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ed-cla-tes
| Author | SHA1 | Date | |
|---|---|---|---|
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98d904d75f | ||
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13a6bc2920 | ||
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58bb5ce26f | ||
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cf24ec8375 | ||
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1d1133c6d4 | ||
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ca288f1288 | ||
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0afd87163c |
@@ -344,9 +344,6 @@ resharper_keep_existing_attribute_arrangement = true
|
||||
resharper_wrap_chained_binary_patterns = chop_if_long
|
||||
resharper_wrap_chained_method_calls = chop_if_long
|
||||
resharper_csharp_trailing_comma_in_multiline_lists = true
|
||||
resharper_csharp_qualified_using_at_nested_scope = false
|
||||
resharper_csharp_prefer_qualified_reference = false
|
||||
resharper_csharp_allow_alias = false
|
||||
|
||||
[*.{csproj,xml,yml,yaml,dll.config,msbuildproj,targets,props}]
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indent_size = 2
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||||
|
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5
.envrc
5
.envrc
@@ -1,5 +1,4 @@
|
||||
set -e
|
||||
if ! has nix_direnv_version || ! nix_direnv_version 3.0.6; then
|
||||
source_url "https://raw.githubusercontent.com/nix-community/nix-direnv/3.0.6/direnvrc" "sha256-RYcUJaRMf8oF5LznDrlCXbkOQrywm0HDv1VjYGaJGdM="
|
||||
if ! has nix_direnv_version || ! nix_direnv_version 3.0.4; then
|
||||
source_url "https://raw.githubusercontent.com/nix-community/nix-direnv/3.0.4/direnvrc" "sha256-DzlYZ33mWF/Gs8DDeyjr8mnVmQGx7ASYqA5WlxwvBG4="
|
||||
fi
|
||||
use flake
|
||||
|
||||
4
.github/workflows/cla.yml
vendored
4
.github/workflows/cla.yml
vendored
@@ -5,7 +5,7 @@ on:
|
||||
pull_request_target:
|
||||
types: [opened,closed,synchronize]
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||||
paths:
|
||||
- '**CP14**'
|
||||
- '**/*.cs' # Указываем, что триггер срабатывает только при изменении .cs файлов
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||||
|
||||
# explicitly configure permissions, in case your GITHUB_TOKEN workflow permissions are set to read-only in repository settings
|
||||
permissions:
|
||||
@@ -19,7 +19,7 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: "CLA Assistant"
|
||||
if: ((github.event.comment.body == 'recheck' || github.event.comment.body == 'I have read the CLA Document and I hereby sign the CLA') || github.event_name == 'pull_request_target') && github.actor != 'TheShuEd'
|
||||
if: (github.event.comment.body == 'recheck' || github.event.comment.body == 'I have read the CLA Document and I hereby sign the CLA') || github.event_name == 'pull_request_target'
|
||||
uses: contributor-assistant/github-action@v2.6.1
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||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
45
.github/workflows/publish-testing.yml
vendored
45
.github/workflows/publish-testing.yml
vendored
@@ -1,45 +0,0 @@
|
||||
name: Publish Testing
|
||||
|
||||
concurrency:
|
||||
group: publish-testing
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
schedule:
|
||||
- cron: '0 10 * * *'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
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||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3.6.0
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||||
with:
|
||||
submodules: 'recursive'
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||||
- name: Setup .NET Core
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uses: actions/setup-dotnet@v3.2.0
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with:
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dotnet-version: 9.0.x
|
||||
|
||||
- name: Get Engine Tag
|
||||
run: |
|
||||
cd RobustToolbox
|
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git fetch --depth=1
|
||||
|
||||
- name: Install dependencies
|
||||
run: dotnet restore
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||||
|
||||
- name: Build Packaging
|
||||
run: dotnet build Content.Packaging --configuration Release --no-restore /m
|
||||
|
||||
- name: Package server
|
||||
run: dotnet run --project Content.Packaging server --platform win-x64 --platform linux-x64 --platform osx-x64 --platform linux-arm64
|
||||
|
||||
- name: Package client
|
||||
run: dotnet run --project Content.Packaging client --no-wipe-release
|
||||
|
||||
- name: Publish version
|
||||
run: Tools/publish_multi_request.py --fork-id wizards-testing
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||||
env:
|
||||
PUBLISH_TOKEN: ${{ secrets.PUBLISH_TOKEN }}
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||||
GITHUB_REPOSITORY: ${{ vars.GITHUB_REPOSITORY }}
|
||||
@@ -12,12 +12,12 @@ You want to handle the Build, Clean and Rebuild tasks to prevent missing task er
|
||||
If you want to learn more about these kinds of things, check out Microsoft's official documentation about MSBuild:
|
||||
https://docs.microsoft.com/en-us/visualstudio/msbuild/msbuild
|
||||
-->
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Python>python3</Python>
|
||||
<Python Condition="'$(OS)'=='Windows_NT' Or '$(OS)'=='Windows'">py -3</Python>
|
||||
<ProjectGuid>{C899FCA4-7037-4E49-ABC2-44DE72487110}</ProjectGuid>
|
||||
<TargetFramework>net4.7.2</TargetFramework>
|
||||
<TargetFrameworkMoniker>.NETFramework, Version=v4.7.2</TargetFrameworkMoniker>
|
||||
<RestorePackages>false</RestorePackages>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
|
||||
@@ -9,14 +9,13 @@ using Content.IntegrationTests.Pair;
|
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using Content.Shared.Clothing.Components;
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||||
using Content.Shared.Doors.Components;
|
||||
using Content.Shared.Item;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.EntitySerialization;
|
||||
using Robust.Shared.EntitySerialization.Systems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Benchmarks;
|
||||
|
||||
@@ -33,6 +32,7 @@ public class ComponentQueryBenchmark
|
||||
|
||||
private TestPair _pair = default!;
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||||
private IEntityManager _entMan = default!;
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||||
private MapId _mapId = new(10);
|
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private EntityQuery<ItemComponent> _itemQuery;
|
||||
private EntityQuery<ClothingComponent> _clothingQuery;
|
||||
private EntityQuery<MapComponent> _mapQuery;
|
||||
@@ -54,10 +54,10 @@ public class ComponentQueryBenchmark
|
||||
_pair.Server.ResolveDependency<IRobustRandom>().SetSeed(42);
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||||
_pair.Server.WaitPost(() =>
|
||||
{
|
||||
var map = new ResPath(Map);
|
||||
var opts = DeserializationOptions.Default with {InitializeMaps = true};
|
||||
if (!_entMan.System<MapLoaderSystem>().TryLoadMap(map, out _, out _, opts))
|
||||
var success = _entMan.System<MapLoaderSystem>().TryLoad(_mapId, Map, out _);
|
||||
if (!success)
|
||||
throw new Exception("Map load failed");
|
||||
_pair.Server.MapMan.DoMapInitialize(_mapId);
|
||||
}).GetAwaiter().GetResult();
|
||||
|
||||
_items = new EntityUid[_entMan.Count<ItemComponent>()];
|
||||
|
||||
@@ -44,7 +44,7 @@ namespace Content.Benchmarks
|
||||
for (var i = 0; i < Aabbs1.Length; i++)
|
||||
{
|
||||
var aabb = Aabbs1[i];
|
||||
_b2Tree.CreateProxy(aabb, uint.MaxValue, i);
|
||||
_b2Tree.CreateProxy(aabb, i);
|
||||
_tree.Add(i);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,13 +6,12 @@ using BenchmarkDotNet.Attributes;
|
||||
using Content.IntegrationTests;
|
||||
using Content.IntegrationTests.Pair;
|
||||
using Content.Server.Maps;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.EntitySerialization.Systems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Benchmarks;
|
||||
|
||||
@@ -21,7 +20,7 @@ public class MapLoadBenchmark
|
||||
{
|
||||
private TestPair _pair = default!;
|
||||
private MapLoaderSystem _mapLoader = default!;
|
||||
private SharedMapSystem _mapSys = default!;
|
||||
private IMapManager _mapManager = default!;
|
||||
|
||||
[GlobalSetup]
|
||||
public void Setup()
|
||||
@@ -37,7 +36,7 @@ public class MapLoadBenchmark
|
||||
.ToDictionary(x => x.ID, x => x.MapPath.ToString());
|
||||
|
||||
_mapLoader = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<MapLoaderSystem>();
|
||||
_mapSys = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<SharedMapSystem>();
|
||||
_mapManager = server.ResolveDependency<IMapManager>();
|
||||
}
|
||||
|
||||
[GlobalCleanup]
|
||||
@@ -47,25 +46,23 @@ public class MapLoadBenchmark
|
||||
PoolManager.Shutdown();
|
||||
}
|
||||
|
||||
public static readonly string[] MapsSource = { "Empty", "Satlern", "Box", "Bagel", "Dev", "CentComm", "Core", "TestTeg", "Packed", "Omega", "Reach", "Meta", "Marathon", "MeteorArena", "Fland", "Oasis", "Convex"};
|
||||
public static readonly string[] MapsSource = { "Empty", "Satlern", "Box", "Bagel", "Dev", "CentComm", "Core", "TestTeg", "Packed", "Omega", "Reach", "Meta", "Marathon", "MeteorArena", "Fland", "Oasis", "Cog" };
|
||||
|
||||
[ParamsSource(nameof(MapsSource))]
|
||||
public string Map;
|
||||
|
||||
public Dictionary<string, string> Paths;
|
||||
private MapId _mapId;
|
||||
|
||||
[Benchmark]
|
||||
public async Task LoadMap()
|
||||
{
|
||||
var mapPath = new ResPath(Paths[Map]);
|
||||
var mapPath = Paths[Map];
|
||||
var server = _pair.Server;
|
||||
await server.WaitPost(() =>
|
||||
{
|
||||
var success = _mapLoader.TryLoadMap(mapPath, out var map, out _);
|
||||
var success = _mapLoader.TryLoad(new MapId(10), mapPath, out _);
|
||||
if (!success)
|
||||
throw new Exception("Map load failed");
|
||||
_mapId = map.Value.Comp.MapId;
|
||||
});
|
||||
}
|
||||
|
||||
@@ -73,7 +70,9 @@ public class MapLoadBenchmark
|
||||
public void IterationCleanup()
|
||||
{
|
||||
var server = _pair.Server;
|
||||
server.WaitPost(() => _mapSys.DeleteMap(_mapId))
|
||||
.Wait();
|
||||
server.WaitPost(() =>
|
||||
{
|
||||
_mapManager.DeleteMap(new MapId(10));
|
||||
}).Wait();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,15 +7,13 @@ using Content.IntegrationTests;
|
||||
using Content.IntegrationTests.Pair;
|
||||
using Content.Server.Mind;
|
||||
using Content.Server.Warps;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.EntitySerialization;
|
||||
using Robust.Shared.EntitySerialization.Systems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Benchmarks;
|
||||
|
||||
@@ -36,6 +34,7 @@ public class PvsBenchmark
|
||||
|
||||
private TestPair _pair = default!;
|
||||
private IEntityManager _entMan = default!;
|
||||
private MapId _mapId = new(10);
|
||||
private ICommonSession[] _players = default!;
|
||||
private EntityCoordinates[] _spawns = default!;
|
||||
public int _cycleOffset = 0;
|
||||
@@ -66,10 +65,10 @@ public class PvsBenchmark
|
||||
_pair.Server.ResolveDependency<IRobustRandom>().SetSeed(42);
|
||||
await _pair.Server.WaitPost(() =>
|
||||
{
|
||||
var path = new ResPath(Map);
|
||||
var opts = DeserializationOptions.Default with {InitializeMaps = true};
|
||||
if (!_entMan.System<MapLoaderSystem>().TryLoadMap(path, out _, out _, opts))
|
||||
var success = _entMan.System<MapLoaderSystem>().TryLoad(_mapId, Map, out _);
|
||||
if (!success)
|
||||
throw new Exception("Map load failed");
|
||||
_pair.Server.MapMan.DoMapInitialize(_mapId);
|
||||
});
|
||||
|
||||
// Get list of ghost warp positions
|
||||
|
||||
@@ -88,7 +88,6 @@ namespace Content.Client.Actions
|
||||
return;
|
||||
|
||||
component.Whitelist = state.Whitelist;
|
||||
component.Blacklist = state.Blacklist;
|
||||
component.CanTargetSelf = state.CanTargetSelf;
|
||||
BaseHandleState<EntityTargetActionComponent>(uid, component, state);
|
||||
}
|
||||
@@ -138,7 +137,6 @@ namespace Content.Client.Actions
|
||||
component.Priority = state.Priority;
|
||||
component.AttachedEntity = EnsureEntity<T>(state.AttachedEntity, uid);
|
||||
component.RaiseOnUser = state.RaiseOnUser;
|
||||
component.RaiseOnAction = state.RaiseOnAction;
|
||||
component.AutoPopulate = state.AutoPopulate;
|
||||
component.Temporary = state.Temporary;
|
||||
component.ItemIconStyle = state.ItemIconStyle;
|
||||
|
||||
@@ -50,8 +50,6 @@ internal sealed class AdminNameOverlay : Overlay
|
||||
|
||||
//TODO make this adjustable via GUI
|
||||
var classic = _config.GetCVar(CCVars.AdminOverlayClassic);
|
||||
var playTime = _config.GetCVar(CCVars.AdminOverlayPlaytime);
|
||||
var startingJob = _config.GetCVar(CCVars.AdminOverlayStartingJob);
|
||||
|
||||
foreach (var playerInfo in _system.PlayerList)
|
||||
{
|
||||
@@ -78,44 +76,25 @@ internal sealed class AdminNameOverlay : Overlay
|
||||
}
|
||||
|
||||
var uiScale = _userInterfaceManager.RootControl.UIScale;
|
||||
var lineoffset = new Vector2(0f, 14f) * uiScale;
|
||||
var lineoffset = new Vector2(0f, 11f) * uiScale;
|
||||
var screenCoordinates = _eyeManager.WorldToScreen(aabb.Center +
|
||||
new Angle(-_eyeManager.CurrentEye.Rotation).RotateVec(
|
||||
aabb.TopRight - aabb.Center)) + new Vector2(1f, 7f);
|
||||
|
||||
var currentOffset = Vector2.Zero;
|
||||
|
||||
args.ScreenHandle.DrawString(_font, screenCoordinates + currentOffset, playerInfo.CharacterName, uiScale, playerInfo.Connected ? Color.Aquamarine : Color.White);
|
||||
currentOffset += lineoffset;
|
||||
|
||||
args.ScreenHandle.DrawString(_font, screenCoordinates + currentOffset, playerInfo.Username, uiScale, playerInfo.Connected ? Color.Yellow : Color.White);
|
||||
currentOffset += lineoffset;
|
||||
|
||||
if (!string.IsNullOrEmpty(playerInfo.PlaytimeString) && playTime)
|
||||
{
|
||||
args.ScreenHandle.DrawString(_font, screenCoordinates + currentOffset, playerInfo.PlaytimeString, uiScale, playerInfo.Connected ? Color.Orange : Color.White);
|
||||
currentOffset += lineoffset;
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(playerInfo.StartingJob) && startingJob)
|
||||
{
|
||||
args.ScreenHandle.DrawString(_font, screenCoordinates + currentOffset, Loc.GetString(playerInfo.StartingJob), uiScale, playerInfo.Connected ? Color.GreenYellow : Color.White);
|
||||
currentOffset += lineoffset;
|
||||
}
|
||||
|
||||
if (classic && playerInfo.Antag)
|
||||
{
|
||||
args.ScreenHandle.DrawString(_font, screenCoordinates + currentOffset, _antagLabelClassic, uiScale, Color.OrangeRed);
|
||||
currentOffset += lineoffset;
|
||||
args.ScreenHandle.DrawString(_font, screenCoordinates + (lineoffset * 2), _antagLabelClassic, uiScale, _antagColorClassic);
|
||||
}
|
||||
else if (!classic && _filter.Contains(playerInfo.RoleProto))
|
||||
else if (!classic && _filter.Contains(playerInfo.RoleProto.ID))
|
||||
{
|
||||
var label = Loc.GetString(playerInfo.RoleProto.Name).ToUpper();
|
||||
var color = playerInfo.RoleProto.Color;
|
||||
var label = Loc.GetString(playerInfo.RoleProto.Name).ToUpper();
|
||||
var color = playerInfo.RoleProto.Color;
|
||||
|
||||
args.ScreenHandle.DrawString(_font, screenCoordinates + currentOffset, label, uiScale, color);
|
||||
currentOffset += lineoffset;
|
||||
args.ScreenHandle.DrawString(_font, screenCoordinates + (lineoffset * 2), label, uiScale, color);
|
||||
}
|
||||
|
||||
args.ScreenHandle.DrawString(_font, screenCoordinates + lineoffset, playerInfo.Username, uiScale, playerInfo.Connected ? Color.Yellow : Color.White);
|
||||
args.ScreenHandle.DrawString(_font, screenCoordinates, playerInfo.CharacterName, uiScale, playerInfo.Connected ? Color.Aquamarine : Color.White);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,11 +19,11 @@ namespace Content.Client.Administration.Systems
|
||||
OnBwoinkTextMessageRecieved?.Invoke(this, message);
|
||||
}
|
||||
|
||||
public void Send(NetUserId channelId, string text, bool playSound, bool adminOnly)
|
||||
public void Send(NetUserId channelId, string text, bool playSound)
|
||||
{
|
||||
// Reuse the channel ID as the 'true sender'.
|
||||
// Server will ignore this and if someone makes it not ignore this (which is bad, allows impersonation!!!), that will help.
|
||||
RaiseNetworkEvent(new BwoinkTextMessage(channelId, channelId, text, playSound: playSound, adminOnly: adminOnly));
|
||||
RaiseNetworkEvent(new BwoinkTextMessage(channelId, channelId, text, playSound: playSound));
|
||||
SendInputTextUpdated(channelId, false);
|
||||
}
|
||||
|
||||
|
||||
@@ -2,26 +2,22 @@
|
||||
xmlns="https://spacestation14.io"
|
||||
xmlns:cc="clr-namespace:Content.Client.Administration.UI.CustomControls">
|
||||
<PanelContainer StyleClasses="BackgroundDark">
|
||||
<SplitContainer Orientation="Vertical">
|
||||
<SplitContainer Orientation="Horizontal" VerticalExpand="True">
|
||||
<cc:PlayerListControl Access="Public" Name="ChannelSelector" HorizontalExpand="True" SizeFlagsStretchRatio="2" />
|
||||
<BoxContainer Orientation="Vertical" HorizontalExpand="True" SizeFlagsStretchRatio="2">
|
||||
<BoxContainer Access="Public" Name="BwoinkArea" VerticalExpand="True" />
|
||||
<SplitContainer Orientation="Horizontal" VerticalExpand="True">
|
||||
<cc:PlayerListControl Access="Public" Name="ChannelSelector" HorizontalExpand="True" SizeFlagsStretchRatio="1" />
|
||||
<BoxContainer Orientation="Vertical" HorizontalExpand="True" SizeFlagsStretchRatio="2">
|
||||
<BoxContainer Access="Public" Name="BwoinkArea" VerticalExpand="True" />
|
||||
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
|
||||
<CheckBox Visible="True" Name="PlaySound" Access="Public" Text="{Loc 'admin-bwoink-play-sound'}" Pressed="True" />
|
||||
<Control HorizontalExpand="True" MinWidth="5" />
|
||||
<Button Visible="True" Name="PopOut" Access="Public" Text="{Loc 'admin-logs-pop-out'}" StyleClasses="OpenBoth" HorizontalAlignment="Left" />
|
||||
<Control HorizontalExpand="True" />
|
||||
<Button Visible="False" Name="Bans" Text="{Loc 'admin-player-actions-bans'}" StyleClasses="OpenRight" />
|
||||
<Button Visible="False" Name="Notes" Text="{Loc 'admin-player-actions-notes'}" StyleClasses="OpenBoth" />
|
||||
<Button Visible="False" Name="Kick" Text="{Loc 'admin-player-actions-kick'}" StyleClasses="OpenBoth" />
|
||||
<Button Visible="False" Name="Ban" Text="{Loc 'admin-player-actions-ban'}" StyleClasses="OpenBoth" />
|
||||
<Button Visible="False" Name="Respawn" Text="{Loc 'admin-player-actions-respawn'}" StyleClasses="OpenBoth" />
|
||||
<Button Visible="False" Name="Follow" Text="{Loc 'admin-player-actions-follow'}" StyleClasses="OpenLeft" />
|
||||
</BoxContainer>
|
||||
</SplitContainer>
|
||||
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
|
||||
<CheckBox Name="AdminOnly" Access="Public" Text="{Loc 'admin-ahelp-admin-only'}" ToolTip="{Loc 'admin-ahelp-admin-only-tooltip'}" />
|
||||
<Control HorizontalExpand="True" MinWidth="5" />
|
||||
<CheckBox Name="PlaySound" Access="Public" Text="{Loc 'admin-bwoink-play-sound'}" Pressed="True" />
|
||||
<Control HorizontalExpand="True" MinWidth="5" />
|
||||
<Button Visible="True" Name="PopOut" Access="Public" Text="{Loc 'admin-logs-pop-out'}" StyleClasses="OpenBoth" HorizontalAlignment="Left" />
|
||||
<Control HorizontalExpand="True" />
|
||||
<Button Visible="False" Name="Bans" Text="{Loc 'admin-player-actions-bans'}" StyleClasses="OpenRight" />
|
||||
<Button Visible="False" Name="Notes" Text="{Loc 'admin-player-actions-notes'}" StyleClasses="OpenBoth" />
|
||||
<Button Visible="False" Name="Kick" Text="{Loc 'admin-player-actions-kick'}" StyleClasses="OpenBoth" />
|
||||
<Button Visible="False" Name="Ban" Text="{Loc 'admin-player-actions-ban'}" StyleClasses="OpenBoth" />
|
||||
<Button Visible="False" Name="Respawn" Text="{Loc 'admin-player-actions-respawn'}" StyleClasses="OpenBoth" />
|
||||
<Button Visible="False" Name="Follow" Text="{Loc 'admin-player-actions-follow'}" StyleClasses="OpenLeft" />
|
||||
</BoxContainer>
|
||||
</SplitContainer>
|
||||
</PanelContainer>
|
||||
|
||||
@@ -36,9 +36,6 @@ namespace Content.Client.Administration.UI.Bwoink
|
||||
RobustXamlLoader.Load(this);
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
var newPlayerThreshold = 0;
|
||||
_cfg.OnValueChanged(CCVars.NewPlayerThreshold, (val) => { newPlayerThreshold = val; }, true);
|
||||
|
||||
var uiController = _ui.GetUIController<AHelpUIController>();
|
||||
if (uiController.UIHelper is not AdminAHelpUIHandler helper)
|
||||
return;
|
||||
@@ -48,8 +45,6 @@ namespace Content.Client.Administration.UI.Bwoink
|
||||
_adminManager.AdminStatusUpdated += UpdateButtons;
|
||||
UpdateButtons();
|
||||
|
||||
AdminOnly.OnToggled += args => PlaySound.Disabled = args.Pressed;
|
||||
|
||||
ChannelSelector.OnSelectionChanged += sel =>
|
||||
{
|
||||
_currentPlayer = sel;
|
||||
@@ -62,9 +57,9 @@ namespace Content.Client.Administration.UI.Bwoink
|
||||
var sb = new StringBuilder();
|
||||
|
||||
if (info.Connected)
|
||||
sb.Append(info.ActiveThisRound ? '⚫' : '◐');
|
||||
sb.Append('●');
|
||||
else
|
||||
sb.Append(info.ActiveThisRound ? '⭘' : '·');
|
||||
sb.Append(info.ActiveThisRound ? '○' : '·');
|
||||
|
||||
sb.Append(' ');
|
||||
if (AHelpHelper.TryGetChannel(info.SessionId, out var panel) && panel.Unread > 0)
|
||||
@@ -76,12 +71,10 @@ namespace Content.Client.Administration.UI.Bwoink
|
||||
sb.Append(' ');
|
||||
}
|
||||
|
||||
// Mark antagonists with symbol
|
||||
if (info.Antag && info.ActiveThisRound)
|
||||
sb.Append(new Rune(0x1F5E1)); // 🗡
|
||||
|
||||
// Mark new players with symbol
|
||||
if (IsNewPlayer(info))
|
||||
if (info.OverallPlaytime <= TimeSpan.FromMinutes(_cfg.GetCVar(CCVars.NewPlayerThreshold)))
|
||||
sb.Append(new Rune(0x23F2)); // ⏲
|
||||
|
||||
sb.AppendFormat("\"{0}\"", text);
|
||||
@@ -89,19 +82,6 @@ namespace Content.Client.Administration.UI.Bwoink
|
||||
return sb.ToString();
|
||||
};
|
||||
|
||||
// <summary>
|
||||
// Returns true if the player's overall playtime is under the set threshold
|
||||
// </summary>
|
||||
bool IsNewPlayer(PlayerInfo info)
|
||||
{
|
||||
// Don't show every disconnected player as new, don't show 0-minute players as new if threshold is
|
||||
if (newPlayerThreshold <= 0 || info.OverallPlaytime is null && !info.Connected)
|
||||
return false;
|
||||
|
||||
return (info.OverallPlaytime is null
|
||||
|| info.OverallPlaytime < TimeSpan.FromMinutes(newPlayerThreshold));
|
||||
}
|
||||
|
||||
ChannelSelector.Comparison = (a, b) =>
|
||||
{
|
||||
var ach = AHelpHelper.EnsurePanel(a.SessionId);
|
||||
@@ -111,37 +91,31 @@ namespace Content.Client.Administration.UI.Bwoink
|
||||
if (a.IsPinned != b.IsPinned)
|
||||
return a.IsPinned ? -1 : 1;
|
||||
|
||||
// Then, any chat with unread messages.
