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Author SHA1 Message Date
comasqw
06ca2810c9 Demiplane Crystal 2024-12-17 14:39:37 +04:00
2690 changed files with 309195 additions and 1081876 deletions

37
.github/CODEOWNERS vendored
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@@ -2,30 +2,49 @@
# Sorting by path instead of by who added it one day :(
# this isn't how codeowners rules work pls read the first comment instead of trying to force a sorting order
/Resources/ConfigPresets/WizardsDen/ @Chief-Engineer
/Resources/ConfigPresets/WizardsDen/ @nikthechampiongr @crazybrain23
/Content.*/Administration/ @DrSmugleaf @nikthechampiongr @crazybrain23
/Resources/ServerInfo/ @nikthechampiongr @crazybrain23
/Resources/ServerInfo/Guidebook/ServerRules/ @nikthechampiongr @crazybrain23
# Moony's Gargantuan List Of Things She Cares About, or MGLOTSCA for short.
# You need to add your name to these entries, not make a new one, if you care about them.
/Content.*/Toolshed/ @moonheart08
**/Toolshed/** @moonheart08
*Command.cs @moonheart08
/Content.*/Administration/ @moonheart08 @DrSmugleaf @Chief-Engineer
/Content.*/Station/ @moonheart08
/Content.*/Maps/ @moonheart08
/Content.*/GameTicking/ @moonheart08 @EmoGarbage404
/Resources/ServerInfo/ @moonheart08 @Chief-Engineer
/Resources/ServerInfo/Guidebook/ @moonheart08 @EmoGarbage404
/Resources/ServerInfo/Guidebook/ServerRules/ @Chief-Engineer
/Resources/engineCommandPerms.yml @moonheart08 @Chief-Engineer
/Resources/clientCommandPerms.yml @moonheart08 @Chief-Engineer
/Resources/Prototypes/Maps/** @Emisse
/Resources/Prototypes/Body/ @DrSmugleaf # suffering
/Resources/Prototypes/Entities/Mobs/Player/ @DrSmugleaf
/Resources/Prototypes/Entities/Mobs/Species/ @DrSmugleaf
/Resources/Prototypes/Guidebook/rules.yml @nikthechampiongr @crazybrain23
/Resources/Prototypes/Guidebook/rules.yml @Chief-Engineer
/Content.*/Body/ @DrSmugleaf
/Content.YAMLLinter @DrSmugleaf
/Content.Shared/Damage/ @DrSmugleaf
/Content.*/Anomaly/ @TheShuEd
/Resources/Prototypes/Entities/Structures/Specific/anomalies.yml @TheShuEd
/Content.*/Anomaly/ @EmoGarbage404 @TheShuEd
/Content.*/Lathe/ @EmoGarbage404
/Content.*/Materials/ @EmoGarbage404
/Content.*/Mech/ @EmoGarbage404
/Content.*/Research/ @EmoGarbage404
/Content.*/Stack/ @EmoGarbage404
/Content.*/Xenoarchaeology/ @EmoGarbage404
/Content.*/Zombies/ @EmoGarbage404
/Resources/Prototypes/Entities/Structures/Specific/anomalies.yml @EmoGarbage404 @TheShuEd
/Resources/Prototypes/Research/ @EmoGarbage404
/Content.*/Forensics/ @ficcialfaint
# SKREEEE
/Content.*.Database/ @PJB3005 @DrSmugleaf
/Content.Shared.Database/Log*.cs @PJB3005 @DrSmugleaf @nikthechampiongr @crazybrain23
/Content.Shared.Database/Log*.cs @PJB3005 @DrSmugleaf @Chief-Engineer
/Pow3r/ @PJB3005
/Content.Server/Power/Pow3r/ @PJB3005
@@ -33,7 +52,7 @@
/Content.*/Atmos/ @Partmedia
/Content.*/Botany/ @Partmedia
# Jezi
#Jezi
/Content.*/Medical @Jezithyr
/Content.*/Body @Jezithyr

4
.github/labeler.yml vendored
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@@ -16,10 +16,6 @@
- changed-files:
- any-glob-to-any-file: '**/*.swsl'
"Changes: Audio":
- changed-files:
- any-glob-to-any-file: '**/*.ogg'
"Changes: No C#":
- changed-files:
# Equiv to any-glob-to-all as long as this has one matcher. If ALL changed files are not C# files, then apply label.

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@@ -21,7 +21,7 @@ jobs:
- name: Setup .NET Core
uses: actions/setup-dotnet@v3.2.0
with:
dotnet-version: 9.0.x
dotnet-version: 8.0.x
- name: Install dependencies
run: dotnet restore

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@@ -2,11 +2,11 @@
on:
push:
branches: [ master, staging, stable ]
branches: [ master, staging, trying ]
merge_group:
pull_request:
types: [ opened, reopened, synchronize, ready_for_review ]
branches: [ master, staging, stable ]
branches: [ master ]
jobs:
build:
@@ -36,7 +36,7 @@ jobs:
- name: Setup .NET Core
uses: actions/setup-dotnet@v3.2.0
with:
dotnet-version: 9.0.x
dotnet-version: 8.0.x
- name: Install dependencies
run: dotnet restore

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@@ -2,11 +2,11 @@ name: Build & Test Debug
on:
push:
branches: [ master, staging, stable ]
branches: [ master, staging, trying ]
merge_group:
pull_request:
types: [ opened, reopened, synchronize, ready_for_review ]
branches: [ master, staging, stable ]
branches: [ master ]
jobs:
build:
@@ -36,7 +36,7 @@ jobs:
- name: Setup .NET Core
uses: actions/setup-dotnet@v3.2.0
with:
dotnet-version: 9.0.x
dotnet-version: 8.0.x
- name: Install dependencies
run: dotnet restore

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@@ -1,38 +0,0 @@
name: "CLA Assistant"
on:
issue_comment:
types: [created]
pull_request_target:
types: [opened,closed,synchronize]
paths:
- '**/*.cs' # Указываем, что триггер срабатывает только при изменении .cs файлов
# explicitly configure permissions, in case your GITHUB_TOKEN workflow permissions are set to read-only in repository settings
permissions:
actions: write
contents: write # this can be 'read' if the signatures are in remote repository
pull-requests: write
statuses: write
jobs:
CLAAssistant:
runs-on: ubuntu-latest
steps:
- name: "CLA Assistant"
if: (github.event.comment.body == 'recheck' || github.event.comment.body == 'I have read the CLA Document and I hereby sign the CLA') || github.event_name == 'pull_request_target'
uses: contributor-assistant/github-action@v2.6.1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# the below token should have repo scope and must be manually added by you in the repository's secret
# This token is required only if you have configured to store the signatures in a remote repository/organization
# PERSONAL_ACCESS_TOKEN: ${{ secrets.PERSONAL_ACCESS_TOKEN }}
with:
path-to-signatures: 'signatures/version1/cla.json'
path-to-document: 'https://github.com/crystallpunk-14/crystall-punk-14/blob/master/CLA.md' # e.g. a CLA or a DCO document
# branch should not be protected
branch: 'master'
allowlist: TheShuEd,bot*
# the followings are the optional inputs - If the optional inputs are not given, then default values will be taken
#custom-pr-sign-comment: 'The signature to be committed in order to sign the CLA'
#custom-allsigned-prcomment: 'pull request comment when all contributors has signed, defaults to **CLA Assistant Lite bot** All Contributors have signed the CLA.'

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@@ -14,7 +14,7 @@ jobs:
{
"0": "XS",
"10": "S",
"100": "M",
"1000": "L",
"5000": "XL"
"30": "M",
"100": "L",
"1000": "XL"
}

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@@ -22,7 +22,7 @@ jobs:
- name: Setup .NET Core
uses: actions/setup-dotnet@v3.2.0
with:
dotnet-version: 9.0.x
dotnet-version: 8.0.x
- name: Get Engine Tag
run: |

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@@ -2,7 +2,7 @@
on:
push:
branches: [ master, staging, stable ]
branches: [ master, staging, trying ]
paths:
- '**.cs'
- '**.csproj'
@@ -16,7 +16,7 @@ on:
merge_group:
pull_request:
types: [ opened, reopened, synchronize, ready_for_review ]
branches: [ master, staging, stable ]
branches: [ master ]
paths:
- '**.cs'
- '**.csproj'
@@ -51,7 +51,7 @@ jobs:
- name: Setup .NET Core
uses: actions/setup-dotnet@v3.2.0
with:
dotnet-version: 9.0.x
dotnet-version: 8.0.x
- name: Install dependencies
run: dotnet restore

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@@ -1,7 +1,7 @@
name: RGA schema validator
on:
push:
branches: [ master, staging, stable ]
branches: [ master, staging, trying ]
merge_group:
pull_request:
types: [ opened, reopened, synchronize, ready_for_review ]

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@@ -2,7 +2,7 @@ name: RSI Validator
on:
push:
branches: [ master, staging, stable ]
branches: [ staging, trying ]
merge_group:
pull_request:
paths:

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@@ -1,7 +1,7 @@
name: Map file schema validator
on:
push:
branches: [ master, staging, stable ]
branches: [ master, staging, trying ]
merge_group:
pull_request:
types: [ opened, reopened, synchronize, ready_for_review ]

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@@ -2,7 +2,7 @@ name: YAML Linter
on:
push:
branches: [ master, staging, stable ]
branches: [ master, staging, trying ]
merge_group:
pull_request:
types: [ opened, reopened, synchronize, ready_for_review ]
@@ -26,7 +26,7 @@ jobs:
- name: Setup .NET Core
uses: actions/setup-dotnet@v3.2.0
with:
dotnet-version: 9.0.x
dotnet-version: 8.0.x
- name: Install dependencies
run: dotnet restore
- name: Build

80
CLA.md
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@@ -1,80 +0,0 @@
# CrystallEdge Contributor License Agreement
### Version 1.0
##### Thank you for your interest in contributing to CrystallEdge ("We" or "Us").
##### The purpose of this contributor agreement ("Agreement") is for Your protection as a Contributor in addition to the protection of our community.
##### If you wish to contact us regarding licensing matters we can be reached at crystalledge14@gmail.com
## How to use this Contributor Agreement
##### If You are an employee and have created the Contribution as part of your employment, You need to have Your employer approve this Agreement or sign the Entity version of this document as well.
## 1. Definitions
- _**"You"**_ means the individual Copyright owner who Submits a Contribution to Us.
- _**"Contribution(s)"**_ means any work(s) of authorship, including any original modifications or additions to an existing work of authorships, Submitted by You to Us, where You are the author, holder of copyright, or Licensee under an Approved License specified by Us.
- _**"Copyright"**_ means all rights protecting works of authorship, including copyright, moral and neighboring rights, as appropriate, for the full term of their existence.
- **_"Material"_** means the software or documentation made available by Us to third parties. When this Agreement covers more than one software project, the Material means the software or documentation to which the Contributions were Submitted. After You Submit the Contributions, theymay be included in the Material.
- **_"Submit"_** means any act by which Contributions are transferred to Us by You by means of tangible or intangible media, including but not limited to electronic mailing lists, source code control systems, and issue tracking systems that are managed by, or on behalf of, Us, but excluding any transfer that is conspicuously marked or otherwise designated in writing by You as "Not a Contribution."
- **_"Documentation"_** means any non-software portion of Contributions.
- **_"Approved License"_** means any License specified by CrystallEdge to be Approved or “Compatible” with the Project the Contributions are Submitted to.
## 2. Representations
### 2.1 Representation of legal age
##### You represent that you are older than 16 years of age, and if required by law, have authorization by a legal guardian to enter this agreement.
### 2.2 Assurance of legal rights
##### You represent and assure that You have sufficient rights to your Contribution and are legally entitled to enter this Agreement and grant the licenses specified below or an Approved license if Your Contribution or portions thereof are provided to You under one of the Approved Licenses.
### 2.3 Third Party Contributions
##### If You act on behalf of Your employer or other third party You represent that You are authorized and have the right to Submit the Contribution on behalf of Your employer or the mentioned third party.
### 2.4 Compliance and Non-infringement
##### You represent and warrant that each of your Contributions:
- Is and will remain an original work of authorship;
- to the best of Your knowledge, does not and will not infringe any third partys copyright, trademark, patent, or other intellectual property rights;
- In part or in whole, is licensed under one of the Approved Licenses or is an original work you have the rights to.
- includes the complete and correct details of any license, third-party license, patent, trademark, necessary attributions or other restriction associated with all or any part of Your Contribution in a conspicuous location;
- complies and will continue to comply with all applicable laws, including export control laws and regulations;
### 2.5 Mixed license Contributions
##### Subject to the terms and conditions of this agreement, specifically section 2, if there is a conflict between the grants in section 3, 4 and a Contribution under an Approved License, the terms of the Approved License supersede.
## 2.6 Employee or Representative Submissions
##### If You Submit as a company, You agree that a) Your employees, contractors, and representatives may Submit Contributions on Your behalf; and b) the individual signing this Agreement on Your behalf has the necessary authority including the authority to bind You to the Agreement.
## 3. License grant
### 3.1 Copyright license to Us
##### Subject to the terms and conditions of this Agreement, You hereby grant to Us a worldwide, royalty-free, NON-exclusive, perpetual and irrevocable (except as stated in Sections 2.4 and 8.2) license, with the right to transfer an unlimited number of non-exclusive licenses or to grant sublicenses to third parties, under the Copyright covering the Contributions to use the Contributions by all means, including, but not limited to:
- publish the Contributions,
- modify the Contributions,
- prepare derivative works based upon or containing the Contributions and/or to combine the Contributions with other Materials,
- reproduce the Contributions in original or modified form,
- distribute, to make the Contributions available to the public, display and publicly perform the Contributions in original or modified form.
## 3.2 Moral rights
##### Moral Rights remain unaffected to the extent they are recognized and not waivable by applicable law. Notwithstanding, You may add your name to the attribution mechanism customary used in the Materials you Contribute to, such as the header of the source code files of Your Contributions, and We will respect this attribution when using Your Contributions.
## 4. Patents
### 4.1 Patent license
##### Subject to the terms and conditions of this Agreement You hereby grant to Us and to recipients of Materials distributed by Us a worldwide, royalty-free, non-exclusive, perpetual and irrevocable (except as stated in Section 3.2) patent license, with the right to transfer an unlimited number of non-exclusive licenses or to grant sublicenses to third parties, to make, have made, use, sell, offer for sale, import and otherwise transfer the Contributions and the Contributions in combination with any Material (and portions of such combination). This license applies to all patents owned or controlled by You, whether already acquired or hereafter acquired, that would be infringed by making, having made, using, selling, offering for sale, importing or otherwise transferring of Your Contribution(s) alone or by combination of Your Contribution(s) with any Material.
### 4.2 Revocation of patent license
##### You reserve the right to revoke the patent license stated in section 3.1 if We make any infringement claim that is targeted at your Contribution(s) and not asserted for a Defensive Purpose. An assertion of claims of the Patents shall be considered for a "Defensive Purpose" if the claims are asserted against an entity that has filed, maintained, threatened, or voluntarily participated in a patent infringement lawsuit against Us or any of Our licensees.
## 5. Disclaimer
#### CONTRIBUTIONS ARE PROVIDED "AS IS". MORE PARTICULARLY, ALL EXPRESS OR IMPLIED WARRANTIES INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTY OF SATISFACTORY QUALITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT ARE EXPRESSLY DISCLAIMED BY YOU TO US AND BY US TO YOU. TO THE EXTENT THAT ANY SUCH WARRANTIES CANNOT BE DISCLAIMED, SUCH WARRANTY IS LIMITED IN DURATION AND EXTENT TO THE MINIMUM PERIOD AND EXTENT PERMITTED BY LAW.
## 6. Consequential damage waiver
#### TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT WILL YOU OR WE BE LIABLE FOR ANY LOSS OF PROFITS, LOSS OF ANTICIPATED SAVINGS, LOSS OF DATA, INDIRECT, SPECIAL, INCIDENTAL, CONSEQUENTIAL AND EXEMPLARY DAMAGES ARISING OUT OF THIS AGREEMENT REGARDLESS OF THE LEGAL OR EQUITABLE THEORY (CONTRACT, TORT OR OTHERWISE) UPON WHICH THE CLAIM IS BASED.
## 7. Approximation of disclaimer and damage waiver
#### IF THE DISCLAIMER AND DAMAGE WAIVER MENTIONED IN SECTION 4. AND SECTION 5. CANNOT BE GIVEN LEGAL EFFECT UNDER APPLICABLE LOCAL LAW, REVIEWING COURTS SHALL APPLY LOCAL LAW THAT MOST CLOSELY APPROXIMATES AN ABSOLUTE WAIVER OF ALL CIVIL OR CONTRACTUAL LIABILITY IN CONNECTION WITH THE CONTRIBUTION.
## 8. Term
##### 8.1 This Agreement shall come into effect upon Your acceptance of the terms and conditions, either by replying to the CLA Bot or by sending a signed copy to crystalledge14@gmail.com with the subject: "\<your name\> CLA"
##### 8.2 In the event of a termination of this Agreement Sections 4, 5, 6, 7 and 8 shall survive such termination and shall remain in full force thereafter. For the avoidance of doubt, Approved (sub)licenses that have already been granted for Contributions at the date of the termination shall remain in full force after the termination of this Agreement.
## 9. Miscellaneous
##### 9.1 This Agreement and all disputes, claims, actions, suits or other proceedings arising out of this agreement or relating in any way to it shall be governed by the laws of Russia excluding its private international law provisions.
##### 9.2 This Agreement sets out the entire agreement between You and Us for Your Contributions to Us and overrides all other agreements or understandings.
##### 9.3 In case of Your death, this agreement shall continue with Your heirs. In case of more than one heir, all heirs must exercise their rights through a commonly authorized person.
##### 9.4 If any provision of this Agreement is found void and unenforceable, such provision will be replaced to the extent possible with a provision that comes closest to the meaning of the original provision and that is enforceable. The terms and conditions set forth in this Agreement shall apply notwithstanding any failure of essential purpose of this Agreement or any limited remedy to the maximum extent possible under law.
##### 9.5 You agree to notify Us of any facts or circumstances of which you become aware that would make this Agreement inaccurate in any respect.
##### 9.6 Any Substantive modifications to this Agreement will result in a new version being created, to continue Contributing you must agree to the latest version of the Agreement, which supersedes any previous versions.
##### 9.7 CrystallEdge will provide notification of any new version of this agreement being created, if you do not agree to the new version of the Agreement the previous Agreement remains binding.

View File

@@ -88,9 +88,8 @@ namespace Content.Client.Access.UI
button.Disabled = !interfaceEnabled;
if (interfaceEnabled)
{
// Explicit cast because Rider gives a false error otherwise.
button.Pressed = state.TargetAccessReaderIdAccessList?.Contains((ProtoId<AccessLevelPrototype>) accessName) ?? false;
button.Disabled = (!state.AllowedModifyAccessList?.Contains((ProtoId<AccessLevelPrototype>) accessName)) ?? true;
button.Pressed = state.TargetAccessReaderIdAccessList?.Contains(accessName) ?? false;
button.Disabled = (!state.AllowedModifyAccessList?.Contains(accessName)) ?? true;
}
}
}

View File

@@ -1,21 +1,16 @@
using System.Linq;
using System.Numerics;
using Content.Client.Administration.Systems;
using Content.Shared.CCVar;
using Content.Shared.Mind;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Shared.Configuration;
using Robust.Shared;
using Robust.Shared.Enums;
using Robust.Shared.Prototypes;
using Robust.Shared.Configuration;
namespace Content.Client.Administration;
internal sealed class AdminNameOverlay : Overlay
{
[Dependency] private readonly IConfigurationManager _config = default!;
private readonly AdminSystem _system;
private readonly IEntityManager _entityManager;
private readonly IEyeManager _eyeManager;
@@ -23,16 +18,8 @@ internal sealed class AdminNameOverlay : Overlay
private readonly IUserInterfaceManager _userInterfaceManager;
private readonly Font _font;
//TODO make this adjustable via GUI
private readonly ProtoId<RoleTypePrototype>[] _filter =
["SoloAntagonist", "TeamAntagonist", "SiliconAntagonist", "FreeAgent"];
private readonly string _antagLabelClassic = Loc.GetString("admin-overlay-antag-classic");
private readonly Color _antagColorClassic = Color.OrangeRed;
public AdminNameOverlay(AdminSystem system, IEntityManager entityManager, IEyeManager eyeManager, IResourceCache resourceCache, EntityLookupSystem entityLookup, IUserInterfaceManager userInterfaceManager)
{
IoCManager.InjectDependencies(this);
_system = system;
_entityManager = entityManager;
_eyeManager = eyeManager;
@@ -48,9 +35,6 @@ internal sealed class AdminNameOverlay : Overlay
{
var viewport = args.WorldAABB;
//TODO make this adjustable via GUI
var classic = _config.GetCVar(CCVars.AdminOverlayClassic);
foreach (var playerInfo in _system.PlayerList)
{
var entity = _entityManager.GetEntity(playerInfo.NetEntity);
@@ -80,20 +64,12 @@ internal sealed class AdminNameOverlay : Overlay
var screenCoordinates = _eyeManager.WorldToScreen(aabb.Center +
new Angle(-_eyeManager.CurrentEye.Rotation).RotateVec(
aabb.TopRight - aabb.Center)) + new Vector2(1f, 7f);
if (classic && playerInfo.Antag)
if (playerInfo.Antag)
{
args.ScreenHandle.DrawString(_font, screenCoordinates + (lineoffset * 2), _antagLabelClassic, uiScale, _antagColorClassic);
args.ScreenHandle.DrawString(_font, screenCoordinates + (lineoffset * 2), "ANTAG", uiScale, Color.OrangeRed);
;
}
else if (!classic && _filter.Contains(playerInfo.RoleProto.ID))
{
var label = Loc.GetString(playerInfo.RoleProto.Name).ToUpper();
var color = playerInfo.RoleProto.Color;
args.ScreenHandle.DrawString(_font, screenCoordinates + (lineoffset * 2), label, uiScale, color);
}
args.ScreenHandle.DrawString(_font, screenCoordinates + lineoffset, playerInfo.Username, uiScale, playerInfo.Connected ? Color.Yellow : Color.White);
args.ScreenHandle.DrawString(_font, screenCoordinates+lineoffset, playerInfo.Username, uiScale, playerInfo.Connected ? Color.Yellow : Color.White);
args.ScreenHandle.DrawString(_font, screenCoordinates, playerInfo.CharacterName, uiScale, playerInfo.Connected ? Color.Aquamarine : Color.White);
}
}

View File

@@ -6,7 +6,8 @@
xmlns:tabs="clr-namespace:Content.Client.Administration.UI.Tabs"
xmlns:playerTab="clr-namespace:Content.Client.Administration.UI.Tabs.PlayerTab"
xmlns:objectsTab="clr-namespace:Content.Client.Administration.UI.Tabs.ObjectsTab"
xmlns:panic="clr-namespace:Content.Client.Administration.UI.Tabs.PanicBunkerTab">
xmlns:panic="clr-namespace:Content.Client.Administration.UI.Tabs.PanicBunkerTab"
xmlns:baby="clr-namespace:Content.Client.Administration.UI.Tabs.BabyJailTab">
<TabContainer Name="MasterTabContainer">
<adminTab:AdminTab />
<adminbusTab:AdminbusTab />
@@ -14,6 +15,7 @@
<tabs:RoundTab />
<tabs:ServerTab />
<panic:PanicBunkerTab Name="PanicBunkerControl" Access="Public" />
<baby:BabyJailTab Name="BabyJailControl" Access="Public" />
<playerTab:PlayerTab Name="PlayerTabControl" Access="Public" />
<objectsTab:ObjectsTab Name="ObjectsTabControl" Access="Public" />
</TabContainer>

