Commit Graph

  • a2d8fc1ef9 Sandbox panel Pieter-Jan Briers 2019-10-02 10:45:06 +02:00
  • 18392610c9 Update submodule Pieter-Jan Briers 2019-10-02 10:44:50 +02:00
  • fc13e21e73 Attempt #2 Azure Pipelines Pieter-Jan Briers 2019-10-01 17:28:57 +02:00
  • a346eb3e12 Attempt #1 Azure Pipelines Pieter-Jan Briers 2019-10-01 17:26:36 +02:00
  • ef99cac28f Update BuildChecker.csproj to .Net Framework v4.7.2. Acruid 2019-09-27 15:33:13 -07:00
  • 02d509fc5f Shitty combat mode & animations. (#367) Pieter-Jan Briers 2019-09-26 22:32:32 +02:00
  • ac55ccf46e Update submodule Pieter-Jan Briers 2019-09-26 21:31:38 +02:00
  • bd96190bbc Fixes prototype resource paths for power. The paths were changed in #356, but the yaml was never updated. Acruid 2019-09-25 13:03:36 -07:00
  • 61e516c4ac Update technologies.yml (#366) Víctor Aguilera Puerto 2019-09-25 02:25:40 +02:00
  • 66c327805f Added a bunch more textures (#356) Swept 2019-09-24 13:15:26 -07:00
  • 31487c1cf1 Disable speaking while unconscious/dead (#362) moneyl 2019-09-24 03:55:38 -04:00
  • 3e972b501a Fix explosives (#361) moneyl 2019-09-24 03:54:24 -04:00
  • 59c758fa1c Update submodule Pieter-Jan Briers 2019-09-23 12:35:52 +02:00
  • 10ca375284 Changed YouTool and EngiVend to use sprites from Bay (#352) DamianX 2019-09-20 20:40:36 +02:00
  • 76f732058a Added a bunch of things to vending machines (#354) DamianX 2019-09-20 20:40:10 +02:00
  • a4aab7dbd1 Vending machines now show entity name rather than prototype ID (#355) DamianX 2019-09-20 20:39:54 +02:00
  • 0090af6b3b Disable footstep sounds for ghosts (#343) moneyl 2019-09-20 13:42:45 -04:00
  • de141c49c5 Fixed computers and vending machines collision (#350) DamianX 2019-09-20 19:42:01 +02:00
  • 892d0ee162 RegisterIgnore WirePlacer (#351) DamianX 2019-09-20 01:52:53 +02:00
  • e8485ee6c5 Added a new WirePlacerComponent. This is used on an item, and allows a client to place electrical wires in the world by AfterAttacking a a grid square without any other wires on it. Acruid 2019-09-19 11:47:45 -07:00
  • e668bbbade The default space tile is now considered a subfloor. This flag is only used for draw culling, so it should have no unintended side effects. Previously it was not a sub floor, so things like wires would be hidden when placed in open space. Acruid 2019-09-19 11:46:03 -07:00
  • cbea6bf41f The SubFloorHideComponent can now be properly started/stopped. Previously this did nothing. Acruid 2019-09-19 11:43:46 -07:00
  • 35e88ea62c Add unit test asserting that saving, loading & saving the map produces identical output. (#348) Pieter-Jan Briers 2019-09-19 13:46:01 +02:00
  • 6c97b63e59 Property animations test component. (#340) Pieter-Jan Briers 2019-09-18 22:14:21 +02:00
  • ed1271c30b Add construction room and airlock to west side of station (#344) moneyl 2019-09-18 16:13:55 -04:00
  • b496e8ef29 Fixed airlock maintenance panel showing when the airlock was open (#346) DamianX 2019-09-18 22:12:36 +02:00
  • 375813e5e2 Fixed external airlock maintenance panel (#345) DamianX 2019-09-18 22:11:53 +02:00
  • dd06c71735 Updates the content components to be compatible with the changes in 55a50ff7ba. Updates engine submodule. Acruid 2019-09-18 11:29:12 -07:00
  • 364279e0f7 Added medical scanner (#338) DamianX 2019-09-18 20:24:55 +02:00
  • 415ac8fa46 Replace non-existent prototype in ToolLockerFillComponent (#341) moneyl 2019-09-17 20:56:37 -04:00
  • fc5d7835c0 Updates various systems to the new InputCommandHandler delegate signature, implementing the new handled return value. Modifies the construction system to use the newer InputHandler system, instead of the older ClickComponent system. Updates the engine submodule. Acruid 2019-09-17 16:08:45 -07:00
  • b55d6cbf75 Update engine submodule. Acruid 2019-09-16 16:27:42 -07:00
  • d5283fca09 Update engine submodule. Acruid 2019-09-16 11:21:38 -07:00