|
||||
// First, sort by unread. Any chat with unread messages appears first.
|
||||
var aUnread = ach.Unread > 0;
|
||||
var bUnread = bch.Unread > 0;
|
||||
if (aUnread != bUnread)
|
||||
return aUnread ? -1 : 1;
|
||||
|
||||
// Then, any chat with recent messages from the current round
|
||||
// Sort by recent messages during the current round.
|
||||
var aRecent = a.ActiveThisRound && ach.LastMessage != DateTime.MinValue;
|
||||
var bRecent = b.ActiveThisRound && bch.LastMessage != DateTime.MinValue;
|
||||
if (aRecent != bRecent)
|
||||
return aRecent ? -1 : 1;
|
||||
|
||||
// Sort by connection status. Disconnected players will be last.
|
||||
// Next, sort by connection status. Any disconnected players are grouped towards the end.
|
||||
if (a.Connected != b.Connected)
|
||||
return a.Connected ? -1 : 1;
|
||||
|
||||
// Sort connected players by whether they have joined the round, then by New Player status, then by Antag status
|
||||
// Sort connected players by New Player status, then by Antag status
|
||||
if (a.Connected && b.Connected)
|
||||
{
|
||||
var aNewPlayer = IsNewPlayer(a);
|
||||
var bNewPlayer = IsNewPlayer(b);
|
||||
var aNewPlayer = a.OverallPlaytime <= TimeSpan.FromMinutes(_cfg.GetCVar(CCVars.NewPlayerThreshold));
|
||||
var bNewPlayer = b.OverallPlaytime <= TimeSpan.FromMinutes(_cfg.GetCVar(CCVars.NewPlayerThreshold));
|
||||
|
||||
// Players who have joined the round will be listed before players in the lobby
|
||||
if (a.ActiveThisRound != b.ActiveThisRound)
|
||||
return a.ActiveThisRound ? -1 : 1;
|
||||
|
||||
// Within both the joined group and lobby group, new players will be grouped and listed first
|
||||
if (aNewPlayer != bNewPlayer)
|
||||
return aNewPlayer ? -1 : 1;
|
||||
|
||||
// Within all four previous groups, antagonists will be listed first.
|
||||
if (a.Antag != b.Antag)
|
||||
return a.Antag ? -1 : 1;
|
||||
}
|
||||
|
||||
@@ -22,9 +22,12 @@ namespace Content.Client.Administration.UI.Bwoink
|
||||
return;
|
||||
}
|
||||
|
||||
Title = $"{sel.CharacterName} / {sel.Username} | {Loc.GetString("generic-playtime-title")}: ";
|
||||
Title = $"{sel.CharacterName} / {sel.Username}";
|
||||
|
||||
Title += sel.OverallPlaytime != null ? sel.PlaytimeString : Loc.GetString("generic-unknown-title");
|
||||
if (sel.OverallPlaytime != null)
|
||||
{
|
||||
Title += $" | {Loc.GetString("generic-playtime-title")}: {sel.PlaytimeString}";
|
||||
}
|
||||
};
|
||||
|
||||
OnOpen += () =>
|
||||
|
||||
@@ -1,5 +0,0 @@
|
||||
using Content.Shared.Advertise.Systems;
|
||||
|
||||
namespace Content.Client.Advertise.Systems;
|
||||
|
||||
public sealed class SpeakOnUIClosedSystem : SharedSpeakOnUIClosedSystem;
|
||||
@@ -11,8 +11,6 @@ public sealed class AtmosAlertsComputerBoundUserInterface : BoundUserInterface
|
||||
|
||||
protected override void Open()
|
||||
{
|
||||
base.Open();
|
||||
|
||||
_menu = new AtmosAlertsComputerWindow(this, Owner);
|
||||
_menu.OpenCentered();
|
||||
_menu.OnClose += Close;
|
||||
|
||||
@@ -512,15 +512,39 @@ public sealed partial class AtmosAlertsComputerWindow : FancyWindow
|
||||
if (scroll == null)
|
||||
return;
|
||||
|
||||
if (!TryGetVerticalScrollbar(scroll, out var vScrollbar))
|
||||
return;
|
||||
|
||||
if (!TryGetNextScrollPosition(out float? nextScrollPosition))
|
||||
return;
|
||||
|
||||
scroll.VScrollTarget = nextScrollPosition.Value;
|
||||
vScrollbar.ValueTarget = nextScrollPosition.Value;
|
||||
|
||||
if (MathHelper.CloseToPercent(scroll.VScroll, scroll.VScrollTarget))
|
||||
if (MathHelper.CloseToPercent(vScrollbar.Value, vScrollbar.ValueTarget))
|
||||
_autoScrollActive = false;
|
||||
}
|
||||
|
||||
private bool TryGetVerticalScrollbar(ScrollContainer scroll, [NotNullWhen(true)] out VScrollBar? vScrollBar)
|
||||
{
|
||||
vScrollBar = null;
|
||||
|
||||
foreach (var child in scroll.Children)
|
||||
{
|
||||
if (child is not VScrollBar)
|
||||
continue;
|
||||
|
||||
var castChild = child as VScrollBar;
|
||||
|
||||
if (castChild != null)
|
||||
{
|
||||
vScrollBar = castChild;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool TryGetNextScrollPosition([NotNullWhen(true)] out float? nextScrollPosition)
|
||||
{
|
||||
nextScrollPosition = null;
|
||||
|
||||
@@ -350,15 +350,35 @@ public sealed partial class AtmosMonitoringConsoleWindow : FancyWindow
|
||||
if (scroll == null)
|
||||
return;
|
||||
|
||||
if (!TryGetVerticalScrollbar(scroll, out var vScrollbar))
|
||||
return;
|
||||
|
||||
if (!TryGetNextScrollPosition(out float? nextScrollPosition))
|
||||
return;
|
||||
|
||||
scroll.VScrollTarget = nextScrollPosition.Value;
|
||||
vScrollbar.ValueTarget = nextScrollPosition.Value;
|
||||
|
||||
if (MathHelper.CloseToPercent(scroll.VScroll, scroll.VScrollTarget))
|
||||
if (MathHelper.CloseToPercent(vScrollbar.Value, vScrollbar.ValueTarget))
|
||||
_autoScrollActive = false;
|
||||
}
|
||||
|
||||
private bool TryGetVerticalScrollbar(ScrollContainer scroll, [NotNullWhen(true)] out VScrollBar? vScrollBar)
|
||||
{
|
||||
vScrollBar = null;
|
||||
|
||||
foreach (var control in scroll.Children)
|
||||
{
|
||||
if (control is not VScrollBar)
|
||||
continue;
|
||||
|
||||
vScrollBar = (VScrollBar)control;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool TryGetNextScrollPosition([NotNullWhen(true)] out float? nextScrollPosition)
|
||||
{
|
||||
nextScrollPosition = null;
|
||||
|
||||
@@ -16,7 +16,6 @@ namespace Content.Client.Atmos.EntitySystems
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
[Dependency] private readonly IOverlayManager _overlayMan = default!;
|
||||
[Dependency] private readonly SpriteSystem _spriteSys = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _xformSys = default!;
|
||||
|
||||
private GasTileOverlay _overlay = default!;
|
||||
|
||||
@@ -26,7 +25,7 @@ namespace Content.Client.Atmos.EntitySystems
|
||||
SubscribeNetworkEvent<GasOverlayUpdateEvent>(HandleGasOverlayUpdate);
|
||||
SubscribeLocalEvent<GasTileOverlayComponent, ComponentHandleState>(OnHandleState);
|
||||
|
||||
_overlay = new GasTileOverlay(this, EntityManager, _resourceCache, ProtoMan, _spriteSys, _xformSys);
|
||||
_overlay = new GasTileOverlay(this, EntityManager, _resourceCache, ProtoMan, _spriteSys);
|
||||
_overlayMan.AddOverlay(_overlay);
|
||||
}
|
||||
|
||||
|
||||
@@ -21,7 +21,6 @@ namespace Content.Client.Atmos.Overlays
|
||||
{
|
||||
private readonly IEntityManager _entManager;
|
||||
private readonly IMapManager _mapManager;
|
||||
private readonly SharedTransformSystem _xformSys;
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpaceEntities | OverlaySpace.WorldSpaceBelowWorld;
|
||||
private readonly ShaderInstance _shader;
|
||||
@@ -47,11 +46,10 @@ namespace Content.Client.Atmos.Overlays
|
||||
|
||||
public const int GasOverlayZIndex = (int) Shared.DrawDepth.DrawDepth.Effects; // Under ghosts, above mostly everything else
|
||||
|
||||
public GasTileOverlay(GasTileOverlaySystem system, IEntityManager entManager, IResourceCache resourceCache, IPrototypeManager protoMan, SpriteSystem spriteSys, SharedTransformSystem xformSys)
|
||||
public GasTileOverlay(GasTileOverlaySystem system, IEntityManager entManager, IResourceCache resourceCache, IPrototypeManager protoMan, SpriteSystem spriteSys)
|
||||
{
|
||||
_entManager = entManager;
|
||||
_mapManager = IoCManager.Resolve<IMapManager>();
|
||||
_xformSys = xformSys;
|
||||
_shader = protoMan.Index<ShaderPrototype>("unshaded").Instance();
|
||||
ZIndex = GasOverlayZIndex;
|
||||
|
||||
@@ -160,8 +158,7 @@ namespace Content.Client.Atmos.Overlays
|
||||
_fireFrameCounter,
|
||||
_shader,
|
||||
overlayQuery,
|
||||
xformQuery,
|
||||
_xformSys);
|
||||
xformQuery);
|
||||
|
||||
var mapUid = _mapManager.GetMapEntityId(args.MapId);
|
||||
|
||||
@@ -183,8 +180,7 @@ namespace Content.Client.Atmos.Overlays
|
||||
int[] fireFrameCounter,
|
||||
ShaderInstance shader,
|
||||
EntityQuery<GasTileOverlayComponent> overlayQuery,
|
||||
EntityQuery<TransformComponent> xformQuery,
|
||||
SharedTransformSystem xformSys) state) =>
|
||||
EntityQuery<TransformComponent> xformQuery) state) =>
|
||||
{
|
||||
if (!state.overlayQuery.TryGetComponent(uid, out var comp) ||
|
||||
!state.xformQuery.TryGetComponent(uid, out var gridXform))
|
||||
@@ -192,7 +188,7 @@ namespace Content.Client.Atmos.Overlays
|
||||
return true;
|
||||
}
|
||||
|
||||
var (_, _, worldMatrix, invMatrix) = state.xformSys.GetWorldPositionRotationMatrixWithInv(gridXform);
|
||||
var (_, _, worldMatrix, invMatrix) = gridXform.GetWorldPositionRotationMatrixWithInv();
|
||||
state.drawHandle.SetTransform(worldMatrix);
|
||||
var floatBounds = invMatrix.TransformBox(state.WorldBounds).Enlarged(grid.TileSize);
|
||||
var localBounds = new Box2i(
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.UserInterface;
|
||||
using static Content.Shared.Atmos.Components.GasAnalyzerComponent;
|
||||
|
||||
namespace Content.Client.Atmos.UI
|
||||
@@ -17,7 +16,9 @@ namespace Content.Client.Atmos.UI
|
||||
{
|
||||
base.Open();
|
||||
|
||||
_window = this.CreateWindowCenteredLeft<GasAnalyzerWindow>();
|
||||
_window = new GasAnalyzerWindow();
|
||||
_window.OnClose += OnClose;
|
||||
_window.OpenCenteredLeft();
|
||||
}
|
||||
|
||||
protected override void ReceiveMessage(BoundUserInterfaceMessage message)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<DefaultWindow xmlns="https://spacestation14.io"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
MinSize="280 160" Title="{Loc comp-space-heater-ui-title}">
|
||||
MinSize="280 160" Title="Temperature Control Unit">
|
||||
|
||||
<BoxContainer Name="VboxContainer" Orientation="Vertical" Margin="5 5 5 5" SeparationOverride="10">
|
||||
|
||||
|
||||
@@ -66,7 +66,7 @@ public sealed class ClientGlobalSoundSystem : SharedGlobalSoundSystem
|
||||
{
|
||||
if(!_adminAudioEnabled) return;
|
||||
|
||||
var stream = _audio.PlayGlobal(soundEvent.Specifier, Filter.Local(), false, soundEvent.AudioParams);
|
||||
var stream = _audio.PlayGlobal(soundEvent.Filename, Filter.Local(), false, soundEvent.AudioParams);
|
||||
_adminAudio.Add(stream?.Entity);
|
||||
}
|
||||
|
||||
@@ -75,13 +75,13 @@ public sealed class ClientGlobalSoundSystem : SharedGlobalSoundSystem
|
||||
// Either the cvar is disabled or it's already playing
|
||||
if(!_eventAudioEnabled || _eventAudio.ContainsKey(soundEvent.Type)) return;
|
||||
|
||||
var stream = _audio.PlayGlobal(soundEvent.Specifier, Filter.Local(), false, soundEvent.AudioParams);
|
||||
var stream = _audio.PlayGlobal(soundEvent.Filename, Filter.Local(), false, soundEvent.AudioParams);
|
||||
_eventAudio.Add(soundEvent.Type, stream?.Entity);
|
||||
}
|
||||
|
||||
private void PlayGameSound(GameGlobalSoundEvent soundEvent)
|
||||
{
|
||||
_audio.PlayGlobal(soundEvent.Specifier, Filter.Local(), false, soundEvent.AudioParams);
|
||||
_audio.PlayGlobal(soundEvent.Filename, Filter.Local(), false, soundEvent.AudioParams);
|
||||
}
|
||||
|
||||
private void StopStationEventMusic(StopStationEventMusic soundEvent)
|
||||
|
||||
@@ -218,7 +218,7 @@ public sealed partial class ContentAudioSystem
|
||||
return;
|
||||
|
||||
var file = _gameTicker.RestartSound;
|
||||
if (ResolvedSoundSpecifier.IsNullOrEmpty(file))
|
||||
if (string.IsNullOrEmpty(file))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -3,15 +3,13 @@ using Content.Shared.Buckle;
|
||||
using Content.Shared.Buckle.Components;
|
||||
using Content.Shared.Rotation;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Client.Buckle;
|
||||
|
||||
internal sealed class BuckleSystem : SharedBuckleSystem
|
||||
{
|
||||
[Dependency] private readonly RotationVisualizerSystem _rotationVisualizerSystem = default!;
|
||||
[Dependency] private readonly IEyeManager _eye = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -19,8 +17,6 @@ internal sealed class BuckleSystem : SharedBuckleSystem
|
||||
|
||||
SubscribeLocalEvent<BuckleComponent, AppearanceChangeEvent>(OnAppearanceChange);
|
||||
SubscribeLocalEvent<StrapComponent, MoveEvent>(OnStrapMoveEvent);
|
||||
SubscribeLocalEvent<BuckleComponent, BuckledEvent>(OnBuckledEvent);
|
||||
SubscribeLocalEvent<BuckleComponent, UnbuckledEvent>(OnUnbuckledEvent);
|
||||
}
|
||||
|
||||
private void OnStrapMoveEvent(EntityUid uid, StrapComponent component, ref MoveEvent args)
|
||||
@@ -32,21 +28,13 @@ internal sealed class BuckleSystem : SharedBuckleSystem
|
||||
// This code is garbage, it doesn't work with rotated viewports. I need to finally get around to reworking
|
||||
// sprite rendering for entity layers & direction dependent sorting.
|
||||
|
||||
// Future notes:
|
||||
// Right now this doesn't handle: other grids, other grids rotating, the camera rotation changing, and many other fun rotation specific things
|
||||
// The entire thing should be a concern of the engine, or something engine helps to implement properly.
|
||||
// Give some of the sprite rotations their own drawdepth, maybe as an offset within the rsi, or something like this
|
||||
// And we won't ever need to set the draw depth manually
|
||||
|
||||
if (args.NewRotation == args.OldRotation)
|
||||
return;
|
||||
|
||||
if (!TryComp<SpriteComponent>(uid, out var strapSprite))
|
||||
return;
|
||||
|
||||
var angle = _xformSystem.GetWorldRotation(uid) + _eye.CurrentEye.Rotation; // Get true screen position, or close enough
|
||||
|
||||
var isNorth = angle.GetCardinalDir() == Direction.North;
|
||||
var isNorth = Transform(uid).LocalRotation.GetCardinalDir() == Direction.North;
|
||||
foreach (var buckledEntity in component.BuckledEntities)
|
||||
{
|
||||
if (!TryComp<BuckleComponent>(buckledEntity, out var buckle))
|
||||
@@ -57,7 +45,6 @@ internal sealed class BuckleSystem : SharedBuckleSystem
|
||||
|
||||
if (isNorth)
|
||||
{
|
||||
// This will only assign if empty, it won't get overwritten by new depth on multiple calls, which do happen easily
|
||||
buckle.OriginalDrawDepth ??= buckledSprite.DrawDepth;
|
||||
buckledSprite.DrawDepth = strapSprite.DrawDepth - 1;
|
||||
}
|
||||
@@ -69,42 +56,6 @@ internal sealed class BuckleSystem : SharedBuckleSystem
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Lower the draw depth of the buckled entity without needing for the strap entity to rotate/move.
|
||||
/// Only do so when the entity is facing screen-local north
|
||||
/// </summary>
|
||||
private void OnBuckledEvent(Entity<BuckleComponent> ent, ref BuckledEvent args)
|
||||
{
|
||||
if (!TryComp<SpriteComponent>(args.Strap, out var strapSprite))
|
||||
return;
|
||||
|
||||
if (!TryComp<SpriteComponent>(ent.Owner, out var buckledSprite))
|
||||
return;
|
||||
|
||||
var angle = _xformSystem.GetWorldRotation(args.Strap) + _eye.CurrentEye.Rotation; // Get true screen position, or close enough
|
||||
|
||||
if (angle.GetCardinalDir() != Direction.North)
|
||||
return;
|
||||
|
||||
ent.Comp.OriginalDrawDepth ??= buckledSprite.DrawDepth;
|
||||
buckledSprite.DrawDepth = strapSprite.DrawDepth - 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Was the draw depth of the buckled entity lowered? Reset it upon unbuckling.