View File

@@ -21,6 +21,10 @@ public sealed partial class AdminMenuWindow : DefaultWindow
MasterTabContainer.SetTabTitle((int) TabIndex.Round, Loc.GetString("admin-menu-round-tab"));
MasterTabContainer.SetTabTitle((int) TabIndex.Server, Loc.GetString("admin-menu-server-tab"));
MasterTabContainer.SetTabTitle((int) TabIndex.PanicBunker, Loc.GetString("admin-menu-panic-bunker-tab"));
/*
* TODO: Remove baby jail code once a more mature gateway process is established. This code is only being issued as a stopgap to help with potential tiding in the immediate future.
*/
MasterTabContainer.SetTabTitle((int) TabIndex.BabyJail, Loc.GetString("admin-menu-baby-jail-tab"));
MasterTabContainer.SetTabTitle((int) TabIndex.Players, Loc.GetString("admin-menu-players-tab"));
MasterTabContainer.SetTabTitle((int) TabIndex.Objects, Loc.GetString("admin-menu-objects-tab"));
MasterTabContainer.OnTabChanged += OnTabChanged;
@@ -48,6 +52,7 @@ public sealed partial class AdminMenuWindow : DefaultWindow
Round,
Server,
PanicBunker,
BabyJail,
Players,
Objects,
}

View File

@@ -130,7 +130,6 @@ namespace Content.Client.Administration.UI
}
var title = string.IsNullOrWhiteSpace(popup.TitleEdit.Text) ? null : popup.TitleEdit.Text;
var suspended = popup.SuspendedCheckbox.Pressed;
if (popup.SourceData is { } src)
{
@@ -140,8 +139,7 @@ namespace Content.Client.Administration.UI
Title = title,
PosFlags = pos,
NegFlags = neg,
RankId = rank,
Suspended = suspended,
RankId = rank
});
}
else
@@ -154,8 +152,7 @@ namespace Content.Client.Administration.UI
Title = title,
PosFlags = pos,
NegFlags = neg,
RankId = rank,
Suspended = suspended,
RankId = rank
});
}
@@ -174,7 +171,7 @@ namespace Content.Client.Administration.UI
{
Id = src,
Flags = flags,
Name = name,
Name = name
});
}
else
@@ -354,7 +351,6 @@ namespace Content.Client.Administration.UI
public readonly OptionButton RankButton;
public readonly Button SaveButton;
public readonly Button? RemoveButton;
public readonly CheckBox SuspendedCheckbox;
public readonly Dictionary<AdminFlags, (Button inherit, Button sub, Button plus)> FlagButtons
= new();
@@ -385,12 +381,6 @@ namespace Content.Client.Administration.UI
RankButton = new OptionButton();
SaveButton = new Button { Text = Loc.GetString("permissions-eui-edit-admin-window-save-button"), HorizontalAlignment = HAlignment.Right };
SuspendedCheckbox = new CheckBox
{
Text = Loc.GetString("permissions-eui-edit-admin-window-suspended"),
Pressed = data?.Suspended ?? false,
};
RankButton.AddItem(Loc.GetString("permissions-eui-edit-admin-window-no-rank-button"), NoRank);
foreach (var (rId, rank) in ui._ranks)
{
@@ -498,8 +488,7 @@ namespace Content.Client.Administration.UI
{
nameControl,
TitleEdit,
RankButton,
SuspendedCheckbox,
RankButton
}
},
permGrid

View File

@@ -0,0 +1,6 @@
<controls:BabyJailStatusWindow
xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.Administration.UI.Tabs.BabyJailTab"
Title="{Loc admin-ui-baby-jail-window-title}">
<RichTextLabel Name="MessageLabel" Access="Public" />
</controls:BabyJailStatusWindow>

View File

@@ -0,0 +1,21 @@
using Content.Client.Message;
using Content.Client.UserInterface.Controls;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.Administration.UI.Tabs.BabyJailTab;
/*
* TODO: Remove me once a more mature gateway process is established. This code is only being issued as a stopgap to help with potential tiding in the immediate future.
*/
[GenerateTypedNameReferences]
public sealed partial class BabyJailStatusWindow : FancyWindow
{
public BabyJailStatusWindow()
{
RobustXamlLoader.Load(this);
MessageLabel.SetMarkup(Loc.GetString("admin-ui-baby-jail-is-enabled"));
}
}

View File

@@ -0,0 +1,26 @@
<controls:BabyJailTab
xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.Administration.UI.Tabs.BabyJailTab"
xmlns:cc="clr-namespace:Content.Client.Administration.UI.CustomControls"
Margin="4">
<BoxContainer Orientation="Vertical">
<cc:CommandButton Name="EnabledButton" Command="babyjail" ToggleMode="True"
Text="{Loc admin-ui-baby-jail-disabled}"
ToolTip="{Loc admin-ui-baby-jail-tooltip}" />
<cc:CommandButton Name="ShowReasonButton" Command="babyjail_show_reason"
ToggleMode="True" Text="{Loc admin-ui-baby-jail-show-reason}"
ToolTip="{Loc admin-ui-baby-jail-show-reason-tooltip}" />
<BoxContainer Orientation="Vertical" Margin="0 10 0 0">
<BoxContainer Orientation="Horizontal" Margin="2">
<Label Text="{Loc admin-ui-baby-jail-max-account-age}" MinWidth="175" />
<LineEdit Name="MaxAccountAge" MinWidth="50" Margin="0 0 5 0" />
<Label Text="{Loc generic-minutes}" />
</BoxContainer>
<BoxContainer Orientation="Horizontal" Margin="2">
<Label Text="{Loc admin-ui-baby-jail-max-overall-minutes}" MinWidth="175" />
<LineEdit Name="MaxOverallMinutes" MinWidth="50" Margin="0 0 5 0" />
<Label Text="{Loc generic-minutes}" />
</BoxContainer>
</BoxContainer>
</BoxContainer>
</controls:BabyJailTab>

View File

@@ -0,0 +1,75 @@
using Content.Shared.Administration.Events;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Console;
/*
* TODO: Remove me once a more mature gateway process is established. This code is only being issued as a stopgap to help with potential tiding in the immediate future.
*/
namespace Content.Client.Administration.UI.Tabs.BabyJailTab;
[GenerateTypedNameReferences]
public sealed partial class BabyJailTab : Control
{
[Dependency] private readonly IConsoleHost _console = default!;
private string _maxAccountAge;
private string _maxOverallMinutes;
public BabyJailTab()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
MaxAccountAge.OnTextEntered += args => SendMaxAccountAge(args.Text);
MaxAccountAge.OnFocusExit += args => SendMaxAccountAge(args.Text);
_maxAccountAge = MaxAccountAge.Text;
MaxOverallMinutes.OnTextEntered += args => SendMaxOverallMinutes(args.Text);
MaxOverallMinutes.OnFocusExit += args => SendMaxOverallMinutes(args.Text);
_maxOverallMinutes = MaxOverallMinutes.Text;
}
private void SendMaxAccountAge(string text)
{
if (string.IsNullOrWhiteSpace(text) ||
text == _maxAccountAge ||
!int.TryParse(text, out var minutes))
{
return;
}
_console.ExecuteCommand($"babyjail_max_account_age {minutes}");
}
private void SendMaxOverallMinutes(string text)
{
if (string.IsNullOrWhiteSpace(text) ||
text == _maxOverallMinutes ||
!int.TryParse(text, out var minutes))
{
return;
}
_console.ExecuteCommand($"babyjail_max_overall_minutes {minutes}");
}
public void UpdateStatus(BabyJailStatus status)
{
EnabledButton.Pressed = status.Enabled;
EnabledButton.Text = Loc.GetString(status.Enabled
? "admin-ui-baby-jail-enabled"
: "admin-ui-baby-jail-disabled"
);
EnabledButton.ModulateSelfOverride = status.Enabled ? Color.Red : null;
ShowReasonButton.Pressed = status.ShowReason;
MaxAccountAge.Text = status.MaxAccountAgeMinutes.ToString();
_maxAccountAge = MaxAccountAge.Text;
MaxOverallMinutes.Text = status.MaxOverallMinutes.ToString();
_maxOverallMinutes = MaxOverallMinutes.Text;
}
}

View File

@@ -197,7 +197,6 @@ public sealed partial class PlayerTab : Control
Header.Character => Compare(x.CharacterName, y.CharacterName),
Header.Job => Compare(x.StartingJob, y.StartingJob),
Header.Antagonist => x.Antag.CompareTo(y.Antag),
Header.RoleType => Compare(x.RoleProto.Name , y.RoleProto.Name),
Header.Playtime => TimeSpan.Compare(x.OverallPlaytime ?? default, y.OverallPlaytime ?? default),
_ => 1
};

View File

@@ -24,11 +24,6 @@
HorizontalExpand="True"
ClipText="True"/>
<customControls:VSeparator/>
<Label Name="RoleTypeLabel"
SizeFlagsStretchRatio="2"
HorizontalExpand="True"
ClipText="True"/>
<customControls:VSeparator/>
<Label Name="OverallPlaytimeLabel"
SizeFlagsStretchRatio="1"
HorizontalExpand="True"

View File

@@ -23,8 +23,6 @@ public sealed partial class PlayerTabEntry : PanelContainer
if (player.IdentityName != player.CharacterName)
CharacterLabel.Text += $" [{player.IdentityName}]";
AntagonistLabel.Text = Loc.GetString(player.Antag ? "player-tab-is-antag-yes" : "player-tab-is-antag-no");
RoleTypeLabel.Text = Loc.GetString(player.RoleProto.Name);
RoleTypeLabel.FontColorOverride = player.RoleProto.Color;
BackgroundColorPanel.PanelOverride = styleBoxFlat;
OverallPlaytimeLabel.Text = player.PlaytimeString;
PlayerEntity = player.NetEntity;

View File

@@ -32,13 +32,6 @@
Text="{Loc player-tab-antagonist}"
MouseFilter="Pass"/>
<cc:VSeparator/>
<Label Name="RoleTypeLabel"
SizeFlagsStretchRatio="2"
HorizontalExpand="True"
ClipText="True"
Text="{Loc player-tab-roletype}"
MouseFilter="Pass"/>
<cc:VSeparator/>
<Label Name="PlaytimeLabel"
SizeFlagsStretchRatio="1"
HorizontalExpand="True"

View File

@@ -19,7 +19,6 @@ public sealed partial class PlayerTabHeader : Control
CharacterLabel.OnKeyBindDown += CharacterClicked;
JobLabel.OnKeyBindDown += JobClicked;
AntagonistLabel.OnKeyBindDown += AntagonistClicked;
RoleTypeLabel.OnKeyBindDown += RoleTypeClicked;
PlaytimeLabel.OnKeyBindDown += PlaytimeClicked;
}
@@ -31,7 +30,6 @@ public sealed partial class PlayerTabHeader : Control
Header.Character => CharacterLabel,
Header.Job => JobLabel,
Header.Antagonist => AntagonistLabel,
Header.RoleType => RoleTypeLabel,
Header.Playtime => PlaytimeLabel,
_ => throw new ArgumentOutOfRangeException(nameof(header), header, null)
};
@@ -43,7 +41,6 @@ public sealed partial class PlayerTabHeader : Control
CharacterLabel.Text = Loc.GetString("player-tab-character");
JobLabel.Text = Loc.GetString("player-tab-job");
AntagonistLabel.Text = Loc.GetString("player-tab-antagonist");
RoleTypeLabel.Text = Loc.GetString("player-tab-roletype");
PlaytimeLabel.Text = Loc.GetString("player-tab-playtime");
}
@@ -78,11 +75,6 @@ public sealed partial class PlayerTabHeader : Control
HeaderClicked(args, Header.Antagonist);
}
private void RoleTypeClicked(GUIBoundKeyEventArgs args)
{
HeaderClicked(args, Header.RoleType);
}
private void PlaytimeClicked(GUIBoundKeyEventArgs args)
{
HeaderClicked(args, Header.Playtime);
@@ -98,7 +90,6 @@ public sealed partial class PlayerTabHeader : Control
CharacterLabel.OnKeyBindDown -= CharacterClicked;
JobLabel.OnKeyBindDown -= JobClicked;
AntagonistLabel.OnKeyBindDown -= AntagonistClicked;
RoleTypeLabel.OnKeyBindDown -= RoleTypeClicked;
PlaytimeLabel.OnKeyBindDown -= PlaytimeClicked;
}
}
@@ -109,7 +100,6 @@ public sealed partial class PlayerTabHeader : Control
Character,
Job,
Antagonist,
RoleType,
Playtime
}
}

View File

@@ -31,6 +31,19 @@ public sealed partial class AtmosAlarmEntryContainer : BoxContainer
[AtmosAlarmType.Danger] = "atmos-alerts-window-danger-state",
};
private Dictionary<Gas, string> _gasShorthands = new Dictionary<Gas, string>()
{
[Gas.Ammonia] = "NH₃",
[Gas.CarbonDioxide] = "CO₂",
[Gas.Frezon] = "F",
[Gas.Nitrogen] = "N₂",
[Gas.NitrousOxide] = "N₂O",
[Gas.Oxygen] = "O₂",
[Gas.Plasma] = "P",
[Gas.Tritium] = "T",
[Gas.WaterVapor] = "H₂O",
};
public AtmosAlarmEntryContainer(NetEntity uid, EntityCoordinates? coordinates)
{
RobustXamlLoader.Load(this);
@@ -149,11 +162,12 @@ public sealed partial class AtmosAlarmEntryContainer : BoxContainer
foreach ((var gas, (var mol, var percent, var alert)) in keyValuePairs)
{
FixedPoint2 gasPercent = percent * 100f;
var gasAbbreviation = Atmospherics.GasAbbreviations.GetValueOrDefault(gas, Loc.GetString("gas-unknown-abbreviation"));
var gasShorthand = _gasShorthands.GetValueOrDefault(gas, "X");
var gasLabel = new Label()
{
Text = Loc.GetString("atmos-alerts-window-other-gases-value", ("shorthand", gasAbbreviation), ("value", gasPercent)),
Text = Loc.GetString("atmos-alerts-window-other-gases-value", ("shorthand", gasShorthand), ("value", gasPercent)),
FontOverride = normalFont,
FontColorOverride = GetAlarmStateColor(alert),
HorizontalAlignment = HAlignment.Center,

View File

@@ -1,40 +0,0 @@
using Content.Shared.Atmos.Components;
namespace Content.Client.Atmos.Consoles;
public sealed class AtmosMonitoringConsoleBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private AtmosMonitoringConsoleWindow? _menu;
public AtmosMonitoringConsoleBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey) { }
protected override void Open()
{
base.Open();
_menu = new AtmosMonitoringConsoleWindow(this, Owner);
_menu.OpenCentered();
_menu.OnClose += Close;
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (state is not AtmosMonitoringConsoleBoundInterfaceState castState)
return;
EntMan.TryGetComponent<TransformComponent>(Owner, out var xform);
_menu?.UpdateUI(xform?.Coordinates, castState.AtmosNetworks);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
_menu?.Dispose();
}
}

View File

@@ -1,295 +0,0 @@
using Content.Client.Pinpointer.UI;
using Content.Shared.Atmos.Components;
using Content.Shared.Pinpointer;
using Robust.Client.Graphics;
using Robust.Shared.Collections;
using Robust.Shared.Map.Components;
using System.Linq;
using System.Numerics;
namespace Content.Client.Atmos.Consoles;
public sealed partial class AtmosMonitoringConsoleNavMapControl : NavMapControl
{
[Dependency] private readonly IEntityManager _entManager = default!;
public bool ShowPipeNetwork = true;
public int? FocusNetId = null;
private const int ChunkSize = 4;
private readonly Color _basePipeNetColor = Color.LightGray;
private readonly Color _unfocusedPipeNetColor = Color.DimGray;
private List<AtmosMonitoringConsoleLine> _atmosPipeNetwork = new();
private Dictionary<Color, Color> _sRGBLookUp = new Dictionary<Color, Color>();
// Look up tables for merging continuous lines. Indexed by line color
private Dictionary<Color, Dictionary<Vector2i, Vector2i>> _horizLines = new();
private Dictionary<Color, Dictionary<Vector2i, Vector2i>> _horizLinesReversed = new();
private Dictionary<Color, Dictionary<Vector2i, Vector2i>> _vertLines = new();
private Dictionary<Color, Dictionary<Vector2i, Vector2i>> _vertLinesReversed = new();
public AtmosMonitoringConsoleNavMapControl() : base()
{
PostWallDrawingAction += DrawAllPipeNetworks;
}
protected override void UpdateNavMap()
{
base.UpdateNavMap();
if (!_entManager.TryGetComponent<AtmosMonitoringConsoleComponent>(Owner, out var console))
return;
if (!_entManager.TryGetComponent<MapGridComponent>(MapUid, out var grid))
return;
_atmosPipeNetwork = GetDecodedAtmosPipeChunks(console.AtmosPipeChunks, grid);
}
private void DrawAllPipeNetworks(DrawingHandleScreen handle)
{
if (!ShowPipeNetwork)
return;
// Draw networks
if (_atmosPipeNetwork != null && _atmosPipeNetwork.Any())
DrawPipeNetwork(handle, _atmosPipeNetwork);
}
private void DrawPipeNetwork(DrawingHandleScreen handle, List<AtmosMonitoringConsoleLine> atmosPipeNetwork)
{
var offset = GetOffset();
offset = offset with { Y = -offset.Y };
if (WorldRange / WorldMaxRange > 0.5f)
{
var pipeNetworks = new Dictionary<Color, ValueList<Vector2>>();
foreach (var chunkedLine in atmosPipeNetwork)
{
var start = ScalePosition(chunkedLine.Origin - offset);
var end = ScalePosition(chunkedLine.Terminus - offset);
if (!pipeNetworks.TryGetValue(chunkedLine.Color, out var subNetwork))
subNetwork = new ValueList<Vector2>();
subNetwork.Add(start);
subNetwork.Add(end);
pipeNetworks[chunkedLine.Color] = subNetwork;
}
foreach ((var color, var subNetwork) in pipeNetworks)
{
if (subNetwork.Count > 0)
handle.DrawPrimitives(DrawPrimitiveTopology.LineList, subNetwork.Span, color);
}
}
else
{
var pipeVertexUVs = new Dictionary<Color, ValueList<Vector2>>();
foreach (var chunkedLine in atmosPipeNetwork)
{
var leftTop = ScalePosition(new Vector2
(Math.Min(chunkedLine.Origin.X, chunkedLine.Terminus.X) - 0.1f,
Math.Min(chunkedLine.Origin.Y, chunkedLine.Terminus.Y) - 0.1f)
- offset);
var rightTop = ScalePosition(new Vector2
(Math.Max(chunkedLine.Origin.X, chunkedLine.Terminus.X) + 0.1f,
Math.Min(chunkedLine.Origin.Y, chunkedLine.Terminus.Y) - 0.1f)
- offset);
var leftBottom = ScalePosition(new Vector2
(Math.Min(chunkedLine.Origin.X, chunkedLine.Terminus.X) - 0.1f,
Math.Max(chunkedLine.Origin.Y, chunkedLine.Terminus.Y) + 0.1f)
- offset);
var rightBottom = ScalePosition(new Vector2
(Math.Max(chunkedLine.Origin.X, chunkedLine.Terminus.X) + 0.1f,
Math.Max(chunkedLine.Origin.Y, chunkedLine.Terminus.Y) + 0.1f)
- offset);
if (!pipeVertexUVs.TryGetValue(chunkedLine.Color, out var pipeVertexUV))
pipeVertexUV = new ValueList<Vector2>();
pipeVertexUV.Add(leftBottom);
pipeVertexUV.Add(leftTop);
pipeVertexUV.Add(rightBottom);
pipeVertexUV.Add(leftTop);
pipeVertexUV.Add(rightBottom);
pipeVertexUV.Add(rightTop);
pipeVertexUVs[chunkedLine.Color] = pipeVertexUV;
}
foreach ((var color, var pipeVertexUV) in pipeVertexUVs)
{
if (pipeVertexUV.Count > 0)
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleList, pipeVertexUV.Span, color);
}
}
}
private List<AtmosMonitoringConsoleLine> GetDecodedAtmosPipeChunks(Dictionary<Vector2i, AtmosPipeChunk>? chunks, MapGridComponent? grid)
{
var decodedOutput = new List<AtmosMonitoringConsoleLine>();
if (chunks == null || grid == null)
return decodedOutput;
// Clear stale look up table values
_horizLines.Clear();
_horizLinesReversed.Clear();
_vertLines.Clear();
_vertLinesReversed.Clear();
// Generate masks
var northMask = (ulong)1 << 0;
var southMask = (ulong)1 << 1;
var westMask = (ulong)1 << 2;
var eastMask = (ulong)1 << 3;
foreach ((var chunkOrigin, var chunk) in chunks)
{
var list = new List<AtmosMonitoringConsoleLine>();
foreach (var ((netId, hexColor), atmosPipeData) in chunk.AtmosPipeData)
{
// Determine the correct coloration for the pipe
var color = Color.FromHex(hexColor) * _basePipeNetColor;
if (FocusNetId != null && FocusNetId != netId)
color *= _unfocusedPipeNetColor;
// Get the associated line look up tables
if (!_horizLines.TryGetValue(color, out var horizLines))
{
horizLines = new();
_horizLines[color] = horizLines;
}
if (!_horizLinesReversed.TryGetValue(color, out var horizLinesReversed))
{
horizLinesReversed = new();
_horizLinesReversed[color] = horizLinesReversed;
}
if (!_vertLines.TryGetValue(color, out var vertLines))
{
vertLines = new();
_vertLines[color] = vertLines;
}
if (!_vertLinesReversed.TryGetValue(color, out var vertLinesReversed))
{
vertLinesReversed = new();
_vertLinesReversed[color] = vertLinesReversed;
}
// Loop over the chunk
for (var tileIdx = 0; tileIdx < ChunkSize * ChunkSize; tileIdx++)
{
if (atmosPipeData == 0)
continue;
var mask = (ulong)SharedNavMapSystem.AllDirMask << tileIdx * SharedNavMapSystem.Directions;
if ((atmosPipeData & mask) == 0)
continue;
var relativeTile = GetTileFromIndex(tileIdx);
var tile = (chunk.Origin * ChunkSize + relativeTile) * grid.TileSize;
tile = tile with { Y = -tile.Y };
// Calculate the draw point offsets
var vertLineOrigin = (atmosPipeData & northMask << tileIdx * SharedNavMapSystem.Directions) > 0 ?
new Vector2(grid.TileSize * 0.5f, -grid.TileSize * 1f) : new Vector2(grid.TileSize * 0.5f, -grid.TileSize * 0.5f);
var vertLineTerminus = (atmosPipeData & southMask << tileIdx * SharedNavMapSystem.Directions) > 0 ?
new Vector2(grid.TileSize * 0.5f, -grid.TileSize * 0f) : new Vector2(grid.TileSize * 0.5f, -grid.TileSize * 0.5f);
var horizLineOrigin = (atmosPipeData & eastMask << tileIdx * SharedNavMapSystem.Directions) > 0 ?
new Vector2(grid.TileSize * 1f, -grid.TileSize * 0.5f) : new Vector2(grid.TileSize * 0.5f, -grid.TileSize * 0.5f);
var horizLineTerminus = (atmosPipeData & westMask << tileIdx * SharedNavMapSystem.Directions) > 0 ?
new Vector2(grid.TileSize * 0f, -grid.TileSize * 0.5f) : new Vector2(grid.TileSize * 0.5f, -grid.TileSize * 0.5f);
// Since we can have pipe lines that have a length of a half tile,
// double the vectors and convert to vector2i so we can merge them
AddOrUpdateNavMapLine(ConvertVector2ToVector2i(tile + horizLineOrigin, 2), ConvertVector2ToVector2i(tile + horizLineTerminus, 2), horizLines, horizLinesReversed);
AddOrUpdateNavMapLine(ConvertVector2ToVector2i(tile + vertLineOrigin, 2), ConvertVector2ToVector2i(tile + vertLineTerminus, 2), vertLines, vertLinesReversed);
}
}
}
// Scale the vector2is back down and convert to vector2
foreach (var (color, horizLines) in _horizLines)
{
// Get the corresponding sRBG color
var sRGB = GetsRGBColor(color);
foreach (var (origin, terminal) in horizLines)
decodedOutput.Add(new AtmosMonitoringConsoleLine
(ConvertVector2iToVector2(origin, 0.5f), ConvertVector2iToVector2(terminal, 0.5f), sRGB));
}
foreach (var (color, vertLines) in _vertLines)
{
// Get the corresponding sRBG color
var sRGB = GetsRGBColor(color);
foreach (var (origin, terminal) in vertLines)
decodedOutput.Add(new AtmosMonitoringConsoleLine
(ConvertVector2iToVector2(origin, 0.5f), ConvertVector2iToVector2(terminal, 0.5f), sRGB));
}
return decodedOutput;
}
private Vector2 ConvertVector2iToVector2(Vector2i vector, float scale = 1f)
{
return new Vector2(vector.X * scale, vector.Y * scale);
}
private Vector2i ConvertVector2ToVector2i(Vector2 vector, float scale = 1f)
{
return new Vector2i((int)MathF.Round(vector.X * scale), (int)MathF.Round(vector.Y * scale));
}
private Vector2i GetTileFromIndex(int index)
{
var x = index / ChunkSize;
var y = index % ChunkSize;
return new Vector2i(x, y);
}
private Color GetsRGBColor(Color color)
{
if (!_sRGBLookUp.TryGetValue(color, out var sRGB))
{
sRGB = Color.ToSrgb(color);
_sRGBLookUp[color] = sRGB;
}
return sRGB;
}
}
public struct AtmosMonitoringConsoleLine
{
public readonly Vector2 Origin;
public readonly Vector2 Terminus;
public readonly Color Color;
public AtmosMonitoringConsoleLine(Vector2 origin, Vector2 terminus, Color color)
{
Origin = origin;
Terminus = terminus;
Color = color;
}
}

