgroid much closer
General feedback is map spam + it takes too long to get to. This is somewhat "close" (considering 1/4 of the distance is the vgroid itself) but without a jetpack / shuttle it's going to be an endeavour.
* Decrease max
* Tweaks
* godzilla
* Update Content.Server/Shuttles/Components/GridSpawnComponent.cs