|
||||
/// </summary>
|
||||
private void OnUnbuckledEvent(Entity<BuckleComponent> ent, ref UnbuckledEvent args)
|
||||
{
|
||||
if (!TryComp<SpriteComponent>(ent.Owner, out var buckledSprite))
|
||||
return;
|
||||
|
||||
if (!ent.Comp.OriginalDrawDepth.HasValue)
|
||||
return;
|
||||
|
||||
buckledSprite.DrawDepth = ent.Comp.OriginalDrawDepth.Value;
|
||||
ent.Comp.OriginalDrawDepth = null;
|
||||
}
|
||||
|
||||
private void OnAppearanceChange(EntityUid uid, BuckleComponent component, ref AppearanceChangeEvent args)
|
||||
{
|
||||
if (!TryComp<RotationVisualsComponent>(uid, out var rotVisuals))
|
||||
|
||||
@@ -39,6 +39,6 @@ public sealed class CargoBountyConsoleBoundUserInterface : BoundUserInterface
|
||||
if (message is not CargoBountyConsoleState state)
|
||||
return;
|
||||
|
||||
_menu?.UpdateEntries(state.Bounties, state.History, state.UntilNextSkip);
|
||||
_menu?.UpdateEntries(state.Bounties, state.UntilNextSkip);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
<BoxContainer xmlns="https://spacestation14.io"
|
||||
xmlns:customControls="clr-namespace:Content.Client.Administration.UI.CustomControls"
|
||||
Margin="10 10 10 0"
|
||||
HorizontalExpand="True">
|
||||
<PanelContainer StyleClasses="AngleRect" HorizontalExpand="True">
|
||||
<BoxContainer Orientation="Vertical"
|
||||
HorizontalExpand="True">
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<BoxContainer Orientation="Vertical" HorizontalExpand="True">
|
||||
<RichTextLabel Name="RewardLabel"/>
|
||||
<RichTextLabel Name="ManifestLabel"/>
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Vertical" MinWidth="120" Margin="0 0 10 0">
|
||||
<RichTextLabel Name="TimestampLabel" HorizontalAlignment="Right" />
|
||||
<RichTextLabel Name="IdLabel" HorizontalAlignment="Right" />
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
<customControls:HSeparator Margin="5 10 5 10"/>
|
||||
<RichTextLabel Name="NoticeLabel" />
|
||||
</BoxContainer>
|
||||
</PanelContainer>
|
||||
</BoxContainer>
|
||||
@@ -1,49 +0,0 @@
|
||||
using Content.Client.Message;
|
||||
using Content.Shared.Cargo;
|
||||
using Content.Shared.Cargo.Prototypes;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Client.Cargo.UI;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class BountyHistoryEntry : BoxContainer
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototype = default!;
|
||||
|
||||
public BountyHistoryEntry(CargoBountyHistoryData bounty)
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
if (!_prototype.TryIndex(bounty.Bounty, out var bountyPrototype))
|
||||
return;
|
||||
|
||||
var items = new List<string>();
|
||||
foreach (var entry in bountyPrototype.Entries)
|
||||
{
|
||||
items.Add(Loc.GetString("bounty-console-manifest-entry",
|
||||
("amount", entry.Amount),
|
||||
("item", Loc.GetString(entry.Name))));
|
||||
}
|
||||
|
||||
ManifestLabel.SetMarkup(Loc.GetString("bounty-console-manifest-label", ("item", string.Join(", ", items))));
|
||||
RewardLabel.SetMarkup(Loc.GetString("bounty-console-reward-label", ("reward", bountyPrototype.Reward)));
|
||||
IdLabel.SetMarkup(Loc.GetString("bounty-console-id-label", ("id", bounty.Id)));
|
||||
|
||||
TimestampLabel.SetMarkup(bounty.Timestamp.ToString(@"hh\:mm\:ss"));
|
||||
|
||||
if (bounty.Result == CargoBountyHistoryData.BountyResult.Completed)
|
||||
{
|
||||
NoticeLabel.SetMarkup(Loc.GetString("bounty-console-history-notice-completed-label"));
|
||||
}
|
||||
else
|
||||
{
|
||||
NoticeLabel.SetMarkup(Loc.GetString("bounty-console-history-notice-skipped-label",
|
||||
("id", bounty.ActorName ?? "")));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -11,28 +11,15 @@
|
||||
<PanelContainer.PanelOverride>
|
||||
<gfx:StyleBoxFlat BackgroundColor="#1B1B1E" />
|
||||
</PanelContainer.PanelOverride>
|
||||
<TabContainer Name="MasterTabContainer" VerticalExpand="True" HorizontalExpand="True">
|
||||
<ScrollContainer HScrollEnabled="False"
|
||||
HorizontalExpand="True"
|
||||
VerticalExpand="True">
|
||||
<BoxContainer Name="BountyEntriesContainer"
|
||||
Orientation="Vertical"
|
||||
VerticalExpand="True"
|
||||
HorizontalExpand="True" />
|
||||
</ScrollContainer>
|
||||
<ScrollContainer HScrollEnabled="False"
|
||||
HorizontalExpand="True"
|
||||
VerticalExpand="True">
|
||||
<Label Name="NoHistoryLabel"
|
||||
Text="{Loc 'bounty-console-history-empty-label'}"
|
||||
Visible="False"
|
||||
Align="Center" />
|
||||
<BoxContainer Name="BountyHistoryContainer"
|
||||
Orientation="Vertical"
|
||||
VerticalExpand="True"
|
||||
HorizontalExpand="True" />
|
||||
</ScrollContainer>
|
||||
</TabContainer>
|
||||
<ScrollContainer HScrollEnabled="False"
|
||||
HorizontalExpand="True"
|
||||
VerticalExpand="True">
|
||||
<BoxContainer Name="BountyEntriesContainer"
|
||||
Orientation="Vertical"
|
||||
VerticalExpand="True"
|
||||
HorizontalExpand="True">
|
||||
</BoxContainer>
|
||||
</ScrollContainer>
|
||||
</PanelContainer>
|
||||
<!-- Footer -->
|
||||
<BoxContainer Orientation="Vertical">
|
||||
|
||||
@@ -15,12 +15,9 @@ public sealed partial class CargoBountyMenu : FancyWindow
|
||||
public CargoBountyMenu()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
|
||||
MasterTabContainer.SetTabTitle(0, Loc.GetString("bounty-console-tab-available-label"));
|
||||
MasterTabContainer.SetTabTitle(1, Loc.GetString("bounty-console-tab-history-label"));
|
||||
}
|
||||
|
||||
public void UpdateEntries(List<CargoBountyData> bounties, List<CargoBountyHistoryData> history, TimeSpan untilNextSkip)
|
||||
public void UpdateEntries(List<CargoBountyData> bounties, TimeSpan untilNextSkip)
|
||||
{
|
||||
BountyEntriesContainer.Children.Clear();
|
||||
foreach (var b in bounties)
|
||||
@@ -35,21 +32,5 @@ public sealed partial class CargoBountyMenu : FancyWindow
|
||||
{
|
||||
MinHeight = 10
|
||||
});
|
||||
|
||||
BountyHistoryContainer.Children.Clear();
|
||||
if (history.Count == 0)
|
||||
{
|
||||
NoHistoryLabel.Visible = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
NoHistoryLabel.Visible = false;
|
||||
|
||||
// Show the history in reverse, so last entry is first in the list
|
||||
for (var i = history.Count - 1; i >= 0; i--)
|
||||
{
|
||||
BountyHistoryContainer.AddChild(new BountyHistoryEntry(history[i]));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using Content.Client.UserInterface.Fragments;
|
||||
using Content.Shared.CartridgeLoader;
|
||||
using Content.Shared.CartridgeLoader.Cartridges;
|
||||
using Robust.Client.UserInterface;
|
||||
|
||||
@@ -14,23 +13,16 @@ public sealed partial class LogProbeUi : UIFragment
|
||||
return _fragment!;
|
||||
}
|
||||
|
||||
public override void Setup(BoundUserInterface ui, EntityUid? fragmentOwner)
|
||||
public override void Setup(BoundUserInterface userInterface, EntityUid? fragmentOwner)
|
||||
{
|
||||
_fragment = new LogProbeUiFragment();
|
||||
|
||||
_fragment.OnPrintPressed += () =>
|
||||
{
|
||||
var ev = new LogProbePrintMessage();
|
||||
var message = new CartridgeUiMessage(ev);
|
||||
ui.SendMessage(message);
|
||||
};
|
||||
}
|
||||
|
||||
public override void UpdateState(BoundUserInterfaceState state)
|
||||
{
|
||||
if (state is not LogProbeUiState cast)
|
||||
if (state is not LogProbeUiState logProbeUiState)
|
||||
return;
|
||||
|
||||
_fragment?.UpdateState(cast.EntityName, cast.PulledLogs);
|
||||
_fragment?.UpdateState(logProbeUiState.PulledLogs);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,9 +18,4 @@
|
||||
<ScrollContainer VerticalExpand="True" HScrollEnabled="True">
|
||||
<BoxContainer Orientation="Vertical" Name="ProbedDeviceContainer"/>
|
||||
</ScrollContainer>
|
||||
<BoxContainer Orientation="Horizontal" Margin="4 8">
|
||||
<Button Name="PrintButton" HorizontalAlignment="Left" Text="{Loc 'log-probe-print-button'}" Disabled="True"/>
|
||||
<BoxContainer HorizontalExpand="True"/>
|
||||
<Label Name="EntityName" Align="Right"/>
|
||||
</BoxContainer>
|
||||
</cartridges:LogProbeUiFragment>
|
||||
|
||||
@@ -8,25 +8,18 @@ namespace Content.Client.CartridgeLoader.Cartridges;
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class LogProbeUiFragment : BoxContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// Action invoked when the print button gets pressed.
|
||||
/// </summary>
|
||||
public Action? OnPrintPressed;
|
||||
|
||||
public LogProbeUiFragment()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
|
||||
PrintButton.OnPressed += _ => OnPrintPressed?.Invoke();
|
||||
}
|
||||
|
||||
public void UpdateState(string name, List<PulledAccessLog> logs)
|
||||
public void UpdateState(List<PulledAccessLog> logs)
|
||||
{
|
||||
EntityName.Text = name;
|
||||
PrintButton.Disabled = string.IsNullOrEmpty(name);
|
||||
|
||||
ProbedDeviceContainer.RemoveAllChildren();
|
||||
|
||||
//Reverse the list so the oldest entries appear at the bottom
|
||||
logs.Reverse();
|
||||
|
||||
var count = 1;
|
||||
foreach (var log in logs)
|
||||
{
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Shared.CCVar;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
@@ -126,27 +125,6 @@ namespace Content.Client.Changelog
|
||||
_sawmill = _logManager.GetSawmill(SawmillName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to return a human-readable version number from the build.json file
|
||||
/// </summary>
|
||||
public string GetClientVersion()
|
||||
{
|
||||
var fork = _configManager.GetCVar(CVars.BuildForkId);
|
||||
var version = _configManager.GetCVar(CVars.BuildVersion);
|
||||
|
||||
// This trimming might become annoying if down the line some codebases want to switch to a real
|
||||
// version format like "104.11.3" while others are still using the git hashes
|
||||
if (version.Length > 7)
|
||||
version = version[..7];
|
||||
|
||||
if (string.IsNullOrEmpty(version) || string.IsNullOrEmpty(fork))
|
||||
return Loc.GetString("changelog-version-unknown");
|
||||
|
||||
return Loc.GetString("changelog-version-tag",
|
||||
("fork", fork),
|
||||
("version", version));
|
||||
}
|
||||
|
||||
[DataDefinition]
|
||||
public sealed partial class Changelog
|
||||
{
|
||||
|
||||
@@ -8,8 +8,6 @@ using JetBrains.Annotations;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Console;
|
||||
|
||||
namespace Content.Client.Changelog
|
||||
@@ -17,9 +15,8 @@ namespace Content.Client.Changelog
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class ChangelogWindow : FancyWindow
|
||||
{
|
||||
[Dependency] private readonly ChangelogManager _changelog = default!;
|
||||
[Dependency] private readonly IClientAdminManager _adminManager = default!;
|
||||
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
[Dependency] private readonly ChangelogManager _changelog = default!;
|
||||
|
||||
public ChangelogWindow()
|
||||
{
|
||||
@@ -70,7 +67,8 @@ namespace Content.Client.Changelog
|
||||
Tabs.SetTabTitle(i++, Loc.GetString($"changelog-tab-title-{changelog.Name}"));
|
||||
}
|
||||
|
||||
VersionLabel.Text = _changelog.GetClientVersion();
|
||||
var version = typeof(ChangelogWindow).Assembly.GetName().Version ?? new Version(1, 0);
|
||||
VersionLabel.Text = Loc.GetString("changelog-version-tag", ("version", version.ToString()));
|
||||
|
||||
TabsUpdated();
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<ui:RadialMenu xmlns="https://spacestation14.io"
|
||||
<ui:RadialMenu xmlns="https://spacestation14.io"
|
||||
xmlns:ui="clr-namespace:Content.Client.UserInterface.Controls"
|
||||
BackButtonStyleClass="RadialMenuBackButton"
|
||||
CloseButtonStyleClass="RadialMenuCloseButton"
|
||||
@@ -7,25 +7,25 @@
|
||||
MinSize="450 450">
|
||||
|
||||
<!-- Main -->
|
||||
<ui:RadialContainer Name="Main" VerticalExpand="True" HorizontalExpand="True" InitialRadius="100" ReserveSpaceForHiddenChildren="False">
|
||||
<ui:RadialMenuTextureButtonWithSector SetSize="64 64" ToolTip="{Loc 'emote-menu-category-general'}" TargetLayer="General" Visible="False">
|
||||
<ui:RadialContainer Name="Main" VerticalExpand="True" HorizontalExpand="True" Radius="64" ReserveSpaceForHiddenChildren="False">
|
||||
<ui:RadialMenuTextureButton StyleClasses="RadialMenuButton" SetSize="64 64" ToolTip="{Loc 'emote-menu-category-general'}" TargetLayer="General" Visible="False">
|
||||
<TextureRect VerticalAlignment="Center" HorizontalAlignment="Center" TextureScale="2 2" TexturePath="/Textures/Clothing/Head/Soft/mimesoft.rsi/icon.png"/>
|
||||
</ui:RadialMenuTextureButtonWithSector>
|
||||
<ui:RadialMenuTextureButtonWithSector SetSize="64 64" ToolTip="{Loc 'emote-menu-category-vocal'}" TargetLayer="Vocal" Visible="False">
|
||||
</ui:RadialMenuTextureButton>
|
||||
<ui:RadialMenuTextureButton StyleClasses="RadialMenuButton" SetSize="64 64" ToolTip="{Loc 'emote-menu-category-vocal'}" TargetLayer="Vocal" Visible="False">
|
||||
<TextureRect VerticalAlignment="Center" HorizontalAlignment="Center" TextureScale="2 2" TexturePath="/Textures/Interface/Emotes/vocal.png"/>
|
||||
</ui:RadialMenuTextureButtonWithSector>
|
||||
<ui:RadialMenuTextureButtonWithSector SetSize="64 64" ToolTip="{Loc 'emote-menu-category-hands'}" TargetLayer="Hands" Visible="False">
|
||||
</ui:RadialMenuTextureButton>
|
||||
<ui:RadialMenuTextureButton StyleClasses="RadialMenuButton" SetSize="64 64" ToolTip="{Loc 'emote-menu-category-hands'}" TargetLayer="Hands" Visible="False">
|
||||
<TextureRect VerticalAlignment="Center" HorizontalAlignment="Center" TextureScale="2 2" TexturePath="/Textures/Clothing/Hands/Gloves/latex.rsi/icon.png"/>
|
||||
</ui:RadialMenuTextureButtonWithSector>
|
||||
</ui:RadialMenuTextureButton>
|
||||
</ui:RadialContainer>
|
||||
|
||||
<!-- General -->
|
||||
<ui:RadialContainer Name="General" VerticalExpand="True" HorizontalExpand="True" InitialRadius="100"/>
|
||||
<ui:RadialContainer Name="General" VerticalExpand="True" HorizontalExpand="True" Radius="64"/>
|
||||
|
||||
<!-- Vocal -->
|
||||
<ui:RadialContainer Name="Vocal" VerticalExpand="True" HorizontalExpand="True" InitialRadius="100"/>
|
||||
<ui:RadialContainer Name="Vocal" VerticalExpand="True" HorizontalExpand="True" Radius="64"/>
|
||||
|
||||
<!-- Hands -->
|
||||
<ui:RadialContainer Name="Hands" VerticalExpand="True" HorizontalExpand="True" InitialRadius="100"/>
|
||||
<ui:RadialContainer Name="Hands" VerticalExpand="True" HorizontalExpand="True" Radius="64"/>
|
||||
|
||||
</ui:RadialMenu>
|
||||
|
||||
@@ -50,6 +50,7 @@ public sealed partial class EmotesMenu : RadialMenu
|
||||
|
||||
var button = new EmoteMenuButton
|
||||
{
|
||||
StyleClasses = { "RadialMenuButton" },
|
||||
SetSize = new Vector2(64f, 64f),
|
||||
ToolTip = Loc.GetString(emote.Name),
|
||||
ProtoId = emote.ID,
|
||||
@@ -105,7 +106,7 @@ public sealed partial class EmotesMenu : RadialMenu
|
||||
}
|
||||
|
||||
|
||||
public sealed class EmoteMenuButton : RadialMenuTextureButtonWithSector
|
||||
public sealed class EmoteMenuButton : RadialMenuTextureButton
|
||||
{
|
||||
public ProtoId<EmotePrototype> ProtoId { get; set; }
|
||||
}
|
||||
|
||||
@@ -217,7 +217,7 @@ namespace Content.Client.Chat.UI
|
||||
{
|
||||
StyleClasses = { "speechBox", speechStyleClass },
|
||||
Children = { label },
|
||||
ModulateSelfOverride = Color.White.WithAlpha(ConfigManager.GetCVar(CCVars.SpeechBubbleBackgroundOpacity))
|
||||
ModulateSelfOverride = Color.White.WithAlpha(0.75f)
|
||||
};
|
||||
|
||||
return panel;
|
||||
@@ -247,23 +247,21 @@ namespace Content.Client.Chat.UI
|
||||
{
|
||||
StyleClasses = { "speechBox", speechStyleClass },
|
||||
Children = { label },
|
||||
ModulateSelfOverride = Color.White.WithAlpha(ConfigManager.GetCVar(CCVars.SpeechBubbleBackgroundOpacity)),
|
||||
ModulateSelfOverride = Color.White.WithAlpha(0.75f)
|
||||
};
|
||||
return unfanciedPanel;
|
||||
}
|
||||
|
||||
var bubbleHeader = new RichTextLabel
|
||||
{
|
||||
ModulateSelfOverride = Color.White.WithAlpha(ConfigManager.GetCVar(CCVars.SpeechBubbleSpeakerOpacity)),
|
||||
Margin = new Thickness(1, 1, 1, 1),
|
||||
Margin = new Thickness(1, 1, 1, 1)
|
||||
};
|
||||
|
||||
var bubbleContent = new RichTextLabel
|
||||
{
|
||||
ModulateSelfOverride = Color.White.WithAlpha(ConfigManager.GetCVar(CCVars.SpeechBubbleTextOpacity)),
|
||||
MaxWidth = SpeechMaxWidth,
|
||||
Margin = new Thickness(2, 6, 2, 2),
|
||||
StyleClasses = { "bubbleContent" },
|
||||
StyleClasses = { "bubbleContent" }
|
||||
};
|
||||
|
||||
//We'll be honest. *Yes* this is hacky. Doing this in a cleaner way would require a bottom-up refactor of how saycode handles sending chat messages. -Myr
|
||||
@@ -275,7 +273,7 @@ namespace Content.Client.Chat.UI
|
||||
{
|
||||
StyleClasses = { "speechBox", speechStyleClass },
|
||||
Children = { bubbleContent },
|
||||
ModulateSelfOverride = Color.White.WithAlpha(ConfigManager.GetCVar(CCVars.SpeechBubbleBackgroundOpacity)),
|
||||
ModulateSelfOverride = Color.White.WithAlpha(0.75f),
|
||||
HorizontalAlignment = HAlignment.Center,
|
||||
VerticalAlignment = VAlignment.Bottom,
|
||||
Margin = new Thickness(4, 14, 4, 2)
|
||||
@@ -285,7 +283,7 @@ namespace Content.Client.Chat.UI
|
||||
{
|
||||
StyleClasses = { "speechBox", speechStyleClass },
|
||||
Children = { bubbleHeader },
|
||||
ModulateSelfOverride = Color.White.WithAlpha(ConfigManager.GetCVar(CCVars.ChatFancyNameBackground) ? ConfigManager.GetCVar(CCVars.SpeechBubbleBackgroundOpacity) : 0f),
|
||||
ModulateSelfOverride = Color.White.WithAlpha(ConfigManager.GetCVar(CCVars.ChatFancyNameBackground) ? 0.75f : 0f),
|
||||
HorizontalAlignment = HAlignment.Center,
|
||||
VerticalAlignment = VAlignment.Top
|
||||
};
|
||||
|
||||
@@ -94,7 +94,7 @@ public sealed class ChemistryGuideDataSystem : SharedChemistryGuideDataSystem
|
||||
if (entProto.Abstract || usedNames.Contains(entProto.Name))
|
||||
continue;
|
||||
|
||||
if (!entProto.TryGetComponent<ExtractableComponent>(out var extractableComponent, EntityManager.ComponentFactory))
|
||||
if (!entProto.TryGetComponent<ExtractableComponent>(out var extractableComponent))
|
||||
continue;
|
||||
|
||||
//these bloat the hell out of blood/fat
|
||||
@@ -121,7 +121,7 @@ public sealed class ChemistryGuideDataSystem : SharedChemistryGuideDataSystem
|
||||
|
||||
|
||||
if (extractableComponent.GrindableSolution is { } grindableSolutionId &&
|
||||
entProto.TryGetComponent<SolutionContainerManagerComponent>(out var manager, EntityManager.ComponentFactory) &&
|
||||
entProto.TryGetComponent<SolutionContainerManagerComponent>(out var manager) &&
|
||||
_solutionContainer.TryGetSolution(manager, grindableSolutionId, out var grindableSolution))
|
||||
{
|
||||
var data = new ReagentEntitySourceData(
|
||||
@@ -141,11 +141,6 @@ public sealed class ChemistryGuideDataSystem : SharedChemistryGuideDataSystem
|
||||
{
|
||||
return _reagentSources.GetValueOrDefault(id) ?? new List<ReagentSourceData>();
|
||||
}
|
||||
|
||||
// Is handled on server and updated on client via ReagentGuideRegistryChangedEvent
|
||||
public override void ReloadAllReagentPrototypes()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -46,8 +46,6 @@ namespace Content.Client.Chemistry.UI
|
||||
_window.CreateBottleButton.OnPressed += _ => SendMessage(
|
||||
new ChemMasterOutputToBottleMessage(
|
||||
(uint) _window.BottleDosage.Value, _window.LabelLine));
|
||||
_window.BufferSortButton.OnPressed += _ => SendMessage(
|
||||
new ChemMasterSortingTypeCycleMessage());
|
||||
|
||||
for (uint i = 0; i < _window.PillTypeButtons.Length; i++)
|
||||
{
|
||||
|
||||
@@ -34,7 +34,6 @@
|
||||
<Label Text="{Loc 'chem-master-window-buffer-text'}" />
|
||||
<Control HorizontalExpand="True" />
|
||||
<Button MinSize="80 0" Name="BufferTransferButton" Access="Public" Text="{Loc 'chem-master-window-transfer-button'}" ToggleMode="True" StyleClasses="OpenRight" />
|
||||
<Button MinSize="80 0" Name="BufferSortButton" Access="Public" Text="{Loc 'chem-master-window-sort-type-none'}" StyleClasses="OpenBoth" />
|
||||
<Button MinSize="80 0" Name="BufferDiscardButton" Access="Public" Text="{Loc 'chem-master-window-discard-button'}" ToggleMode="True" StyleClasses="OpenLeft" />
|
||||
</BoxContainer>
|
||||
|
||||
|
||||
@@ -140,17 +140,17 @@ namespace Content.Client.Chemistry.UI
|
||||
|
||||
// Ensure the Panel Info is updated, including UI elements for Buffer Volume, Output Container and so on
|
||||
UpdatePanelInfo(castState);
|
||||
|
||||
|
||||
BufferCurrentVolume.Text = $" {castState.BufferCurrentVolume?.Int() ?? 0}u";
|
||||
|
||||
|
||||
InputEjectButton.Disabled = castState.InputContainerInfo is null;
|
||||
OutputEjectButton.Disabled = castState.OutputContainerInfo is null;
|
||||
CreateBottleButton.Disabled = castState.OutputContainerInfo?.Reagents == null;
|
||||
CreatePillButton.Disabled = castState.OutputContainerInfo?.Entities == null;
|
||||
|
||||
|
||||
UpdateDosageFields(castState);
|
||||
}
|
||||
|
||||
|
||||
//assign default values for pill and bottle fields.