View File

@@ -1,69 +0,0 @@
using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.Consoles;
using Robust.Shared.GameStates;
namespace Content.Client.Atmos.Consoles;
public sealed class AtmosMonitoringConsoleSystem : SharedAtmosMonitoringConsoleSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AtmosMonitoringConsoleComponent, ComponentHandleState>(OnHandleState);
}
private void OnHandleState(EntityUid uid, AtmosMonitoringConsoleComponent component, ref ComponentHandleState args)
{
Dictionary<Vector2i, Dictionary<(int, string), ulong>> modifiedChunks;
Dictionary<NetEntity, AtmosDeviceNavMapData> atmosDevices;
switch (args.Current)
{
case AtmosMonitoringConsoleDeltaState delta:
{
modifiedChunks = delta.ModifiedChunks;
atmosDevices = delta.AtmosDevices;
foreach (var index in component.AtmosPipeChunks.Keys)
{
if (!delta.AllChunks!.Contains(index))
component.AtmosPipeChunks.Remove(index);
}
break;
}
case AtmosMonitoringConsoleState state:
{
modifiedChunks = state.Chunks;
atmosDevices = state.AtmosDevices;
foreach (var index in component.AtmosPipeChunks.Keys)
{
if (!state.Chunks.ContainsKey(index))
component.AtmosPipeChunks.Remove(index);
}
break;
}
default:
return;
}
foreach (var (origin, chunk) in modifiedChunks)
{
var newChunk = new AtmosPipeChunk(origin);
newChunk.AtmosPipeData = new Dictionary<(int, string), ulong>(chunk);
component.AtmosPipeChunks[origin] = newChunk;
}
component.AtmosDevices.Clear();
foreach (var (nuid, atmosDevice) in atmosDevices)
{
component.AtmosDevices[nuid] = atmosDevice;
}
}
}

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@@ -1,99 +0,0 @@
<controls:FancyWindow xmlns="https://spacestation14.io"
xmlns:ui="clr-namespace:Content.Client.Atmos.Consoles"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
Title="{Loc 'atmos-monitoring-window-title'}"
Resizable="False"
SetSize="1120 750"
MinSize="1120 750">
<BoxContainer Orientation="Vertical">
<!-- Main display -->
<BoxContainer Orientation="Horizontal" VerticalExpand="True" HorizontalExpand="True">
<!-- Nav map -->
<BoxContainer Orientation="Vertical" VerticalExpand="True" HorizontalExpand="True">
<ui:AtmosMonitoringConsoleNavMapControl Name="NavMap" Margin="5 5" VerticalExpand="True" HorizontalExpand="True">
<!-- System warning -->
<PanelContainer Name="SystemWarningPanel"
HorizontalAlignment="Center"
VerticalAlignment="Top"
HorizontalExpand="True"
Margin="0 48 0 0"
Visible="False">
<RichTextLabel Name="SystemWarningLabel" Margin="12 8 12 8"/>
</PanelContainer>
</ui:AtmosMonitoringConsoleNavMapControl>
<!-- Nav map legend -->
<BoxContainer Orientation="Horizontal" Margin="0 10 0 10">
<TextureRect Stretch="KeepAspectCentered"
TexturePath="/Textures/Interface/NavMap/beveled_square.png"
Modulate="#a9a9a9"
SetSize="16 16"
Margin="20 0 5 0"/>
<Label Text="{Loc 'atmos-monitoring-window-label-gas-opening'}"/>
<TextureRect Stretch="KeepAspectCentered"
TexturePath="/Textures/Interface/NavMap/beveled_circle.png"
SetSize="16 16"
Modulate="#a9a9a9"
Margin="20 0 5 0"/>
<Label Text="{Loc 'atmos-monitoring-window-label-gas-scrubber'}"/>
<TextureRect Stretch="KeepAspectCentered"
TexturePath="/Textures/Interface/NavMap/beveled_arrow_east.png"
SetSize="16 16"
Modulate="#a9a9a9"
Margin="20 0 5 0"/>
<Label Text="{Loc 'atmos-monitoring-window-label-gas-flow-regulator'}"/>
<TextureRect Stretch="KeepAspectCentered"
TexturePath="/Textures/Interface/NavMap/beveled_hexagon.png"
SetSize="16 16"
Modulate="#a9a9a9"
Margin="20 0 5 0"/>
<Label Text="{Loc 'atmos-monitoring-window-label-thermoregulator'}"/>
</BoxContainer>
</BoxContainer>
<!-- Atmosphere status -->
<BoxContainer Orientation="Vertical" VerticalExpand="True" SetWidth="440" Margin="0 0 10 10">
<!-- Station name -->
<controls:StripeBack>
<PanelContainer>
<RichTextLabel Name="StationName" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="0 5 0 3"/>
</PanelContainer>
</controls:StripeBack>
<!-- Alarm status (entries added by C# code) -->
<TabContainer Name="MasterTabContainer" VerticalExpand="True" HorizontalExpand="True" Margin="0 10 0 0">
<ScrollContainer HorizontalExpand="True" Margin="8, 8, 8, 8">
<BoxContainer Name="AtmosNetworksTable" Orientation="Vertical" VerticalExpand="True" HorizontalExpand="True" Margin="0 0 0 10"/>
</ScrollContainer>
</TabContainer>
<!-- Overlay toggles -->
<BoxContainer Orientation="Vertical" Margin="0 10 0 0">
<Label Text="{Loc 'atmos-monitoring-window-toggle-overlays'}" Margin="0 0 0 5"/>
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<CheckBox Name="ShowPipeNetwork" Text="{Loc 'atmos-monitoring-window-show-pipe-network'}" Pressed="True" HorizontalExpand="True"/>
<CheckBox Name="ShowGasPipeSensors" Text="{Loc 'atmos-monitoring-window-show-gas-pipe-sensors'}" Pressed="False" HorizontalExpand="True"/>
</BoxContainer>
</BoxContainer>
</BoxContainer>
</BoxContainer>
<!-- Footer -->
<BoxContainer Orientation="Vertical">
<PanelContainer StyleClasses="LowDivider" />
<BoxContainer Orientation="Horizontal" Margin="10 2 5 0" VerticalAlignment="Bottom">
<Label Text="{Loc 'atmos-monitoring-window-flavor-left'}" StyleClasses="WindowFooterText" />
<Label Text="{Loc 'atmos-monitoring-window-flavor-right'}" StyleClasses="WindowFooterText"
HorizontalAlignment="Right" HorizontalExpand="True" Margin="0 0 5 0" />
<TextureRect StyleClasses="NTLogoDark" Stretch="KeepAspectCentered"
VerticalAlignment="Center" HorizontalAlignment="Right" SetSize="19 19"/>
</BoxContainer>
</BoxContainer>
</BoxContainer>
</controls:FancyWindow>

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@@ -1,455 +0,0 @@
using Content.Client.Pinpointer.UI;
using Content.Client.UserInterface.Controls;
using Content.Shared.Atmos.Components;
using Content.Shared.Prototypes;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
namespace Content.Client.Atmos.Consoles;
[GenerateTypedNameReferences]
public sealed partial class AtmosMonitoringConsoleWindow : FancyWindow
{
private readonly IEntityManager _entManager;
private readonly IPrototypeManager _protoManager;
private readonly SpriteSystem _spriteSystem;
private EntityUid? _owner;
private NetEntity? _focusEntity;
private int? _focusNetId;
private bool _autoScrollActive = false;
private readonly Color _unfocusedDeviceColor = Color.DimGray;
private ProtoId<NavMapBlipPrototype> _navMapConsoleProtoId = "NavMapConsole";
private ProtoId<NavMapBlipPrototype> _gasPipeSensorProtoId = "GasPipeSensor";
public AtmosMonitoringConsoleWindow(AtmosMonitoringConsoleBoundUserInterface userInterface, EntityUid? owner)
{
RobustXamlLoader.Load(this);
_entManager = IoCManager.Resolve<IEntityManager>();
_protoManager = IoCManager.Resolve<IPrototypeManager>();
_spriteSystem = _entManager.System<SpriteSystem>();
// Pass the owner to nav map
_owner = owner;
NavMap.Owner = _owner;
// Set nav map grid uid
var stationName = Loc.GetString("atmos-monitoring-window-unknown-location");
EntityCoordinates? consoleCoords = null;
if (_entManager.TryGetComponent<TransformComponent>(owner, out var xform))
{
consoleCoords = xform.Coordinates;
NavMap.MapUid = xform.GridUid;
// Assign station name
if (_entManager.TryGetComponent<MetaDataComponent>(xform.GridUid, out var stationMetaData))
stationName = stationMetaData.EntityName;
var msg = new FormattedMessage();
msg.TryAddMarkup(Loc.GetString("atmos-monitoring-window-station-name", ("stationName", stationName)), out _);
StationName.SetMessage(msg);
}
else
{
StationName.SetMessage(stationName);
NavMap.Visible = false;
}
// Set trackable entity selected action
NavMap.TrackedEntitySelectedAction += SetTrackedEntityFromNavMap;
// Update nav map
NavMap.ForceNavMapUpdate();
// Set tab container headers
MasterTabContainer.SetTabTitle(0, Loc.GetString("atmos-monitoring-window-tab-networks"));
// Set UI toggles
ShowPipeNetwork.OnToggled += _ => OnShowPipeNetworkToggled();
ShowGasPipeSensors.OnToggled += _ => OnShowGasPipeSensors();
// Set nav map colors
if (!_entManager.TryGetComponent<AtmosMonitoringConsoleComponent>(_owner, out var console))
return;
NavMap.TileColor = console.NavMapTileColor;
NavMap.WallColor = console.NavMapWallColor;
// Initalize
UpdateUI(consoleCoords, Array.Empty<AtmosMonitoringConsoleEntry>());
}
#region Toggle handling
private void OnShowPipeNetworkToggled()
{
if (_owner == null)
return;
if (!_entManager.TryGetComponent<AtmosMonitoringConsoleComponent>(_owner.Value, out var console))
return;
NavMap.ShowPipeNetwork = ShowPipeNetwork.Pressed;
foreach (var (netEnt, device) in console.AtmosDevices)
{
if (device.NavMapBlip == _gasPipeSensorProtoId)
continue;
if (ShowPipeNetwork.Pressed)
AddTrackedEntityToNavMap(device);
else
NavMap.TrackedEntities.Remove(netEnt);
}
}
private void OnShowGasPipeSensors()
{
if (_owner == null)
return;
if (!_entManager.TryGetComponent<AtmosMonitoringConsoleComponent>(_owner.Value, out var console))
return;
foreach (var (netEnt, device) in console.AtmosDevices)
{
if (device.NavMapBlip != _gasPipeSensorProtoId)
continue;
if (ShowGasPipeSensors.Pressed)
AddTrackedEntityToNavMap(device, true);
else
NavMap.TrackedEntities.Remove(netEnt);
}
}
#endregion
public void UpdateUI
(EntityCoordinates? consoleCoords,
AtmosMonitoringConsoleEntry[] atmosNetworks)
{
if (_owner == null)
return;
if (!_entManager.TryGetComponent<AtmosMonitoringConsoleComponent>(_owner.Value, out var console))
return;
// Reset nav map values
NavMap.TrackedCoordinates.Clear();
NavMap.TrackedEntities.Clear();
if (_focusEntity != null && !console.AtmosDevices.Any(x => x.Key == _focusEntity))
ClearFocus();
// Add tracked entities to the nav map
UpdateNavMapBlips();
// Show the monitor location
var consoleNetEnt = _entManager.GetNetEntity(_owner);
if (consoleCoords != null && consoleNetEnt != null)
{
var proto = _protoManager.Index(_navMapConsoleProtoId);
if (proto.TexturePaths != null && proto.TexturePaths.Length != 0)
{
var texture = _spriteSystem.Frame0(new SpriteSpecifier.Texture(proto.TexturePaths[0]));
var blip = new NavMapBlip(consoleCoords.Value, texture, proto.Color, proto.Blinks, proto.Selectable);
NavMap.TrackedEntities[consoleNetEnt.Value] = blip;
}
}
// Update the nav map
NavMap.ForceNavMapUpdate();
// Clear excess children from the tables
while (AtmosNetworksTable.ChildCount > atmosNetworks.Length)
AtmosNetworksTable.RemoveChild(AtmosNetworksTable.GetChild(AtmosNetworksTable.ChildCount - 1));
// Update all entries in each table
for (int index = 0; index < atmosNetworks.Length; index++)
{
var entry = atmosNetworks.ElementAt(index);
UpdateUIEntry(entry, index, AtmosNetworksTable, console);
}
}
private void UpdateNavMapBlips()
{
if (_owner == null || !_entManager.TryGetComponent<AtmosMonitoringConsoleComponent>(_owner.Value, out var console))
return;
if (NavMap.Visible)
{
foreach (var (netEnt, device) in console.AtmosDevices)
{
// Update the focus network ID, incase it has changed
if (_focusEntity == netEnt)
{
_focusNetId = device.NetId;
NavMap.FocusNetId = _focusNetId;
}
var isSensor = device.NavMapBlip == _gasPipeSensorProtoId;
// Skip network devices if the toggled is off
if (!ShowPipeNetwork.Pressed && !isSensor)
continue;
// Skip gas pipe sensors if the toggle is off
if (!ShowGasPipeSensors.Pressed && isSensor)
continue;
AddTrackedEntityToNavMap(device, isSensor);
}
}
}
private void AddTrackedEntityToNavMap(AtmosDeviceNavMapData metaData, bool isSensor = false)
{
var proto = _protoManager.Index(metaData.NavMapBlip);
if (proto.TexturePaths == null || proto.TexturePaths.Length == 0)
return;
var idx = Math.Clamp((int)metaData.Direction / 2, 0, proto.TexturePaths.Length - 1);
var texture = proto.TexturePaths.Length > 0 ? proto.TexturePaths[idx] : proto.TexturePaths[0];
var color = isSensor ? proto.Color : proto.Color * metaData.PipeColor;
if (_focusNetId != null && metaData.NetId != _focusNetId)
color *= _unfocusedDeviceColor;
var blinks = proto.Blinks || _focusEntity == metaData.NetEntity;
var coords = _entManager.GetCoordinates(metaData.NetCoordinates);
var blip = new NavMapBlip(coords, _spriteSystem.Frame0(new SpriteSpecifier.Texture(texture)), color, blinks, proto.Selectable, proto.Scale);
NavMap.TrackedEntities[metaData.NetEntity] = blip;
}
private void UpdateUIEntry(AtmosMonitoringConsoleEntry data, int index, Control table, AtmosMonitoringConsoleComponent console)
{
// Make new UI entry if required
if (index >= table.ChildCount)
{
var newEntryContainer = new AtmosMonitoringEntryContainer(data);
// On click
newEntryContainer.FocusButton.OnButtonUp += args =>
{
if (_focusEntity == newEntryContainer.Data.NetEntity)
{
ClearFocus();
}
else
{
SetFocus(newEntryContainer.Data.NetEntity, newEntryContainer.Data.NetId);
var coords = _entManager.GetCoordinates(newEntryContainer.Data.Coordinates);
NavMap.CenterToCoordinates(coords);
}
// Update affected UI elements across all tables
UpdateConsoleTable(console, AtmosNetworksTable, _focusEntity);
};
// Add the entry to the current table
table.AddChild(newEntryContainer);
}
// Update values and UI elements
var tableChild = table.GetChild(index);
if (tableChild is not AtmosMonitoringEntryContainer)
{
table.RemoveChild(tableChild);
UpdateUIEntry(data, index, table, console);
return;
}
var entryContainer = (AtmosMonitoringEntryContainer)tableChild;
entryContainer.UpdateEntry(data, data.NetEntity == _focusEntity);
}
private void UpdateConsoleTable(AtmosMonitoringConsoleComponent console, Control table, NetEntity? currTrackedEntity)
{
foreach (var tableChild in table.Children)
{
if (tableChild is not AtmosAlarmEntryContainer)
continue;
var entryContainer = (AtmosAlarmEntryContainer)tableChild;
if (entryContainer.NetEntity != currTrackedEntity)
entryContainer.RemoveAsFocus();
else if (entryContainer.NetEntity == currTrackedEntity)
entryContainer.SetAsFocus();
}
}
private void SetTrackedEntityFromNavMap(NetEntity? focusEntity)
{
if (focusEntity == null)
return;
if (!_entManager.TryGetComponent<AtmosMonitoringConsoleComponent>(_owner, out var console))
return;
foreach (var (netEnt, device) in console.AtmosDevices)
{
if (netEnt != focusEntity)
continue;
if (device.NavMapBlip != _gasPipeSensorProtoId)
return;
// Set new focus
SetFocus(focusEntity.Value, device.NetId);
// Get the scroll position of the selected entity on the selected button the UI
ActivateAutoScrollToFocus();
break;
}
}
protected override void FrameUpdate(FrameEventArgs args)
{
AutoScrollToFocus();
}
private void ActivateAutoScrollToFocus()
{
_autoScrollActive = true;
}
private void AutoScrollToFocus()
{
if (!_autoScrollActive)
return;
var scroll = AtmosNetworksTable.Parent as ScrollContainer;
if (scroll == null)
return;
if (!TryGetVerticalScrollbar(scroll, out var vScrollbar))
return;
if (!TryGetNextScrollPosition(out float? nextScrollPosition))
return;
vScrollbar.ValueTarget = nextScrollPosition.Value;
if (MathHelper.CloseToPercent(vScrollbar.Value, vScrollbar.ValueTarget))
_autoScrollActive = false;
}
private bool TryGetVerticalScrollbar(ScrollContainer scroll, [NotNullWhen(true)] out VScrollBar? vScrollBar)
{
vScrollBar = null;
foreach (var control in scroll.Children)
{
if (control is not VScrollBar)
continue;
vScrollBar = (VScrollBar)control;
return true;
}
return false;
}
private bool TryGetNextScrollPosition([NotNullWhen(true)] out float? nextScrollPosition)
{
nextScrollPosition = null;
var scroll = AtmosNetworksTable.Parent as ScrollContainer;
if (scroll == null)
return false;
var container = scroll.Children.ElementAt(0) as BoxContainer;
if (container == null || container.Children.Count() == 0)
return false;
// Exit if the heights of the children haven't been initialized yet
if (!container.Children.Any(x => x.Height > 0))
return false;
nextScrollPosition = 0;
foreach (var control in container.Children)
{
if (control is not AtmosMonitoringEntryContainer)
continue;
var entry = (AtmosMonitoringEntryContainer)control;
if (entry.Data.NetEntity == _focusEntity)
return true;
nextScrollPosition += control.Height;
}
// Failed to find control
nextScrollPosition = null;
return false;
}
private void SetFocus(NetEntity focusEntity, int focusNetId)
{
_focusEntity = focusEntity;
_focusNetId = focusNetId;
NavMap.FocusNetId = focusNetId;
OnFocusChanged();
}
private void ClearFocus()
{
_focusEntity = null;
_focusNetId = null;
NavMap.FocusNetId = null;
OnFocusChanged();
}
private void OnFocusChanged()
{
UpdateNavMapBlips();
NavMap.ForceNavMapUpdate();
if (!_entManager.TryGetComponent<AtmosMonitoringConsoleComponent>(_owner, out var console))
return;
for (int index = 0; index < AtmosNetworksTable.ChildCount; index++)
{
var entry = (AtmosMonitoringEntryContainer)AtmosNetworksTable.GetChild(index);
if (entry == null)
continue;
UpdateUIEntry(entry.Data, index, AtmosNetworksTable, console);
}
}
}

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@@ -1,74 +0,0 @@
<BoxContainer xmlns="https://spacestation14.io"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:s="clr-namespace:Content.Client.Stylesheets"
xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
Orientation="Vertical" HorizontalExpand ="True" Margin="0 0 0 3">
<!-- Network selection button -->
<Button Name="FocusButton" HorizontalExpand="True" VerticalExpand="True" Margin="0 0 6 8" StyleClasses="OpenLeft" Access="Public">
<BoxContainer HorizontalExpand="True" VerticalExpand="True" Orientation="Vertical">
<BoxContainer HorizontalExpand="True" VerticalExpand="True" Orientation="Horizontal" SetHeight="32">
<PanelContainer Name="NetworkColorStripe" HorizontalAlignment="Left" SetWidth="8" VerticalExpand="True" Margin="-8 -2 0 0">
<PanelContainer.PanelOverride>
<gfx:StyleBoxFlat BackgroundColor="#d7d7d7"/>
</PanelContainer.PanelOverride>
</PanelContainer>
<Label Name="NetworkNameLabel" Text="???" HorizontalExpand="True" HorizontalAlignment="Center"/>
</BoxContainer>
<!-- Panel that appears on selecting the device -->
<PanelContainer HorizontalExpand="True" Margin="-8 0 -14 -4" Access="Public">
<PanelContainer.PanelOverride>
<gfx:StyleBoxFlat BackgroundColor="#25252a"/>
</PanelContainer.PanelOverride>
<BoxContainer Name="MainDataContainer" HorizontalExpand="True" VerticalExpand="True" Orientation="Vertical">
<Control>
<BoxContainer HorizontalExpand="True" VerticalExpand="True" Orientation="Vertical">
<BoxContainer HorizontalExpand="True" Orientation="Horizontal">
<Label Name="TemperatureHeaderLabel" Text="{Loc 'atmos-alerts-window-temperature-label'}" HorizontalAlignment="Center" HorizontalExpand="True" FontColorOverride="#a9a9a9" Margin="0 2 0 0" SetHeight="24"></Label>
<Label Name="PressureHeaderLabel" Text="{Loc 'atmos-alerts-window-pressure-label'}" HorizontalAlignment="Center" HorizontalExpand="True" FontColorOverride="#a9a9a9" Margin="0 2 0 0" SetHeight="24"></Label>
<Label Name="TotalMolHeaderLabel" Text="{Loc 'atmos-alerts-window-total-mol-label'}" HorizontalAlignment="Center" HorizontalExpand="True" FontColorOverride="#a9a9a9" Margin="0 2 0 0" SetHeight="24"></Label>
</BoxContainer>
<PanelContainer HorizontalExpand="True">
<PanelContainer.PanelOverride>
<gfx:StyleBoxFlat BackgroundColor="#202023"/>
</PanelContainer.PanelOverride>
<BoxContainer HorizontalExpand="True" Orientation="Horizontal">
<Label Name="TemperatureLabel" Text="???" HorizontalAlignment="Center" HorizontalExpand="True" FontColorOverride="#a9a9a9" Margin="0 2 0 0" SetHeight="24"></Label>
<Label Name="PressureLabel" Text="???" HorizontalAlignment="Center" HorizontalExpand="True" FontColorOverride="#a9a9a9" Margin="0 2 0 0" SetHeight="24"></Label>
<Label Name="TotalMolLabel" Text="???" HorizontalAlignment="Center" HorizontalExpand="True" FontColorOverride="#a9a9a9" Margin="0 2 0 0" SetHeight="24"></Label>
</BoxContainer>
</PanelContainer>
<BoxContainer HorizontalExpand="True" Orientation="Horizontal" Margin="8 0">
<TextureRect Name="ArrowTexture" VerticalAlignment="Center" SetSize="12 12" Stretch="KeepAspectCentered" Margin="3 0" TexturePath="/Textures/Interface/Nano/triangle_right.png"></TextureRect>
<Label Name="GasesHeaderLabel" Text="{Loc 'atmos-monitoring-window-label-gases'}" HorizontalAlignment="Left" HorizontalExpand="True" FontColorOverride="#a9a9a9" Margin="4 0 0 0" SetHeight="24"></Label>
</BoxContainer>
</BoxContainer>
</Control>
<!-- Atmosphere status -->
<Control Name="FocusContainer" ReservesSpace="False" Visible="False">
<!-- Main container for displaying atmospheric data -->
<BoxContainer HorizontalExpand="True" VerticalExpand="True" Orientation="Vertical">
<PanelContainer HorizontalExpand="True">
<PanelContainer.PanelOverride>
<gfx:StyleBoxFlat BackgroundColor="#202023"/>
</PanelContainer.PanelOverride>
<!-- Gas entries added via C# code -->
<GridContainer Name="GasGridContainer" HorizontalExpand="True" Columns = "4"></GridContainer>
</PanelContainer>
</BoxContainer>
</Control>
</BoxContainer>
<!-- If the alarm is inactive, this is label is displayed instead -->
<Label Name="NoDataLabel" Text="{Loc 'atmos-alerts-window-no-data-available'}" HorizontalAlignment="Center" Margin="0 15" FontColorOverride="#a9a9a9" ReservesSpace="False" Visible="False"></Label>
</PanelContainer>
</BoxContainer>
</Button>
</BoxContainer>