  • 311f843ea1 Keeps the items inside a storage container spread out with a small local offset. Previously, all of the items were set to the container's position, resulting in a single pile. Updates engine submodule. Acruid 2019-09-15 15:29:16 -07:00
  • 3f4c9a8326 Use improved ItemLists (#335) Víctor Aguilera Puerto 2019-09-13 15:35:06 +02:00
  • e570f10d69 Add benchmark for dependency injection. Pieter-Jan Briers 2019-09-11 20:08:37 +02:00
  • 97e18b9ed4 Fix camera recoil restore overshooting at low framerates. Pieter-Jan Briers 2019-09-11 20:04:21 +02:00
  • c56d56c2d1 Storage containers no longer eat the items out of a container, or eat world machines like APCs and Wires. Previously they would eat any entity that would fit inside them. This resolves https://github.com/space-wizards/space-station-14/issues/254. Acruid 2019-09-09 14:50:12 -07:00
  • 4e2f694a0d Fix crash caused by invalid construction ghost shader name (#336) moneyl 2019-09-09 16:04:34 -04:00
  • 892b9d041d Update engine submodule. Acruid 2019-09-09 12:34:58 -07:00
  • ea58ebed50 If the player mob does not have an InventoryComponent, don't spawn the default inventory items. Previously the items were blindly spawned in, and if they were not able to be equipped to the player, ended up at the map origin. Acruid 2019-09-09 10:52:45 -07:00
  • adb7e1b598 InventoryComponent now handles the ContainerContentsModifiedMessage sent when the underlying Entity Container system may have removed of of the InventoryComponent's entities. This resolves one of the underlying bugs in https://github.com/space-wizards/space-station-14/issues/254. Updates engine submodule. Acruid 2019-09-09 10:46:20 -07:00
  • b9f6ea68ce Layer popup messages above UI windows (#330) DamianX 2019-09-08 16:13:09 +02:00
  • 63bb4c4d0a Create BoundUserInterfaces with DynamicTypeFactory (content) (#332) DamianX 2019-09-08 16:05:34 +02:00
  • 5c40300474 Sanitize the OpenSlotStorageUIMessage handling on the server. Acruid 2019-09-06 16:28:21 -07:00
  • 6ca9e16670 Changes the interaction system so that if a client sends a UseItemInHand input command while not having a valid attached entity, the handler method will block the command. Previously, the handler method would throw a NullRefException if this occurred. Acruid 2019-09-06 10:13:48 -07:00
  • deb2b984eb Fixed TechnologyDatabaseState warning (#334) DamianX 2019-09-06 15:25:07 +02:00
  • 0d7674b934 Remove remnants of BoundingBox (#333) DamianX 2019-09-06 15:24:23 +02:00
  • fc1dd51e63 Update submodule Pieter-Jan Briers 2019-09-06 15:23:52 +02:00
  • 0815050b2a Horrendously makes PowerDevice connect to the closest Provider (#326) DamianX 2019-09-06 10:05:17 +02:00
  • 36078382e4 Airlock hacking (#329) DamianX 2019-09-06 10:05:02 +02:00
  • 34f4731c9b Fix bug where research console GUI didn't close correctly (#331) Víctor Aguilera Puerto 2019-09-06 08:13:17 +02:00
  • 6e2799f048 ID card console (#324) DamianX 2019-09-06 08:12:44 +02:00
  • ba8b495ec0 Adds Research, unlockable technologies, Protolathes... (#264) Víctor Aguilera Puerto 2019-09-03 22:51:19 +02:00
  • b62fb4a318 Add ammo boxes (#325) metalgearsloth 2019-09-04 06:35:19 +10:00
  • 9353a060f2 Physics Shapes (#306) Acruid 2019-09-03 13:14:04 -07:00
  • 5aafe89d95 Set the max size of a Storage to a constant, regardless of the physical size of the Storage. This lets lockers eat objects larger than themselves (like mobs). This resolves https://github.com/space-wizards/space-station-14/issues/294. Acruid 2019-09-01 17:08:15 -07:00
  • 7a55c07e22 The entity spawned when an item is thrown from a stack now properly sets its stack size to 1. This resolves https://github.com/space-wizards/space-station-14/issues/312. Acruid 2019-09-01 16:23:30 -07:00
  • 9ffbb51fd1 Items are now dropped at the pointer location if the pointer is withing the interaction range. Previously the dropped item was always placed at the player entity location. Resolves https://github.com/space-wizards/space-station-14/issues/235. Acruid 2019-09-01 15:54:30 -07:00