|
||||
private void UpdateDosageFields(ChemMasterBoundUserInterfaceState castState)
|
||||
{
|
||||
@@ -162,9 +162,8 @@ namespace Content.Client.Chemistry.UI
|
||||
var bufferVolume = castState.BufferCurrentVolume?.Int() ?? 0;
|
||||
|
||||
PillDosage.Value = (int)Math.Min(bufferVolume, castState.PillDosageLimit);
|
||||
|
||||
|
||||
PillTypeButtons[castState.SelectedPillType].Pressed = true;
|
||||
|
||||
PillNumber.IsValid = x => x >= 0 && x <= pillNumberMax;
|
||||
PillDosage.IsValid = x => x > 0 && x <= castState.PillDosageLimit;
|
||||
BottleDosage.IsValid = x => x >= 0 && x <= bottleAmountMax;
|
||||
@@ -214,17 +213,6 @@ namespace Content.Client.Chemistry.UI
|
||||
|
||||
BufferInfo.Children.Clear();
|
||||
|
||||
// This has to happen here due to people possibly
|
||||
// setting sorting before putting any chemicals
|
||||
BufferSortButton.Text = state.SortingType switch
|
||||
{
|
||||
ChemMasterSortingType.Alphabetical => Loc.GetString("chem-master-window-sort-type-alphabetical"),
|
||||
ChemMasterSortingType.Quantity => Loc.GetString("chem-master-window-sort-type-quantity"),
|
||||
ChemMasterSortingType.Latest => Loc.GetString("chem-master-window-sort-type-latest"),
|
||||
_ => Loc.GetString("chem-master-window-sort-type-none")
|
||||
};
|
||||
|
||||
|
||||
if (!state.BufferReagents.Any())
|
||||
{
|
||||
BufferInfo.Children.Add(new Label { Text = Loc.GetString("chem-master-window-buffer-empty-text") });
|
||||
@@ -247,48 +235,19 @@ namespace Content.Client.Chemistry.UI
|
||||
};
|
||||
bufferHBox.AddChild(bufferVol);
|
||||
|
||||
// This sets up the needed data for sorting later in a list
|
||||
// Its done this way to not repeat having to use same code twice (once for sorting
|
||||
// and once for displaying)
|
||||
var reagentList = new List<(ReagentId reagentId, string name, Color color, FixedPoint2 quantity)>();
|
||||
// initialises rowCount to allow for striped rows
|
||||
|
||||
var rowCount = 0;
|
||||
foreach (var (reagent, quantity) in state.BufferReagents)
|
||||
{
|
||||
var reagentId = reagent;
|
||||
_prototypeManager.TryIndex(reagentId.Prototype, out ReagentPrototype? proto);
|
||||
var name = proto?.LocalizedName ?? Loc.GetString("chem-master-window-unknown-reagent-text");
|
||||
var reagentColor = proto?.SubstanceColor ?? default(Color);
|
||||
reagentList.Add(new (reagentId, name, reagentColor, quantity));
|
||||
}
|
||||
|
||||
// We sort here since we need sorted list to be filled first.
|
||||
// You can easily add any new params you need to it.
|
||||
switch (state.SortingType)
|
||||
{
|
||||
case ChemMasterSortingType.Alphabetical:
|
||||
reagentList = reagentList.OrderBy(x => x.name).ToList();
|
||||
break;
|
||||
|
||||
case ChemMasterSortingType.Quantity:
|
||||
reagentList = reagentList.OrderByDescending(x => x.quantity).ToList();
|
||||
break;
|
||||
case ChemMasterSortingType.Latest:
|
||||
reagentList = Enumerable.Reverse(reagentList).ToList();
|
||||
break;
|
||||
|
||||
case ChemMasterSortingType.None:
|
||||
default:
|
||||
// This case is pointless but it is there for readability
|
||||
break;
|
||||
}
|
||||
|
||||
// initialises rowCount to allow for striped rows
|
||||
var rowCount = 0;
|
||||
foreach (var reagent in reagentList)
|
||||
{
|
||||
BufferInfo.Children.Add(BuildReagentRow(reagent.color, rowCount++, reagent.name, reagent.reagentId, reagent.quantity, true, true));
|
||||
BufferInfo.Children.Add(BuildReagentRow(reagentColor, rowCount++, name, reagentId, quantity, true, true));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void BuildContainerUI(Control control, ContainerInfo? info, bool addReagentButtons)
|
||||
{
|
||||
control.Children.Clear();
|
||||
@@ -336,7 +295,7 @@ namespace Content.Client.Chemistry.UI
|
||||
_prototypeManager.TryIndex(reagent.Reagent.Prototype, out ReagentPrototype? proto);
|
||||
var name = proto?.LocalizedName ?? Loc.GetString("chem-master-window-unknown-reagent-text");
|
||||
var reagentColor = proto?.SubstanceColor ?? default(Color);
|
||||
|
||||
|
||||
control.Children.Add(BuildReagentRow(reagentColor, rowCount++, name, reagent.Reagent, reagent.Quantity, false, addReagentButtons));
|
||||
}
|
||||
}
|
||||
@@ -356,7 +315,7 @@ namespace Content.Client.Chemistry.UI
|
||||
}
|
||||
//this calls the separated button builder, and stores the return to render after labels
|
||||
var reagentButtonConstructors = CreateReagentTransferButtons(reagent, isBuffer, addReagentButtons);
|
||||
|
||||
|
||||
// Create the row layout with the color panel
|
||||
var rowContainer = new BoxContainer
|
||||
{
|
||||
@@ -399,7 +358,7 @@ namespace Content.Client.Chemistry.UI
|
||||
Children = { rowContainer }
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
public string LabelLine
|
||||
{
|
||||
get => LabelLineEdit.Text;
|
||||
|
||||
@@ -28,6 +28,7 @@ public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionCo
|
||||
private void OnMapInit(EntityUid uid, SolutionContainerVisualsComponent component, MapInitEvent args)
|
||||
{
|
||||
var meta = MetaData(uid);
|
||||
component.InitialName = meta.EntityName;
|
||||
component.InitialDescription = meta.EntityDescription;
|
||||
}
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace Content.Client.Clickable
|
||||
"/Textures/Logo",
|
||||
};
|
||||
|
||||
private const float Threshold = 0.1f;
|
||||
private const float Threshold = 0.25f;
|
||||
private const int ClickRadius = 2;
|
||||
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
|
||||
@@ -36,6 +36,29 @@ internal sealed class ShowSubFloor : LocalizedCommands
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class ShowSubFloorForever : LocalizedCommands
|
||||
{
|
||||
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
|
||||
|
||||
public const string CommandName = "showsubfloorforever";
|
||||
public override string Command => CommandName;
|
||||
|
||||
public override string Help => LocalizationManager.GetString($"cmd-{Command}-help", ("command", Command));
|
||||
|
||||
public override void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
_entitySystemManager.GetEntitySystem<SubFloorHideSystem>().ShowAll = true;
|
||||
|
||||
var entMan = IoCManager.Resolve<IEntityManager>();
|
||||
var components = entMan.EntityQuery<SubFloorHideComponent, SpriteComponent>(true);
|
||||
|
||||
foreach (var (_, sprite) in components)
|
||||
{
|
||||
sprite.DrawDepth = (int) DrawDepth.Overlays;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class NotifyCommand : LocalizedCommands
|
||||
{
|
||||
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
|
||||
|
||||
@@ -24,7 +24,7 @@ internal sealed class MappingClientSideSetupCommand : LocalizedCommands
|
||||
{
|
||||
_entitySystemManager.GetEntitySystem<MarkerSystem>().MarkersVisible = true;
|
||||
_lightManager.Enabled = false;
|
||||
shell.ExecuteCommand("showsubfloor");
|
||||
shell.ExecuteCommand("showsubfloorforever");
|
||||
_entitySystemManager.GetEntitySystem<ActionsSystem>().LoadActionAssignments("/mapping_actions.yml", false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,6 @@ namespace Content.Client.Construction
|
||||
[RegisterComponent]
|
||||
public sealed partial class ConstructionGhostComponent : Component
|
||||
{
|
||||
public int GhostId { get; set; }
|
||||
[ViewVariables] public ConstructionPrototype? Prototype { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -55,12 +55,6 @@ namespace Content.Client.Construction
|
||||
.Register<ConstructionSystem>();
|
||||
|
||||
SubscribeLocalEvent<ConstructionGhostComponent, ExaminedEvent>(HandleConstructionGhostExamined);
|
||||
SubscribeLocalEvent<ConstructionGhostComponent, ComponentShutdown>(HandleGhostComponentShutdown);
|
||||
}
|
||||
|
||||
private void HandleGhostComponentShutdown(EntityUid uid, ConstructionGhostComponent component, ComponentShutdown args)
|
||||
{
|
||||
ClearGhost(component.GhostId);
|
||||
}
|
||||
|
||||
private void OnConstructionGuideReceived(ResponseConstructionGuide ev)
|
||||
@@ -211,9 +205,8 @@ namespace Content.Client.Construction
|
||||
ghost = EntityManager.SpawnEntity("constructionghost", loc);
|
||||
var comp = EntityManager.GetComponent<ConstructionGhostComponent>(ghost.Value);
|
||||
comp.Prototype = prototype;
|
||||
comp.GhostId = ghost.GetHashCode();
|
||||
EntityManager.GetComponent<TransformComponent>(ghost.Value).LocalRotation = dir.ToAngle();
|
||||
_ghosts.Add(comp.GhostId, ghost.Value);
|
||||
_ghosts.Add(ghost.GetHashCode(), ghost.Value);
|
||||
var sprite = EntityManager.GetComponent<SpriteComponent>(ghost.Value);
|
||||
sprite.Color = new Color(48, 255, 48, 128);
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ public sealed class FlatpackSystem : SharedFlatpackSystem
|
||||
if (!PrototypeManager.TryIndex<EntityPrototype>(machineBoardId, out var machineBoardPrototype))
|
||||
return;
|
||||
|
||||
if (!machineBoardPrototype.TryGetComponent<SpriteComponent>(out var sprite, EntityManager.ComponentFactory))
|
||||
if (!machineBoardPrototype.TryGetComponent<SpriteComponent>(out var sprite))
|
||||
return;
|
||||
|
||||
Color? color = null;
|
||||
|
||||
@@ -21,15 +21,16 @@ namespace Content.Client.Crayon.UI
|
||||
protected override void Open()
|
||||
{
|
||||
base.Open();
|
||||
_menu = this.CreateWindowCenteredLeft<CrayonWindow>();
|
||||
_menu = this.CreateWindow<CrayonWindow>();
|
||||
_menu.OnColorSelected += SelectColor;
|
||||
_menu.OnSelected += Select;
|
||||
PopulateCrayons();
|
||||
_menu.OpenCenteredLeft();
|
||||
}
|
||||
|
||||
private void PopulateCrayons()
|
||||
{
|
||||
var crayonDecals = _protoManager.EnumeratePrototypes<DecalPrototype>().Where(x => x.Tags.Contains("CP14crayon")); //CP14 crayon
|
||||
var crayonDecals = _protoManager.EnumeratePrototypes<DecalPrototype>().Where(x => x.Tags.Contains("crayon"));
|
||||
_menu?.Populate(crayonDecals.ToList());
|
||||
}
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ public sealed class CrewManifestSection : BoxContainer
|
||||
AddChild(new Label()
|
||||
{
|
||||
StyleClasses = { "LabelBig" },
|
||||
Text = Loc.GetString(section.Name)
|
||||
Text = Loc.GetString($"department-{section.ID}")
|
||||
});
|
||||
|
||||
var gridContainer = new GridContainer()
|
||||
|
||||
@@ -39,8 +39,6 @@ public sealed class CriminalRecordsConsoleBoundUserInterface : BoundUserInterfac
|
||||
SendMessage(new CriminalRecordChangeStatus(status, null));
|
||||
_window.OnDialogConfirmed += (status, reason) =>
|
||||
SendMessage(new CriminalRecordChangeStatus(status, reason));
|
||||
_window.OnStatusFilterPressed += (statusFilter) =>
|
||||
SendMessage(new CriminalRecordSetStatusFilter(statusFilter));
|
||||
_window.OnHistoryUpdated += UpdateHistory;
|
||||
_window.OnHistoryClosed += () => _historyWindow?.Close();
|
||||
_window.OnClose += Close;
|
||||
|
||||
@@ -1,140 +1,36 @@
|
||||
<controls:FancyWindow xmlns="https://spacestation14.io"
|
||||
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
|
||||
Title="{Loc 'criminal-records-console-window-title'}"
|
||||
MinSize="695 440">
|
||||
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
|
||||
Title="{Loc 'criminal-records-console-window-title'}"
|
||||
MinSize="660 400">
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<BoxContainer Name="AllList"
|
||||
Orientation="Vertical"
|
||||
VerticalExpand="True"
|
||||
HorizontalExpand="True"
|
||||
Margin="8">
|
||||
<!-- Record search bar -->
|
||||
<BoxContainer Margin="5 5 5 10"
|
||||
HorizontalExpand="true"
|
||||
VerticalAlignment="Center">
|
||||
<OptionButton Name="FilterType"
|
||||
MinWidth="250"
|
||||
Margin="0 0 10 0" />
|
||||
<!-- Populated in constructor -->
|
||||
<LineEdit Name="FilterText"
|
||||
PlaceHolder="{Loc 'criminal-records-filter-placeholder'}"
|
||||
HorizontalExpand="True" />
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Horizontal"
|
||||
VerticalExpand="True">
|
||||
<!-- Record listing -->
|
||||
<BoxContainer Orientation="Vertical"
|
||||
Margin="10 10"
|
||||
MinWidth="250"
|
||||
MaxWidth="250">
|
||||
<Label Name="RecordListingTitle"
|
||||
Text="{Loc 'criminal-records-console-records-list-title'}"
|
||||
HorizontalExpand="True"
|
||||
Align="Center" />
|
||||
<Label Name="NoRecords"
|
||||
Text="{Loc 'criminal-records-console-no-records'}"
|
||||
HorizontalExpand="True"
|
||||
Align="Center"
|
||||
FontColorOverride="DarkGray" />
|
||||
<ScrollContainer VerticalExpand="True">
|
||||
<ItemList Name="RecordListing" />
|
||||
<!-- Populated when loading state -->
|
||||
</ScrollContainer>
|
||||
</BoxContainer>
|
||||
<Label Name="RecordUnselected"
|
||||
Text="{Loc 'criminal-records-console-select-record-info'}"
|
||||
HorizontalExpand="True"
|
||||
Align="Center"
|
||||
FontColorOverride="DarkGray" />
|
||||
<!-- Selected record info -->
|
||||
<BoxContainer Name="PersonContainer"
|
||||
Orientation="Vertical"
|
||||
VerticalExpand="True"
|
||||
HorizontalExpand="True"
|
||||
Margin="5"
|
||||
Visible="False">
|
||||
<Label Name="PersonName"
|
||||
Margin="0 0 0 5"
|
||||
StyleClasses="LabelBig" />
|
||||
<BoxContainer Orientation="Horizontal"
|
||||
Margin="0 0 0 5">
|
||||
<Label Text="{Loc 'crew-monitoring-user-interface-job'}"
|
||||
FontColorOverride="DarkGray" />
|
||||
<TextureRect Name="PersonJobIcon"
|
||||
TextureScale="2 2"
|
||||
Margin="6 0"
|
||||
VerticalAlignment="Center" />
|
||||
<Label Name="PersonJob" />
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Horizontal"
|
||||
Margin="0 0 0 5">
|
||||
<Label Text="{Loc 'general-station-record-prints-filter'}"
|
||||
FontColorOverride="DarkGray" />
|
||||
<Label Text=":"
|
||||
Margin="0 0 6 0"
|
||||
FontColorOverride="DarkGray" />
|
||||
<Label Name="PersonPrints" />
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Horizontal"
|
||||
Margin="0 0 0 5">
|
||||
<Label Text="{Loc 'general-station-record-dna-filter'}"
|
||||
FontColorOverride="DarkGray" />
|
||||
<Label Text=":"
|
||||
Margin="0 0 6 0"
|
||||
FontColorOverride="DarkGray" />
|
||||
<Label Name="PersonDna" />
|
||||
</BoxContainer>
|
||||
<PanelContainer StyleClasses="LowDivider"
|
||||
Margin="0 5 0 5" />
|
||||
<BoxContainer Orientation="Horizontal"
|
||||
Margin="0 5 0 5">
|
||||
<Label Name="StatusLabel"
|
||||
Text="{Loc 'criminal-records-console-status'}"
|
||||
FontColorOverride="DarkGray" />
|
||||
<Label Text=":"
|
||||
FontColorOverride="DarkGray" />
|
||||
<Label Name="PersonStatus"
|
||||
FontColorOverride="DarkGray" />
|
||||
<AnimatedTextureRect Name="PersonStatusTX"
|
||||
Margin="8 0" />
|
||||
<OptionButton Name="StatusOptionButton"
|
||||
MinWidth="130" />
|
||||
<!-- Populated in constructor -->
|
||||
</BoxContainer>
|
||||
<RichTextLabel Name="WantedReason"
|
||||
Visible="False"
|
||||
MaxWidth="425" />
|
||||
<Button Name="HistoryButton"
|
||||
Text="{Loc 'criminal-records-console-crime-history'}"
|
||||
Margin="0 5" />
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Horizontal"
|
||||
Margin="0 0 0 5">
|
||||
<OptionButton
|
||||
Name="CrewListFilter"
|
||||
MinWidth="250"
|
||||
Margin="10 0 10 0" />
|
||||
</BoxContainer>
|
||||
<!-- Record search bar
|
||||
TODO: make this into a control shared with general records -->
|
||||
<BoxContainer Margin="5 5 5 10" HorizontalExpand="true" VerticalAlignment="Center">
|
||||
<OptionButton Name="FilterType" MinWidth="200" Margin="0 0 10 0"/> <!-- Populated in constructor -->
|
||||
<LineEdit Name="FilterText" PlaceHolder="{Loc 'criminal-records-filter-placeholder'}" HorizontalExpand="True"/>
|
||||
</BoxContainer>
|
||||
<!-- Footer -->
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<PanelContainer StyleClasses="LowDivider" />
|
||||
<BoxContainer Orientation="Horizontal"
|
||||
Margin="10 2 5 0"
|
||||
VerticalAlignment="Bottom">
|
||||
<Label Text="{Loc 'criminal-records-console-flavor-left'}"
|
||||
StyleClasses="WindowFooterText" />
|
||||
<Label Text="{Loc 'criminal-records-console-flavor-right'}"
|
||||
StyleClasses="WindowFooterText"
|
||||
HorizontalAlignment="Right"
|
||||
HorizontalExpand="True"
|
||||
Margin="0 0 5 0" />
|
||||
<TextureRect StyleClasses="NTLogoDark"
|
||||
Stretch="KeepAspectCentered"
|
||||
VerticalAlignment="Center"
|
||||
HorizontalAlignment="Right"
|
||||
SetSize="19 19" />
|
||||
<BoxContainer Orientation="Horizontal" VerticalExpand="True">
|
||||
<!-- Record listing -->
|
||||
<BoxContainer Orientation="Vertical" Margin="5" MinWidth="250" MaxWidth="250">
|
||||
<Label Name="RecordListingTitle" Text="{Loc 'criminal-records-console-records-list-title'}" HorizontalExpand="True" Align="Center"/>
|
||||
<Label Name="NoRecords" Text="{Loc 'criminal-records-console-no-records'}" HorizontalExpand="True" Align="Center" FontColorOverride="DarkGray"/>
|
||||
<ScrollContainer VerticalExpand="True">
|
||||
<ItemList Name="RecordListing"/> <!-- Populated when loading state -->
|
||||
</ScrollContainer>
|
||||
</BoxContainer>
|
||||
<Label Name="RecordUnselected" Text="{Loc 'criminal-records-console-select-record-info'}" HorizontalExpand="True" Align="Center" FontColorOverride="DarkGray"/>
|
||||
<!-- Selected record info -->
|
||||
<BoxContainer Name="PersonContainer" Orientation="Vertical" Margin="5" Visible="False">
|
||||
<Label Name="PersonName" StyleClasses="LabelBig"/>
|
||||
<Label Name="PersonPrints"/>
|
||||
<Label Name="PersonDna"/>
|
||||
<PanelContainer StyleClasses="LowDivider" Margin="0 5 0 5" />
|
||||
<BoxContainer Orientation="Horizontal" Margin="5 5 5 5">
|
||||
<Label Name="StatusLabel" Text="{Loc 'criminal-records-console-status'}" FontColorOverride="DarkGray"/>
|
||||
<OptionButton Name="StatusOptionButton"/> <!-- Populated in constructor -->
|
||||
</BoxContainer>
|
||||
<RichTextLabel Name="WantedReason" Visible="False"/>
|
||||
<Button Name="HistoryButton" Text="{Loc 'criminal-records-console-crime-history'}"/>
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
|
||||
@@ -13,9 +13,6 @@ using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Utility;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Content.Shared.StatusIcon;
|
||||
using Robust.Client.GameObjects;
|
||||
|
||||
namespace Content.Client.CriminalRecords;
|
||||
|
||||
@@ -27,8 +24,6 @@ public sealed partial class CriminalRecordsConsoleWindow : FancyWindow
|
||||
private readonly IPrototypeManager _proto;
|
||||
private readonly IRobustRandom _random;
|
||||
private readonly AccessReaderSystem _accessReader;
|
||||
[Dependency] private readonly IEntityManager _entManager = default!;
|
||||
private readonly SpriteSystem _spriteSystem;
|
||||
|
||||
public readonly EntityUid Console;
|
||||
|
||||
@@ -38,12 +33,10 @@ public sealed partial class CriminalRecordsConsoleWindow : FancyWindow
|
||||
public Action<uint?>? OnKeySelected;
|
||||
public Action<StationRecordFilterType, string>? OnFiltersChanged;
|
||||
public Action<SecurityStatus>? OnStatusSelected;
|
||||
public Action<uint>? OnCheckStatus;
|
||||
public Action<CriminalRecord, bool, bool>? OnHistoryUpdated;
|
||||
public Action? OnHistoryClosed;
|
||||
public Action<SecurityStatus, string>? OnDialogConfirmed;
|
||||
|
||||
public Action<SecurityStatus>? OnStatusFilterPressed;
|
||||
private uint _maxLength;
|
||||
private bool _access;
|
||||
private uint? _selectedKey;
|
||||
@@ -53,8 +46,6 @@ public sealed partial class CriminalRecordsConsoleWindow : FancyWindow
|
||||
|
||||
private StationRecordFilterType _currentFilterType;
|
||||
|
||||
private SecurityStatus _currentCrewListFilter;
|
||||
|
||||
public CriminalRecordsConsoleWindow(EntityUid console, uint maxLength, IPlayerManager playerManager, IPrototypeManager prototypeManager, IRobustRandom robustRandom, AccessReaderSystem accessReader)
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
@@ -64,14 +55,10 @@ public sealed partial class CriminalRecordsConsoleWindow : FancyWindow
|
||||
_proto = prototypeManager;
|
||||
_random = robustRandom;
|
||||
_accessReader = accessReader;
|
||||
IoCManager.InjectDependencies(this);
|
||||
_spriteSystem = _entManager.System<SpriteSystem>();
|
||||
|
||||
_maxLength = maxLength;
|
||||
_currentFilterType = StationRecordFilterType.Name;
|
||||
|
||||
_currentCrewListFilter = SecurityStatus.None;
|
||||
|
||||
OpenCentered();
|
||||
|
||||
foreach (var item in Enum.GetValues<StationRecordFilterType>())
|
||||
@@ -84,12 +71,6 @@ public sealed partial class CriminalRecordsConsoleWindow : FancyWindow
|
||||
AddStatusSelect(status);
|
||||
}
|
||||
|
||||
//Populate status to filter crew list
|
||||
foreach (var item in Enum.GetValues<SecurityStatus>())
|
||||
{
|
||||
CrewListFilter.AddItem(GetCrewListFilterLocals(item), (int)item);
|
||||
}
|
||||
|
||||
OnClose += () => _reasonDialog?.Close();
|
||||
|
||||
RecordListing.OnItemSelected += args =>
|
||||
@@ -116,20 +97,6 @@ public sealed partial class CriminalRecordsConsoleWindow : FancyWindow
|
||||
}
|
||||
};
|
||||
|
||||
//Select Status to filter crew
|
||||
CrewListFilter.OnItemSelected += eventArgs =>
|
||||
{
|
||||
var type = (SecurityStatus)eventArgs.Id;
|
||||
|
||||
if (_currentCrewListFilter != type)
|
||||
{
|
||||
_currentCrewListFilter = type;
|
||||
|
||||
StatusFilterPressed(type);
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
FilterText.OnTextEntered += args =>
|
||||
{
|
||||
FilterListingOfRecords(args.Text);
|
||||
@@ -137,21 +104,16 @@ public sealed partial class CriminalRecordsConsoleWindow : FancyWindow
|
||||
|
||||
StatusOptionButton.OnItemSelected += args =>
|
||||
{
|
||||
SetStatus((SecurityStatus)args.Id);
|
||||
SetStatus((SecurityStatus) args.Id);
|
||||
};
|
||||
|
||||
HistoryButton.OnPressed += _ =>
|
||||
{
|
||||
if (_selectedRecord is { } record)
|
||||
if (_selectedRecord is {} record)
|
||||
OnHistoryUpdated?.Invoke(record, _access, true);
|
||||
};
|
||||
}
|
||||
|
||||
public void StatusFilterPressed(SecurityStatus statusSelected)
|
||||
{
|
||||
OnStatusFilterPressed?.Invoke(statusSelected);
|
||||
}
|
||||
|
||||
public void UpdateState(CriminalRecordsConsoleState state)
|
||||
{
|
||||
if (state.Filter != null)
|
||||
@@ -167,14 +129,10 @@ public sealed partial class CriminalRecordsConsoleWindow : FancyWindow
|
||||
}
|
||||
}
|
||||
|
||||
if (state.FilterStatus != _currentCrewListFilter)
|
||||
{
|
||||
_currentCrewListFilter = state.FilterStatus;
|
||||
}
|
||||
|
||||
_selectedKey = state.SelectedKey;
|
||||
|
||||
FilterType.SelectId((int)_currentFilterType);
|
||||
CrewListFilter.SelectId((int)_currentCrewListFilter);
|
||||
|
||||
NoRecords.Visible = state.RecordListing == null || state.RecordListing.Count == 0;
|
||||
PopulateRecordListing(state.RecordListing);
|
||||
|
||||
@@ -221,7 +179,7 @@ public sealed partial class CriminalRecordsConsoleWindow : FancyWindow
|
||||
// in parallel to synchronize the items in RecordListing with `entries`.