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@@ -1,166 +0,0 @@
using Content.Client.Stylesheets;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.FixedPoint;
using Content.Shared.Temperature;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using System.Linq;
namespace Content.Client.Atmos.Consoles;
[GenerateTypedNameReferences]
public sealed partial class AtmosMonitoringEntryContainer : BoxContainer
{
public AtmosMonitoringConsoleEntry Data;
private readonly IEntityManager _entManager;
private readonly IResourceCache _cache;
public AtmosMonitoringEntryContainer(AtmosMonitoringConsoleEntry data)
{
RobustXamlLoader.Load(this);
_entManager = IoCManager.Resolve<IEntityManager>();
_cache = IoCManager.Resolve<IResourceCache>();
Data = data;
// Modulate colored stripe
NetworkColorStripe.Modulate = data.Color;
// Load fonts
var headerFont = new VectorFont(_cache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Bold.ttf"), 11);
var normalFont = new VectorFont(_cache.GetResource<FontResource>("/Fonts/NotoSansDisplay/NotoSansDisplay-Regular.ttf"), 11);
// Set fonts
TemperatureHeaderLabel.FontOverride = headerFont;
PressureHeaderLabel.FontOverride = headerFont;
TotalMolHeaderLabel.FontOverride = headerFont;
GasesHeaderLabel.FontOverride = headerFont;
TemperatureLabel.FontOverride = normalFont;
PressureLabel.FontOverride = normalFont;
TotalMolLabel.FontOverride = normalFont;
NoDataLabel.FontOverride = headerFont;
}
public void UpdateEntry(AtmosMonitoringConsoleEntry updatedData, bool isFocus)
{
// Load fonts
var normalFont = new VectorFont(_cache.GetResource<FontResource>("/Fonts/NotoSansDisplay/NotoSansDisplay-Regular.ttf"), 11);
// Update name and values
if (!string.IsNullOrEmpty(updatedData.Address))
NetworkNameLabel.Text = Loc.GetString("atmos-alerts-window-alarm-label", ("name", updatedData.EntityName), ("address", updatedData.Address));
else
NetworkNameLabel.Text = Loc.GetString(updatedData.EntityName);
Data = updatedData;
// Modulate colored stripe
NetworkColorStripe.Modulate = Data.Color;
// Focus updates
if (isFocus)
SetAsFocus();
else
RemoveAsFocus();
// Check if powered
if (!updatedData.IsPowered)
{
MainDataContainer.Visible = false;
NoDataLabel.Visible = true;
return;
}
// Set container visibility
MainDataContainer.Visible = true;
NoDataLabel.Visible = false;
// Update temperature
var isNotVacuum = updatedData.TotalMolData > 1e-6f;
var tempK = (FixedPoint2)updatedData.TemperatureData;
var tempC = (FixedPoint2)TemperatureHelpers.KelvinToCelsius(tempK.Float());
TemperatureLabel.Text = isNotVacuum ?
Loc.GetString("atmos-alerts-window-temperature-value", ("valueInC", tempC), ("valueInK", tempK)) :
Loc.GetString("atmos-alerts-window-invalid-value");
TemperatureLabel.FontColorOverride = isNotVacuum ? Color.DarkGray : StyleNano.DisabledFore;
// Update pressure
PressureLabel.Text = Loc.GetString("atmos-alerts-window-pressure-value", ("value", (FixedPoint2)updatedData.PressureData));
PressureLabel.FontColorOverride = isNotVacuum ? Color.DarkGray : StyleNano.DisabledFore;
// Update total mol
TotalMolLabel.Text = Loc.GetString("atmos-alerts-window-total-mol-value", ("value", (FixedPoint2)updatedData.TotalMolData));
TotalMolLabel.FontColorOverride = isNotVacuum ? Color.DarkGray : StyleNano.DisabledFore;
// Update other present gases
GasGridContainer.RemoveAllChildren();
if (updatedData.GasData.Count() == 0)
{
// No gases
var gasLabel = new Label()
{
Text = Loc.GetString("atmos-alerts-window-other-gases-value-nil"),
FontOverride = normalFont,
FontColorOverride = StyleNano.DisabledFore,
HorizontalAlignment = HAlignment.Center,
VerticalAlignment = VAlignment.Center,
HorizontalExpand = true,
Margin = new Thickness(0, 2, 0, 0),
SetHeight = 24f,
};
GasGridContainer.AddChild(gasLabel);
}
else
{
// Add an entry for each gas
foreach (var (gas, percent) in updatedData.GasData)
{
var gasPercent = (FixedPoint2)0f;
gasPercent = percent * 100f;
var gasAbbreviation = Atmospherics.GasAbbreviations.GetValueOrDefault(gas, Loc.GetString("gas-unknown-abbreviation"));
var gasLabel = new Label()
{
Text = Loc.GetString("atmos-alerts-window-other-gases-value", ("shorthand", gasAbbreviation), ("value", gasPercent)),
FontOverride = normalFont,
HorizontalAlignment = HAlignment.Center,
VerticalAlignment = VAlignment.Center,
HorizontalExpand = true,
Margin = new Thickness(0, 2, 0, 0),
SetHeight = 24f,
};
GasGridContainer.AddChild(gasLabel);
}
}
}
public void SetAsFocus()
{
FocusButton.AddStyleClass(StyleNano.StyleClassButtonColorGreen);
ArrowTexture.TexturePath = "/Textures/Interface/Nano/inverted_triangle.svg.png";
FocusContainer.Visible = true;
}
public void RemoveAsFocus()
{
FocusButton.RemoveStyleClass(StyleNano.StyleClassButtonColorGreen);
ArrowTexture.TexturePath = "/Textures/Interface/Nano/triangle_right.png";
FocusContainer.Visible = false;
}
}

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@@ -1,23 +0,0 @@
using Content.Client.Atmos.UI;
using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.EntitySystems;
using Content.Shared.Atmos.Piping.Binary.Components;
namespace Content.Client.Atmos.EntitySystems;
public sealed class GasPressurePumpSystem : SharedGasPressurePumpSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GasPressurePumpComponent, AfterAutoHandleStateEvent>(OnPumpUpdate);
}
private void OnPumpUpdate(Entity<GasPressurePumpComponent> ent, ref AfterAutoHandleStateEvent args)
{
if (UserInterfaceSystem.TryGetOpenUi<GasPressurePumpBoundUserInterface>(ent.Owner, GasPressurePumpUiKey.Key, out var bui))
{
bui.Update();
}
}
}

View File

@@ -130,8 +130,8 @@ public sealed partial class AirAlarmWindow : FancyWindow
if (!_pumps.TryGetValue(addr, out var pumpControl))
{
var control= new PumpControl(pump, addr);
control.PumpDataChanged += AtmosDeviceDataChanged;
control.PumpDataCopied += AtmosDeviceDataCopied;
control.PumpDataChanged += AtmosDeviceDataChanged!.Invoke;
control.PumpDataCopied += AtmosDeviceDataCopied!.Invoke;
_pumps.Add(addr, control);
CVentContainer.AddChild(control);
}
@@ -145,8 +145,8 @@ public sealed partial class AirAlarmWindow : FancyWindow
if (!_scrubbers.TryGetValue(addr, out var scrubberControl))
{
var control = new ScrubberControl(scrubber, addr);
control.ScrubberDataChanged += AtmosDeviceDataChanged;
control.ScrubberDataCopied += AtmosDeviceDataCopied;
control.ScrubberDataChanged += AtmosDeviceDataChanged!.Invoke;
control.ScrubberDataCopied += AtmosDeviceDataCopied!.Invoke;
_scrubbers.Add(addr, control);
CScrubberContainer.AddChild(control);
}
@@ -161,7 +161,6 @@ public sealed partial class AirAlarmWindow : FancyWindow
{
var control = new SensorInfo(sensor, addr);
control.OnThresholdUpdate += AtmosAlarmThresholdChanged;
control.SensorDataCopied += AtmosDeviceDataCopied;
_sensors.Add(addr, control);
CSensorContainer.AddChild(control);
}

View File

@@ -83,10 +83,10 @@ public sealed partial class PumpControl : BoxContainer
PumpDataChanged?.Invoke(_address, _data);
};
_copySettings.OnPressed += _ =>
{
PumpDataCopied?.Invoke(_data);
};
_copySettings.OnPressed += _ =>
{
PumpDataCopied?.Invoke(_data);
};
}
public void ChangeData(GasVentPumpData data)

View File

@@ -72,10 +72,10 @@ public sealed partial class ScrubberControl : BoxContainer
ScrubberDataChanged?.Invoke(_address, _data);
};
_copySettings.OnPressed += _ =>
{
ScrubberDataCopied?.Invoke(_data);
};
_copySettings.OnPressed += _ =>
{
ScrubberDataCopied?.Invoke(_data);
};
foreach (var value in Enum.GetValues<Gas>())
{

View File

@@ -3,9 +3,6 @@
<CollapsibleHeading Name="SensorAddress" />
<CollapsibleBody Margin="20 2 2 2">
<BoxContainer Orientation="Vertical" HorizontalExpand="True">
<BoxContainer Orientation="Horizontal" Margin ="0 0 0 2">
<Button Name="CCopySettings" Text="{Loc 'air-alarm-ui-thresholds-copy'}" ToolTip="{Loc 'air-alarm-ui-thresholds-copy-tooltip'}" />
</BoxContainer>
<BoxContainer Orientation="Vertical" Margin="0 0 2 0" HorizontalExpand="True">
<RichTextLabel Name="AlarmStateLabel" />
<RichTextLabel Name="PressureLabel" />

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@@ -12,14 +12,12 @@ namespace Content.Client.Atmos.Monitor.UI.Widgets;
public sealed partial class SensorInfo : BoxContainer
{
public Action<string, AtmosMonitorThresholdType, AtmosAlarmThreshold, Gas?>? OnThresholdUpdate;
public event Action<AtmosSensorData>? SensorDataCopied;
private string _address;
private ThresholdControl _pressureThreshold;
private ThresholdControl _temperatureThreshold;
private Dictionary<Gas, ThresholdControl> _gasThresholds = new();
private Dictionary<Gas, RichTextLabel> _gasLabels = new();
private Button _copySettings => CCopySettings;
public SensorInfo(AtmosSensorData data, string address)
{
@@ -58,7 +56,7 @@ public sealed partial class SensorInfo : BoxContainer
gasThresholdControl.Margin = new Thickness(20, 2, 2, 2);
gasThresholdControl.ThresholdDataChanged += (type, alarmThreshold, arg3) =>
{
OnThresholdUpdate?.Invoke(_address, type, alarmThreshold, arg3);
OnThresholdUpdate!(_address, type, alarmThreshold, arg3);
};
_gasThresholds.Add(gas, gasThresholdControl);
@@ -74,17 +72,12 @@ public sealed partial class SensorInfo : BoxContainer
_pressureThreshold.ThresholdDataChanged += (type, threshold, arg3) =>
{
OnThresholdUpdate?.Invoke(_address, type, threshold, arg3);
OnThresholdUpdate!(_address, type, threshold, arg3);
};
_temperatureThreshold.ThresholdDataChanged += (type, threshold, arg3) =>
{
OnThresholdUpdate?.Invoke(_address, type, threshold, arg3);
};
_copySettings.OnPressed += _ =>
{
SensorDataCopied?.Invoke(data);
OnThresholdUpdate!(_address, type, threshold, arg3);
};
}

View File

@@ -1,63 +1,65 @@
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.Piping.Binary.Components;
using Content.Shared.IdentityManagement;
using Content.Shared.Localizations;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
namespace Content.Client.Atmos.UI;
/// <summary>
/// Initializes a <see cref="GasPressurePumpWindow"/> and updates it when new server messages are received.
/// </summary>
[UsedImplicitly]
public sealed class GasPressurePumpBoundUserInterface : BoundUserInterface
namespace Content.Client.Atmos.UI
{
[ViewVariables]
private const float MaxPressure = Atmospherics.MaxOutputPressure;
[ViewVariables]
private GasPressurePumpWindow? _window;
public GasPressurePumpBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
/// <summary>
/// Initializes a <see cref="GasPressurePumpWindow"/> and updates it when new server messages are received.
/// </summary>
[UsedImplicitly]
public sealed class GasPressurePumpBoundUserInterface : BoundUserInterface
{
}
[ViewVariables]
private const float MaxPressure = Atmospherics.MaxOutputPressure;
protected override void Open()
{
base.Open();
[ViewVariables]
private GasPressurePumpWindow? _window;
_window = this.CreateWindow<GasPressurePumpWindow>();
public GasPressurePumpBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
_window.ToggleStatusButtonPressed += OnToggleStatusButtonPressed;
_window.PumpOutputPressureChanged += OnPumpOutputPressurePressed;
Update();
}
protected override void Open()
{
base.Open();
public void Update()
{
if (_window == null)
return;
_window = this.CreateWindow<GasPressurePumpWindow>();
_window.Title = Identity.Name(Owner, EntMan);
_window.ToggleStatusButtonPressed += OnToggleStatusButtonPressed;
_window.PumpOutputPressureChanged += OnPumpOutputPressurePressed;
}
if (!EntMan.TryGetComponent(Owner, out GasPressurePumpComponent? pump))
return;
private void OnToggleStatusButtonPressed()
{
if (_window is null) return;
SendMessage(new GasPressurePumpToggleStatusMessage(_window.PumpStatus));
}
_window.SetPumpStatus(pump.Enabled);
_window.MaxPressure = pump.MaxTargetPressure;
_window.SetOutputPressure(pump.TargetPressure);
}
private void OnPumpOutputPressurePressed(string value)
{
var pressure = UserInputParser.TryFloat(value, out var parsed) ? parsed : 0f;
if (pressure > MaxPressure) pressure = MaxPressure;
private void OnToggleStatusButtonPressed()
{
if (_window is null) return;
SendPredictedMessage(new GasPressurePumpToggleStatusMessage(_window.PumpStatus));
}
SendMessage(new GasPressurePumpChangeOutputPressureMessage(pressure));
}
private void OnPumpOutputPressurePressed(float value)
{
SendPredictedMessage(new GasPressurePumpChangeOutputPressureMessage(value));
/// <summary>
/// Update the UI state based on server-sent info
/// </summary>
/// <param name="state"></param>
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (_window == null || state is not GasPressurePumpBoundUserInterfaceState cast)
return;
_window.Title = (cast.PumpLabel);
_window.SetPumpStatus(cast.Enabled);
_window.SetOutputPressure(cast.OutputPressure);
}
}
}

View File

@@ -1,18 +1,22 @@
<controls:FancyWindow xmlns="https://spacestation14.io"
<DefaultWindow xmlns="https://spacestation14.io"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
SetSize="340 110" MinSize="340 110" Title="Pressure Pump">
MinSize="200 120" Title="Pressure Pump">
<BoxContainer Orientation="Vertical" Margin="5 5 5 5" SeparationOverride="10">
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<Label Text="{Loc comp-gas-pump-ui-pump-status}" Margin="0 0 5 0"/>
<Label Text="{Loc comp-gas-pump-ui-pump-status}"/>
<Control MinSize="5 0" />
<Button Name="ToggleStatusButton"/>
<Control HorizontalExpand="True"/>
<Button HorizontalAlignment="Right" Name="SetOutputPressureButton" Text="{Loc comp-gas-pump-ui-pump-set-rate}" Disabled="True" Margin="0 0 5 0"/>
<Button Name="SetMaxPressureButton" Text="{Loc comp-gas-pump-ui-pump-set-max}" />
</BoxContainer>
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
<Label Text="{Loc comp-gas-pump-ui-pump-output-pressure}"/>
<FloatSpinBox HorizontalExpand="True" Name="PumpPressureOutputInput" MinSize="70 0" />
<Control MinSize="5 0" />
<LineEdit Name="PumpPressureOutputInput" MinSize="70 0" />
<Control MinSize="5 0" />
<Button Name="SetMaxPressureButton" Text="{Loc comp-gas-pump-ui-pump-set-max}" />
<Control MinSize="5 0" />
<Control HorizontalExpand="True" />
<Button Name="SetOutputPressureButton" Text="{Loc comp-gas-pump-ui-pump-set-rate}" HorizontalAlignment="Right" Disabled="True"/>
</BoxContainer>
</BoxContainer>
</controls:FancyWindow>
</DefaultWindow>

View File

@@ -1,8 +1,14 @@
using Content.Client.UserInterface.Controls;
using System;
using System.Collections.Generic;
using System.Globalization;
using Content.Client.Atmos.EntitySystems;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Prototypes;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Localization;
namespace Content.Client.Atmos.UI
{
@@ -10,25 +16,12 @@ namespace Content.Client.Atmos.UI
/// Client-side UI used to control a gas pressure pump.
/// </summary>
[GenerateTypedNameReferences]
public sealed partial class GasPressurePumpWindow : FancyWindow
public sealed partial class GasPressurePumpWindow : DefaultWindow
{
public bool PumpStatus = true;
public event Action? ToggleStatusButtonPressed;
public event Action<float>? PumpOutputPressureChanged;
public float MaxPressure
{
get => _maxPressure;
set
{
_maxPressure = value;
PumpPressureOutputInput.Value = MathF.Min(value, PumpPressureOutputInput.Value);
}
}
private float _maxPressure = Atmospherics.MaxOutputPressure;
public event Action<string>? PumpOutputPressureChanged;
public GasPressurePumpWindow()
{
@@ -37,25 +30,23 @@ namespace Content.Client.Atmos.UI
ToggleStatusButton.OnPressed += _ => SetPumpStatus(!PumpStatus);
ToggleStatusButton.OnPressed += _ => ToggleStatusButtonPressed?.Invoke();
PumpPressureOutputInput.OnValueChanged += _ => SetOutputPressureButton.Disabled = false;
PumpPressureOutputInput.OnTextChanged += _ => SetOutputPressureButton.Disabled = false;
SetOutputPressureButton.OnPressed += _ =>
{
PumpPressureOutputInput.Value = Math.Clamp(PumpPressureOutputInput.Value, 0f, _maxPressure);
PumpOutputPressureChanged?.Invoke(PumpPressureOutputInput.Value);
PumpOutputPressureChanged?.Invoke(PumpPressureOutputInput.Text ??= "");
SetOutputPressureButton.Disabled = true;
};
SetMaxPressureButton.OnPressed += _ =>
{
PumpPressureOutputInput.Value = _maxPressure;
PumpPressureOutputInput.Text = Atmospherics.MaxOutputPressure.ToString(CultureInfo.CurrentCulture);
SetOutputPressureButton.Disabled = false;
};
}
public void SetOutputPressure(float pressure)
{
PumpPressureOutputInput.Value = pressure;
PumpPressureOutputInput.Text = pressure.ToString(CultureInfo.CurrentCulture);
}
public void SetPumpStatus(bool enabled)

View File

@@ -1,4 +1,3 @@
using Content.Shared.Cargo.Components;
using Content.Shared.Timing;
using Content.Shared.Cargo.Systems;
@@ -11,9 +10,9 @@ public sealed class ClientPriceGunSystem : SharedPriceGunSystem
{
[Dependency] private readonly UseDelaySystem _useDelay = default!;
protected override bool GetPriceOrBounty(Entity<PriceGunComponent> entity, EntityUid target, EntityUid user)
protected override bool GetPriceOrBounty(EntityUid priceGunUid, EntityUid target, EntityUid user)
{
if (!TryComp(entity, out UseDelayComponent? useDelay) || _useDelay.IsDelayed((entity, useDelay)))
if (!TryComp(priceGunUid, out UseDelayComponent? useDelay) || _useDelay.IsDelayed((priceGunUid, useDelay)))
return false;
// It feels worse if the cooldown is predicted but the popup isn't! So only do the cooldown reset on the server.

