Commit Graph

  • 4198b6dc4e Medkits are now a container plus filled version (#457) dylanstrategie 2019-11-23 21:39:12 +01:00
  • 0cf34d2d26 Server-side GlobalVerbs now work when used (#455) Remie Richards 2019-11-23 19:11:50 +00:00
  • d5a9747712 Update submodule Pieter-Jan Briers 2019-11-23 01:08:39 +01:00
  • 45767d881d Maybe run git pull before updating submodule eh Pieter-Jan Briers 2019-11-22 19:56:05 +01:00
  • 2d4f1780bf Fix outline shader Pieter-Jan Briers 2019-11-22 19:55:20 +01:00
  • ca8609f42c Update submodule Pieter-Jan Briers 2019-11-22 19:55:05 +01:00
  • 1580750606 Implement Cargo Console (#413) ShadowCommander 2019-11-21 16:37:15 -08:00
  • 58709d2d26 Add power cell and weapon chargers (#430) metalgearsloth 2019-11-22 09:48:56 +11:00
  • 94c00dda95 Fix various bugs with construction (#446) Ephememory 2019-11-21 17:46:37 -05:00
  • 0595088409 Fix crates having zero gravity all to themselves (#443) Ephememory 2019-11-21 17:46:01 -05:00
  • 3ab8036363 De-hardcode chemical metabolism of StomachComponent (#437) moneyl 2019-11-21 17:24:19 -05:00
  • 1f177a044d Fix flashlight PointLight radius (#438) Ephememory 2019-11-21 09:23:09 -05:00
  • 96b8ded8af Make melee weapons use raycasts. Pieter-Jan Briers 2019-11-17 21:46:39 +01:00
  • 32bd23f85e fixes power provider range calculation (#442) ancientpower 2019-11-17 12:56:54 -06:00
  • 447db2e458 Basis for the job system (#434) ZelteHonor 2019-11-17 11:18:39 -05:00
  • 480d3b26c4 Make nutrition less harsh (#439) metalgearsloth 2019-11-17 12:26:31 +11:00
  • 8b1be6edee Fixes the client crashing when closed. When disconnecting from a server, _playerManager.LocalPlayer is set to null before the entity components are disposed. Previously this would throw a nullref exception in ClientStatusEffectsComponent, now it properly checks for the null value. This resolves #435. Acruid 2019-11-16 14:39:52 -08:00
  • b2e2aef78d Rider static analysis (#433) ZelteHonor 2019-11-13 17:37:46 -05:00
  • 62b31eee00 Change localize field to be readonly. (#432) ZelteHonor 2019-11-12 16:39:18 -05:00
  • 774f5f0db7 I'm bad at coding Pieter-Jan Briers 2019-11-12 19:37:15 +01:00
  • f8ff829e27 Merge branches '19-11-12-outline-shader-submodule-update' and 'outline-shader-removal' Pieter-Jan Briers 2019-11-12 18:52:03 +01:00
  • 34083d3e8d Update submodule Pieter-Jan Briers 2019-11-12 18:51:03 +01:00
  • 173329de8f move outline to content scuffedjays 2019-11-12 10:58:41 -06:00
  • ef2b665ff0 R&D Equipment now require power to operate. (#428) Ephememory 2019-11-12 09:35:34 -05:00
  • 841bb101c5 Visualize melee weapon cooldowns in HUD. Pieter-Jan Briers 2019-11-12 01:43:11 +01:00
  • 7198a7c78d Add cooldown to MeleeWeaponComponent (#426) Ephememory 2019-11-11 16:21:29 -05:00
  • de148fc98f Add hunger and thirst (#363) metalgearsloth 2019-11-12 08:20:03 +11:00
  • 6de5c01afb Update submodule Pieter-Jan Briers 2019-11-11 08:36:56 +01:00
  • 0d30bc2676 Add Eris' keyboard sounds to R&D Console. (#427) Ephememory 2019-11-10 18:46:27 -05:00
  • e5150d3714 Fix crowbar distance to work on adjacent tiles (#424) rok-povsic 2019-11-10 21:50:13 +01:00
  • 7032c8a92e Checks if user is in combat mode before allowing firing. (#425) Ephememory 2019-11-10 04:59:26 -05:00
  • 51359cf77b Update submodule Pieter-Jan Briers 2019-11-09 13:21:39 +01:00
  • 6529542277 Fix overlay not clearing on respawn (#423) metalgearsloth 2019-11-09 22:09:58 +11:00
  • 63611cef80 Port Discordia shoes (#422) metalgearsloth 2019-11-09 22:09:42 +11:00
  • 0b5759abe6 Port Discordia gloves (#419) metalgearsloth 2019-11-07 03:23:35 +11:00
  • 1e425f3c28 Basic wrenchable component (#418) DamianX 2019-11-06 17:22:55 +01:00
  • 4720353fa2 Basic rotatable component (#416) DamianX 2019-11-06 17:22:26 +01:00
  • e8679d9308 Add chemistry sprites. Move existing ones into RSIs (#401) moneyl 2019-11-03 09:33:23 -05:00
  • 808f35adc6 Update submodule Pieter-Jan Briers 2019-10-30 21:49:41 +01:00
  • 7d307832a0 Adds /me command. (#414) Víctor Aguilera Puerto 2019-10-30 21:49:07 +01:00