|
||||
int i = RecordListing.Count - 1;
|
||||
int j = entries.Count - 1;
|
||||
while (i >= 0 && j >= 0)
|
||||
while(i >= 0 && j >= 0)
|
||||
{
|
||||
var strcmp = string.Compare(RecordListing[i].Text, entries[j].Value, StringComparison.Ordinal);
|
||||
if (strcmp == 0)
|
||||
@@ -254,44 +212,23 @@ public sealed partial class CriminalRecordsConsoleWindow : FancyWindow
|
||||
// And finally, any remaining items in `entries`, don't exist in RecordListing. Create them.
|
||||
while (j >= 0)
|
||||
{
|
||||
RecordListing.Insert(0, new ItemList.Item(RecordListing){ Text = entries[j].Value, Metadata = entries[j].Key });
|
||||
RecordListing.Insert(0, new ItemList.Item(RecordListing){Text = entries[j].Value, Metadata = entries[j].Key});
|
||||
j--;
|
||||
}
|
||||
}
|
||||
|
||||
private void PopulateRecordContainer(GeneralStationRecord stationRecord, CriminalRecord criminalRecord)
|
||||
{
|
||||
var specifier = new SpriteSpecifier.Rsi(new ResPath("Interface/Misc/job_icons.rsi"), "Unknown");
|
||||
var na = Loc.GetString("generic-not-available-shorthand");
|
||||
PersonName.Text = stationRecord.Name;
|
||||
PersonJob.Text = stationRecord.JobTitle ?? na;
|
||||
PersonPrints.Text = Loc.GetString("general-station-record-console-record-fingerprint", ("fingerprint", stationRecord.Fingerprint ?? na));
|
||||
PersonDna.Text = Loc.GetString("general-station-record-console-record-dna", ("dna", stationRecord.DNA ?? na));
|
||||
|
||||
// Job icon
|
||||
if (_proto.TryIndex<JobIconPrototype>(stationRecord.JobIcon, out var proto))
|
||||
{
|
||||
PersonJobIcon.Texture = _spriteSystem.Frame0(proto.Icon);
|
||||
}
|
||||
|
||||
PersonPrints.Text = stationRecord.Fingerprint ?? Loc.GetString("generic-not-available-shorthand");
|
||||
PersonDna.Text = stationRecord.DNA ?? Loc.GetString("generic-not-available-shorthand");
|
||||
|
||||
if (criminalRecord.Status != SecurityStatus.None)
|
||||
{
|
||||
specifier = new SpriteSpecifier.Rsi(new ResPath("Interface/Misc/security_icons.rsi"), GetStatusIcon(criminalRecord.Status));
|
||||
}
|
||||
PersonStatusTX.SetFromSpriteSpecifier(specifier);
|
||||
PersonStatusTX.DisplayRect.TextureScale = new Vector2(3f, 3f);
|
||||
|
||||
StatusOptionButton.SelectId((int)criminalRecord.Status);
|
||||
if (criminalRecord.Reason is { } reason)
|
||||
StatusOptionButton.SelectId((int) criminalRecord.Status);
|
||||
if (criminalRecord.Reason is {} reason)
|
||||
{
|
||||
var message = FormattedMessage.FromMarkupOrThrow(Loc.GetString("criminal-records-console-wanted-reason"));
|
||||
|
||||
if (criminalRecord.Status == SecurityStatus.Suspected)
|
||||
{
|
||||
message = FormattedMessage.FromMarkupOrThrow(Loc.GetString("criminal-records-console-suspected-reason"));
|
||||
}
|
||||
message.AddText($": {reason}");
|
||||
|
||||
WantedReason.SetMessage(message);
|
||||
WantedReason.Visible = true;
|
||||
}
|
||||
@@ -351,37 +288,9 @@ public sealed partial class CriminalRecordsConsoleWindow : FancyWindow
|
||||
|
||||
_reasonDialog.OnClose += () => { _reasonDialog = null; };
|
||||
}
|
||||
private string GetStatusIcon(SecurityStatus status)
|
||||
{
|
||||
return status switch
|
||||
{
|
||||
SecurityStatus.Paroled => "hud_paroled",
|
||||
SecurityStatus.Wanted => "hud_wanted",
|
||||
SecurityStatus.Detained => "hud_incarcerated",
|
||||
SecurityStatus.Discharged => "hud_discharged",
|
||||
SecurityStatus.Suspected => "hud_suspected",
|
||||
_ => "SecurityIconNone"
|
||||
};
|
||||
}
|
||||
|
||||
private string GetTypeFilterLocals(StationRecordFilterType type)
|
||||
{
|
||||
return Loc.GetString($"criminal-records-{type.ToString().ToLower()}-filter");
|
||||
}
|
||||
|
||||
private string GetCrewListFilterLocals(SecurityStatus type)
|
||||
{
|
||||
string result;
|
||||
|
||||
// If "NONE" override to "show all"
|
||||
if (type == SecurityStatus.None)
|
||||
{
|
||||
result = Loc.GetString("criminal-records-console-show-all");
|
||||
}
|
||||
else
|
||||
{
|
||||
result = Loc.GetString($"criminal-records-status-{type.ToString().ToLower()}");
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +0,0 @@
|
||||
using Content.Shared.Delivery;
|
||||
|
||||
namespace Content.Client.Delivery;
|
||||
|
||||
public sealed class DeliverySystem : SharedDeliverySystem;
|
||||
@@ -1,45 +0,0 @@
|
||||
using Content.Shared.Delivery;
|
||||
using Content.Shared.StatusIcon;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Client.Delivery;
|
||||
|
||||
public sealed class DeliveryVisualizerSystem : VisualizerSystem<DeliveryComponent>
|
||||
{
|
||||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototype = default!;
|
||||
[Dependency] private readonly SpriteSystem _sprite = default!;
|
||||
|
||||
private static readonly ProtoId<JobIconPrototype> UnknownIcon = "JobIconUnknown";
|
||||
|
||||
protected override void OnAppearanceChange(EntityUid uid, DeliveryComponent component, ref AppearanceChangeEvent args)
|
||||
{
|
||||
if (args.Sprite == null)
|
||||
return;
|
||||
|
||||
_appearance.TryGetData(uid, DeliveryVisuals.JobIcon, out string job, args.Component);
|
||||
|
||||
if (string.IsNullOrEmpty(job))
|
||||
job = UnknownIcon;
|
||||
|
||||
if (!_prototype.TryIndex<JobIconPrototype>(job, out var icon))
|
||||
{
|
||||
args.Sprite.LayerSetTexture(DeliveryVisualLayers.JobStamp, _sprite.Frame0(_prototype.Index("JobIconUnknown")));
|
||||
return;
|
||||
}
|
||||
|
||||
args.Sprite.LayerSetTexture(DeliveryVisualLayers.JobStamp, _sprite.Frame0(icon.Icon));
|
||||
}
|
||||
}
|
||||
|
||||
public enum DeliveryVisualLayers : byte
|
||||
{
|
||||
Icon,
|
||||
Lock,
|
||||
FragileStamp,
|
||||
JobStamp,
|
||||
PriorityTape,
|
||||
Breakage,
|
||||
Trash,
|
||||
}
|
||||
@@ -5,24 +5,17 @@ namespace Content.Client.Dice;
|
||||
|
||||
public sealed class DiceSystem : SharedDiceSystem
|
||||
{
|
||||
public override void Initialize()
|
||||
protected override void UpdateVisuals(EntityUid uid, DiceComponent? die = null)
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<DiceComponent, AfterAutoHandleStateEvent>(OnDiceAfterHandleState);
|
||||
}
|
||||
|
||||
private void OnDiceAfterHandleState(Entity<DiceComponent> entity, ref AfterAutoHandleStateEvent args)
|
||||
{
|
||||
if (!TryComp<SpriteComponent>(entity, out var sprite))
|
||||
if (!Resolve(uid, ref die) || !TryComp(uid, out SpriteComponent? sprite))
|
||||
return;
|
||||
|
||||
// TODO maybe just move each die to its own RSI?
|
||||
// TODO maybe just move each diue to its own RSI?
|
||||
var state = sprite.LayerGetState(0).Name;
|
||||
if (state == null)
|
||||
return;
|
||||
|
||||
var prefix = state.Substring(0, state.IndexOf('_'));
|
||||
sprite.LayerSetState(0, $"{prefix}_{entity.Comp.CurrentValue}");
|
||||
sprite.LayerSetState(0, $"{prefix}_{die.CurrentValue}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -144,7 +144,7 @@ public sealed class DisposalUnitSystem : SharedDisposalUnitSystem
|
||||
{
|
||||
KeyFrames =
|
||||
{
|
||||
new AnimationTrackPlaySound.KeyFrame(_audioSystem.ResolveSound(unit.FlushSound), 0)
|
||||
new AnimationTrackPlaySound.KeyFrame(_audioSystem.GetSound(unit.FlushSound), 0)
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@@ -30,9 +30,7 @@ public sealed class DoAfterSystem : SharedDoAfterSystem
|
||||
_overlay.RemoveOverlay<DoAfterOverlay>();
|
||||
}
|
||||
|
||||
#pragma warning disable RA0028 // No base call in overriden function
|
||||
public override void Update(float frameTime)
|
||||
#pragma warning restore RA0028 // No base call in overriden function
|
||||
{
|
||||
// Currently this only predicts do afters initiated by the player.
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using Content.Client.Wires.Visualizers;
|
||||
using Content.Shared.Doors.Components;
|
||||
using Content.Shared.Doors.Systems;
|
||||
using Content.Shared.Power;
|
||||
using Robust.Client.Animations;
|
||||
using Robust.Client.GameObjects;
|
||||
|
||||
@@ -85,8 +84,7 @@ public sealed class AirlockSystem : SharedAirlockSystem
|
||||
if (!_appearanceSystem.TryGetData<DoorState>(uid, DoorVisuals.State, out var state, args.Component))
|
||||
state = DoorState.Closed;
|
||||
|
||||
if (_appearanceSystem.TryGetData<bool>(uid, PowerDeviceVisuals.Powered, out var powered, args.Component)
|
||||
&& powered)
|
||||
if (_appearanceSystem.TryGetData<bool>(uid, DoorVisuals.Powered, out var powered, args.Component) && powered)
|
||||
{
|
||||
boltedVisible = _appearanceSystem.TryGetData<bool>(uid, DoorVisuals.BoltLights, out var lights, args.Component)
|
||||
&& lights && (state == DoorState.Closed || state == DoorState.Welded);
|
||||
|
||||
@@ -21,131 +21,112 @@ public sealed class DoorSystem : SharedDoorSystem
|
||||
protected override void OnComponentInit(Entity<DoorComponent> ent, ref ComponentInit args)
|
||||
{
|
||||
var comp = ent.Comp;
|
||||
comp.OpenSpriteStates = new List<(DoorVisualLayers, string)>(2);
|
||||
comp.ClosedSpriteStates = new List<(DoorVisualLayers, string)>(2);
|
||||
comp.OpenSpriteStates = new(2);
|
||||
comp.ClosedSpriteStates = new(2);
|
||||
|
||||
comp.OpenSpriteStates.Add((DoorVisualLayers.Base, comp.OpenSpriteState));
|
||||
comp.ClosedSpriteStates.Add((DoorVisualLayers.Base, comp.ClosedSpriteState));
|
||||
|
||||
comp.OpeningAnimation = new Animation
|
||||
comp.OpeningAnimation = new Animation()
|
||||
{
|
||||
Length = TimeSpan.FromSeconds(comp.OpeningAnimationTime),
|
||||
AnimationTracks =
|
||||
{
|
||||
new AnimationTrackSpriteFlick
|
||||
new AnimationTrackSpriteFlick()
|
||||
{
|
||||
LayerKey = DoorVisualLayers.Base,
|
||||
KeyFrames =
|
||||
{
|
||||
new AnimationTrackSpriteFlick.KeyFrame(comp.OpeningSpriteState, 0f),
|
||||
},
|
||||
},
|
||||
KeyFrames = { new AnimationTrackSpriteFlick.KeyFrame(comp.OpeningSpriteState, 0f) }
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
comp.ClosingAnimation = new Animation
|
||||
comp.ClosingAnimation = new Animation()
|
||||
{
|
||||
Length = TimeSpan.FromSeconds(comp.ClosingAnimationTime),
|
||||
AnimationTracks =
|
||||
{
|
||||
new AnimationTrackSpriteFlick
|
||||
new AnimationTrackSpriteFlick()
|
||||
{
|
||||
LayerKey = DoorVisualLayers.Base,
|
||||
KeyFrames =
|
||||
{
|
||||
new AnimationTrackSpriteFlick.KeyFrame(comp.ClosingSpriteState, 0f),
|
||||
},
|
||||
},
|
||||
KeyFrames = { new AnimationTrackSpriteFlick.KeyFrame(comp.ClosingSpriteState, 0f) }
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
comp.EmaggingAnimation = new Animation
|
||||
comp.EmaggingAnimation = new Animation ()
|
||||
{
|
||||
Length = TimeSpan.FromSeconds(comp.EmaggingAnimationTime),
|
||||
AnimationTracks =
|
||||
{
|
||||
new AnimationTrackSpriteFlick
|
||||
new AnimationTrackSpriteFlick()
|
||||
{
|
||||
LayerKey = DoorVisualLayers.BaseUnlit,
|
||||
KeyFrames =
|
||||
{
|
||||
new AnimationTrackSpriteFlick.KeyFrame(comp.EmaggingSpriteState, 0f),
|
||||
},
|
||||
},
|
||||
KeyFrames = { new AnimationTrackSpriteFlick.KeyFrame(comp.EmaggingSpriteState, 0f) }
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
private void OnAppearanceChange(Entity<DoorComponent> entity, ref AppearanceChangeEvent args)
|
||||
private void OnAppearanceChange(EntityUid uid, DoorComponent comp, ref AppearanceChangeEvent args)
|
||||
{
|
||||
if (args.Sprite == null)
|
||||
return;
|
||||
|
||||
if (!AppearanceSystem.TryGetData<DoorState>(entity, DoorVisuals.State, out var state, args.Component))
|
||||
if(!AppearanceSystem.TryGetData<DoorState>(uid, DoorVisuals.State, out var state, args.Component))
|
||||
state = DoorState.Closed;
|
||||
|
||||
if (AppearanceSystem.TryGetData<string>(entity, DoorVisuals.BaseRSI, out var baseRsi, args.Component))
|
||||
UpdateSpriteLayers(args.Sprite, baseRsi);
|
||||
if (AppearanceSystem.TryGetData<string>(uid, DoorVisuals.BaseRSI, out var baseRsi, args.Component))
|
||||
{
|
||||
if (!_resourceCache.TryGetResource<RSIResource>(SpriteSpecifierSerializer.TextureRoot / baseRsi, out var res))
|
||||
{
|
||||
Log.Error("Unable to load RSI '{0}'. Trace:\n{1}", baseRsi, Environment.StackTrace);
|
||||
}
|
||||
foreach (var layer in args.Sprite.AllLayers)
|
||||
{
|
||||
layer.Rsi = res?.RSI;
|
||||
}
|
||||
}
|
||||
|
||||
if (_animationSystem.HasRunningAnimation(entity, DoorComponent.AnimationKey))
|
||||
_animationSystem.Stop(entity.Owner, DoorComponent.AnimationKey);
|
||||
TryComp<AnimationPlayerComponent>(uid, out var animPlayer);
|
||||
if (_animationSystem.HasRunningAnimation(uid, animPlayer, DoorComponent.AnimationKey))
|
||||
_animationSystem.Stop(uid, animPlayer, DoorComponent.AnimationKey); // Halt all running anomations.