View File

@@ -2,7 +2,6 @@ using System.Numerics;
using Content.Client.Chat.Managers;
using Content.Shared.CCVar;
using Content.Shared.Chat;
using Content.Shared.Speech;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
@@ -142,12 +141,7 @@ namespace Content.Client.Chat.UI
Modulate = Color.White;
}
var baseOffset = 0f;
if (_entityManager.TryGetComponent<SpeechComponent>(_senderEntity, out var speech))
baseOffset = speech.SpeechBubbleOffset;
var offset = (-_eyeManager.CurrentEye.Rotation).ToWorldVec() * -(EntityVerticalOffset + baseOffset);
var offset = (-_eyeManager.CurrentEye.Rotation).ToWorldVec() * -EntityVerticalOffset;
var worldPos = _transformSystem.GetWorldPosition(xform) + offset;
var lowerCenter = _eyeManager.WorldToScreen(worldPos) / UIScale;

View File

@@ -12,7 +12,6 @@ using Robust.Shared.Utility;
using System.Linq;
using System.Numerics;
using Content.Shared.FixedPoint;
using Robust.Client.Graphics;
using static Robust.Client.UserInterface.Controls.BoxContainer;
namespace Content.Client.Chemistry.UI
@@ -91,40 +90,10 @@ namespace Content.Client.Chemistry.UI
private ReagentButton MakeReagentButton(string text, ChemMasterReagentAmount amount, ReagentId id, bool isBuffer, string styleClass)
{
var reagentTransferButton = new ReagentButton(text, amount, id, isBuffer, styleClass);
reagentTransferButton.OnPressed += args
=> OnReagentButtonPressed?.Invoke(args, reagentTransferButton);
return reagentTransferButton;
}
/// <summary>
/// Conditionally generates a set of reagent buttons based on the supplied boolean argument.
/// This was moved outside of BuildReagentRow to facilitate conditional logic, stops indentation depth getting out of hand as well.
/// </summary>
private List<ReagentButton> CreateReagentTransferButtons(ReagentId reagent, bool isBuffer, bool addReagentButtons)
{
if (!addReagentButtons)
return new List<ReagentButton>(); // Return an empty list if reagentTransferButton creation is disabled.
var buttonConfigs = new (string text, ChemMasterReagentAmount amount, string styleClass)[]
{
("1", ChemMasterReagentAmount.U1, StyleBase.ButtonOpenBoth),
("5", ChemMasterReagentAmount.U5, StyleBase.ButtonOpenBoth),
("10", ChemMasterReagentAmount.U10, StyleBase.ButtonOpenBoth),
("25", ChemMasterReagentAmount.U25, StyleBase.ButtonOpenBoth),
("50", ChemMasterReagentAmount.U50, StyleBase.ButtonOpenBoth),
("100", ChemMasterReagentAmount.U100, StyleBase.ButtonOpenBoth),
(Loc.GetString("chem-master-window-buffer-all-amount"), ChemMasterReagentAmount.All, StyleBase.ButtonOpenLeft),
};
var buttons = new List<ReagentButton>();
foreach (var (text, amount, styleClass) in buttonConfigs)
{
var reagentTransferButton = MakeReagentButton(text, amount, reagent, isBuffer, styleClass);
buttons.Add(reagentTransferButton);
}
return buttons;
var button = new ReagentButton(text, amount, id, isBuffer, styleClass);
button.OnPressed += args
=> OnReagentButtonPressed?.Invoke(args, button);
return button;
}
/// <summary>
@@ -133,36 +102,25 @@ namespace Content.Client.Chemistry.UI
/// <param name="state">State data sent by the server.</param>
public void UpdateState(BoundUserInterfaceState state)
{
var castState = (ChemMasterBoundUserInterfaceState)state;
var castState = (ChemMasterBoundUserInterfaceState) state;
if (castState.UpdateLabel)
LabelLine = GenerateLabel(castState);
// Ensure the Panel Info is updated, including UI elements for Buffer Volume, Output Container and so on
UpdatePanelInfo(castState);
BufferCurrentVolume.Text = $" {castState.BufferCurrentVolume?.Int() ?? 0}u";
InputEjectButton.Disabled = castState.InputContainerInfo is null;
OutputEjectButton.Disabled = castState.OutputContainerInfo is null;
CreateBottleButton.Disabled = castState.OutputContainerInfo?.Reagents == null;
CreatePillButton.Disabled = castState.OutputContainerInfo?.Entities == null;
UpdateDosageFields(castState);
}
//assign default values for pill and bottle fields.
private void UpdateDosageFields(ChemMasterBoundUserInterfaceState castState)
{
var output = castState.OutputContainerInfo;
BufferCurrentVolume.Text = $" {castState.BufferCurrentVolume?.Int() ?? 0}u";
InputEjectButton.Disabled = castState.InputContainerInfo is null;
OutputEjectButton.Disabled = output is null;
CreateBottleButton.Disabled = output?.Reagents == null;
CreatePillButton.Disabled = output?.Entities == null;
var remainingCapacity = output is null ? 0 : (output.MaxVolume - output.CurrentVolume).Int();
var holdsReagents = output?.Reagents != null;
var pillNumberMax = holdsReagents ? 0 : remainingCapacity;
var bottleAmountMax = holdsReagents ? remainingCapacity : 0;
var bufferVolume = castState.BufferCurrentVolume?.Int() ?? 0;
PillDosage.Value = (int)Math.Min(bufferVolume, castState.PillDosageLimit);
PillTypeButtons[castState.SelectedPillType].Pressed = true;
PillNumber.IsValid = x => x >= 0 && x <= pillNumberMax;
PillDosage.IsValid = x => x > 0 && x <= castState.PillDosageLimit;
@@ -172,19 +130,8 @@ namespace Content.Client.Chemistry.UI
PillNumber.Value = pillNumberMax;
if (BottleDosage.Value > bottleAmountMax)
BottleDosage.Value = bottleAmountMax;
// Avoid division by zero
if (PillDosage.Value > 0)
{
PillNumber.Value = Math.Min(bufferVolume / PillDosage.Value, pillNumberMax);
}
else
{
PillNumber.Value = 0;
}
BottleDosage.Value = Math.Min(bottleAmountMax, bufferVolume);
}
/// <summary>
/// Generate a product label based on reagents in the buffer.
/// </summary>
@@ -231,23 +178,46 @@ namespace Content.Client.Chemistry.UI
var bufferVol = new Label
{
Text = $"{state.BufferCurrentVolume}u",
StyleClasses = { StyleNano.StyleClassLabelSecondaryColor }
StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
};
bufferHBox.AddChild(bufferVol);
// initialises rowCount to allow for striped rows
var rowCount = 0;
foreach (var (reagent, quantity) in state.BufferReagents)
{
var reagentId = reagent;
_prototypeManager.TryIndex(reagentId.Prototype, out ReagentPrototype? proto);
// Try to get the prototype for the given reagent. This gives us its name.
_prototypeManager.TryIndex(reagent.Prototype, out ReagentPrototype? proto);
var name = proto?.LocalizedName ?? Loc.GetString("chem-master-window-unknown-reagent-text");
var reagentColor = proto?.SubstanceColor ?? default(Color);
BufferInfo.Children.Add(BuildReagentRow(reagentColor, rowCount++, name, reagentId, quantity, true, true));
if (proto != null)
{
BufferInfo.Children.Add(new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
Children =
{
new Label {Text = $"{name}: "},
new Label
{
Text = $"{quantity}u",
StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
},
// Padding
new Control {HorizontalExpand = true},
MakeReagentButton("1", ChemMasterReagentAmount.U1, reagent, true, StyleBase.ButtonOpenRight),
MakeReagentButton("5", ChemMasterReagentAmount.U5, reagent, true, StyleBase.ButtonOpenBoth),
MakeReagentButton("10", ChemMasterReagentAmount.U10, reagent, true, StyleBase.ButtonOpenBoth),
MakeReagentButton("25", ChemMasterReagentAmount.U25, reagent, true, StyleBase.ButtonOpenBoth),
MakeReagentButton("50", ChemMasterReagentAmount.U50, reagent, true, StyleBase.ButtonOpenBoth),
MakeReagentButton("100", ChemMasterReagentAmount.U100, reagent, true, StyleBase.ButtonOpenBoth),
MakeReagentButton(Loc.GetString("chem-master-window-buffer-all-amount"), ChemMasterReagentAmount.All, reagent, true, StyleBase.ButtonOpenLeft),
}
});
}
}
}
private void BuildContainerUI(Control control, ContainerInfo? info, bool addReagentButtons)
{
control.Children.Clear();
@@ -258,111 +228,104 @@ namespace Content.Client.Chemistry.UI
{
Text = Loc.GetString("chem-master-window-no-container-loaded-text")
});
return;
}
// Name of the container and its fill status (Ex: 44/100u)
control.Children.Add(new BoxContainer
else
{
Orientation = LayoutOrientation.Horizontal,
Children =
// Name of the container and its fill status (Ex: 44/100u)
control.Children.Add(new BoxContainer
{
new Label { Text = $"{info.DisplayName}: " },
new Label
Orientation = LayoutOrientation.Horizontal,
Children =
{
Text = $"{info.CurrentVolume}/{info.MaxVolume}",
StyleClasses = { StyleNano.StyleClassLabelSecondaryColor }
}
}
});
// Initialises rowCount to allow for striped rows
var rowCount = 0;
// Handle entities if they are not null
if (info.Entities != null)
{
foreach (var (id, quantity) in info.Entities.Select(x => (x.Id, x.Quantity)))
{
control.Children.Add(BuildReagentRow(default(Color), rowCount++, id, default(ReagentId), quantity, false, addReagentButtons));
}
}
// Handle reagents if they are not null
if (info.Reagents != null)
{
foreach (var reagent in info.Reagents)
{
_prototypeManager.TryIndex(reagent.Reagent.Prototype, out ReagentPrototype? proto);
var name = proto?.LocalizedName ?? Loc.GetString("chem-master-window-unknown-reagent-text");
var reagentColor = proto?.SubstanceColor ?? default(Color);
control.Children.Add(BuildReagentRow(reagentColor, rowCount++, name, reagent.Reagent, reagent.Quantity, false, addReagentButtons));
}
}
}
/// <summary>
/// Take reagent/entity data and present rows, labels, and buttons appropriately. todo sprites?
/// </summary>
private Control BuildReagentRow(Color reagentColor, int rowCount, string name, ReagentId reagent, FixedPoint2 quantity, bool isBuffer, bool addReagentButtons)
{
//Colors rows and sets fallback for reagentcolor to the same as background, this will hide colorPanel for entities hopefully
var rowColor1 = Color.FromHex("#1B1B1E");
var rowColor2 = Color.FromHex("#202025");
var currentRowColor = (rowCount % 2 == 1) ? rowColor1 : rowColor2;
if ((reagentColor == default(Color))|(!addReagentButtons))
{
reagentColor = currentRowColor;
}
//this calls the separated button builder, and stores the return to render after labels
var reagentButtonConstructors = CreateReagentTransferButtons(reagent, isBuffer, addReagentButtons);
// Create the row layout with the color panel
var rowContainer = new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
Children =
{
new Label { Text = $"{name}: " },
new Label
{
Text = $"{quantity}u",
StyleClasses = { StyleNano.StyleClassLabelSecondaryColor }
},
// Padding
new Control { HorizontalExpand = true },
// Colored panels for reagents
new PanelContainer
{
Name = "colorPanel",
VerticalExpand = true,
MinWidth = 4,
PanelOverride = new StyleBoxFlat
new Label {Text = $"{info.DisplayName}: "},
new Label
{
BackgroundColor = reagentColor
},
Margin = new Thickness(0, 1)
Text = $"{info.CurrentVolume}/{info.MaxVolume}",
StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
}
}
}
};
});
IEnumerable<(string Name, ReagentId Id, FixedPoint2 Quantity)> contents;
if (info.Entities != null)
{
contents = info.Entities.Select(x => (x.Id, default(ReagentId), x.Quantity));
}
else if (info.Reagents != null)
{
contents = info.Reagents.Select(x =>
{
_prototypeManager.TryIndex(x.Reagent.Prototype, out ReagentPrototype? proto);
var name = proto?.LocalizedName
?? Loc.GetString("chem-master-window-unknown-reagent-text");
return (name, Id: x.Reagent, x.Quantity);
})
.OrderBy(r => r.Item1);
}
else
{
return;
}
foreach (var (name, id, quantity) in contents)
{
var inner = new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
Children =
{
new Label { Text = $"{name}: " },
new Label
{
Text = $"{quantity}u",
StyleClasses = { StyleNano.StyleClassLabelSecondaryColor },
}
}
};
if (addReagentButtons)
{
var cs = inner.Children;
// Padding
cs.Add(new Control { HorizontalExpand = true });
cs.Add(MakeReagentButton(
"1", ChemMasterReagentAmount.U1, id, false, StyleBase.ButtonOpenRight));
cs.Add(MakeReagentButton(
"5", ChemMasterReagentAmount.U5, id, false, StyleBase.ButtonOpenBoth));
cs.Add(MakeReagentButton(
"10", ChemMasterReagentAmount.U10, id, false, StyleBase.ButtonOpenBoth));
cs.Add(MakeReagentButton(
"25", ChemMasterReagentAmount.U25, id, false, StyleBase.ButtonOpenBoth));
cs.Add(MakeReagentButton(
"50", ChemMasterReagentAmount.U50, id, false, StyleBase.ButtonOpenBoth));
cs.Add(MakeReagentButton(
"100", ChemMasterReagentAmount.U100, id, false, StyleBase.ButtonOpenBoth));
cs.Add(MakeReagentButton(
Loc.GetString("chem-master-window-buffer-all-amount"),
ChemMasterReagentAmount.All, id, false, StyleBase.ButtonOpenLeft));
}
control.Children.Add(inner);
}
// Add the reagent buttons after the color panel
foreach (var reagentTransferButton in reagentButtonConstructors)
{
rowContainer.AddChild(reagentTransferButton);
}
//Apply panencontainer to allow for striped rows
return new PanelContainer
{
PanelOverride = new StyleBoxFlat(currentRowColor),
Children = { rowContainer }
};
}
public string LabelLine
public String LabelLine
{
get => LabelLineEdit.Text;
set => LabelLineEdit.Text = value;
get
{
return LabelLineEdit.Text;
}
set
{
LabelLineEdit.Text = value;
}
}
}

View File

@@ -1,5 +1,4 @@
using System.Linq;
using Content.Client.PDA;
using Content.Shared.Clothing.Components;
using Content.Shared.Clothing.EntitySystems;
using Content.Shared.Inventory;
@@ -52,15 +51,6 @@ public sealed class ChameleonClothingSystem : SharedChameleonClothingSystem
{
sprite.CopyFrom(otherSprite);
}
// Edgecase for PDAs to include visuals when UI is open
if (TryComp(uid, out PdaBorderColorComponent? borderColor)
&& proto.TryGetComponent(out PdaBorderColorComponent? otherBorderColor, _factory))
{
borderColor.BorderColor = otherBorderColor.BorderColor;
borderColor.AccentHColor = otherBorderColor.AccentHColor;
borderColor.AccentVColor = otherBorderColor.AccentVColor;
}
}
/// <summary>

View File

@@ -1,21 +1,15 @@
using Content.Client.Clothing.Systems;
using Content.Client.Clothing.Systems;
using Content.Shared.Clothing.Components;
using Content.Shared.Tag;
using Content.Shared.Prototypes;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Shared.Prototypes;
namespace Content.Client.Clothing.UI;
[UsedImplicitly]
public sealed class ChameleonBoundUserInterface : BoundUserInterface
{
[Dependency] private readonly IComponentFactory _factory = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
private readonly ChameleonClothingSystem _chameleon;
private readonly TagSystem _tag;
[ViewVariables]
private ChameleonMenu? _menu;
@@ -23,7 +17,6 @@ public sealed class ChameleonBoundUserInterface : BoundUserInterface
public ChameleonBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
_chameleon = EntMan.System<ChameleonClothingSystem>();
_tag = EntMan.System<TagSystem>();
}
protected override void Open()
@@ -41,24 +34,7 @@ public sealed class ChameleonBoundUserInterface : BoundUserInterface
return;
var targets = _chameleon.GetValidTargets(st.Slot);
if (st.RequiredTag != null)
{
var newTargets = new List<string>();
foreach (var target in targets)
{
if (string.IsNullOrEmpty(target) || !_proto.TryIndex(target, out EntityPrototype? proto))
continue;
if (!proto.TryGetComponent(out TagComponent? tag, _factory) || !_tag.HasTag(tag, st.RequiredTag))
continue;
newTargets.Add(target);
}
_menu?.UpdateState(newTargets, st.SelectedId);
} else
{
_menu?.UpdateState(targets, st.SelectedId);
}
_menu?.UpdateState(targets, st.SelectedId);
}
private void OnIdSelected(string selectedId)

View File

@@ -1,62 +1,17 @@
<controls:FancyWindow xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
Title="{Loc 'comms-console-menu-title'}"
MinSize="400 300">
MinSize="400 225">
<BoxContainer Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True" Margin="5">
<TextEdit Name="MessageInput" HorizontalExpand="True" VerticalExpand="True" Margin="0 0 0 5" MinHeight="100" />
<Button Name="AnnounceButton" Text="{Loc 'comms-console-menu-announcement-button'}" ToolTip="{Loc 'comms-console-menu-announcement-button-tooltip'}" StyleClasses="OpenLeft" Access="Public" />
<Button Name="BroadcastButton" Text="{Loc 'comms-console-menu-broadcast-button'}" ToolTip="{Loc 'comms-console-menu-broadcast-button-tooltip'}" StyleClasses="OpenLeft" Access="Public" />
<!-- Main Container -->
<BoxContainer Orientation="Vertical"
HorizontalExpand="False"
VerticalExpand="True"
Margin="6 6 6 5">
<OptionButton Name="AlertLevelButton" ToolTip="{Loc 'comms-console-menu-alert-level-button-tooltip'}" StyleClasses="OpenRight" Access="Public" />
<TextEdit Name="MessageInput"
VerticalExpand="True"
HorizontalExpand="True"
VerticalAlignment="Stretch"
HorizontalAlignment="Stretch"
MinHeight="100"/>
<Control MinSize="10 10" />
<!-- ButtonsPart -->
<BoxContainer Orientation="Vertical"
VerticalAlignment="Bottom"
SeparationOverride="4">
<!-- AnnouncePart -->
<BoxContainer Orientation="Vertical"
Margin="0 2">
<Button Name="AnnounceButton"
Access="Public"
Text="{Loc 'comms-console-menu-announcement-button'}"
ToolTip="{Loc 'comms-console-menu-announcement-button-tooltip'}"
StyleClasses="OpenLeft"
Margin="0 0 1 0"
Disabled="True"/>
<Button Name="BroadcastButton"
Access="Public"
Text="{Loc 'comms-console-menu-broadcast-button'}"
ToolTip="{Loc 'comms-console-menu-broadcast-button-tooltip'}"
StyleClasses="OpenBoth"/>
<OptionButton Name="AlertLevelButton"
Access="Public"
ToolTip="{Loc 'comms-console-menu-alert-level-button-tooltip'}"
StyleClasses="OpenRight"/>
</BoxContainer>
<!-- EmergencyPart -->
<BoxContainer Orientation="Vertical"
SeparationOverride="6">
<RichTextLabel Name="CountdownLabel"/>
<Button Name="EmergencyShuttleButton"
Access="Public"
Text="Placeholder Text"
ToolTip="{Loc 'comms-console-menu-emergency-shuttle-button-tooltip'}"/>
</BoxContainer>
</BoxContainer>
<RichTextLabel Name="CountdownLabel" VerticalExpand="True" />
<Button Name="EmergencyShuttleButton" Text="Placeholder Text" ToolTip="{Loc 'comms-console-menu-emergency-shuttle-button-tooltip'}" Access="Public" />
</BoxContainer>
</controls:FancyWindow>

View File

@@ -12,7 +12,6 @@ using Content.Client.IoC;
using Content.Client.Launcher;
using Content.Client.Lobby;
using Content.Client.MainMenu;
using Content.Client.Overlays;
using Content.Client.Parallax.Managers;
using Content.Client.Players.PlayTimeTracking;
using Content.Client.Radiation.Overlays;
@@ -160,7 +159,6 @@ namespace Content.Client.Entry
_parallaxManager.LoadDefaultParallax();
_overlayManager.AddOverlay(new CP14BasePostProcessOverlay()); // CP14-PostProcess
_overlayManager.AddOverlay(new SingularityOverlay());
_overlayManager.AddOverlay(new RadiationPulseOverlay());
_chatManager.Initialize();

View File

@@ -1,8 +0,0 @@
using Content.Shared.Explosion.EntitySystems;
namespace Content.Client.Explosion;
public sealed class ScatteringGrenadeSystem : SharedScatteringGrenadeSystem
{
}

View File

@@ -1,101 +0,0 @@
using Content.Shared.Holopad;
using Content.Shared.Silicons.StationAi;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Shared.Player;
using System.Numerics;
namespace Content.Client.Holopad;
public sealed class HolopadBoundUserInterface : BoundUserInterface
{
[Dependency] private readonly ISharedPlayerManager _playerManager = default!;
[Dependency] private readonly IClyde _displayManager = default!;
[ViewVariables]
private HolopadWindow? _window;
public HolopadBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
IoCManager.InjectDependencies(this);
}
protected override void Open()
{
base.Open();
_window = this.CreateWindow<HolopadWindow>();
_window.Title = Loc.GetString("holopad-window-title", ("title", EntMan.GetComponent<MetaDataComponent>(Owner).EntityName));
if (this.UiKey is not HolopadUiKey)
{
Close();
return;
}
var uiKey = (HolopadUiKey)this.UiKey;
// AIs will see a different holopad interface to crew when interacting with them in the world
if (uiKey == HolopadUiKey.InteractionWindow && EntMan.HasComponent<StationAiHeldComponent>(_playerManager.LocalEntity))
uiKey = HolopadUiKey.InteractionWindowForAi;
_window.SetState(Owner, uiKey);
_window.UpdateState(new Dictionary<NetEntity, string>());
// Set message actions
_window.SendHolopadStartNewCallMessageAction += SendHolopadStartNewCallMessage;
_window.SendHolopadAnswerCallMessageAction += SendHolopadAnswerCallMessage;
_window.SendHolopadEndCallMessageAction += SendHolopadEndCallMessage;
_window.SendHolopadStartBroadcastMessageAction += SendHolopadStartBroadcastMessage;
_window.SendHolopadActivateProjectorMessageAction += SendHolopadActivateProjectorMessage;
_window.SendHolopadRequestStationAiMessageAction += SendHolopadRequestStationAiMessage;
// If this call is addressed to an AI, open the window in the bottom right hand corner of the screen
if (uiKey == HolopadUiKey.AiRequestWindow)
_window.OpenCenteredAt(new Vector2(1f, 1f));
// Otherwise offset to the left so the holopad can still be seen
else
_window.OpenCenteredAt(new Vector2(0.3333f, 0.50f));
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
var castState = (HolopadBoundInterfaceState)state;
EntMan.TryGetComponent<TransformComponent>(Owner, out var xform);
_window?.UpdateState(castState.Holopads);
}
public void SendHolopadStartNewCallMessage(NetEntity receiver)
{
SendMessage(new HolopadStartNewCallMessage(receiver));
}
public void SendHolopadAnswerCallMessage()
{
SendMessage(new HolopadAnswerCallMessage());
}
public void SendHolopadEndCallMessage()
{
SendMessage(new HolopadEndCallMessage());
}
public void SendHolopadStartBroadcastMessage()
{
SendMessage(new HolopadStartBroadcastMessage());
}
public void SendHolopadActivateProjectorMessage()
{
SendMessage(new HolopadActivateProjectorMessage());
}
public void SendHolopadRequestStationAiMessage()
{
SendMessage(new HolopadStationAiRequestMessage());
}
}

View File

@@ -1,172 +0,0 @@
using Content.Shared.Chat.TypingIndicator;
using Content.Shared.Holopad;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using System.Linq;
namespace Content.Client.Holopad;
public sealed class HolopadSystem : SharedHolopadSystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HolopadHologramComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<HolopadHologramComponent, BeforePostShaderRenderEvent>(OnShaderRender);
SubscribeAllEvent<TypingChangedEvent>(OnTypingChanged);
SubscribeNetworkEvent<PlayerSpriteStateRequest>(OnPlayerSpriteStateRequest);
SubscribeNetworkEvent<PlayerSpriteStateMessage>(OnPlayerSpriteStateMessage);
}
private void OnComponentInit(EntityUid uid, HolopadHologramComponent component, ComponentInit ev)
{
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
UpdateHologramSprite(uid);
}
private void OnShaderRender(EntityUid uid, HolopadHologramComponent component, BeforePostShaderRenderEvent ev)
{
if (ev.Sprite.PostShader == null)
return;
ev.Sprite.PostShader.SetParameter("t", (float)_timing.CurTime.TotalSeconds * component.ScrollRate);
}
private void OnTypingChanged(TypingChangedEvent ev, EntitySessionEventArgs args)
{
var uid = args.SenderSession.AttachedEntity;
if (!Exists(uid))
return;
if (!HasComp<HolopadUserComponent>(uid))
return;
var netEv = new HolopadUserTypingChangedEvent(GetNetEntity(uid.Value), ev.IsTyping);
RaiseNetworkEvent(netEv);
}
private void OnPlayerSpriteStateRequest(PlayerSpriteStateRequest ev)
{
var targetPlayer = GetEntity(ev.TargetPlayer);
var player = _playerManager.LocalSession?.AttachedEntity;
// Ignore the request if received by a player who isn't the target
if (targetPlayer != player)
return;
if (!TryComp<SpriteComponent>(player, out var playerSprite))
return;
var spriteLayerData = new List<PrototypeLayerData>();
if (playerSprite.Visible)
{
// Record the RSI paths, state names and shader paramaters of all visible layers
for (int i = 0; i < playerSprite.AllLayers.Count(); i++)
{
if (!playerSprite.TryGetLayer(i, out var layer))
continue;
if (!layer.Visible ||
string.IsNullOrEmpty(layer.ActualRsi?.Path.ToString()) ||
string.IsNullOrEmpty(layer.State.Name))
continue;
var layerDatum = new PrototypeLayerData();
layerDatum.RsiPath = layer.ActualRsi.Path.ToString();
layerDatum.State = layer.State.Name;
if (layer.CopyToShaderParameters != null)
{
var key = (string)layer.CopyToShaderParameters.LayerKey;
if (playerSprite.LayerMapTryGet(key, out var otherLayerIdx) &&
playerSprite.TryGetLayer(otherLayerIdx, out var otherLayer) &&
otherLayer.Visible)
{
layerDatum.MapKeys = new() { key };
layerDatum.CopyToShaderParameters = new PrototypeCopyToShaderParameters()
{
LayerKey = key,
ParameterTexture = layer.CopyToShaderParameters.ParameterTexture,
ParameterUV = layer.CopyToShaderParameters.ParameterUV
};
}
}
spriteLayerData.Add(layerDatum);
}
}
// Return the recorded data to the server
var evResponse = new PlayerSpriteStateMessage(ev.TargetPlayer, spriteLayerData.ToArray());
RaiseNetworkEvent(evResponse);
}
private void OnPlayerSpriteStateMessage(PlayerSpriteStateMessage ev)
{
UpdateHologramSprite(GetEntity(ev.SpriteEntity), ev.SpriteLayerData);
}
private void UpdateHologramSprite(EntityUid uid, PrototypeLayerData[]? layerData = null)
{
if (!TryComp<SpriteComponent>(uid, out var hologramSprite))
return;
if (!TryComp<HolopadHologramComponent>(uid, out var holopadhologram))
return;
for (int i = hologramSprite.AllLayers.Count() - 1; i >= 0; i--)
hologramSprite.RemoveLayer(i);
if (layerData == null || layerData.Length == 0)
{
layerData = new PrototypeLayerData[1];
layerData[0] = new PrototypeLayerData()
{
RsiPath = holopadhologram.RsiPath,
State = holopadhologram.RsiState
};
}
for (int i = 0; i < layerData.Length; i++)
{
var layer = layerData[i];
layer.Shader = "unshaded";
hologramSprite.AddLayer(layerData[i], i);
}
UpdateHologramShader(uid, hologramSprite, holopadhologram);
}
private void UpdateHologramShader(EntityUid uid, SpriteComponent sprite, HolopadHologramComponent holopadHologram)
{
// Find the texture height of the largest layer
float texHeight = sprite.AllLayers.Max(x => x.PixelSize.Y);
var instance = _prototypeManager.Index<ShaderPrototype>(holopadHologram.ShaderName).InstanceUnique();
instance.SetParameter("color1", new Vector3(holopadHologram.Color1.R, holopadHologram.Color1.G, holopadHologram.Color1.B));
instance.SetParameter("color2", new Vector3(holopadHologram.Color2.R, holopadHologram.Color2.G, holopadHologram.Color2.B));
instance.SetParameter("alpha", holopadHologram.Alpha);
instance.SetParameter("intensity", holopadHologram.Intensity);
instance.SetParameter("texHeight", texHeight);
instance.SetParameter("t", (float)_timing.CurTime.TotalSeconds * holopadHologram.ScrollRate);
sprite.PostShader = instance;
sprite.RaiseShaderEvent = true;
}
}