  • f3b460c8b4 IDs and access (#319) DamianX 2019-09-01 22:57:22 +02:00
  • 0329150109 Fix OpenStorage button in HumanInventoryWindow (#322) ShadowCommander 2019-09-01 13:50:13 -07:00
  • 264a63b7f6 Wires! (#315) DamianX 2019-09-01 22:15:34 +02:00
  • 70e3cffa90 Update submodule Pieter-Jan Briers 2019-09-01 09:56:09 +02:00
  • fc046fb8ca Move ClientChangedHandMsg to Content assembly. This Resolves https://github.com/space-wizards/RobustToolbox/issues/703. Update Submodule. Acruid 2019-08-31 17:49:18 -07:00
  • 9acf37e99d PowerStorageComponent now prints battery statistics to the examine window. Acruid 2019-08-30 23:36:07 -07:00
  • 1645cb2dd0 Fix attempt 2. Pieter-Jan Briers 2019-08-30 18:34:07 +02:00
  • 12e635a411 Re-implement missing TLS version hack. Pieter-Jan Briers 2019-08-30 18:11:44 +02:00
  • b40a96f545 Make TabContainer spaced a bit more. Pieter-Jan Briers 2019-08-30 09:39:22 +02:00
  • 64f148cb6e Update submodule Pieter-Jan Briers 2019-08-29 23:50:49 +02:00
  • 4d31537add Fix Content.Tests not being ran on .NET Core. Pieter-Jan Briers 2019-08-29 23:50:09 +02:00
  • ecd77d6c48 Add more hats (#318) metalgearsloth 2019-08-30 03:26:30 +10:00
  • 5716671dcf Fix some compiler warnings. Pieter-Jan Briers 2019-08-29 16:59:59 +02:00
  • 6bdd26506c Don't spawn all bullets in a magazine until necessary. Pieter-Jan Briers 2019-08-29 15:05:42 +02:00
  • 5858de0b08 More parallax debugging stuff. Pieter-Jan Briers 2019-08-29 14:36:31 +02:00
  • ffc9f10399 Explicitly dispose ImageSharp images. Pieter-Jan Briers 2019-08-28 12:08:10 +02:00
  • 0f0a3eb822 Mark a bunch of packages as private assets. Pieter-Jan Briers 2019-08-27 22:51:31 +02:00
  • 9ba5f9f2a3 Remove accidental reference to Mono.Cecil. Pieter-Jan Briers 2019-08-27 22:50:06 +02:00
  • ecb7cd3c66 Update all the NuGet packages & submodule. Pieter-Jan Briers 2019-08-27 22:39:32 +02:00
  • 293f88599d Update submodule. Pieter-Jan Briers 2019-08-27 22:00:38 +02:00
  • 55f9411493 Verbs don't open an invisible popup if there's no entities. Pieter-Jan Briers 2019-08-25 22:53:36 +02:00
  • 4232397aa8 Fix file paths for gun noises. Pieter-Jan Briers 2019-08-25 15:11:51 +02:00
  • ee029de5e7 Allow stack component count to be VV'd. Pieter-Jan Briers 2019-08-25 15:07:26 +02:00
  • 34e7edb5f5 Fix for clicking an item in the offhand with the activehand (#314) ShadowCommander 2019-08-25 04:10:59 -07:00
  • 03ac153417 Fix 9mm guns (#311) metalgearsloth 2019-08-25 21:00:37 +10:00
  • 8a88ee7f90 Airlock collision (#316) Odin Hultgren Van Der Horst 2019-08-25 13:00:08 +02:00
  • d6113b6147 Update submodule Pieter-Jan Briers 2019-08-25 12:58:45 +02:00
  • 7306bcc35a Fix VerbSystem crash. Pieter-Jan Briers 2019-08-25 12:54:55 +02:00
  • 77216af44e Don't copy project dependencies for content projects. Pieter-Jan Briers 2019-08-22 18:44:35 +02:00
  • ffbff0d765 Fix build Pieter-Jan Briers 2019-08-22 11:10:14 +02:00
  • 9431011ba5 Add more dakka (#307) metalgearsloth 2019-08-22 19:08:32 +10:00
  • 44fdf4022e Fix accidental C# 8.0 usage. Pieter-Jan Briers 2019-08-22 11:06:10 +02:00
  • 09b1066122 Try to fix weird integration tests issues, update submodule. Pieter-Jan Briers 2019-08-22 10:21:54 +02:00
  • ecbf9a7706 Fix build Pieter-Jan Briers 2019-08-22 09:28:24 +02:00
  • ab1108b731 Update submodule Pieter-Jan Briers 2019-08-21 23:40:04 +02:00
  • f0053f15bf Added pickaxe, asteroid rock and floors (#301) DamianX 2019-08-21 22:50:15 +02:00
  • 4175f891fb Mark some text input keybinds as repeat. Pieter-Jan Briers 2019-08-21 19:46:06 +02:00
  • c207297c57 Merge branches 'pseudo-classes', 'input-refactor' and '19-08-21-update-submodule' Pieter-Jan Briers 2019-08-21 17:25:01 +02:00
  • 6ca70b0156 Apply suggestions from PR Pieter-Jan Briers 2019-08-21 17:24:05 +02:00
  • 6e6aef62c6 Update submodule Pieter-Jan Briers 2019-08-21 17:22:24 +02:00
  • 27d7337abf Gitignore some stuff in BuildChecker Pieter-Jan Briers 2019-08-21 17:19:41 +02:00