|
||||
|
||||
UpdateAppearanceForDoorState(entity, args.Sprite, state);
|
||||
}
|
||||
|
||||
private void UpdateAppearanceForDoorState(Entity<DoorComponent> entity, SpriteComponent sprite, DoorState state)
|
||||
{
|
||||
sprite.DrawDepth = state is DoorState.Open ? entity.Comp.OpenDrawDepth : entity.Comp.ClosedDrawDepth;
|
||||
|
||||
switch (state)
|
||||
args.Sprite.DrawDepth = comp.ClosedDrawDepth;
|
||||
switch(state)
|
||||
{
|
||||
case DoorState.Open:
|
||||
foreach (var (layer, layerState) in entity.Comp.OpenSpriteStates)
|
||||
args.Sprite.DrawDepth = comp.OpenDrawDepth;
|
||||
foreach(var (layer, layerState) in comp.OpenSpriteStates)
|
||||
{
|
||||
sprite.LayerSetState(layer, layerState);
|
||||
args.Sprite.LayerSetState(layer, layerState);
|
||||
}
|
||||
|
||||
return;
|
||||
break;
|
||||
case DoorState.Closed:
|
||||
foreach (var (layer, layerState) in entity.Comp.ClosedSpriteStates)
|
||||
foreach(var (layer, layerState) in comp.ClosedSpriteStates)
|
||||
{
|
||||
sprite.LayerSetState(layer, layerState);
|
||||
args.Sprite.LayerSetState(layer, layerState);
|
||||
}
|
||||
|
||||
return;
|
||||
break;
|
||||
case DoorState.Opening:
|
||||
if (entity.Comp.OpeningAnimationTime == 0.0)
|
||||
return;
|
||||
|
||||
_animationSystem.Play(entity, (Animation)entity.Comp.OpeningAnimation, DoorComponent.AnimationKey);
|
||||
|
||||
return;
|
||||
if (animPlayer != null && comp.OpeningAnimationTime != 0.0)
|
||||
_animationSystem.Play((uid, animPlayer), (Animation)comp.OpeningAnimation, DoorComponent.AnimationKey);
|
||||
break;
|
||||
case DoorState.Closing:
|
||||
if (entity.Comp.ClosingAnimationTime == 0.0 || entity.Comp.CurrentlyCrushing.Count != 0)
|
||||
return;
|
||||
|
||||
_animationSystem.Play(entity, (Animation)entity.Comp.ClosingAnimation, DoorComponent.AnimationKey);
|
||||
|
||||
return;
|
||||
if (animPlayer != null && comp.ClosingAnimationTime != 0.0 && comp.CurrentlyCrushing.Count == 0)
|
||||
_animationSystem.Play((uid, animPlayer), (Animation)comp.ClosingAnimation, DoorComponent.AnimationKey);
|
||||
break;
|
||||
case DoorState.Denying:
|
||||
_animationSystem.Play(entity, (Animation)entity.Comp.DenyingAnimation, DoorComponent.AnimationKey);
|
||||
|
||||
return;
|
||||
if (animPlayer != null)
|
||||
_animationSystem.Play((uid, animPlayer), (Animation)comp.DenyingAnimation, DoorComponent.AnimationKey);
|
||||
break;
|
||||
case DoorState.Welded:
|
||||
break;
|
||||
case DoorState.Emagging:
|
||||
_animationSystem.Play(entity, (Animation)entity.Comp.EmaggingAnimation, DoorComponent.AnimationKey);
|
||||
|
||||
return;
|
||||
if (animPlayer != null)
|
||||
_animationSystem.Play((uid, animPlayer), (Animation)comp.EmaggingAnimation, DoorComponent.AnimationKey);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException($"Invalid door visual state {state}");
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateSpriteLayers(SpriteComponent sprite, string baseRsi)
|
||||
{
|
||||
if (!_resourceCache.TryGetResource<RSIResource>(SpriteSpecifierSerializer.TextureRoot / baseRsi, out var res))
|
||||
{
|
||||
Log.Error("Unable to load RSI '{0}'. Trace:\n{1}", baseRsi, Environment.StackTrace);
|
||||
return;
|
||||
}
|
||||
|
||||
sprite.BaseRSI = res.RSI;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using Content.Client._CP14.Discord;
|
||||
using Content.Client._CP14.JoinQueue;
|
||||
using Content.Client.Administration.Managers;
|
||||
using Content.Client.Changelog;
|
||||
using Content.Client.Chat.Managers;
|
||||
@@ -45,10 +43,6 @@ namespace Content.Client.Entry
|
||||
{
|
||||
public sealed class EntryPoint : GameClient
|
||||
{
|
||||
//CP14
|
||||
[Dependency] private readonly DiscordAuthManager _discordAuth = default!;
|
||||
[Dependency] private readonly JoinQueueManager _joinQueueManager = default!;
|
||||
//CP14 end
|
||||
[Dependency] private readonly IBaseClient _baseClient = default!;
|
||||
[Dependency] private readonly IGameController _gameController = default!;
|
||||
[Dependency] private readonly IStateManager _stateManager = default!;
|
||||
@@ -166,11 +160,7 @@ namespace Content.Client.Entry
|
||||
|
||||
_parallaxManager.LoadDefaultParallax();
|
||||
|
||||
//CP14
|
||||
_overlayManager.AddOverlay(new CP14BasePostProcessOverlay());
|
||||
_discordAuth.Initialize();
|
||||
_joinQueueManager.Initialize();
|
||||
//CP14 end
|
||||
_overlayManager.AddOverlay(new CP14BasePostProcessOverlay()); // CP14-PostProcess
|
||||
_overlayManager.AddOverlay(new SingularityOverlay());
|
||||
_overlayManager.AddOverlay(new RadiationPulseOverlay());
|
||||
_chatManager.Initialize();
|
||||
|
||||
@@ -10,7 +10,6 @@ using Robust.Client.Graphics;
|
||||
using Robust.Client.State;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Client.GameTicking.Managers
|
||||
{
|
||||
@@ -27,7 +26,7 @@ namespace Content.Client.GameTicking.Managers
|
||||
|
||||
[ViewVariables] public bool AreWeReady { get; private set; }
|
||||
[ViewVariables] public bool IsGameStarted { get; private set; }
|
||||
[ViewVariables] public ResolvedSoundSpecifier? RestartSound { get; private set; }
|
||||
[ViewVariables] public string? RestartSound { get; private set; }
|
||||
[ViewVariables] public string? LobbyBackground { get; private set; }
|
||||
[ViewVariables] public bool DisallowedLateJoin { get; private set; }
|
||||
[ViewVariables] public string? ServerInfoBlob { get; private set; }
|
||||
@@ -44,8 +43,6 @@ namespace Content.Client.GameTicking.Managers
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeNetworkEvent<TickerJoinLobbyEvent>(JoinLobby);
|
||||
SubscribeNetworkEvent<TickerJoinGameEvent>(JoinGame);
|
||||
SubscribeNetworkEvent<TickerConnectionStatusEvent>(ConnectionStatus);
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using System.Numerics;
|
||||
using Content.Client.Changelog;
|
||||
using Content.Client.Hands;
|
||||
using Content.Client.UserInterface.Controls;
|
||||
using Content.Client.UserInterface.Screens;
|
||||
@@ -9,7 +7,6 @@ using Content.Shared.CCVar;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Timing;
|
||||
@@ -23,11 +20,9 @@ namespace Content.Client.Gameplay
|
||||
[Dependency] private readonly IOverlayManager _overlayManager = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IUserInterfaceManager _uiManager = default!;
|
||||
[Dependency] private readonly ChangelogManager _changelog = default!;
|
||||
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
|
||||
|
||||
private FpsCounter _fpsCounter = default!;
|
||||
private Label _version = default!;
|
||||
|
||||
public MainViewport Viewport => _uiManager.ActiveScreen!.GetWidget<MainViewport>()!;
|
||||
|
||||
@@ -45,7 +40,6 @@ namespace Content.Client.Gameplay
|
||||
base.Startup();
|
||||
|
||||
LoadMainScreen();
|
||||
_configurationManager.OnValueChanged(CCVars.UILayout, ReloadMainScreenValueChange);
|
||||
|
||||
// Add the hand-item overlay.
|
||||
_overlayManager.AddOverlay(new ShowHandItemOverlay());
|
||||
@@ -56,24 +50,7 @@ namespace Content.Client.Gameplay
|
||||
UserInterfaceManager.PopupRoot.AddChild(_fpsCounter);
|
||||
_fpsCounter.Visible = _configurationManager.GetCVar(CCVars.HudFpsCounterVisible);
|
||||
_configurationManager.OnValueChanged(CCVars.HudFpsCounterVisible, (show) => { _fpsCounter.Visible = show; });
|
||||
|
||||
// Version number watermark.
|
||||
_version = new Label();
|
||||
_version.FontColorOverride = Color.FromHex("#FFFFFF20");
|
||||
_version.Text = _changelog.GetClientVersion();
|
||||
UserInterfaceManager.PopupRoot.AddChild(_version);
|
||||
_configurationManager.OnValueChanged(CCVars.HudVersionWatermark, (show) => { _version.Visible = VersionVisible(); }, true);
|
||||
_configurationManager.OnValueChanged(CCVars.ForceClientHudVersionWatermark, (show) => { _version.Visible = VersionVisible(); }, true);
|
||||
// TODO make this centered or something
|
||||
LayoutContainer.SetPosition(_version, new Vector2(70, 0));
|
||||
}
|
||||
|
||||
// This allows servers to force the watermark on clients
|
||||
private bool VersionVisible()
|
||||
{
|
||||
var client = _configurationManager.GetCVar(CCVars.HudVersionWatermark);
|
||||
var server = _configurationManager.GetCVar(CCVars.ForceClientHudVersionWatermark);
|
||||
return client || server;
|
||||
_configurationManager.OnValueChanged(CCVars.UILayout, ReloadMainScreenValueChange);
|
||||
}
|
||||
|
||||
protected override void Shutdown()
|
||||
|
||||
@@ -219,12 +219,10 @@ namespace Content.Client.Gameplay
|
||||
{
|
||||
entityToClick = GetClickedEntity(mousePosWorld);
|
||||
}
|
||||
var transformSystem = _entitySystemManager.GetEntitySystem<SharedTransformSystem>();
|
||||
var mapSystem = _entitySystemManager.GetEntitySystem<MapSystem>();
|
||||
|
||||
coordinates = _mapManager.TryFindGridAt(mousePosWorld, out var uid, out _) ?
|
||||
mapSystem.MapToGrid(uid, mousePosWorld) :
|
||||
transformSystem.ToCoordinates(mousePosWorld);
|
||||
coordinates = _mapManager.TryFindGridAt(mousePosWorld, out _, out var grid) ?
|
||||
grid.MapToGrid(mousePosWorld) :
|
||||
EntityCoordinates.FromMap(_mapManager, mousePosWorld);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -51,6 +51,7 @@ public sealed partial class GhostRoleRadioMenu : RadialMenu
|
||||
|
||||
var button = new GhostRoleRadioMenuButton()
|
||||
{
|
||||
StyleClasses = { "RadialMenuButton" },
|
||||
SetSize = new Vector2(64, 64),
|
||||
ToolTip = Loc.GetString(ghostRoleProto.Name),
|
||||
ProtoId = ghostRoleProto.ID,
|
||||
@@ -99,7 +100,7 @@ public sealed partial class GhostRoleRadioMenu : RadialMenu
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class GhostRoleRadioMenuButton : RadialMenuTextureButtonWithSector
|
||||
public sealed class GhostRoleRadioMenuButton : RadialMenuTextureButton
|
||||
{
|
||||
public ProtoId<GhostRolePrototype> ProtoId { get; set; }
|
||||
}
|
||||
|
||||
@@ -13,7 +13,6 @@ namespace Content.Client.Ghost
|
||||
[Dependency] private readonly IClientConsoleHost _console = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly SharedActionsSystem _actions = default!;
|
||||
[Dependency] private readonly PointLightSystem _pointLightSystem = default!;
|
||||
[Dependency] private readonly ContentEyeSystem _contentEye = default!;
|
||||
|
||||
public int AvailableGhostRoleCount { get; private set; }
|
||||
@@ -80,27 +79,8 @@ namespace Content.Client.Ghost
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
TryComp<PointLightComponent>(uid, out var light);
|
||||
|
||||
if (!component.DrawLight)
|
||||
{
|
||||
// normal lighting
|
||||
Popup.PopupEntity(Loc.GetString("ghost-gui-toggle-lighting-manager-popup-normal"), args.Performer);
|
||||
_contentEye.RequestEye(component.DrawFov, true);
|
||||
}
|
||||
else if (!light?.Enabled ?? false) // skip this option if we have no PointLightComponent
|
||||
{
|
||||
// enable personal light
|
||||
Popup.PopupEntity(Loc.GetString("ghost-gui-toggle-lighting-manager-popup-personal-light"), args.Performer);
|
||||
_pointLightSystem.SetEnabled(uid, true, light);
|
||||
}
|
||||
else
|
||||
{
|
||||
// fullbright mode
|
||||
Popup.PopupEntity(Loc.GetString("ghost-gui-toggle-lighting-manager-popup-fullbright"), args.Performer);
|
||||
_contentEye.RequestEye(component.DrawFov, false);
|
||||
_pointLightSystem.SetEnabled(uid, false, light);
|
||||
}
|
||||
Popup.PopupEntity(Loc.GetString("ghost-gui-toggle-lighting-manager-popup"), args.Performer);
|
||||
_contentEye.RequestToggleLight(uid, component);
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
@@ -155,7 +135,7 @@ namespace Content.Client.Ghost
|
||||
private void OnGhostState(EntityUid uid, GhostComponent component, ref AfterAutoHandleStateEvent args)
|
||||
{
|
||||
if (TryComp<SpriteComponent>(uid, out var sprite))
|
||||
sprite.LayerSetColor(0, component.Color);
|
||||
sprite.LayerSetColor(0, component.color);
|
||||
|
||||
if (uid != _playerManager.LocalEntity)
|
||||
return;
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
<PanelContainer xmlns="https://spacestation14.io"
|
||||
xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
|
||||
Margin="5 5 5 5">
|
||||
<PanelContainer.PanelOverride>
|
||||
<gfx:StyleBoxFlat BorderThickness="1" BorderColor="#777777"/>
|
||||
</PanelContainer.PanelOverride>
|
||||
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<PanelContainer HorizontalExpand="True">
|
||||
<BoxContainer Orientation="Horizontal" HorizontalAlignment="Center">
|
||||
<BoxContainer Name="IconContainer"/>
|
||||
<RichTextLabel Name="ResultName"/>
|
||||
</BoxContainer>
|
||||
<PanelContainer.PanelOverride>
|
||||
<gfx:StyleBoxFlat BackgroundColor="#393c3f"/>
|
||||
</PanelContainer.PanelOverride>
|
||||
</PanelContainer>
|
||||
|
||||
<GridContainer Columns="2" Margin="10">
|
||||
<BoxContainer Orientation="Vertical" HorizontalExpand="True">
|
||||
<Label Text="{Loc 'guidebook-microwave-ingredients-header'}"/>
|
||||
<GridContainer Columns="3" Name="IngredientsGrid"/>
|
||||
</BoxContainer>
|
||||
|
||||
<BoxContainer Orientation="Vertical" HorizontalExpand="True">
|
||||
<Label Text="{Loc 'guidebook-microwave-cook-time-header'}"/>
|
||||
<RichTextLabel Name="CookTimeLabel"/>
|
||||
</BoxContainer>
|
||||
</GridContainer>
|
||||
|
||||
<BoxContainer Margin="10">
|
||||
<RichTextLabel Name="ResultDescription" HorizontalAlignment="Left"/>
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
</PanelContainer>
|
||||
@@ -1,183 +0,0 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Content.Client.Guidebook.Richtext;
|
||||
using Content.Client.Message;
|
||||
using Content.Client.UserInterface.ControlExtensions;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Kitchen;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Client.Guidebook.Controls;
|
||||
|
||||
/// <summary>
|
||||
/// Control for embedding a microwave recipe into a guidebook.
|
||||
/// </summary>
|
||||
[UsedImplicitly, GenerateTypedNameReferences]
|
||||
public sealed partial class GuideMicrowaveEmbed : PanelContainer, IDocumentTag, ISearchableControl
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototype = default!;
|
||||
[Dependency] private readonly ILogManager _logManager = default!;
|
||||
|
||||
private ISawmill _sawmill = default!;
|
||||
|
||||
public GuideMicrowaveEmbed()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
IoCManager.InjectDependencies(this);
|
||||
MouseFilter = MouseFilterMode.Stop;
|
||||
|
||||
_sawmill = _logManager.GetSawmill("guidemicrowaveembed");
|
||||
}
|
||||
|
||||
public GuideMicrowaveEmbed(string recipe) : this()
|
||||
{
|
||||
GenerateControl(_prototype.Index<FoodRecipePrototype>(recipe));
|
||||
}
|
||||
|
||||
public GuideMicrowaveEmbed(FoodRecipePrototype recipe) : this()
|
||||
{
|
||||
GenerateControl(recipe);
|
||||
}
|
||||
|
||||
public bool CheckMatchesSearch(string query)
|
||||
{
|
||||
return this.ChildrenContainText(query);
|
||||
}
|
||||
|
||||
public void SetHiddenState(bool state, string query)
|
||||
{
|
||||
Visible = CheckMatchesSearch(query) ? state : !state;
|
||||
}
|
||||
|
||||
public bool TryParseTag(Dictionary<string, string> args, [NotNullWhen(true)] out Control? control)
|
||||
{
|
||||
control = null;
|
||||
if (!args.TryGetValue("Recipe", out var id))
|
||||
{
|
||||
_sawmill.Error("Recipe embed tag is missing recipe prototype argument");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!_prototype.TryIndex<FoodRecipePrototype>(id, out var recipe))
|
||||
{
|
||||
_sawmill.Error($"Specified recipe prototype \"{id}\" is not a valid recipe prototype");
|
||||
return false;
|
||||
}
|
||||
|
||||
GenerateControl(recipe);
|
||||
|
||||
control = this;
|
||||
return true;
|
||||
}
|
||||
|
||||
private void GenerateHeader(FoodRecipePrototype recipe)
|
||||
{
|
||||
var entity = _prototype.Index<EntityPrototype>(recipe.Result);
|
||||
|
||||
IconContainer.AddChild(new GuideEntityEmbed(recipe.Result, false, false));
|
||||
ResultName.SetMarkup(entity.Name);
|
||||
ResultDescription.SetMarkup(entity.Description);
|
||||
}
|
||||
|
||||
private void GenerateSolidIngredients(FoodRecipePrototype recipe)
|
||||
{
|
||||
foreach (var (product, amount) in recipe.IngredientsSolids.OrderByDescending(p => p.Value))
|
||||
{
|
||||
var ingredient = _prototype.Index<EntityPrototype>(product);
|
||||
|
||||
IngredientsGrid.AddChild(new GuideEntityEmbed(product, false, false));
|
||||
|
||||
// solid name
|
||||
|
||||
var solidNameMsg = new FormattedMessage();
|
||||
solidNameMsg.AddMarkupOrThrow(Loc.GetString("guidebook-microwave-solid-name-display", ("ingredient", ingredient.Name)));
|
||||
solidNameMsg.Pop();
|
||||
|
||||
var solidNameLabel = new RichTextLabel();
|
||||
solidNameLabel.SetMessage(solidNameMsg);
|
||||
|
||||
IngredientsGrid.AddChild(solidNameLabel);
|
||||
|
||||
// solid quantity
|
||||
|
||||
var solidQuantityMsg = new FormattedMessage();
|
||||
solidQuantityMsg.AddMarkupOrThrow(Loc.GetString("guidebook-microwave-solid-quantity-display", ("amount", amount)));
|
||||
solidQuantityMsg.Pop();
|
||||
|
||||
var solidQuantityLabel = new RichTextLabel();
|
||||
solidQuantityLabel.SetMessage(solidQuantityMsg);
|
||||
|
||||
IngredientsGrid.AddChild(solidQuantityLabel);
|
||||
}
|
||||
}
|
||||
|
||||
private void GenerateLiquidIngredients(FoodRecipePrototype recipe)
|
||||
{
|
||||
foreach (var (product, amount) in recipe.IngredientsReagents.OrderByDescending(p => p.Value))
|
||||
{
|
||||
var reagent = _prototype.Index<ReagentPrototype>(product);
|
||||
|
||||
// liquid color
|
||||
|
||||
var liquidColorMsg = new FormattedMessage();
|
||||
liquidColorMsg.AddMarkupOrThrow(Loc.GetString("guidebook-microwave-reagent-color-display", ("color", reagent.SubstanceColor)));
|
||||
liquidColorMsg.Pop();
|
||||
|
||||
var liquidColorLabel = new RichTextLabel();
|
||||
liquidColorLabel.SetMessage(liquidColorMsg);
|
||||
liquidColorLabel.HorizontalAlignment = Control.HAlignment.Center;
|
||||
|
||||
IngredientsGrid.AddChild(liquidColorLabel);
|
||||
|
||||
// liquid name
|
||||
|
||||
var liquidNameMsg = new FormattedMessage();
|
||||
liquidNameMsg.AddMarkupOrThrow(Loc.GetString("guidebook-microwave-reagent-name-display", ("reagent", reagent.LocalizedName)));
|
||||
liquidNameMsg.Pop();
|
||||
|
||||
var liquidNameLabel = new RichTextLabel();
|
||||
liquidNameLabel.SetMessage(liquidNameMsg);
|
||||
|
||||
IngredientsGrid.AddChild(liquidNameLabel);
|
||||
|
||||
// liquid quantity
|
||||
|
||||
var liquidQuantityMsg = new FormattedMessage();
|
||||
liquidQuantityMsg.AddMarkupOrThrow(Loc.GetString("guidebook-microwave-reagent-quantity-display", ("amount", amount)));
|
||||
liquidQuantityMsg.Pop();
|
||||
|
||||
var liquidQuantityLabel = new RichTextLabel();
|
||||
liquidQuantityLabel.SetMessage(liquidQuantityMsg);
|
||||
|
||||
IngredientsGrid.AddChild(liquidQuantityLabel);
|
||||
}
|
||||
}
|
||||
|
||||
private void GenerateIngredients(FoodRecipePrototype recipe)
|
||||
{
|
||||
GenerateLiquidIngredients(recipe);
|
||||
GenerateSolidIngredients(recipe);
|
||||
}
|
||||
|
||||
private void GenerateCookTime(FoodRecipePrototype recipe)
|
||||
{
|
||||
var msg = new FormattedMessage();
|
||||
msg.AddMarkupOrThrow(Loc.GetString("guidebook-microwave-cook-time", ("time", recipe.CookTime)));
|
||||
msg.Pop();
|
||||
|
||||
CookTimeLabel.SetMessage(msg);
|
||||
}
|
||||
|
||||
private void GenerateControl(FoodRecipePrototype recipe)
|
||||
{
|
||||
GenerateHeader(recipe);
|
||||
GenerateIngredients(recipe);
|
||||
GenerateCookTime(recipe);
|
||||
}
|
||||
}
|
||||
@@ -1,59 +0,0 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Content.Client.Guidebook.Richtext;
|
||||
using Content.Shared.Kitchen;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Client.Guidebook.Controls;
|
||||
|
||||
/// <summary>
|
||||
/// Control for listing microwave recipes in a guidebook
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
public sealed partial class GuideMicrowaveGroupEmbed : BoxContainer, IDocumentTag
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototype = default!;
|
||||
|
||||
public GuideMicrowaveGroupEmbed()
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical;
|
||||
IoCManager.InjectDependencies(this);
|
||||
MouseFilter = MouseFilterMode.Stop;
|
||||
}
|
||||
|
||||
public GuideMicrowaveGroupEmbed(string group) : this()
|
||||
{
|
||||
CreateEntries(group);
|
||||
}
|
||||
|
||||
public bool TryParseTag(Dictionary<string, string> args, [NotNullWhen(true)] out Control? control)
|
||||
{
|
||||
control = null;
|
||||
if (!args.TryGetValue("Group", out var group))
|
||||
{
|
||||
Logger.Error("Microwave group embed tag is missing group argument");
|
||||
return false;
|
||||
}
|
||||
|
||||
CreateEntries(group);
|
||||
|
||||
control = this;
|
||||
return true;
|
||||
}
|
||||
|
||||
private void CreateEntries(string group)
|
||||
{
|
||||
var prototypes = _prototype.EnumeratePrototypes<FoodRecipePrototype>()
|
||||
.Where(p => p.Group.Equals(group))
|
||||
.OrderBy(p => p.Name);
|
||||
|
||||
foreach (var recipe in prototypes)
|
||||
{
|
||||
var embed = new GuideMicrowaveEmbed(recipe);
|
||||
AddChild(embed);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,52 +1,44 @@
|
||||
<BoxContainer xmlns="https://spacestation14.io"
|
||||
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
|
||||
Orientation="Vertical"
|
||||
Orientation="Horizontal"
|
||||
HorizontalAlignment="Stretch"
|
||||
HorizontalExpand="True"
|
||||
Margin="0 0 0 5">
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<BoxContainer Name="ReactantsContainer" Orientation="Vertical" HorizontalExpand="True"
|
||||
VerticalAlignment="Center">
|
||||
<RichTextLabel Name="ReactantsLabel"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Access="Public"
|
||||
Visible="False" />
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Vertical" HorizontalAlignment="Center" VerticalAlignment="Center">
|
||||
<TextureRect TexturePath="/Textures/Interface/Misc/beakerlarge.png"
|
||||
HorizontalAlignment="Center"
|
||||
Name="MixTexture"
|
||||
Access="Public" />
|
||||
<RichTextLabel Name="MixLabel"
|
||||
HorizontalAlignment="Center"
|
||||
Access="Public"
|
||||
Margin="2 0 0 0" />
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Vertical" HorizontalExpand="True" VerticalAlignment="Center">
|
||||
<RichTextLabel Name="ProductsLabel"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Access="Public"
|
||||
Visible="False" />
|
||||
<!-- CP14 random reactions begin -->
|
||||
<BoxContainer Name="RandomVariations"
|
||||
Orientation="Vertical"
|
||||
VerticalExpand="True"
|
||||
VerticalAlignment="Center"
|
||||
HorizontalAlignment="Center">
|
||||
<controls:SplitBar MinHeight="10">
|
||||
</controls:SplitBar>
|
||||
<Label Name="RandomVariationsLabel"
|
||||
Text="{Loc 'cp14-guidebook-random-variations-title'}"
|
||||
Visible="False"
|
||||
<BoxContainer Name="ReactantsContainer" Orientation="Vertical" HorizontalExpand="True" VerticalAlignment="Center">
|
||||
<RichTextLabel Name="ReactantsLabel"
|
||||
HorizontalAlignment="Center"
|
||||
FontColorOverride="#1e6651" />
|
||||
<controls:SplitBar MinHeight="10">
|
||||
</controls:SplitBar>
|
||||
</BoxContainer>
|
||||
<!-- CP14 random reactions end -->
|
||||
</BoxContainer>
|
||||
VerticalAlignment="Center"
|
||||
Access="Public"
|
||||
Visible="False"/>
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Vertical" HorizontalAlignment="Center" VerticalAlignment="Center">
|
||||
<TextureRect TexturePath="/Textures/Interface/Misc/beakerlarge.png"
|
||||
HorizontalAlignment="Center"
|
||||
Name="MixTexture"
|
||||
Access="Public"/>
|
||||
<RichTextLabel Name="MixLabel"
|
||||
HorizontalAlignment="Center"
|
||||
Access="Public"
|
||||
Margin="2 0 0 0"/>
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Vertical" HorizontalExpand="True" VerticalAlignment="Center">
|
||||
<RichTextLabel Name="ProductsLabel"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Access="Public"
|
||||
Visible="False"/>
|
||||
<!-- CP14 random reactions begin -->
|
||||
<BoxContainer Name="RandomVariations"
|
||||
Orientation="Vertical"
|
||||
VerticalExpand="True"
|
||||
VerticalAlignment="Center"
|
||||
HorizontalAlignment="Left">
|
||||
<controls:SplitBar MinHeight="10">
|
||||
</controls:SplitBar>
|
||||
<Label Name="RandomVariationsLabel" Text="{Loc 'cp14-guidebook-random-variations-title'}" Visible="False"/>
|
||||
<controls:SplitBar MinHeight="10">
|
||||
</controls:SplitBar>
|
||||
</BoxContainer>
|
||||
<!-- CP14 random reactions end -->
|
||||
</BoxContainer>
|
||||
<PanelContainer StyleClasses="LowDivider" Margin="0 5 0 5" />
|
||||
</BoxContainer>
|
||||
|
||||
@@ -134,14 +134,24 @@ public sealed partial class GuidebookWindow : FancyWindow, ILinkClickHandler
|
||||
HashSet<ProtoId<GuideEntryPrototype>> entries = new(_entries.Keys);
|
||||
foreach (var entry in _entries.Values)
|
||||
{
|
||||
if (entry.Children.Count > 0)
|
||||
{
|
||||
var sortedChildren = entry.Children
|
||||
.Select(childId => _entries[childId])
|
||||
.OrderBy(childEntry => childEntry.Priority)
|
||||
.ThenBy(childEntry => Loc.GetString(childEntry.Name))
|
||||
.Select(childEntry => new ProtoId<GuideEntryPrototype>(childEntry.Id))
|
||||
.ToList();
|
||||
|
||||
entry.Children = sortedChildren;
|
||||
}
|
||||
|
||||
entries.ExceptWith(entry.Children);
|
||||
}
|
||||
|
||||
rootEntries = entries.ToList();
|
||||
}
|
||||
|
||||
// Only roots need to be sorted.