View File

@@ -1,118 +0,0 @@
<controls:FancyWindow xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
Resizable="False"
MaxSize="400 800"
MinSize="400 150">
<BoxContainer Orientation="Vertical" VerticalExpand="True" HorizontalExpand="True">
<BoxContainer Name="ControlsLockOutContainer" Orientation="Vertical" VerticalExpand="True" HorizontalExpand="True" ReservesSpace="False" Visible="False">
<!-- Header text -->
<controls:StripeBack>
<PanelContainer>
<RichTextLabel Name="EmergencyBroadcastText" VerticalAlignment="Center" HorizontalAlignment="Center" Margin="10 10 10 10" ReservesSpace="False"/>
</PanelContainer>
</controls:StripeBack>
<Label Text="{Loc 'holopad-window-controls-locked-out'}" HorizontalAlignment="Center" Margin="10 5 10 0" ReservesSpace="False"/>
<RichTextLabel Name="LockOutIdText" HorizontalAlignment="Center" Margin="10 5 10 0" ReservesSpace="False"/>
<Label Name="LockOutCountDownText" Text="{Loc 'holopad-window-controls-unlock-countdown'}" HorizontalAlignment="Center" Margin="10 15 10 10" ReservesSpace="False"/>
</BoxContainer>
<BoxContainer Name="ControlsContainer" Orientation="Vertical" VerticalExpand="True" HorizontalExpand="True" ReservesSpace="False">
<!-- Active call controls (either this or the call placement controls will be active) -->
<BoxContainer Name="ActiveCallControlsContainer" Orientation="Vertical" VerticalExpand="True" HorizontalExpand="True" ReservesSpace="False">
<!-- Header text -->
<BoxContainer MinHeight="60" Orientation="Vertical" VerticalAlignment="Center">
<Label Name="CallStatusText" Margin="10 5 10 0" ReservesSpace="False"/>
<BoxContainer Name="CallerIdContainer" Orientation="Vertical" ReservesSpace="False">
<RichTextLabel Name="CallerIdText" HorizontalAlignment="Center" Margin="0 0 0 0"/>
<Label Text="{Loc 'holopad-window-relay-label'}" Margin="10 10 10 0" ReservesSpace="False"/>
<RichTextLabel Name="HolopadIdText" HorizontalAlignment="Center" Margin="0 0 0 10"/>
</BoxContainer>
</BoxContainer>
<!-- Controls (the answer call button is absent when the phone is not ringing) -->
<GridContainer Columns="2" ReservesSpace="False">
<Control HorizontalExpand="True" Margin="10 0 2 5">
<Button Name="AnswerCallButton" Text="{Loc 'holopad-window-answer-call'}" StyleClasses="OpenRight" Margin="0 0 0 5" Disabled="True"/>
</Control>
<Control HorizontalExpand="True" Margin="2 0 10 5">
<Button Name="EndCallButton" Text="{Loc 'holopad-window-end-call'}" StyleClasses="OpenLeft" Margin="0 0 0 5" Disabled="True"/>
</Control>
</GridContainer>
</BoxContainer>
<!-- Call placement controls (either this or the active call controls will be active) -->
<BoxContainer Name="CallPlacementControlsContainer" Orientation="Vertical" VerticalExpand="True" HorizontalExpand="True" ReservesSpace="False">
<controls:StripeBack>
<PanelContainer>
<BoxContainer Orientation="Vertical">
<RichTextLabel Name="SubtitleText" HorizontalAlignment="Center" Margin="0 5 0 0"/>
<RichTextLabel Name="OptionsText" HorizontalAlignment="Center" Margin="0 0 0 5"/>
</BoxContainer>
</PanelContainer>
</controls:StripeBack>
<!-- Request the station AI or activate the holopad projector (only one of these should be active at a time) -->
<BoxContainer Name="RequestStationAiContainer" Orientation="Vertical" ReservesSpace="False" Visible="False">
<Button Name="RequestStationAiButton" Text="{Loc 'holopad-window-request-station-ai'}" Margin="10 5 10 5" Disabled="False"/>
</BoxContainer>
<BoxContainer Name="ActivateProjectorContainer" Orientation="Vertical" ReservesSpace="False" Visible="False">
<Button Name="ActivateProjectorButton" Text="{Loc 'holopad-window-activate-projector'}" Margin="10 5 10 5" Disabled="False"/>
</BoxContainer>
<!-- List of contactable holopads (the list is created in C#) -->
<BoxContainer Name="HolopadContactListContainer" Orientation="Vertical" Margin="10 0 10 5" ReservesSpace="False" Visible="False">
<PanelContainer Name="HolopadContactListHeaderPanel">
<Label Text="{Loc 'holopad-window-select-contact-from-list'}" HorizontalAlignment="Center" Margin="0 3 0 3"/>
</PanelContainer>
<PanelContainer Name="HolopadContactListPanel">
<BoxContainer Orientation="Vertical">
<!-- Contact filter -->
<LineEdit Name="SearchLineEdit" HorizontalExpand="True" Margin="4, 4, 4, 0"
PlaceHolder="{Loc holopad-window-filter-line-placeholder}" />
<ScrollContainer HorizontalExpand="True" VerticalExpand="True" Margin="8, 8, 8, 8" MinHeight="256">
<!-- If there is no data yet, this will be displayed -->
<BoxContainer Name="FetchingAvailableHolopadsContainer" HorizontalAlignment="Center" HorizontalExpand="True" VerticalExpand="True" ReservesSpace="False">
<Label Text="{Loc 'holopad-window-fetching-contacts-list'}" HorizontalAlignment="Center" VerticalAlignment="Center"/>
</BoxContainer>
<!-- Container for the contacts -->
<BoxContainer Name="ContactsList" Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True" Margin="10 0 10 0"/>
</ScrollContainer>
</BoxContainer>
</PanelContainer>
</BoxContainer>
<!-- Button to start an emergency broadcast (the user requires a certain level of access to interact with it) -->
<BoxContainer Name="StartBroadcastContainer" Orientation="Vertical" ReservesSpace="False" Visible="False">
<Button Name="StartBroadcastButton" Text="{Loc 'holopad-window-emergency-broadcast'}" Margin="10 0 10 5" Disabled="False" ReservesSpace="False"/>
</BoxContainer>
</BoxContainer>
</BoxContainer>
<!-- Footer -->
<BoxContainer Orientation="Vertical">
<PanelContainer StyleClasses="LowDivider" />
<BoxContainer Orientation="Horizontal" Margin="10 2 5 0" VerticalAlignment="Bottom">
<Label Text="{Loc 'holopad-window-flavor-left'}" StyleClasses="WindowFooterText" />
<Label Text="{Loc 'holopad-window-flavor-right'}" StyleClasses="WindowFooterText"
HorizontalAlignment="Right" HorizontalExpand="True" Margin="0 0 5 0" />
<TextureRect StyleClasses="NTLogoDark" Stretch="KeepAspectCentered"
VerticalAlignment="Center" HorizontalAlignment="Right" SetSize="19 19"/>
</BoxContainer>
</BoxContainer>
</BoxContainer>
</controls:FancyWindow>

View File

@@ -1,344 +0,0 @@
using Content.Client.Popups;
using Content.Client.UserInterface.Controls;
using Content.Shared.Access.Systems;
using Content.Shared.Holopad;
using Content.Shared.Telephone;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using System.Linq;
namespace Content.Client.Holopad;
[GenerateTypedNameReferences]
public sealed partial class HolopadWindow : FancyWindow
{
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IGameTiming _timing = default!;
private readonly SharedHolopadSystem _holopadSystem = default!;
private readonly SharedTelephoneSystem _telephoneSystem = default!;
private readonly AccessReaderSystem _accessReaderSystem = default!;
private readonly PopupSystem _popupSystem = default!;
private EntityUid? _owner = null;
private HolopadUiKey _currentUiKey;
private TelephoneState _currentState;
private TelephoneState _previousState;
private TimeSpan _buttonUnlockTime;
private float _updateTimer = 0.25f;
private const float UpdateTime = 0.25f;
private TimeSpan _buttonUnlockDelay = TimeSpan.FromSeconds(0.5f);
public event Action<NetEntity>? SendHolopadStartNewCallMessageAction;
public event Action? SendHolopadAnswerCallMessageAction;
public event Action? SendHolopadEndCallMessageAction;
public event Action? SendHolopadStartBroadcastMessageAction;
public event Action? SendHolopadActivateProjectorMessageAction;
public event Action? SendHolopadRequestStationAiMessageAction;
public HolopadWindow()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_holopadSystem = _entManager.System<SharedHolopadSystem>();
_telephoneSystem = _entManager.System<SharedTelephoneSystem>();
_accessReaderSystem = _entManager.System<AccessReaderSystem>();
_popupSystem = _entManager.System<PopupSystem>();
_buttonUnlockTime = _timing.CurTime + _buttonUnlockDelay;
// Assign button actions
AnswerCallButton.OnPressed += args => { OnHolopadAnswerCallMessage(); };
EndCallButton.OnPressed += args => { OnHolopadEndCallMessage(); };
StartBroadcastButton.OnPressed += args => { OnHolopadStartBroadcastMessage(); };
ActivateProjectorButton.OnPressed += args => { OnHolopadActivateProjectorMessage(); };
RequestStationAiButton.OnPressed += args => { OnHolopadRequestStationAiMessage(); };
// XML formatting
AnswerCallButton.AddStyleClass("ButtonAccept");
EndCallButton.AddStyleClass("Caution");
StartBroadcastButton.AddStyleClass("Caution");
HolopadContactListPanel.PanelOverride = new StyleBoxFlat
{
BackgroundColor = new Color(47, 47, 59) * Color.DarkGray,
BorderColor = new Color(82, 82, 82), //new Color(70, 73, 102),
BorderThickness = new Thickness(2),
};
HolopadContactListHeaderPanel.PanelOverride = new StyleBoxFlat
{
BackgroundColor = new Color(82, 82, 82),
};
EmergencyBroadcastText.SetMessage(FormattedMessage.FromMarkupOrThrow(Loc.GetString("holopad-window-emergency-broadcast-in-progress")));
SubtitleText.SetMessage(FormattedMessage.FromMarkupOrThrow(Loc.GetString("holopad-window-subtitle")));
OptionsText.SetMessage(FormattedMessage.FromMarkupOrThrow(Loc.GetString("holopad-window-options")));
}
#region: Button actions
private void OnSendHolopadStartNewCallMessage(NetEntity receiver)
{
SendHolopadStartNewCallMessageAction?.Invoke(receiver);
}
private void OnHolopadAnswerCallMessage()
{
SendHolopadAnswerCallMessageAction?.Invoke();
}
private void OnHolopadEndCallMessage()
{
SendHolopadEndCallMessageAction?.Invoke();
if (_currentUiKey == HolopadUiKey.AiRequestWindow)
Close();
}
private void OnHolopadStartBroadcastMessage()
{
if (_playerManager.LocalSession?.AttachedEntity == null || _owner == null)
return;
var player = _playerManager.LocalSession.AttachedEntity;
if (!_accessReaderSystem.IsAllowed(player.Value, _owner.Value))
{
_popupSystem.PopupClient(Loc.GetString("holopad-window-access-denied"), _owner.Value, player.Value);
return;
}
SendHolopadStartBroadcastMessageAction?.Invoke();
}
private void OnHolopadActivateProjectorMessage()
{
SendHolopadActivateProjectorMessageAction?.Invoke();
}
private void OnHolopadRequestStationAiMessage()
{
SendHolopadRequestStationAiMessageAction?.Invoke();
}
#endregion
public void SetState(EntityUid owner, HolopadUiKey uiKey)
{
_owner = owner;
_currentUiKey = uiKey;
// Determines what UI containers are available to the user.
// Components of these will be toggled on and off when
// UpdateAppearance() is called
switch (uiKey)
{
case HolopadUiKey.InteractionWindow:
RequestStationAiContainer.Visible = true;
HolopadContactListContainer.Visible = true;
StartBroadcastContainer.Visible = true;
break;
case HolopadUiKey.InteractionWindowForAi:
ActivateProjectorContainer.Visible = true;
StartBroadcastContainer.Visible = true;
break;
case HolopadUiKey.AiActionWindow:
HolopadContactListContainer.Visible = true;
StartBroadcastContainer.Visible = true;
break;
case HolopadUiKey.AiRequestWindow:
break;
}
}
public void UpdateState(Dictionary<NetEntity, string> holopads)
{
if (_owner == null || !_entManager.TryGetComponent<TelephoneComponent>(_owner.Value, out var telephone))
return;
// Caller ID text
var callerId = _telephoneSystem.GetFormattedCallerIdForEntity(telephone.LastCallerId.Item1, telephone.LastCallerId.Item2, Color.LightGray, "Default", 11);
var holoapdId = _telephoneSystem.GetFormattedDeviceIdForEntity(telephone.LastCallerId.Item3, Color.LightGray, "Default", 11);
CallerIdText.SetMessage(FormattedMessage.FromMarkupOrThrow(callerId));
HolopadIdText.SetMessage(FormattedMessage.FromMarkupOrThrow(holoapdId));
LockOutIdText.SetMessage(FormattedMessage.FromMarkupOrThrow(callerId));
// Sort holopads alphabetically
var holopadArray = holopads.ToArray();
Array.Sort(holopadArray, AlphabeticalSort);
// Clear excess children from the contact list
while (ContactsList.ChildCount > holopadArray.Length)
ContactsList.RemoveChild(ContactsList.GetChild(ContactsList.ChildCount - 1));
// Make / update required children
for (int i = 0; i < holopadArray.Length; i++)
{
var (netEntity, label) = holopadArray[i];
if (i >= ContactsList.ChildCount)
{
var newContactButton = new HolopadContactButton();
newContactButton.OnPressed += args => { OnSendHolopadStartNewCallMessage(newContactButton.NetEntity); };
ContactsList.AddChild(newContactButton);
}
var child = ContactsList.GetChild(i);
if (child is not HolopadContactButton)
continue;
var contactButton = (HolopadContactButton)child;
contactButton.UpdateValues(netEntity, label);
}
// Update buttons
UpdateAppearance();
}
private void UpdateAppearance()
{
if (_owner == null || !_entManager.TryGetComponent<TelephoneComponent>(_owner.Value, out var telephone))
return;
if (_owner == null || !_entManager.TryGetComponent<HolopadComponent>(_owner.Value, out var holopad))
return;
var hasBroadcastAccess = !_holopadSystem.IsHolopadBroadcastOnCoolDown((_owner.Value, holopad));
var localPlayer = _playerManager.LocalSession?.AttachedEntity;
ControlsLockOutContainer.Visible = _holopadSystem.IsHolopadControlLocked((_owner.Value, holopad), localPlayer);
ControlsContainer.Visible = !ControlsLockOutContainer.Visible;
// Temporarily disable the interface buttons when the call state changes to prevent any misclicks
if (_currentState != telephone.CurrentState)
{
_previousState = _currentState;
_currentState = telephone.CurrentState;
_buttonUnlockTime = _timing.CurTime + _buttonUnlockDelay;
}
var lockButtons = _timing.CurTime < _buttonUnlockTime;
// Make / update required children
foreach (var child in ContactsList.Children)
{
if (child is not HolopadContactButton contactButton)
continue;
var passesFilter = string.IsNullOrEmpty(SearchLineEdit.Text) ||
contactButton.Text?.Contains(SearchLineEdit.Text, StringComparison.CurrentCultureIgnoreCase) == true;
contactButton.Visible = passesFilter;
contactButton.Disabled = (_currentState != TelephoneState.Idle || lockButtons);
}
// Update control text
var cooldown = _holopadSystem.GetHolopadBroadcastCoolDown((_owner.Value, holopad));
var cooldownString = $"{cooldown.Minutes:00}:{cooldown.Seconds:00}";
StartBroadcastButton.Text = _holopadSystem.IsHolopadBroadcastOnCoolDown((_owner.Value, holopad)) ?
Loc.GetString("holopad-window-emergency-broadcast-with-countdown", ("countdown", cooldownString)) :
Loc.GetString("holopad-window-emergency-broadcast");
var lockout = _holopadSystem.GetHolopadControlLockedPeriod((_owner.Value, holopad));
var lockoutString = $"{lockout.Minutes:00}:{lockout.Seconds:00}";
LockOutCountDownText.Text = Loc.GetString("holopad-window-controls-unlock-countdown", ("countdown", lockoutString));
switch (_currentState)
{
case TelephoneState.Idle:
CallStatusText.Text = Loc.GetString("holopad-window-no-calls-in-progress"); break;
case TelephoneState.Calling:
CallStatusText.Text = Loc.GetString("holopad-window-outgoing-call"); break;
case TelephoneState.Ringing:
CallStatusText.Text = (_currentUiKey == HolopadUiKey.AiRequestWindow) ?
Loc.GetString("holopad-window-ai-request") : Loc.GetString("holopad-window-incoming-call"); break;
case TelephoneState.InCall:
CallStatusText.Text = Loc.GetString("holopad-window-call-in-progress"); break;
case TelephoneState.EndingCall:
if (_previousState == TelephoneState.Calling || _previousState == TelephoneState.Idle)
CallStatusText.Text = Loc.GetString("holopad-window-call-rejected");
else
CallStatusText.Text = Loc.GetString("holopad-window-call-ending");
break;
}
// Update control disability
AnswerCallButton.Disabled = (_currentState != TelephoneState.Ringing || lockButtons);
EndCallButton.Disabled = (_currentState == TelephoneState.Idle || _currentState == TelephoneState.EndingCall || lockButtons);
StartBroadcastButton.Disabled = (_currentState != TelephoneState.Idle || !hasBroadcastAccess || lockButtons);
RequestStationAiButton.Disabled = (_currentState != TelephoneState.Idle || lockButtons);
ActivateProjectorButton.Disabled = (_currentState != TelephoneState.Idle || lockButtons);
// Update control visibility
FetchingAvailableHolopadsContainer.Visible = (ContactsList.ChildCount == 0);
ActiveCallControlsContainer.Visible = (_currentState != TelephoneState.Idle || _currentUiKey == HolopadUiKey.AiRequestWindow);
CallPlacementControlsContainer.Visible = !ActiveCallControlsContainer.Visible;
CallerIdContainer.Visible = (_currentState == TelephoneState.Ringing);
AnswerCallButton.Visible = (_currentState == TelephoneState.Ringing);
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
_updateTimer += args.DeltaSeconds;
if (_updateTimer >= UpdateTime)
{
_updateTimer -= UpdateTime;
UpdateAppearance();
}
}
private sealed class HolopadContactButton : Button
{
public NetEntity NetEntity;
public HolopadContactButton()
{
HorizontalExpand = true;
SetHeight = 32;
Margin = new Thickness(0f, 1f, 0f, 1f);
ReservesSpace = false;
}
public void UpdateValues(NetEntity netEntity, string label)
{
NetEntity = netEntity;
Text = Loc.GetString("holopad-window-contact-label", ("label", label));
}
}
private int AlphabeticalSort(KeyValuePair<NetEntity, string> x, KeyValuePair<NetEntity, string> y)
{
if (string.IsNullOrEmpty(x.Value))
return -1;
if (string.IsNullOrEmpty(y.Value))
return 1;
return x.Value.CompareTo(y.Value);
}
}

View File

@@ -123,10 +123,6 @@ namespace Content.Client.Input
common.AddFunction(ContentKeyFunctions.OpenDecalSpawnWindow);
common.AddFunction(ContentKeyFunctions.OpenAdminMenu);
common.AddFunction(ContentKeyFunctions.OpenGuidebook);
//CP14 Keys
human.AddFunction(ContentKeyFunctions.CP14OpenKnowledgeMenu);
//CP14 Keys end
}
}
}

View File

@@ -5,21 +5,19 @@ using Content.Client.Lobby.UI;
using Content.Client.Message;
using Content.Client.UserInterface.Systems.Chat;
using Content.Client.Voting;
using Content.Shared.CCVar;
using Robust.Client;
using Robust.Client.Console;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Configuration;
using Robust.Shared.Timing;
namespace Content.Client.Lobby
{
public sealed class LobbyState : Robust.Client.State.State
{
[Dependency] private readonly IBaseClient _baseClient = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
@@ -51,17 +49,7 @@ namespace Content.Client.Lobby
_voteManager.SetPopupContainer(Lobby.VoteContainer);
LayoutContainer.SetAnchorPreset(Lobby, LayoutContainer.LayoutPreset.Wide);
var lobbyNameCvar = _cfg.GetCVar(CCVars.ServerLobbyName);
var serverName = _baseClient.GameInfo?.ServerName ?? string.Empty;
Lobby.ServerName.Text = string.IsNullOrEmpty(lobbyNameCvar)
? Loc.GetString("ui-lobby-title", ("serverName", serverName))
: lobbyNameCvar;
var width = _cfg.GetCVar(CCVars.ServerLobbyRightPanelWidth);
Lobby.RightSide.SetWidth = width;
Lobby.ServerName.Text = _baseClient.GameInfo?.ServerName; //The eye of refactor gazes upon you...
UpdateLobbyUi();
Lobby.CharacterPreview.CharacterSetupButton.OnPressed += OnSetupPressed;

View File

@@ -455,21 +455,7 @@ public sealed class LobbyUIController : UIController, IOnStateEntered<LobbyState
{
EntityUid dummyEnt;
EntProtoId? previewEntity = null;
if (humanoid != null && jobClothes)
{
job ??= GetPreferredJob(humanoid);
previewEntity = job.JobPreviewEntity ?? (EntProtoId?)job?.JobEntity;
}
if (previewEntity != null)
{
// Special type like borg or AI, do not spawn a human just spawn the entity.
dummyEnt = EntityManager.SpawnEntity(previewEntity, MapCoordinates.Nullspace);
return dummyEnt;
}
else if (humanoid is not null)
if (humanoid is not null)
{
var dummy = _prototypeManager.Index<SpeciesPrototype>(humanoid.Species).DollPrototype;
dummyEnt = EntityManager.SpawnEntity(dummy, MapCoordinates.Nullspace);
@@ -483,8 +469,7 @@ public sealed class LobbyUIController : UIController, IOnStateEntered<LobbyState
if (humanoid != null && jobClothes)
{
DebugTools.Assert(job != null);
job ??= GetPreferredJob(humanoid);
GiveDummyJobClothes(dummyEnt, humanoid, job);
if (_prototypeManager.HasIndex<RoleLoadoutPrototype>(LoadoutSystem.GetJobPrototype(job.ID)))