|
||||
// As defined in the SS14 Dev Wiki, children are already sorted based on their child field order within their parent's prototype definition.
|
||||
// Roots are sorted by priority. If there is no defined priority for a root then it is by definition sorted undefined.
|
||||
return rootEntries
|
||||
.Select(rootEntryId => _entries[rootEntryId])
|
||||
.OrderBy(rootEntry => rootEntry.Priority)
|
||||
|
||||
@@ -109,17 +109,7 @@ public sealed partial class DocumentParsingManager
|
||||
.Cast<Control>()))
|
||||
.Labelled("subheader");
|
||||
|
||||
private static readonly Parser<char, Control> TertiaryHeaderControlParser = Try(String("###"))
|
||||
.Then(SkipWhitespaces.Then(Map(text => new Label
|
||||
{
|
||||
Text = text,
|
||||
StyleClasses = { "LabelKeyText" }
|
||||
},
|
||||
AnyCharExcept('\n').AtLeastOnceString())
|
||||
.Cast<Control>()))
|
||||
.Labelled("tertiaryheader");
|
||||
|
||||
private static readonly Parser<char, Control> TryHeaderControl = OneOf(TertiaryHeaderControlParser, SubHeaderControlParser, HeaderControlParser);
|
||||
private static readonly Parser<char, Control> TryHeaderControl = OneOf(SubHeaderControlParser, HeaderControlParser);
|
||||
|
||||
private static readonly Parser<char, Control> ListControlParser = Try(Char('-'))
|
||||
.Then(SkipWhitespaces)
|
||||
|
||||
@@ -167,9 +167,7 @@ public sealed class GuidebookSystem : EntitySystem
|
||||
if (!TryComp<SpeechComponent>(uid, out var speech) || speech.SpeechSounds is null)
|
||||
return;
|
||||
|
||||
// This code is broken because SpeechSounds isn't a file name or sound specifier directly.
|
||||
// Commenting out to avoid compile failure with https://github.com/space-wizards/RobustToolbox/pull/5540
|
||||
// _audioSystem.PlayGlobal(speech.SpeechSounds, Filter.Local(), false, speech.AudioParams);
|
||||
_audioSystem.PlayGlobal(speech.SpeechSounds, Filter.Local(), false, speech.AudioParams);
|
||||
}
|
||||
|
||||
public void FakeClientActivateInWorld(EntityUid activated)
|
||||
|
||||
@@ -349,12 +349,7 @@ namespace Content.Client.Hands.Systems
|
||||
sprite.LayerSetData(index, layerData);
|
||||
|
||||
//Add displacement maps
|
||||
if (hand.Location == HandLocation.Left && handComp.LeftHandDisplacement is not null)
|
||||
_displacement.TryAddDisplacement(handComp.LeftHandDisplacement, sprite, index, key, revealedLayers);
|
||||
else if (hand.Location == HandLocation.Right && handComp.RightHandDisplacement is not null)
|
||||
_displacement.TryAddDisplacement(handComp.RightHandDisplacement, sprite, index, key, revealedLayers);
|
||||
//Fallback to default displacement map
|
||||
else if (handComp.HandDisplacement is not null)
|
||||
if (handComp.HandDisplacement is not null)
|
||||
_displacement.TryAddDisplacement(handComp.HandDisplacement, sprite, index, key, revealedLayers);
|
||||
}
|
||||
|
||||
|
||||
@@ -47,7 +47,8 @@
|
||||
|
||||
<PanelContainer Name="AlertsDivider" Visible="False" StyleClasses="LowDivider" />
|
||||
|
||||
<BoxContainer Name="AlertsContainer" Visible="False" Margin="0 5" Orientation="Vertical" HorizontalAlignment="Center">
|
||||
<BoxContainer Name="AlertsContainer" Visible="False" Margin="0 5" Orientation="Horizontal"
|
||||
HorizontalExpand="True" HorizontalAlignment="Center">
|
||||
|
||||
</BoxContainer>
|
||||
|
||||
|
||||
@@ -110,29 +110,18 @@ namespace Content.Client.HealthAnalyzer.UI
|
||||
|
||||
// Alerts
|
||||
|
||||
var showAlerts = msg.Unrevivable == true || msg.Bleeding == true;
|
||||
|
||||
AlertsDivider.Visible = showAlerts;
|
||||
AlertsContainer.Visible = showAlerts;
|
||||
|
||||
if (showAlerts)
|
||||
AlertsContainer.DisposeAllChildren();
|
||||
|
||||
if (msg.Unrevivable == true)
|
||||
AlertsContainer.AddChild(new RichTextLabel
|
||||
{
|
||||
Text = Loc.GetString("health-analyzer-window-entity-unrevivable-text"),
|
||||
Margin = new Thickness(0, 4),
|
||||
MaxWidth = 300
|
||||
});
|
||||
AlertsDivider.Visible = msg.Bleeding == true;
|
||||
AlertsContainer.Visible = msg.Bleeding == true;
|
||||
|
||||
if (msg.Bleeding == true)
|
||||
AlertsContainer.AddChild(new RichTextLabel
|
||||
{
|
||||
AlertsContainer.DisposeAllChildren();
|
||||
AlertsContainer.AddChild(new Label
|
||||
{
|
||||
Text = Loc.GetString("health-analyzer-window-entity-bleeding-text"),
|
||||
Margin = new Thickness(0, 4),
|
||||
MaxWidth = 300
|
||||
FontColorOverride = Color.Red,
|
||||
});
|
||||
}
|
||||
|
||||
// Damage Groups
|
||||
|
||||
|
||||
@@ -2,38 +2,45 @@ using Content.Shared.Chat.TypingIndicator;
|
||||
using Content.Shared.Holopad;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
using System.Linq;
|
||||
using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
|
||||
|
||||
namespace Content.Client.Holopad;
|
||||
|
||||
public sealed class HolopadSystem : SharedHolopadSystem
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<HolopadHologramComponent, ComponentStartup>(OnComponentStartup);
|
||||
SubscribeLocalEvent<HolopadHologramComponent, ComponentInit>(OnComponentInit);
|
||||
SubscribeLocalEvent<HolopadHologramComponent, BeforePostShaderRenderEvent>(OnShaderRender);
|
||||
SubscribeAllEvent<TypingChangedEvent>(OnTypingChanged);
|
||||
|
||||
SubscribeNetworkEvent<PlayerSpriteStateRequest>(OnPlayerSpriteStateRequest);
|
||||
SubscribeNetworkEvent<PlayerSpriteStateMessage>(OnPlayerSpriteStateMessage);
|
||||
}
|
||||
|
||||
private void OnComponentStartup(Entity<HolopadHologramComponent> entity, ref ComponentStartup ev)
|
||||
private void OnComponentInit(EntityUid uid, HolopadHologramComponent component, ComponentInit ev)
|
||||
{
|
||||
UpdateHologramSprite(entity, entity.Comp.LinkedEntity);
|
||||
if (!TryComp<SpriteComponent>(uid, out var sprite))
|
||||
return;
|
||||
|
||||
UpdateHologramSprite(uid);
|
||||
}
|
||||
|
||||
private void OnShaderRender(Entity<HolopadHologramComponent> entity, ref BeforePostShaderRenderEvent ev)
|
||||
private void OnShaderRender(EntityUid uid, HolopadHologramComponent component, BeforePostShaderRenderEvent ev)
|
||||
{
|
||||
if (ev.Sprite.PostShader == null)
|
||||
return;
|
||||
|
||||
UpdateHologramSprite(entity, entity.Comp.LinkedEntity);
|
||||
ev.Sprite.PostShader.SetParameter("t", (float)_timing.CurTime.TotalSeconds * component.ScrollRate);
|
||||
}
|
||||
|
||||
private void OnTypingChanged(TypingChangedEvent ev, EntitySessionEventArgs args)
|
||||
@@ -50,66 +57,100 @@ public sealed class HolopadSystem : SharedHolopadSystem
|
||||
RaiseNetworkEvent(netEv);
|
||||
}
|
||||
|
||||
private void UpdateHologramSprite(EntityUid hologram, EntityUid? target)
|
||||
private void OnPlayerSpriteStateRequest(PlayerSpriteStateRequest ev)
|
||||
{
|
||||
// Get required components
|
||||
if (!TryComp<SpriteComponent>(hologram, out var hologramSprite) ||
|
||||
!TryComp<HolopadHologramComponent>(hologram, out var holopadhologram))
|
||||
var targetPlayer = GetEntity(ev.TargetPlayer);
|
||||
var player = _playerManager.LocalSession?.AttachedEntity;
|
||||
|
||||
// Ignore the request if received by a player who isn't the target
|
||||
if (targetPlayer != player)
|
||||
return;
|
||||
|
||||
if (!TryComp<SpriteComponent>(player, out var playerSprite))
|
||||
return;
|
||||
|
||||
var spriteLayerData = new List<PrototypeLayerData>();
|
||||
|
||||
if (playerSprite.Visible)
|
||||
{
|
||||
// Record the RSI paths, state names and shader paramaters of all visible layers
|
||||
for (int i = 0; i < playerSprite.AllLayers.Count(); i++)
|
||||
{
|
||||
if (!playerSprite.TryGetLayer(i, out var layer))
|
||||
continue;
|
||||
|
||||
if (!layer.Visible ||
|
||||
string.IsNullOrEmpty(layer.ActualRsi?.Path.ToString()) ||
|
||||
string.IsNullOrEmpty(layer.State.Name))
|
||||
continue;
|
||||
|
||||
var layerDatum = new PrototypeLayerData();
|
||||
layerDatum.RsiPath = layer.ActualRsi.Path.ToString();
|
||||
layerDatum.State = layer.State.Name;
|
||||
|
||||
if (layer.CopyToShaderParameters != null)
|
||||
{
|
||||
var key = (string)layer.CopyToShaderParameters.LayerKey;
|
||||
|
||||
if (playerSprite.LayerMapTryGet(key, out var otherLayerIdx) &&
|
||||
playerSprite.TryGetLayer(otherLayerIdx, out var otherLayer) &&
|
||||
otherLayer.Visible)
|
||||
{
|
||||
layerDatum.MapKeys = new() { key };
|
||||
|
||||
layerDatum.CopyToShaderParameters = new PrototypeCopyToShaderParameters()
|
||||
{
|
||||
LayerKey = key,
|
||||
ParameterTexture = layer.CopyToShaderParameters.ParameterTexture,
|
||||
ParameterUV = layer.CopyToShaderParameters.ParameterUV
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
spriteLayerData.Add(layerDatum);
|
||||
}
|
||||
}
|
||||
|
||||
// Return the recorded data to the server
|
||||
var evResponse = new PlayerSpriteStateMessage(ev.TargetPlayer, spriteLayerData.ToArray());
|
||||
RaiseNetworkEvent(evResponse);
|
||||
}
|
||||
|
||||
private void OnPlayerSpriteStateMessage(PlayerSpriteStateMessage ev)
|
||||
{
|
||||
UpdateHologramSprite(GetEntity(ev.SpriteEntity), ev.SpriteLayerData);
|
||||
}
|
||||
|
||||
private void UpdateHologramSprite(EntityUid uid, PrototypeLayerData[]? layerData = null)
|
||||
{
|
||||
if (!TryComp<SpriteComponent>(uid, out var hologramSprite))
|
||||
return;
|
||||
|
||||
if (!TryComp<HolopadHologramComponent>(uid, out var holopadhologram))
|
||||
return;
|
||||
|
||||
// Remove all sprite layers
|
||||
for (int i = hologramSprite.AllLayers.Count() - 1; i >= 0; i--)
|
||||
hologramSprite.RemoveLayer(i);
|
||||
|
||||
if (TryComp<SpriteComponent>(target, out var targetSprite))
|
||||
if (layerData == null || layerData.Length == 0)
|
||||
{
|
||||
// Use the target's holographic avatar (if available)
|
||||
if (TryComp<HolographicAvatarComponent>(target, out var targetAvatar) &&
|
||||
targetAvatar.LayerData != null)
|
||||
layerData = new PrototypeLayerData[1];
|
||||
layerData[0] = new PrototypeLayerData()
|
||||
{
|
||||
for (int i = 0; i < targetAvatar.LayerData.Length; i++)
|
||||
{
|
||||
var layer = targetAvatar.LayerData[i];
|
||||
hologramSprite.AddLayer(targetAvatar.LayerData[i], i);
|
||||
}
|
||||
}
|
||||
|
||||
// Otherwise copy the target's current physical appearance
|
||||
else
|
||||
{
|
||||
hologramSprite.CopyFrom(targetSprite);
|
||||
}
|
||||
RsiPath = holopadhologram.RsiPath,
|
||||
State = holopadhologram.RsiState
|
||||
};
|
||||
}
|
||||
|
||||
// There is no target, display a default sprite instead (if available)
|
||||
else
|
||||
for (int i = 0; i < layerData.Length; i++)
|
||||
{
|
||||
if (string.IsNullOrEmpty(holopadhologram.RsiPath) || string.IsNullOrEmpty(holopadhologram.RsiState))
|
||||
return;
|
||||
var layer = layerData[i];
|
||||
layer.Shader = "unshaded";
|
||||
|
||||
var layer = new PrototypeLayerData();
|
||||
layer.RsiPath = holopadhologram.RsiPath;
|
||||
layer.State = holopadhologram.RsiState;
|
||||
|
||||
hologramSprite.AddLayer(layer);
|
||||
hologramSprite.AddLayer(layerData[i], i);
|
||||
}
|
||||
|
||||
// Override specific values
|
||||
hologramSprite.Color = Color.White;
|
||||
hologramSprite.Offset = holopadhologram.Offset;
|
||||
hologramSprite.DrawDepth = (int)DrawDepth.Mobs;
|
||||
hologramSprite.NoRotation = true;
|
||||
hologramSprite.DirectionOverride = Direction.South;
|
||||
hologramSprite.EnableDirectionOverride = true;
|
||||
|
||||
// Remove shading from all layers (except displacement maps)
|
||||
for (int i = 0; i < hologramSprite.AllLayers.Count(); i++)
|
||||
{
|
||||
if (hologramSprite.TryGetLayer(i, out var layer) && layer.ShaderPrototype != "DisplacedStencilDraw")
|
||||
hologramSprite.LayerSetShader(i, "unshaded");
|
||||
}
|
||||
|
||||
UpdateHologramShader(hologram, hologramSprite, holopadhologram);
|
||||
UpdateHologramShader(uid, hologramSprite, holopadhologram);
|
||||
}
|
||||
|
||||
private void UpdateHologramShader(EntityUid uid, SpriteComponent sprite, HolopadHologramComponent holopadHologram)
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Humanoid.Markings;
|
||||
using Content.Shared.Humanoid.Prototypes;
|
||||
using Content.Shared.Preferences;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -14,15 +12,12 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly MarkingManager _markingManager = default!;
|
||||
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<HumanoidAppearanceComponent, AfterAutoHandleStateEvent>(OnHandleState);
|
||||
Subs.CVar(_configurationManager, CCVars.AccessibilityClientCensorNudity, OnCvarChanged, true);
|
||||
Subs.CVar(_configurationManager, CCVars.AccessibilityServerCensorNudity, OnCvarChanged, true);
|
||||
}
|
||||
|
||||
private void OnHandleState(EntityUid uid, HumanoidAppearanceComponent component, ref AfterAutoHandleStateEvent args)
|
||||
@@ -30,15 +25,6 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
|
||||
UpdateSprite(component, Comp<SpriteComponent>(uid));
|
||||
}
|
||||
|
||||
private void OnCvarChanged(bool value)
|
||||
{
|
||||
var humanoidQuery = EntityManager.AllEntityQueryEnumerator<HumanoidAppearanceComponent, SpriteComponent>();
|
||||
while (humanoidQuery.MoveNext(out var _, out var humanoidComp, out var spriteComp))
|
||||
{
|
||||
UpdateSprite(humanoidComp, spriteComp);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateSprite(HumanoidAppearanceComponent component, SpriteComponent sprite)
|
||||
{
|
||||
UpdateLayers(component, sprite);
|
||||
@@ -232,30 +218,16 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
|
||||
// Really, markings should probably be a separate component altogether.
|
||||
ClearAllMarkings(humanoid, sprite);
|
||||
|
||||
var censorNudity = _configurationManager.GetCVar(CCVars.AccessibilityClientCensorNudity) ||
|
||||
_configurationManager.GetCVar(CCVars.AccessibilityServerCensorNudity);
|
||||
// The reason we're splitting this up is in case the character already has undergarment equipped in that slot.
|
||||
var applyUndergarmentTop = censorNudity;
|
||||
var applyUndergarmentBottom = censorNudity;
|
||||
|
||||
foreach (var markingList in humanoid.MarkingSet.Markings.Values)
|
||||
{
|
||||
foreach (var marking in markingList)
|
||||
{
|
||||
if (_markingManager.TryGetMarking(marking, out var markingPrototype))
|
||||
{
|
||||
ApplyMarking(markingPrototype, marking.MarkingColors, marking.Visible, humanoid, sprite);
|
||||
if (markingPrototype.BodyPart == HumanoidVisualLayers.UndergarmentTop)
|
||||
applyUndergarmentTop = false;
|
||||
else if (markingPrototype.BodyPart == HumanoidVisualLayers.UndergarmentBottom)
|
||||
applyUndergarmentBottom = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
humanoid.ClientOldMarkings = new MarkingSet(humanoid.MarkingSet);
|
||||
|
||||
AddUndergarments(humanoid, sprite, applyUndergarmentTop, applyUndergarmentBottom);
|
||||
}
|
||||
|
||||
private void ClearAllMarkings(HumanoidAppearanceComponent humanoid, SpriteComponent sprite)
|
||||
@@ -303,31 +275,6 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
|
||||
spriteComp.RemoveLayer(index);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddUndergarments(HumanoidAppearanceComponent humanoid, SpriteComponent sprite, bool undergarmentTop, bool undergarmentBottom)
|
||||
{
|
||||
if (undergarmentTop && humanoid.UndergarmentTop != null)
|
||||
{
|
||||
var marking = new Marking(humanoid.UndergarmentTop, new List<Color> { new Color() });
|
||||
if (_markingManager.TryGetMarking(marking, out var prototype))
|
||||
{
|
||||
// Markings are added to ClientOldMarkings because otherwise it causes issues when toggling the feature on/off.
|
||||
humanoid.ClientOldMarkings.Markings.Add(MarkingCategories.UndergarmentTop, new List<Marking>{ marking });
|
||||
ApplyMarking(prototype, null, true, humanoid, sprite);
|
||||
}
|
||||
}
|
||||
|
||||
if (undergarmentBottom && humanoid.UndergarmentBottom != null)
|
||||
{
|
||||
var marking = new Marking(humanoid.UndergarmentBottom, new List<Color> { new Color() });
|
||||
if (_markingManager.TryGetMarking(marking, out var prototype))
|
||||
{
|
||||
humanoid.ClientOldMarkings.Markings.Add(MarkingCategories.UndergarmentBottom, new List<Marking>{ marking });
|
||||
ApplyMarking(prototype, null, true, humanoid, sprite);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ApplyMarking(MarkingPrototype markingPrototype,
|
||||
IReadOnlyList<Color>? colors,
|
||||
bool visible,
|
||||
|
||||
@@ -21,12 +21,14 @@ public sealed class HumanoidMarkingModifierBoundUserInterface : BoundUserInterfa
|
||||
{
|
||||
base.Open();
|
||||
|
||||
_window = this.CreateWindowCenteredLeft<HumanoidMarkingModifierWindow>();
|
||||
_window = this.CreateWindow<HumanoidMarkingModifierWindow>();
|
||||
_window.OnMarkingAdded += SendMarkingSet;
|
||||
_window.OnMarkingRemoved += SendMarkingSet;
|
||||
_window.OnMarkingColorChange += SendMarkingSetNoResend;
|
||||
_window.OnMarkingRankChange += SendMarkingSet;
|
||||
_window.OnLayerInfoModified += SendBaseLayer;
|
||||
|
||||
_window.OpenCenteredLeft();
|
||||
}
|
||||
|
||||
protected override void UpdateState(BoundUserInterfaceState state)
|
||||
|
||||
@@ -26,12 +26,6 @@ namespace Content.Client.IconSmoothing
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("key")]
|
||||
public string? SmoothKey { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Additional keys to smooth with.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public List<string> AdditionalKeys = new();
|
||||
|
||||
/// <summary>
|
||||
/// Prepended to the RSI state.
|
||||
/// </summary>
|
||||
|
||||
@@ -376,8 +376,7 @@ namespace Content.Client.IconSmoothing
|
||||
while (candidates.MoveNext(out var entity))
|
||||
{
|
||||
if (smoothQuery.TryGetComponent(entity, out var other) &&
|
||||
other.SmoothKey != null &&
|
||||
(other.SmoothKey == smooth.SmoothKey || smooth.AdditionalKeys.Contains(other.SmoothKey)) &&
|
||||
other.SmoothKey == smooth.SmoothKey &&
|
||||
other.Enabled)
|
||||
{
|
||||
return true;
|
||||
|
||||
@@ -2,15 +2,11 @@
|
||||
using Content.Client.Items;
|
||||
using Content.Shared.Implants;
|
||||
using Content.Shared.Implants.Components;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Client.Implants;
|
||||
|
||||
public sealed class ImplanterSystem : SharedImplanterSystem
|
||||
{
|
||||
[Dependency] private readonly SharedUserInterfaceSystem _uiSystem = default!;
|
||||
[Dependency] private readonly IPrototypeManager _proto = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
@@ -21,18 +17,6 @@ public sealed class ImplanterSystem : SharedImplanterSystem
|
||||
|
||||
private void OnHandleImplanterState(EntityUid uid, ImplanterComponent component, ref AfterAutoHandleStateEvent args)
|
||||
{
|
||||
if (_uiSystem.TryGetOpenUi<DeimplantBoundUserInterface>(uid, DeimplantUiKey.Key, out var bui))
|
||||
{
|
||||
Dictionary<string, string> implants = new();
|
||||
foreach (var implant in component.DeimplantWhitelist)
|
||||
{
|
||||
if (_proto.TryIndex(implant, out var proto))
|
||||
implants.Add(proto.ID, proto.Name);
|
||||
}
|
||||
|
||||
bui.UpdateState(implants, component.DeimplantChosen);
|
||||
}
|
||||
|
||||
component.UiUpdateNeeded = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
using Content.Shared.Implants;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Client.Implants.UI;
|
||||
|
||||
public sealed class DeimplantBoundUserInterface : BoundUserInterface
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _protomanager = default!;
|
||||
|
||||
[ViewVariables]
|
||||
private DeimplantChoiceWindow? _window;
|
||||
|
||||
public DeimplantBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Open()
|
||||
{
|
||||
base.Open();
|
||||
|
||||
_window = this.CreateWindow<DeimplantChoiceWindow>();
|
||||
|
||||
_window.OnImplantChange += implant => SendMessage(new DeimplantChangeVerbMessage(implant));
|
||||
}
|
||||
|
||||
public void UpdateState(Dictionary<string, string> implantList, string? implant)
|
||||
{
|
||||
if (_window != null)
|
||||
{
|
||||
_window.UpdateImplantList(implantList);
|
||||
_window.UpdateState(implant);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
<controls:FancyWindow xmlns="https://spacestation14.io"
|
||||
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
|
||||
Title="{Loc 'implanter-set-draw-window'}"
|
||||
MinSize="5 30">
|
||||
<BoxContainer Orientation="Vertical" Margin="10 5">
|
||||
<Label Text="{Loc 'implanter-set-draw-info'}" Margin="0 0 0 5"/>
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Text="{Loc 'implanter-set-draw-type'}" Margin="0 0 5 0"/>
|
||||
<OptionButton Name="ImplantSelector"/> <!-- Populated in LoadVerbs -->
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
</controls:FancyWindow>
|
||||
@@ -1,53 +0,0 @@
|
||||
using Content.Client.UserInterface.Controls;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using System.Linq;
|
||||
|
||||
namespace Content.Client.Implants.UI;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class DeimplantChoiceWindow : FancyWindow
|
||||
{
|
||||
public Action<string?>? OnImplantChange;
|
||||
|
||||
private Dictionary<string, string> _implants = new();
|
||||
|
||||
private string? _chosenImplant;
|
||||
|
||||
public DeimplantChoiceWindow()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
|
||||
ImplantSelector.OnItemSelected += args =>
|
||||
{
|
||||
OnImplantChange?.Invoke(_implants.ElementAt(args.Id).Key);
|
||||
ImplantSelector.SelectId(args.Id);
|
||||
};
|
||||
}
|
||||
|
||||
public void UpdateImplantList(Dictionary<string, string> implants)
|
||||
{
|
||||
_implants = implants;
|
||||
int i = 0;
|
||||
ImplantSelector.Clear();
|
||||
foreach (var implantDict in _implants)
|
||||
{
|
||||
ImplantSelector.AddItem(implantDict.Value, i);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateState(string? implant)
|
||||
{
|
||||
_chosenImplant = implant;
|
||||
|
||||
for (int id = 0; id < ImplantSelector.ItemCount; id++)
|
||||
{
|
||||
if (_implants.ElementAt(id).Key.Equals(_chosenImplant))
|
||||
{
|
||||
ImplantSelector.SelectId(id);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,20 +4,17 @@ using Content.Client.UserInterface.Controls;
|
||||
using Content.Shared.Implants.Components;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Client.Implants.UI;
|
||||
|
||||
public sealed class ImplanterStatusControl : Control
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototype = default!;
|
||||
private readonly ImplanterComponent _parent;
|
||||
private readonly RichTextLabel _label;
|
||||
|
||||
public ImplanterStatusControl(ImplanterComponent parent)
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
_parent = parent;
|
||||
_label = new RichTextLabel { StyleClasses = { StyleNano.StyleClassItemStatus } };
|
||||
_label.MaxWidth = 350;
|
||||
@@ -46,25 +43,12 @@ public sealed class ImplanterStatusControl : Control
|
||||
_ => Loc.GetString("injector-invalid-injector-toggle-mode")
|
||||
};
|
||||
|
||||
if (_parent.CurrentMode == ImplanterToggleMode.Draw)
|
||||
{
|
||||
string implantName = _parent.DeimplantChosen != null
|
||||
? (_prototype.TryIndex(_parent.DeimplantChosen.Value, out EntityPrototype? implantProto) ? implantProto.Name : Loc.GetString("implanter-empty-text"))
|
||||
: Loc.GetString("implanter-empty-text");
|
||||
var implantName = _parent.ImplanterSlot.HasItem
|
||||
? _parent.ImplantData.Item1
|
||||
: Loc.GetString("implanter-empty-text");
|
||||
|
||||
_label.SetMarkup(Loc.GetString("implanter-label-draw",
|
||||
("implantName", implantName),
|
||||
("modeString", modeStringLocalized)));
|
||||
}
|
||||
else
|
||||
{
|
||||
var implantName = _parent.ImplanterSlot.HasItem
|
||||
? _parent.ImplantData.Item1
|
||||
: Loc.GetString("implanter-empty-text");
|
||||
|
||||
_label.SetMarkup(Loc.GetString("implanter-label-inject",
|
||||
("implantName", implantName),
|
||||
("modeString", modeStringLocalized)));
|
||||
}
|
||||
_label.SetMarkup(Loc.GetString("implanter-label",
|
||||
("implantName", implantName),
|
||||
("modeString", modeStringLocalized)));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@ using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Instruments.UI;
|
||||
using Content.Shared.Interaction;
|
||||
using Robust.Client.Audio.Midi;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.UserInterface;
|
||||
|
||||
@@ -12,6 +13,7 @@ namespace Content.Client.Instruments.UI
|
||||
public IEntityManager Entities => EntMan;
|
||||
[Dependency] public readonly IMidiManager MidiManager = default!;
|
||||
[Dependency] public readonly IFileDialogManager FileDialogManager = default!;
|
||||
[Dependency] public readonly IPlayerManager PlayerManager = default!;
|
||||
[Dependency] public readonly ILocalizationManager Loc = default!;
|
||||
|
||||
public readonly InstrumentSystem Instruments;
|
||||
@@ -39,8 +41,6 @@ namespace Content.Client.Instruments.UI
|
||||
|
||||
protected override void Open()
|
||||
{
|
||||
base.Open();
|
||||
|
||||
_instrumentMenu = this.CreateWindow<InstrumentMenu>();
|
||||
_instrumentMenu.Title = EntMan.GetComponent<MetaDataComponent>(Owner).EntityName;
|
||||
|
||||
|
||||
@@ -256,7 +256,7 @@ public sealed class DragDropSystem : SharedDragDropSystem
|
||||
dragSprite.DrawDepth = (int) DrawDepth.Overlays;
|
||||
if (!dragSprite.NoRotation)
|
||||
{
|
||||
_transformSystem.SetWorldRotationNoLerp(_dragShadow.Value, _transformSystem.GetWorldRotation(_draggedEntity.Value));
|
||||
Transform(_dragShadow.Value).WorldRotation = Transform(_draggedEntity.Value).WorldRotation;
|
||||
}
|
||||
|
||||
// drag initiated
|
||||
|
||||
@@ -64,9 +64,11 @@ namespace Content.Client.Inventory
|
||||
{
|
||||
base.Open();
|
||||
|
||||
_strippingMenu = this.CreateWindowCenteredLeft<StrippingMenu>();
|
||||
_strippingMenu = this.CreateWindow<StrippingMenu>();
|
||||
_strippingMenu.OnDirty += UpdateMenu;
|
||||
_strippingMenu.Title = Loc.GetString("strippable-bound-user-interface-stripping-menu-title", ("ownerName", Identity.Name(Owner, EntMan)));
|
||||
|
||||
_strippingMenu?.OpenCenteredLeft();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using Content.Client._CP14.Discord;
|
||||
using Content.Client._CP14.JoinQueue;
|
||||
using Content.Client.Administration.Managers;
|
||||
using Content.Client.Changelog;
|
||||
using Content.Client.Chat.Managers;
|
||||
@@ -35,10 +33,6 @@ namespace Content.Client.IoC
|
||||
{
|
||||
var collection = IoCManager.Instance!;
|
||||
|
||||
//CP14
|
||||
collection.Register<DiscordAuthManager>();
|
||||
collection.Register<JoinQueueManager>();
|
||||
//CP14 end
|
||||
collection.Register<IParallaxManager, ParallaxManager>();
|
||||
collection.Register<IChatManager, ChatManager>();
|
||||
collection.Register<ISharedChatManager, ChatManager>();
|
||||
|
||||
@@ -1,11 +0,0 @@
|
||||
using Content.Shared.ItemRecall;
|
||||
|
||||
namespace Content.Client.ItemRecall;
|
||||
|
||||
/// <summary>
|
||||
/// System for handling the ItemRecall ability for wizards.
|
||||
/// </summary>
|
||||
public sealed partial class ItemRecallSystem : SharedItemRecallSystem
|
||||
{
|
||||
|
||||
}
|
||||
@@ -33,13 +33,8 @@ namespace Content.Client.Labels.UI
|
||||
_focused = false;
|
||||
LabelLineEdit.Text = _label;
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Opened()
|
||||
{
|
||||
base.Opened();
|
||||
|
||||
// Give the editor keyboard focus, since that's the only
|
||||
// Give the editor keybard focus, since that's the only
|
||||
// thing the user will want to be doing with this UI
|
||||
LabelLineEdit.GrabKeyboardFocus();
|
||||
}
|
||||
|
||||
@@ -170,7 +170,7 @@ namespace Content.Client.LateJoin
|
||||
|
||||
foreach (var department in departments)
|
||||
{
|
||||
var departmentName = Loc.GetString(department.Name);
|
||||
var departmentName = Loc.GetString($"department-{department.ID}");
|
||||
_jobCategories[id] = new Dictionary<string, BoxContainer>();
|
||||
var stationAvailable = _gameTicker.JobsAvailable[id];
|
||||
var jobsAvailable = new List<JobPrototype>();
|
||||
|
||||
@@ -18,8 +18,9 @@ namespace Content.Client.Lathe.UI
|
||||
{
|
||||
base.Open();
|
||||
|
||||
_menu = this.CreateWindowCenteredRight<LatheMenu>();
|
||||
_menu = this.CreateWindow<LatheMenu>();
|
||||
_menu.SetEntity(Owner);
|
||||
_menu.OpenCenteredRight();
|
||||
|
||||
_menu.OnServerListButtonPressed += _ =>
|
||||
{
|
||||
|
||||
@@ -59,7 +59,6 @@
|
||||
PlaceHolder="0"
|
||||
Text="1"
|
||||
HorizontalExpand="True" />
|
||||
<Label Name="RecipeCount" Margin="8 0 8 0" MinWidth="90" Align="Right" />
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
|
||||
@@ -64,7 +64,7 @@ public sealed partial class LatheMenu : DefaultWindow
|
||||
|
||||
if (_entityManager.TryGetComponent<LatheComponent>(Entity, out var latheComponent))
|
||||
{
|
||||
if (!latheComponent.DynamicPacks.Any())
|
||||
if (!latheComponent.DynamicRecipes.Any())
|
||||
{
|
||||
ServerListButton.Visible = false;
|
||||
}
|
||||
@@ -94,17 +94,8 @@ public sealed partial class LatheMenu : DefaultWindow
|
||||
if (!_prototypeManager.TryIndex(recipe, out var proto))
|
||||
continue;
|
||||
|
||||
// Category filtering
|
||||
if (CurrentCategory != null)
|
||||
{
|
||||
if (proto.Categories.Count <= 0)
|
||||
continue;
|
||||
|
||||
var validRecipe = proto.Categories.Any(category => category == CurrentCategory);
|
||||
|
||||
if (!validRecipe)
|
||||
continue;
|
||||
}
|
||||
if (CurrentCategory != null && proto.Category != CurrentCategory)
|
||||
continue;
|
||||
|
||||
if (SearchBar.Text.Trim().Length != 0)
|
||||
{
|
||||
@@ -120,8 +111,6 @@ public sealed partial class LatheMenu : DefaultWindow
|
||||
if (!int.TryParse(AmountLineEdit.Text, out var quantity) || quantity <= 0)
|
||||
quantity = 1;
|
||||
|
||||
RecipeCount.Text = Loc.GetString("lathe-menu-recipe-count", ("count", recipesToShow.Count));
|
||||
|
||||
var sortedRecipesToShow = recipesToShow.OrderBy(_lathe.GetRecipeName);
|
||||
RecipeList.Children.Clear();
|
||||
_entityManager.TryGetComponent(Entity, out LatheComponent? lathe);
|
||||
@@ -190,22 +179,18 @@ public sealed partial class LatheMenu : DefaultWindow
|
||||
|
||||
public void UpdateCategories()
|
||||
{
|
||||
// Get categories from recipes
|
||||
var currentCategories = new List<ProtoId<LatheCategoryPrototype>>();
|
||||
foreach (var recipeId in Recipes)
|
||||
{
|
||||
var recipe = _prototypeManager.Index(recipeId);
|
||||
|
||||
if (recipe.Categories.Count <= 0)
|
||||
if (recipe.Category == null)
|
||||
continue;
|
||||
|
||||
foreach (var category in recipe.Categories)
|
||||
{
|
||||
if (currentCategories.Contains(category))
|
||||
continue;
|
||||
if (currentCategories.Contains(recipe.Category.Value))
|
||||
continue;
|
||||
|
||||
currentCategories.Add(category);
|
||||
}
|
||||
currentCategories.Add(recipe.Category.Value);
|
||||
}
|
||||
|
||||
if (Categories != null && (Categories.Count == currentCategories.Count || !Categories.All(currentCategories.Contains)))
|
||||
|
||||
@@ -1,59 +0,0 @@
|
||||
using System.Numerics;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Enums;
|
||||
|
||||
namespace Content.Client.Light;
|
||||
|
||||
/// <summary>
|
||||
/// This exists just to copy <see cref="BeforeLightTargetOverlay"/> to the light render target
|
||||
/// </summary>
|
||||
public sealed class AfterLightTargetOverlay : Overlay
|
||||
{
|
||||
public override OverlaySpace Space => OverlaySpace.BeforeLighting;
|
||||
|
||||
[Dependency] private readonly IOverlayManager _overlay = default!;
|
||||
|
||||
public const int ContentZIndex = LightBlurOverlay.ContentZIndex + 1;
|
||||
|
||||
public AfterLightTargetOverlay()
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
ZIndex = ContentZIndex;
|
||||
}
|
||||
|
||||
protected override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
var viewport = args.Viewport;
|
||||
var worldHandle = args.WorldHandle;
|
||||
|
||||
if (viewport.Eye == null)
|
||||
return;
|
||||
|
||||
var lightOverlay = _overlay.GetOverlay<BeforeLightTargetOverlay>();
|
||||
var bounds = args.WorldBounds;
|
||||
|
||||
// at 1-1 render scale it's mostly fine but at 4x4 it's way too fkn big
|
||||
var lightScale = viewport.LightRenderTarget.Size / (Vector2) viewport.Size;
|
||||
var newScale = viewport.RenderScale / (Vector2.One / lightScale);
|
||||
|
||||
var localMatrix =
|
||||
viewport.LightRenderTarget.GetWorldToLocalMatrix(viewport.Eye, newScale);
|
||||
var diff = (lightOverlay.EnlargedLightTarget.Size - viewport.LightRenderTarget.Size);
|
||||
var halfDiff = diff / 2;
|
||||
|
||||
// Pixels -> Metres -> Half distance.
|
||||
// If we're zoomed in need to enlarge the bounds further.
|
||||
args.WorldHandle.RenderInRenderTarget(viewport.LightRenderTarget,
|
||||
() =>
|
||||
{
|
||||
// We essentially need to draw the cropped version onto the lightrendertarget.
|
||||
var subRegion = new UIBox2i(halfDiff.X,
|
||||
halfDiff.Y,
|
||||
viewport.LightRenderTarget.Size.X + halfDiff.X,
|
||||
viewport.LightRenderTarget.Size.Y + halfDiff.Y);
|
||||
|
||||
worldHandle.SetTransform(localMatrix);
|
||||
worldHandle.DrawTextureRectRegion(lightOverlay.EnlargedLightTarget.Texture, bounds, subRegion: subRegion);
|
||||
}, Color.Transparent);
|
||||
}
|
||||
}
|
||||
@@ -1,51 +0,0 @@
|
||||
using System.Numerics;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Enums;
|
||||
|
||||
namespace Content.Client.Light;
|
||||
|
||||
/// <summary>
|
||||
/// Handles an enlarged lighting target so content can use large blur radii.
|
||||
/// </summary>
|
||||
public sealed class BeforeLightTargetOverlay : Overlay
|
||||
{
|
||||
public override OverlaySpace Space => OverlaySpace.BeforeLighting;
|
||||
|
||||
[Dependency] private readonly IClyde _clyde = default!;
|
||||
|
||||
public IRenderTexture EnlargedLightTarget = default!;
|
||||
public Box2Rotated EnlargedBounds;
|
||||
|
||||
/// <summary>
|
||||
/// In metres
|
||||
/// </summary>
|
||||
private float _skirting = 2f;
|
||||
|
||||
public const int ContentZIndex = -10;
|
||||
|
||||
public BeforeLightTargetOverlay()
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
ZIndex = ContentZIndex;
|
||||
}
|
||||
|
||||
protected override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
// Code is weird but I don't think engine should be enlarging the lighting render target arbitrarily either, maybe via cvar?
|
||||
// The problem is the blur has no knowledge of pixels outside the viewport so with a large enough blur radius you get sampling issues.
|
||||
var size = args.Viewport.LightRenderTarget.Size + (int) (_skirting * EyeManager.PixelsPerMeter);
|
||||
EnlargedBounds = args.WorldBounds.Enlarged(_skirting / 2f);
|
||||
|
||||
// This just exists to copy the lightrendertarget and write back to it.
|
||||
if (EnlargedLightTarget?.Size != size)
|
||||
{
|
||||
EnlargedLightTarget = _clyde
|
||||
.CreateRenderTarget(size, new RenderTargetFormatParameters(RenderTargetColorFormat.Rgba8Srgb), name: "enlarged-light-copy");
|
||||
}
|
||||
|
||||
args.WorldHandle.RenderInRenderTarget(EnlargedLightTarget,
|
||||
() =>
|
||||
{
|
||||
}, _clyde.GetClearColor(args.MapUid));
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user