View File

@@ -6,7 +6,6 @@
SeparationOverride="0"
Name="InternalHBox">
<SpriteView Scale="2 2"
Margin="0 4 4 4"
OverrideDirection="South"
Name="View"/>
<Label Name="DescriptionLabel"

View File

@@ -140,7 +140,7 @@
</BoxContainer>
<!-- Right side -->
<BoxContainer Orientation="Vertical" VerticalExpand="True" VerticalAlignment="Center">
<SpriteView Name="SpriteView" Scale="8 8" Margin="4" SizeFlagsStretchRatio="1" />
<SpriteView Name="SpriteView" Scale="8 8" SizeFlagsStretchRatio="1" />
<BoxContainer Orientation="Horizontal" HorizontalAlignment="Center" Margin="0 5">
<Button Name="SpriteRotateLeft" Text="◀" StyleClasses="OpenRight" />
<cc:VSeparator Margin="2 0 3 0" />

View File

@@ -62,12 +62,14 @@
<Control Access="Public" Visible="False" Name="CharacterSetupState" VerticalExpand="True" />
</BoxContainer>
<!-- Right Panel -->
<PanelContainer Name="RightSide" Access="Public" StyleClasses="AngleRect" HorizontalAlignment="Right" VerticalExpand="True"
<PanelContainer Name="RightSide" StyleClasses="AngleRect" HorizontalAlignment="Right" VerticalExpand="True"
VerticalAlignment="Stretch">
<BoxContainer Orientation="Vertical" HorizontalExpand="True">
<!-- Top row -->
<BoxContainer Orientation="Horizontal" MinSize="0 40" Name="HeaderContainer" Access="Public"
SeparationOverride="4">
<Label Margin="8 0 0 0" StyleClasses="LabelHeadingBigger" VAlign="Center"
Text="{Loc 'ui-lobby-title'}" />
<Label Name="ServerName" Access="Public" StyleClasses="LabelHeadingBigger" VAlign="Center"
HorizontalExpand="True" HorizontalAlignment="Center" />
</BoxContainer>

View File

@@ -1,46 +0,0 @@
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
using Robust.Client.GameObjects;
using Robust.Shared.Timing;
namespace Content.Client.Movement.Systems;
/// <summary>
/// Controls the switching of motion and standing still animation
/// </summary>
public sealed class ClientSpriteMovementSystem : SharedSpriteMovementSystem
{
[Dependency] private readonly IGameTiming _timing = default!;
private EntityQuery<SpriteComponent> _spriteQuery;
public override void Initialize()
{
base.Initialize();
_spriteQuery = GetEntityQuery<SpriteComponent>();
SubscribeLocalEvent<SpriteMovementComponent, AfterAutoHandleStateEvent>(OnAfterAutoHandleState);
}
private void OnAfterAutoHandleState(Entity<SpriteMovementComponent> ent, ref AfterAutoHandleStateEvent args)
{
if (!_spriteQuery.TryGetComponent(ent, out var sprite))
return;
if (ent.Comp.IsMoving)
{
foreach (var (layer, state) in ent.Comp.MovementLayers)
{
sprite.LayerSetData(layer, state);
}
}
else
{
foreach (var (layer, state) in ent.Comp.NoMovementLayers)
{
sprite.LayerSetData(layer, state);
}
}
}
}

View File

@@ -0,0 +1,51 @@
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Events;
using Content.Shared.Movement.Systems;
using Robust.Client.GameObjects;
using Robust.Shared.Timing;
namespace Content.Client.Movement.Systems;
/// <summary>
/// Handles setting sprite states based on whether an entity has movement input.
/// </summary>
public sealed class SpriteMovementSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
private EntityQuery<SpriteComponent> _spriteQuery;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SpriteMovementComponent, MoveInputEvent>(OnSpriteMoveInput);
_spriteQuery = GetEntityQuery<SpriteComponent>();
}
private void OnSpriteMoveInput(EntityUid uid, SpriteMovementComponent component, ref MoveInputEvent args)
{
if (!_timing.IsFirstTimePredicted)
return;
var oldMoving = (SharedMoverController.GetNormalizedMovement(args.OldMovement) & MoveButtons.AnyDirection) != MoveButtons.None;
var moving = (SharedMoverController.GetNormalizedMovement(args.Entity.Comp.HeldMoveButtons) & MoveButtons.AnyDirection) != MoveButtons.None;
if (oldMoving == moving || !_spriteQuery.TryGetComponent(uid, out var sprite))
return;
if (moving)
{
foreach (var (layer, state) in component.MovementLayers)
{
sprite.LayerSetData(layer, state);
}
}
else
{
foreach (var (layer, state) in component.NoMovementLayers)
{
sprite.LayerSetData(layer, state);
}
}
}
}

View File

@@ -265,11 +265,6 @@ namespace Content.Client.Options.UI.Tabs
AddButton(EngineKeyFunctions.HideUI);
AddButton(ContentKeyFunctions.InspectEntity);
//CP14
AddHeader("ui-options-header-cp14");
AddButton(ContentKeyFunctions.CP14OpenKnowledgeMenu);
//CP14 end
foreach (var control in _keyControls.Values)
{
UpdateKeyControl(control);

View File

@@ -2,6 +2,7 @@ using System.Numerics;
using Content.Client.Parallax;
using Content.Client.Weather;
using Content.Shared._CP14.DayCycle.Components;
using Content.Shared._CP14.WorldEdge;
using Content.Shared.Salvage;
using Content.Shared.Weather;
using Robust.Client.GameObjects;
@@ -83,6 +84,13 @@ public sealed partial class StencilOverlay : Overlay
}
//CP14 Overlays end
//CP14 Overlays
if (_entManager.TryGetComponent<CP14WorldEdgeComponent>(mapUid, out var worldEdge))
{
DrawWorldEdge(args, worldEdge, invMatrix);
}
//CP14 Overlays end
args.WorldHandle.UseShader(null);
args.WorldHandle.SetTransform(Matrix3x2.Identity);
}

View File

@@ -141,11 +141,6 @@ namespace Content.Client.PDA
_pdaOwner = state.PdaOwnerInfo.ActualOwnerName;
PdaOwnerLabel.SetMarkup(Loc.GetString("comp-pda-ui-owner",
("actualOwnerName", _pdaOwner)));
PdaOwnerLabel.Visible = true;
}
else
{
PdaOwnerLabel.Visible = false;
}

View File

@@ -1,8 +1,48 @@
using Content.Shared.PDA;
using Content.Shared.Light;
using Robust.Client.GameObjects;
namespace Content.Client.PDA;
public sealed class PdaSystem : SharedPdaSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PdaComponent, AppearanceChangeEvent>(OnAppearanceChange);
}
private void OnAppearanceChange(EntityUid uid, PdaComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (Appearance.TryGetData<bool>(uid, UnpoweredFlashlightVisuals.LightOn, out var isFlashlightOn, args.Component))
args.Sprite.LayerSetVisible(PdaVisualLayers.Flashlight, isFlashlightOn);
if (Appearance.TryGetData<bool>(uid, PdaVisuals.IdCardInserted, out var isCardInserted, args.Component))
args.Sprite.LayerSetVisible(PdaVisualLayers.IdLight, isCardInserted);
}
protected override void OnComponentInit(EntityUid uid, PdaComponent component, ComponentInit args)
{
base.OnComponentInit(uid, component, args);
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
if (component.State != null)
sprite.LayerSetState(PdaVisualLayers.Base, component.State);
sprite.LayerSetVisible(PdaVisualLayers.Flashlight, component.FlashlightOn);
sprite.LayerSetVisible(PdaVisualLayers.IdLight, component.IdSlot.StartingItem != null);
}
public enum PdaVisualLayers : byte
{
Base,
Flashlight,
IdLight
}
}

View File

@@ -1,30 +0,0 @@
using Content.Shared.Light;
using Content.Shared.PDA;
using Robust.Client.GameObjects;
namespace Content.Client.PDA;
public sealed class PdaVisualizerSystem : VisualizerSystem<PdaVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, PdaVisualsComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (AppearanceSystem.TryGetData<string>(uid, PdaVisuals.PdaType, out var pdaType, args.Component))
args.Sprite.LayerSetState(PdaVisualLayers.Base, pdaType);
if (AppearanceSystem.TryGetData<bool>(uid, UnpoweredFlashlightVisuals.LightOn, out var isFlashlightOn, args.Component))
args.Sprite.LayerSetVisible(PdaVisualLayers.Flashlight, isFlashlightOn);
if (AppearanceSystem.TryGetData<bool>(uid, PdaVisuals.IdCardInserted, out var isCardInserted, args.Component))
args.Sprite.LayerSetVisible(PdaVisualLayers.IdLight, isCardInserted);
}
public enum PdaVisualLayers : byte
{
Base,
Flashlight,
IdLight
}
}

View File

@@ -1,14 +0,0 @@
namespace Content.Client.PDA;
/// <summary>
/// Used for visualizing PDA visuals.
/// </summary>
[RegisterComponent]
public sealed partial class PdaVisualsComponent : Component
{
public string? BorderColor;
public string? AccentHColor;
public string? AccentVColor;
}

View File

@@ -9,7 +9,6 @@ using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Utility;
using Robust.Client.UserInterface.RichText;
using Content.Client.UserInterface.RichText;
using Robust.Shared.Input;
namespace Content.Client.Paper.UI
@@ -44,8 +43,7 @@ namespace Content.Client.Paper.UI
typeof(BulletTag),
typeof(ColorTag),
typeof(HeadingTag),
typeof(ItalicTag),
typeof(MonoTag)
typeof(ItalicTag)
};
public event Action<string>? OnSaved;

View File

@@ -385,6 +385,26 @@ public partial class NavMapControl : MapGridControl
if (PostWallDrawingAction != null)
PostWallDrawingAction.Invoke(handle);
// Beacons
if (_beacons.Pressed)
{
var rectBuffer = new Vector2(5f, 3f);
// Calculate font size for current zoom level
var fontSize = (int) Math.Round(1 / WorldRange * DefaultDisplayedRange * UIScale * _targetFontsize, 0);
var font = new VectorFont(_cache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Bold.ttf"), fontSize);
foreach (var beacon in _navMap.Beacons.Values)
{
var position = beacon.Position - offset;
position = ScalePosition(position with { Y = -position.Y });
var textDimensions = handle.GetDimensions(font, beacon.Text, 1f);
handle.DrawRect(new UIBox2(position - textDimensions / 2 - rectBuffer, position + textDimensions / 2 + rectBuffer), BackgroundColor);
handle.DrawString(font, position - textDimensions / 2, beacon.Text, beacon.Color);
}
}
var curTime = Timing.RealTime;
var blinkFrequency = 1f / 1f;
var lit = curTime.TotalSeconds % blinkFrequency > blinkFrequency / 2f;
@@ -423,31 +443,11 @@ public partial class NavMapControl : MapGridControl
position = ScalePosition(new Vector2(position.X, -position.Y));
var scalingCoefficient = MinmapScaleModifier * float.Sqrt(MinimapScale);
var positionOffset = new Vector2(scalingCoefficient * blip.Scale * blip.Texture.Width, scalingCoefficient * blip.Scale * blip.Texture.Height);
var positionOffset = new Vector2(scalingCoefficient * blip.Texture.Width, scalingCoefficient * blip.Texture.Height);
handle.DrawTextureRect(blip.Texture, new UIBox2(position - positionOffset, position + positionOffset), blip.Color);
}
}
// Beacons
if (_beacons.Pressed)
{
var rectBuffer = new Vector2(5f, 3f);
// Calculate font size for current zoom level
var fontSize = (int)Math.Round(1 / WorldRange * DefaultDisplayedRange * UIScale * _targetFontsize, 0);
var font = new VectorFont(_cache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Bold.ttf"), fontSize);
foreach (var beacon in _navMap.Beacons.Values)
{
var position = beacon.Position - offset;
position = ScalePosition(position with { Y = -position.Y });
var textDimensions = handle.GetDimensions(font, beacon.Text, 1f);
handle.DrawRect(new UIBox2(position - textDimensions / 2 - rectBuffer, position + textDimensions / 2 + rectBuffer), BackgroundColor);
handle.DrawString(font, position - textDimensions / 2, beacon.Text, beacon.Color);
}
}
}
protected override void FrameUpdate(FrameEventArgs args)
@@ -689,9 +689,6 @@ public partial class NavMapControl : MapGridControl
Vector2i foundTermius;
Vector2i foundOrigin;
if (origin == terminus)
return;
// Does our new line end at the beginning of an existing line?
if (lookup.Remove(terminus, out foundTermius))
{
@@ -742,15 +739,13 @@ public struct NavMapBlip
public Color Color;
public bool Blinks;
public bool Selectable;
public float Scale;
public NavMapBlip(EntityCoordinates coordinates, Texture texture, Color color, bool blinks, bool selectable = true, float scale = 1f)
public NavMapBlip(EntityCoordinates coordinates, Texture texture, Color color, bool blinks, bool selectable = true)
{
Coordinates = coordinates;
Texture = texture;
Color = color;
Blinks = blinks;
Selectable = selectable;
Scale = scale;
}
}

View File

@@ -6,7 +6,6 @@ using Robust.Shared.Utility;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Numerics;
using Vector4 = Robust.Shared.Maths.Vector4;
namespace Content.Client.Power;
@@ -105,26 +104,6 @@ public sealed partial class PowerMonitoringWindow
// Update power value
// Don't use SI prefixes, just give the number in W, so that it is readily apparent which consumer is using a lot of power.
button.PowerValue.Text = Loc.GetString("power-monitoring-window-button-value", ("value", Math.Round(entry.PowerValue).ToString("N0")));
// Update battery level if applicable
if (entry.BatteryLevel != null)
{
button.BatteryLevel.Value = entry.BatteryLevel.Value;
button.BatteryLevel.Visible = true;
button.BatteryPercentage.Text = entry.BatteryLevel.Value.ToString("P0");
button.BatteryPercentage.Visible = true;
// Set progress bar color based on percentage
var color = Color.FromHsv(new Vector4(entry.BatteryLevel.Value * 0.33f, 1, 1, 1));
button.BatteryLevel.ForegroundStyleBoxOverride = new StyleBoxFlat { BackgroundColor = color };
}
else
{
button.BatteryLevel.Visible = false;
button.BatteryPercentage.Visible = false;
}
}
private void UpdateEntrySourcesOrLoads(BoxContainer masterContainer, BoxContainer currentContainer, PowerMonitoringConsoleEntry[]? entries, SpriteSpecifier.Texture icon)
@@ -464,11 +443,6 @@ public sealed class PowerMonitoringButton : Button
public BoxContainer MainContainer;
public TextureRect TextureRect;
public Label NameLocalized;
public ProgressBar BatteryLevel;
public PanelContainer BackgroundPanel;
public Label BatteryPercentage;
public Label PowerValue;
public PowerMonitoringButton()
@@ -504,49 +478,6 @@ public sealed class PowerMonitoringButton : Button
MainContainer.AddChild(NameLocalized);
BatteryLevel = new ProgressBar()
{
SetWidth = 47f,
SetHeight = 20f,
Margin = new Thickness(15, 0, 0, 0),
MaxValue = 1,
Visible = false,
BackgroundStyleBoxOverride = new StyleBoxFlat { BackgroundColor = Color.Black },
};
MainContainer.AddChild(BatteryLevel);
BackgroundPanel = new PanelContainer
{
// Draw a half-transparent box over the battery level to make the text more readable.
PanelOverride = new StyleBoxFlat
{
BackgroundColor = new Color(0, 0, 0, 0.9f)
},
HorizontalAlignment = HAlignment.Center,
VerticalAlignment = VAlignment.Center,
HorizontalExpand = true,
VerticalExpand = true,
// Box is undersized perfectly compared to the progress bar, so a little bit of the unaffected progress bar is visible.
SetSize = new Vector2(43f, 16f)
};
BatteryLevel.AddChild(BackgroundPanel);
BatteryPercentage = new Label()
{
VerticalAlignment = VAlignment.Center,
HorizontalAlignment = HAlignment.Center,
Align = Label.AlignMode.Center,
SetWidth = 45f,
MinWidth = 20f,
Margin = new Thickness(10, -4, 10, 0),
ClipText = true,
Visible = false,
};
BackgroundPanel.AddChild(BatteryPercentage);
PowerValue = new Label()
{
HorizontalAlignment = HAlignment.Right,

View File

@@ -4,7 +4,6 @@ namespace Content.Client
{
internal static class Program
{
[STAThread]
public static void Main(string[] args)
{
ContentStart.Start(args);

View File

@@ -110,7 +110,7 @@ namespace Content.Client.Sandbox
}
// Try copy tile.
if (!_map.TryFindGridAt(_transform.ToMapCoordinates(coords), out var gridUid, out var grid) || !_mapSystem.TryGetTileRef(gridUid, grid, coords, out var tileRef))
return false;
@@ -157,5 +157,10 @@ namespace Content.Client.Sandbox
{
_consoleHost.ExecuteCommand("physics shapes");
}
public void MachineLinking()
{
_consoleHost.ExecuteCommand("signallink");
}
}
}

View File

@@ -28,7 +28,6 @@ public sealed partial class SensorMonitoringWindow : FancyWindow, IComputerWindo
public SensorMonitoringWindow()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
}
public void UpdateState(ConsoleUIState state)

View File

@@ -54,7 +54,7 @@ public sealed partial class StoreMenu : DefaultWindow
foreach (var ((_, amount), proto) in currency)
{
balanceStr += Loc.GetString("store-ui-balance-display", ("amount", amount),
("currency", Loc.GetString(proto.DisplayName, ("amount", 1)))) + "\n";
("currency", Loc.GetString(proto.DisplayName, ("amount", 1))));
}
BalanceInfo.SetMarkup(balanceStr.TrimEnd());
@@ -63,10 +63,7 @@ public sealed partial class StoreMenu : DefaultWindow
foreach (var type in currency)
{
if (type.Value.CanWithdraw && type.Value.Cash != null && type.Key.Item2 > 0)
{
disabled = false;
break;
}
}
WithdrawButton.Disabled = disabled;

View File

@@ -18,7 +18,7 @@ public sealed partial class StoreWithdrawWindow : DefaultWindow
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private Dictionary<CurrencyPrototype, FixedPoint2> _validCurrencies = new();
private Dictionary<FixedPoint2, CurrencyPrototype> _validCurrencies = new();
private HashSet<CurrencyWithdrawButton> _buttons = new();
public event Action<BaseButton.ButtonEventArgs, string, int>? OnWithdrawAttempt;
@@ -36,7 +36,7 @@ public sealed partial class StoreWithdrawWindow : DefaultWindow
if (!_prototypeManager.TryIndex(currency.Key, out var proto))
continue;
_validCurrencies.Add(proto, currency.Value);
_validCurrencies.Add(currency.Value, proto);
}
//this shouldn't ever happen but w/e
@@ -47,17 +47,14 @@ public sealed partial class StoreWithdrawWindow : DefaultWindow
_buttons.Clear();
foreach (var currency in _validCurrencies)
{
if (!currency.Key.CanWithdraw)
continue;
var button = new CurrencyWithdrawButton()
{
Id = currency.Key.ID,
Amount = currency.Value,
Id = currency.Value.ID,
Amount = currency.Key,
MinHeight = 20,
Text = Loc.GetString("store-withdraw-button-ui", ("currency",Loc.GetString(currency.Key.DisplayName, ("amount", currency.Value)))),
Disabled = false,
Text = Loc.GetString("store-withdraw-button-ui", ("currency",Loc.GetString(currency.Value.DisplayName, ("amount", currency.Key)))),
};
button.Disabled = false;
button.OnPressed += args =>
{
OnWithdrawAttempt?.Invoke(args, button.Id, WithdrawSlider.Value);
@@ -68,7 +65,7 @@ public sealed partial class StoreWithdrawWindow : DefaultWindow
ButtonContainer.AddChild(button);
}
var maxWithdrawAmount = _validCurrencies.Values.Max().Int();
var maxWithdrawAmount = _validCurrencies.Keys.Max().Int();
// setup withdraw slider
WithdrawSlider.MinValue = 1;

View File

@@ -110,7 +110,6 @@ namespace Content.Client.Stylesheets
public static readonly Color ButtonColorGoodDefault = Color.FromHex("#3E6C45");
public static readonly Color ButtonColorGoodHovered = Color.FromHex("#31843E");
public static readonly Color ButtonColorGoodDisabled = Color.FromHex("#164420");
//NavMap
public static readonly Color PointRed = Color.FromHex("#B02E26");
@@ -1500,20 +1499,6 @@ namespace Content.Client.Stylesheets
Element<Button>().Class("ButtonColorGreen").Pseudo(ContainerButton.StylePseudoClassHover)
.Prop(Control.StylePropertyModulateSelf, ButtonColorGoodHovered),
// Accept button (merge with green button?) ---
Element<Button>().Class("ButtonAccept")
.Prop(Control.StylePropertyModulateSelf, ButtonColorGoodDefault),
Element<Button>().Class("ButtonAccept").Pseudo(ContainerButton.StylePseudoClassNormal)
.Prop(Control.StylePropertyModulateSelf, ButtonColorGoodDefault),
Element<Button>().Class("ButtonAccept").Pseudo(ContainerButton.StylePseudoClassHover)
.Prop(Control.StylePropertyModulateSelf, ButtonColorGoodHovered),
Element<Button>().Class("ButtonAccept").Pseudo(ContainerButton.StylePseudoClassDisabled)
.Prop(Control.StylePropertyModulateSelf, ButtonColorGoodDisabled),
// ---
// Small Button ---

View File

@@ -1,8 +0,0 @@
using Content.Shared.Telephone;
namespace Content.Client.Telephone;
public sealed class TelephoneSystem : SharedTelephoneSystem
{
}

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@@ -104,7 +104,7 @@ public sealed class TippyUIController : UIController
? -WaddleRotation
: WaddleRotation;
if (EntityManager.TryGetComponent(_entity, out FootstepModifierComponent? step) && step.FootstepSoundCollection != null)
if (EntityManager.TryGetComponent(_entity, out FootstepModifierComponent? step))
{
var audioParams = step.FootstepSoundCollection.Params
.AddVolume(-7f)

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@@ -1,34 +0,0 @@
using System.Linq;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface.RichText;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Client.UserInterface.RichText;
/// <summary>
/// Sets the font to a monospaced variant
/// </summary>
public sealed class MonoTag : IMarkupTag
{
[ValidatePrototypeId<FontPrototype>] public const string MonoFont = "Monospace";
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public string Name => "mono";
/// <inheritdoc/>
public void PushDrawContext(MarkupNode node, MarkupDrawingContext context)
{
var font = FontTag.CreateFont(context.Font, node, _resourceCache, _prototypeManager, MonoFont);
context.Font.Push(font);
}
/// <inheritdoc/>
public void PopDrawContext(MarkupNode node, MarkupDrawingContext context)
{
context.Font.Pop();
}
}

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@@ -3,6 +3,7 @@ using Content.Client.Administration.Systems;
using Content.Client.Administration.UI;
using Content.Client.Administration.UI.Tabs.ObjectsTab;
using Content.Client.Administration.UI.Tabs.PanicBunkerTab;
using Content.Client.Administration.UI.Tabs.BabyJailTab;
using Content.Client.Administration.UI.Tabs.PlayerTab;
using Content.Client.Gameplay;
using Content.Client.Lobby;
@@ -37,11 +38,13 @@ public sealed class AdminUIController : UIController,
private AdminMenuWindow? _window;
private MenuButton? AdminButton => UIManager.GetActiveUIWidgetOrNull<MenuBar.Widgets.GameTopMenuBar>()?.AdminButton;
private PanicBunkerStatus? _panicBunker;
private BabyJailStatus? _babyJail;
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<PanicBunkerChangedEvent>(OnPanicBunkerUpdated);
SubscribeNetworkEvent<BabyJailChangedEvent>(OnBabyJailUpdated);
}
private void OnPanicBunkerUpdated(PanicBunkerChangedEvent msg, EntitySessionEventArgs args)
@@ -56,6 +59,18 @@ public sealed class AdminUIController : UIController,
}
}
private void OnBabyJailUpdated(BabyJailChangedEvent msg, EntitySessionEventArgs args)
{
var showDialog = _babyJail == null && msg.Status.Enabled;
_babyJail = msg.Status;
_window?.BabyJailControl.UpdateStatus(msg.Status);
if (showDialog)
{
UIManager.CreateWindow<BabyJailStatusWindow>().OpenCentered();
}
}
public void OnStateEntered(GameplayState state)
{
EnsureWindow();
@@ -101,6 +116,13 @@ public sealed class AdminUIController : UIController,
if (_panicBunker != null)
_window.PanicBunkerControl.UpdateStatus(_panicBunker);
/*
* TODO: Remove baby jail code once a more mature gateway process is established. This code is only being issued as a stopgap to help with potential tiding in the immediate future.
*/
if (_babyJail != null)
_window.BabyJailControl.UpdateStatus(_babyJail);
_window.PlayerTabControl.OnEntryKeyBindDown += PlayerTabEntryKeyBindDown;
_window.ObjectsTabControl.OnEntryKeyBindDown += ObjectsTabEntryKeyBindDown;
_window.OnOpen += OnWindowOpen;

View File

@@ -572,10 +572,6 @@ public sealed class UserAHelpUIHandler : IAHelpUIHandler
_window.OnClose += () => { OnClose?.Invoke(); };
_window.OnOpen += () => { OnOpen?.Invoke(); };
_window.Contents.AddChild(_chatPanel);
var introText = Loc.GetString("bwoink-system-introductory-message");
var introMessage = new SharedBwoinkSystem.BwoinkTextMessage( _ownerId, SharedBwoinkSystem.SystemUserId, introText);
Receive(introMessage);
}
public void Dispose()

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@@ -7,9 +7,7 @@ using Content.Client.UserInterface.Systems.Character.Controls;
using Content.Client.UserInterface.Systems.Character.Windows;
using Content.Client.UserInterface.Systems.Objectives.Controls;
using Content.Shared.Input;
using Content.Shared.Mind;
using Content.Shared.Mind.Components;
using Content.Shared.Roles;
using Content.Shared.Objectives.Systems;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Player;
@@ -17,7 +15,6 @@ using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controllers;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input.Binding;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using static Content.Client.CharacterInfo.CharacterInfoSystem;
using static Robust.Client.UserInterface.Controls.BaseButton;
@@ -27,25 +24,10 @@ namespace Content.Client.UserInterface.Systems.Character;
[UsedImplicitly]
public sealed class CharacterUIController : UIController, IOnStateEntered<GameplayState>, IOnStateExited<GameplayState>, IOnSystemChanged<CharacterInfoSystem>
{
[Dependency] private readonly IEntityManager _ent = default!;
[Dependency] private readonly ILogManager _logMan = default!;
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[UISystemDependency] private readonly CharacterInfoSystem _characterInfo = default!;
[UISystemDependency] private readonly SpriteSystem _sprite = default!;
private ISawmill _sawmill = default!;
public override void Initialize()
{
base.Initialize();
_sawmill = _logMan.GetSawmill("character");
SubscribeNetworkEvent<MindRoleTypeChangedEvent>(OnRoleTypeChanged);
}
private CharacterWindow? _window;
private MenuButton? CharacterButton => UIManager.GetActiveUIWidgetOrNull<MenuBar.Widgets.GameTopMenuBar>()?.CharacterButton;
@@ -128,9 +110,6 @@ public sealed class CharacterUIController : UIController, IOnStateEntered<Gamepl
var (entity, job, objectives, briefing, entityName) = data;
_window.SpriteView.SetEntity(entity);
UpdateRoleType();
_window.NameLabel.Text = entityName;
_window.SubText.Text = job;
_window.Objectives.RemoveAllChildren();
@@ -194,37 +173,6 @@ public sealed class CharacterUIController : UIController, IOnStateEntered<Gamepl
_window.RolePlaceholder.Visible = briefing == null && !controls.Any() && !objectives.Any();
}
private void OnRoleTypeChanged(MindRoleTypeChangedEvent ev, EntitySessionEventArgs _)
{
UpdateRoleType();
}
private void UpdateRoleType()
{
if (_window == null || !_window.IsOpen)
return;
if (!_ent.TryGetComponent<MindContainerComponent>(_player.LocalEntity, out var container)
|| container.Mind is null)
return;
if (!_ent.TryGetComponent<MindComponent>(container.Mind.Value, out var mind))
return;
var roleText = Loc.GetString("role-type-crew-aligned-name");
var color = Color.White;
if (_prototypeManager.TryIndex(mind.RoleType, out var proto))
{
roleText = Loc.GetString(proto.Name);
color = proto.Color;
}
else
_sawmill.Error($"{_player.LocalEntity} has invalid Role Type '{mind.RoleType}'. Displaying '{roleText}' instead");
_window.RoleType.Text = roleText;
_window.RoleType.FontColorOverride = color;
}
private void CharacterDetached(EntityUid uid)
{
CloseWindow();

View File

@@ -7,7 +7,6 @@
MinHeight="545">
<ScrollContainer>
<BoxContainer Orientation="Vertical">
<Label Name="RoleType" VerticalAlignment="Top" Margin="0 6 0 10" HorizontalAlignment="Center" StyleClasses="LabelHeading" Access="Public"/>
<BoxContainer Orientation="Horizontal">
<SpriteView OverrideDirection="South" Scale="2 2" Name="SpriteView" Access="Public" SetSize="64 64"/>
<BoxContainer Orientation="Vertical" VerticalAlignment="Top">

View File

@@ -24,7 +24,6 @@ public sealed class GameTopMenuBarUIController : UIController
[Dependency] private readonly SandboxUIController _sandbox = default!;
[Dependency] private readonly GuidebookUIController _guidebook = default!;
[Dependency] private readonly EmotesUIController _emotes = default!;
[Dependency] private readonly CP14KnowledgeUIController _knowledge = default!; //CP14
private GameTopMenuBar? GameTopMenuBar => UIManager.GetActiveUIWidgetOrNull<GameTopMenuBar>();
@@ -48,7 +47,6 @@ public sealed class GameTopMenuBarUIController : UIController
_action.UnloadButton();
_sandbox.UnloadButton();
_emotes.UnloadButton();
_knowledge.UnloadButton(); //CP14
}
public void LoadButtons()
@@ -62,6 +60,5 @@ public sealed class GameTopMenuBarUIController : UIController
_action.LoadButton();
_sandbox.LoadButton();
_emotes.LoadButton();
_knowledge.LoadButton(); //CP14
}
}

View File

@@ -33,18 +33,6 @@
HorizontalExpand="True"
AppendStyleClass="{x:Static style:StyleBase.ButtonSquare}"
/>
<!-- CP14 UI part -->
<ui:MenuButton
Name="CP14KnowledgeButton"
Access="Internal"
Icon="{xe:Tex '/Textures/Interface/students-cap.svg.192dpi.png'}"
ToolTip="{Loc 'cp14-game-hud-open-knowledge-menu-button-tooltip'}"
BoundKey = "{x:Static is:ContentKeyFunctions.CP14OpenKnowledgeMenu}"
MinSize="42 64"
HorizontalExpand="True"
AppendStyleClass="{x:Static style:StyleBase.ButtonSquare}"
/>
<!-- CP14 UI part end -->
<ui:MenuButton
Name="CharacterButton"
Access="Internal"

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@@ -1,5 +1,4 @@
using System.Numerics;
using Content.Client.Administration.Managers;
using Content.Client.Administration.Managers;
using Content.Client.Gameplay;
using Content.Client.Markers;
using Content.Client.Sandbox;
@@ -8,7 +7,9 @@ using Content.Client.UserInterface.Controls;
using Content.Client.UserInterface.Systems.DecalPlacer;
using Content.Client.UserInterface.Systems.Sandbox.Windows;
using Content.Shared.Input;
using Content.Shared.Silicons.StationAi;
using JetBrains.Annotations;
using Robust.Client.Console;
using Robust.Client.Debugging;
using Robust.Client.Graphics;
using Robust.Client.Input;
@@ -108,13 +109,9 @@ public sealed class SandboxUIController : UIController, IOnStateChanged<Gameplay
private void EnsureWindow()
{
if (_window is { Disposed: false })
if(_window is { Disposed: false })
return;
_window = UIManager.CreateWindow<SandboxWindow>();
// Pre-center the window without forcing it to the center every time.
_window.OpenCentered();
_window.Close();
_window.OnOpen += () => { SandboxButton!.Pressed = true; };
_window.OnClose += () => { SandboxButton!.Pressed = false; };
_window.ToggleLightButton.Pressed = !_light.Enabled;
@@ -152,6 +149,7 @@ public sealed class SandboxUIController : UIController, IOnStateChanged<Gameplay
_window.ToggleSubfloorButton.OnPressed += _ => _sandbox.ToggleSubFloor();
_window.ShowMarkersButton.OnPressed += _ => _sandbox.ShowMarkers();
_window.ShowBbButton.OnPressed += _ => _sandbox.ShowBb();
_window.MachineLinkingButton.OnPressed += _ => _sandbox.MachineLinking();
}
private void CheckSandboxVisibility()
@@ -166,7 +164,7 @@ public sealed class SandboxUIController : UIController, IOnStateChanged<Gameplay
{
if (_window != null)
{
_window.Close();
_window.Dispose();
_window = null;
}
@@ -211,7 +209,7 @@ public sealed class SandboxUIController : UIController, IOnStateChanged<Gameplay
if (_sandbox.SandboxAllowed && _window.IsOpen != true)
{
UIManager.ClickSound();
_window.Open();
_window.OpenCentered();
}
else
{

View File

@@ -4,24 +4,20 @@
Title="{Loc sandbox-window-title}"
Resizable="False">
<BoxContainer Orientation="Vertical" SeparationOverride="4">
<Label Text="{Loc sandbox-window-map-editing-label}"/>
<Button Name="SpawnTilesButton" Access="Public" Text="{Loc sandbox-window-spawn-tiles-button}"/>
<Button Name="AiOverlayButton" Access="Public" Text="{Loc sandbox-window-ai-overlay-button}" ToggleMode="True"/>
<Button Name="RespawnButton" Access="Public" Text="{Loc sandbox-window-respawn-button}"/>
<Button Name="SpawnEntitiesButton" Access="Public" Text="{Loc sandbox-window-spawn-entities-button}"/>
<Button Name="SpawnTilesButton" Access="Public" Text="{Loc sandbox-window-spawn-tiles-button}"/>
<Button Name="SpawnDecalsButton" Access="Public" Text="{Loc sandbox-window-spawn-decals-button}"/>
<Label Text="{Loc sandbox-window-visibility-label}"/>
<Button Name="GiveFullAccessButton" Access="Public" Text="{Loc sandbox-window-grant-full-access-button}"/>
<Button Name="GiveAghostButton" Access="Public" Text="{Loc sandbox-window-ghost-button}"/>
<Button Name="ToggleLightButton" Access="Public" Text="{Loc sandbox-window-toggle-lights-button}" ToggleMode="True"/>
<Button Name="ToggleFovButton" Access="Public" Text="{Loc sandbox-window-toggle-fov-button}" ToggleMode="True"/>
<Button Name="ToggleShadowsButton" Access="Public" Text="{Loc sandbox-window-toggle-shadows-button}" ToggleMode="True"/>
<Button Name="ToggleSubfloorButton" Access="Public" Text="{Loc sandbox-window-toggle-subfloor-button}" ToggleMode="True"/>
<Button Name="AiOverlayButton" Access="Public" Text="{Loc sandbox-window-ai-overlay-button}" ToggleMode="True"/>
<Button Name="SuicideButton" Access="Public" Text="{Loc sandbox-window-toggle-suicide-button}" ToggleMode="True"/>
<Button Name="ShowMarkersButton" Access="Public" Text="{Loc sandbox-window-show-spawns-button}" ToggleMode="True"/>
<Button Name="ShowBbButton" Access="Public" Text="{Loc sandbox-window-show-bb-button}" ToggleMode="True"/>
<Label Text="{Loc sandbox-window-your-character-label}"/>
<Button Name="GiveAghostButton" Access="Public" Text="{Loc sandbox-window-ghost-button}"/>
<Button Name="GiveFullAccessButton" Access="Public" Text="{Loc sandbox-window-grant-full-access-button}"/>
<Button Name="SuicideButton" Access="Public" Text="{Loc sandbox-window-toggle-suicide-button}"/>
<Button Name="RespawnButton" Access="Public" Text="{Loc sandbox-window-respawn-button}"/>
<Button Name="MachineLinkingButton" Access="Public" Text="{Loc sandbox-window-link-machines-button}" ToggleMode="True"/>
</BoxContainer>
</windows:SandboxWindow>

View File

@@ -77,7 +77,6 @@ public sealed partial class GunSystem : SharedGunSystem
base.Initialize();
UpdatesOutsidePrediction = true;
SubscribeLocalEvent<AmmoCounterComponent, ItemStatusCollectMessage>(OnAmmoCounterCollect);
SubscribeLocalEvent<AmmoCounterComponent, UpdateClientAmmoEvent>(OnUpdateClientAmmo);
SubscribeAllEvent<MuzzleFlashEvent>(OnMuzzleFlash);
// Plays animated effects on the client.
@@ -87,11 +86,6 @@ public sealed partial class GunSystem : SharedGunSystem
InitializeSpentAmmo();
}
private void OnUpdateClientAmmo(EntityUid uid, AmmoCounterComponent ammoComp, ref UpdateClientAmmoEvent args)
{
UpdateAmmoCount(uid, ammoComp);
}
private void OnMuzzleFlash(MuzzleFlashEvent args)
{
var gunUid = GetEntity(args.Uid);

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@@ -1,42 +0,0 @@
using Content.Shared._CP14.Knowledge;
using Content.Shared._CP14.Knowledge.Prototypes;
using Robust.Client.Player;
using Robust.Shared.Prototypes;
namespace Content.Client._CP14.Knowledge;
public sealed partial class ClientCP14KnowledgeSystem : SharedCP14KnowledgeSystem
{
[Dependency] private readonly IPlayerManager _players = default!;
public event Action<KnowledgeData>? OnKnowledgeUpdate;
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<CP14KnowledgeInfoEvent>(OnCharacterKnowledgeEvent);
}
public void RequestKnowledgeInfo()
{
var entity = _players.LocalEntity;
if (entity is null)
return;
RaiseNetworkEvent(new RequestKnowledgeInfoEvent(GetNetEntity(entity.Value)));
}
private void OnCharacterKnowledgeEvent(CP14KnowledgeInfoEvent msg, EntitySessionEventArgs args)
{
var entity = GetEntity(msg.NetEntity);
var data = new KnowledgeData(entity, msg.AllKnowledge);
OnKnowledgeUpdate?.Invoke(data);
}
public readonly record struct KnowledgeData(
EntityUid Entity,
HashSet<ProtoId<CP14KnowledgePrototype>> AllKnowledges
);
}

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@@ -80,9 +80,6 @@ public sealed class CP14ClientModularCraftSystem : CP14SharedModularCraftSystem
start.Comp.RevealedLayers.Add(keyCode);
var index = sprite.AddLayer(defaultLayer);
sprite.LayerMapSet(keyCode, index);
if (indexedPart.Color is not null)
sprite.LayerSetColor(keyCode, indexedPart.Color.Value);
}
else
{
@@ -151,7 +148,6 @@ public sealed class CP14ClientModularCraftSystem : CP14SharedModularCraftSystem
{
RsiPath = indexedPart.RsiPath,
State = state,
Color = indexedPart.Color,
};
var key = $"{defaultKey}-{counterPart}-default";
@@ -207,7 +203,6 @@ public sealed class CP14ClientModularCraftSystem : CP14SharedModularCraftSystem
{
RsiPath = indexedPart.RsiPath,
State = state,
Color = indexedPart.Color,
};
var key = $"{defaultKey}-{counterPart}-default";

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@@ -16,12 +16,11 @@
<Label Text="{Loc 'cp14-ui-options-main-graphics-label'}"
StyleClasses="LabelKeyText"/>
<CheckBox Name="WaveShaderEnabled"
Text="{Loc 'cp14-ui-options-main-graphics-wave-shader'}"/>
<!-- TODO: Wave shader tooltip -->
<CheckBox Name="PostProcessCheckBox"
Text="{Loc 'cp14-ui-options-postprocess'}"
ToolTip="{Loc 'cp14-ui-options-postprocess-tooltip'}"/>
<!-- CP14 Wave shader settings -->
<BoxContainer Orientation="Horizontal">
<Label Text="{Loc 'cp14-ui-options-main-graphics-wave-shader'}" Margin="0 0 4 0"/>
<CheckBox Name="WaveShaderEnabled"/>
</BoxContainer>
</BoxContainer>
</ScrollContainer>

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@@ -13,7 +13,6 @@ public sealed partial class CP14OptionsMenuMainTab : Control
RobustXamlLoader.Load(this);
Control.AddOptionCheckBox(CP14ConfigVars.WaveShaderEnabled, WaveShaderEnabled);
Control.AddOptionCheckBox(CP14ConfigVars.PostProcess, PostProcessCheckBox);
Control.Initialize();
}

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@@ -1,77 +0,0 @@
using Content.Shared._CP14.Configuration;
using System.Numerics;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.Graphics;
using Robust.Shared.Physics;
using Robust.Shared.Prototypes;
namespace Content.Client.Overlays;
// This overlay serves as the foundational post processing overlay.
// Ideally, for performance reasons, post processing designed to be present at all times, such as additive light blending or tonemapping, should be done as part of a single shader pass.
public sealed class CP14BasePostProcessOverlay : Overlay
{
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly ILightManager _lightManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override bool RequestScreenTexture => true;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
private readonly ShaderInstance _basePostProcessShader;
public CP14BasePostProcessOverlay()
{
IoCManager.InjectDependencies(this);
_basePostProcessShader = _prototypeManager.Index<ShaderPrototype>("BasePostProcess").InstanceUnique();
}
protected override bool BeforeDraw(in OverlayDrawArgs args)
{
if (!_configManager.GetCVar(CP14ConfigVars.PostProcess))
return false;
if (!_entityManager.TryGetComponent(_playerManager.LocalSession?.AttachedEntity, out EyeComponent? eyeComp))
return false;
if (args.Viewport.Eye != eyeComp.Eye)
return false;
if (!_lightManager.Enabled || !eyeComp.Eye.DrawLight || !eyeComp.Eye.DrawFov)
return false;
var playerEntity = _playerManager.LocalSession?.AttachedEntity;
if (playerEntity == null)
return false;
return true;
}
protected override void Draw(in OverlayDrawArgs args)
{
if (ScreenTexture == null)
return;
if (args.Viewport.Eye == null)
return;
var playerEntity = _playerManager.LocalSession?.AttachedEntity;
var worldHandle = args.WorldHandle;
var viewport = args.WorldBounds;
_basePostProcessShader.SetParameter("SCREEN_TEXTURE", ScreenTexture);
_basePostProcessShader.SetParameter("LIGHT_TEXTURE", args.Viewport.LightRenderTarget.Texture);
_basePostProcessShader.SetParameter("Zoom", args.Viewport.Eye.Zoom.X);
worldHandle.UseShader(_basePostProcessShader);
worldHandle.DrawRect(viewport, Color.White);
worldHandle.UseShader(null);
}
}

View File

@@ -0,0 +1,57 @@
using System.Numerics;
using Content.Shared._CP14.WorldEdge;
using Robust.Client.Graphics;
using Robust.Shared.Utility;
namespace Content.Client.Overlays;
public sealed partial class StencilOverlay
{
private void DrawWorldEdge(in OverlayDrawArgs args, CP14WorldEdgeComponent rangeComp, Matrix3x2 invMatrix)
{
var worldHandle = args.WorldHandle;
var renderScale = args.Viewport.RenderScale.X;
// TODO: This won't handle non-standard zooms so uhh yeah, not sure how to structure it on the shader side.
var zoom = args.Viewport.Eye?.Zoom ?? Vector2.One;
var length = zoom.X;
var bufferRange = MathF.Min(10f, rangeComp.Range);
var pixelCenter = Vector2.Transform(rangeComp.Origin, invMatrix);
// Something something offset?
var vertical = args.Viewport.Size.Y;
var pixelMaxRange = rangeComp.Range * renderScale / length * EyeManager.PixelsPerMeter;
var pixelBufferRange = bufferRange * renderScale / length * EyeManager.PixelsPerMeter;
var pixelMinRange = pixelMaxRange - pixelBufferRange;
_shader.SetParameter("position", new Vector2(pixelCenter.X, vertical - pixelCenter.Y));
_shader.SetParameter("maxRange", pixelMaxRange);
_shader.SetParameter("minRange", pixelMinRange);
_shader.SetParameter("bufferRange", pixelBufferRange);
_shader.SetParameter("gradient", 0.80f);
var worldAABB = args.WorldAABB;
var worldBounds = args.WorldBounds;
var position = args.Viewport.Eye?.Position.Position ?? Vector2.Zero;
var localAABB = invMatrix.TransformBox(worldAABB);
// Cut out the irrelevant bits via stencil
// This is why we don't just use parallax; we might want specific tiles to get drawn over
// particularly for planet maps or stations.
worldHandle.RenderInRenderTarget(_blep!, () =>
{
worldHandle.UseShader(_shader);
worldHandle.DrawRect(localAABB, Color.White);
}, Color.Transparent);
worldHandle.SetTransform(Matrix3x2.Identity);
worldHandle.UseShader(_protoManager.Index<ShaderPrototype>("StencilMask").Instance());
worldHandle.DrawTextureRect(_blep!.Texture, worldBounds);
var curTime = _timing.RealTime;
var sprite = _sprite.GetFrame(new SpriteSpecifier.Texture(new ResPath("/Textures/Parallaxes/noise.png")), curTime);
// Draw the rain
worldHandle.UseShader(_protoManager.Index<ShaderPrototype>("StencilDraw").Instance());
_parallax.DrawParallax(worldHandle, worldAABB, sprite, curTime, position, new Vector2(0.2f, 0.1f));
}
}

View File

@@ -1,16 +1,15 @@
<Control xmlns="https://spacestation14.io">
<Button Name="ProductButton" Access="Public">
<BoxContainer Orientation="Horizontal">
<TextureRect Name="View"
MinSize="48 48"
HorizontalAlignment="Left"
VerticalAlignment="Top"
Stretch="KeepAspectCentered" />
<BoxContainer Orientation="Vertical">
<RichTextLabel Name="SpecialLabel" Text="{Loc 'cp14-store-ui-tab-special'}" VerticalAlignment="Center" Access="Public" Visible="False" />
<RichTextLabel Name="ProductName" VerticalAlignment="Center" Access="Public" />
<BoxContainer Orientation="Vertical">
<BoxContainer Orientation="Horizontal">
<TextureRect Name="View"
MinSize="48 48"
HorizontalAlignment="Left"
VerticalAlignment="Top"
Stretch="KeepAspectCentered"/>
<RichTextLabel Name="ProductName" VerticalAlignment="Center" Access="Public"/>
<BoxContainer Name="PriceHolder" VerticalAlignment="Center" HorizontalExpand="True" HorizontalAlignment="Right"/>
</BoxContainer>
<BoxContainer Name="PriceHolder" VerticalAlignment="Center" HorizontalExpand="True" HorizontalAlignment="Right" />
</BoxContainer>
</Button>
</Control>

View File

@@ -21,15 +21,24 @@ public sealed partial class CP14StoreProductControl : Control
_sprite = _entity.System<SpriteSystem>();
PriceHolder.RemoveAllChildren();
PriceHolder.AddChild(new CP14PriceControl(entry.Price));
ProductName.Text = $"[bold]{entry.Name}[/bold]";
UpdateName(entry.Name);
UpdateView(entry.Icon);
UpdatePrice(entry.Price);
}
SpecialLabel.Visible = entry.Special;
View.Texture = _sprite.Frame0(entry.Icon);
private void UpdatePrice(int price)
{
PriceHolder.RemoveAllChildren();
PriceHolder.AddChild(new CP14PriceControl(price));
}
private void UpdateName(string name)
{
ProductName.Text = $"[bold]{name}[/bold]";
}
private void UpdateView(SpriteSpecifier spriteSpecifier)
{
View.Texture = _sprite.Frame0(spriteSpecifier);
}
}

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