  • 12cf5559c2 Refactor SpeciesUI into overlay and status effects (#381) metalgearsloth 2019-10-31 02:37:22 +11:00
  • 6497cdf8ff Add global verbs (#400) moneyl 2019-10-30 11:31:35 -04:00
  • e4f3ea7798 You can now walk over dead people. Pieter-Jan Briers 2019-10-30 16:27:49 +01:00
  • 10ac4418e4 Update submodule Pieter-Jan Briers 2019-10-25 12:00:55 +02:00
  • 3a0856505d Correctly clear inventory UI when HumanInventoryInterfaceController detaches. Pieter-Jan Briers 2019-10-25 11:48:41 +02:00
  • 8a6751711a Changed the color of buckshot and bullets (#409) Swept 2019-10-24 13:04:35 -07:00
  • 50755a040b Gas mask sprite from Eris. Pieter-Jan Briers 2019-10-22 23:34:15 +02:00
  • 69796bf1bc Make targeting doll less ugly. Pieter-Jan Briers 2019-10-22 23:16:12 +02:00
  • 9ac0e02574 Fixed client crashing when destroying certain entities. Pieter-Jan Briers 2019-10-22 00:00:17 +02:00
  • 738fbdd376 Wire colors are now unique (#407) DamianX 2019-10-21 21:54:29 +00:00
  • 0e1eb71149 Make research point source turn on/off with power. Pieter-Jan Briers 2019-10-21 23:46:16 +02:00
  • f5cbbb5c84 Fix build on Framework. Pieter-Jan Briers 2019-10-21 23:45:49 +02:00
  • 9a1e4450d8 Make ID console fancier. Pieter-Jan Briers 2019-10-21 22:54:16 +02:00
  • 563dda69d4 Shorten wires menu by default. Pieter-Jan Briers 2019-10-21 22:52:58 +02:00
  • 44c9feaebf Fix Leave button in lobby being off to the right. Pieter-Jan Briers 2019-10-20 22:39:22 +02:00
  • c457a2603a Document combat mode and change the keybind to Num1. Pieter-Jan Briers 2019-10-20 22:31:49 +02:00
  • 981c36dbdb Give reagent dispenser reagents window a vertical minimum size. Pieter-Jan Briers 2019-10-20 01:40:13 +02:00
  • 6630e454c6 Clean up reagent dispenser and make it slightly better. Pieter-Jan Briers 2019-10-20 01:30:38 +02:00
  • 9c60d4936d Update submodule. Pieter-Jan Briers 2019-10-20 01:30:06 +02:00
  • e2511f8ad5 Update submodule Pieter-Jan Briers 2019-10-18 14:29:23 +02:00
  • 19379decd5 Fancy up the lobby GUI. Pieter-Jan Briers 2019-10-18 14:28:39 +02:00
  • 743ede2243 Implement more new styling stuff. Pieter-Jan Briers 2019-10-18 14:28:24 +02:00
  • 0edccd8934 Improve spacing on Escape Menu. Pieter-Jan Briers 2019-10-18 14:26:45 +02:00
  • 6f704f0320 Move gameticker commands to another file. Pieter-Jan Briers 2019-10-18 14:25:55 +02:00
  • 62db0573bd Update submodule. Pieter-Jan Briers 2019-10-18 01:06:10 +02:00
  • 4d5c34bd58 Increase horizontal margins on new buttons. Pieter-Jan Briers 2019-10-15 13:59:25 +02:00
  • f0fb3eb434 Fancy new style buttons. Pieter-Jan Briers 2019-10-15 13:12:48 +02:00
  • 7de97eeb2c Fix icon smoothing not applying after entities are deleted. Pieter-Jan Briers 2019-10-14 17:09:45 +02:00
  • def32d80dd Fix walls not smoothing with low walls. Pieter-Jan Briers 2019-10-14 15:30:37 +02:00
  • e4bba4cb6f Fix off lights not being offset correctly. Pieter-Jan Briers 2019-10-14 14:54:27 +02:00
  • 9a38577a18 Improve autolathe & protolathe visuals. Pieter-Jan Briers 2019-10-14 09:57:57 +02:00
  • f3f05b0396 Correctly implement opening animation for airlocks with open maintenance panel. Pieter-Jan Briers 2019-10-14 00:20:01 +02:00
  • fd109436e5 Localize & fancify all the examine tooltips with markup. Pieter-Jan Briers 2019-10-13 22:49:07 +02:00
  • d629dc449f Update submodule. Pieter-Jan Briers 2019-10-13 22:48:37 +02:00
  • 5db8cda0b6 Add sound effect to machine panel opening/closing Pieter-Jan Briers 2019-10-13 19:45:25 +02:00
  • d113a738de Make Airlock hacking shut power to the entire PowerDevice. Pieter-Jan Briers 2019-10-13 18:29:57 +02:00
  • bd3fe8f86b Update submodule Pieter-Jan Briers 2019-10-13 17:13:46 +02:00
  • 445e88cce8 Airlocks do not self close when depowered. Pieter-Jan Briers 2019-10-13 17:13:16 +02:00
  • 33e11c0c3a Highlight "not powered" orange in PowerDevice examine. Pieter-Jan Briers 2019-10-13 17:01:53 +02:00
  • 370f4e140d Using crowbar on powered airlock returns true on attackby. Pieter-Jan Briers 2019-10-13 16:56:43 +02:00
  • b556fd0019 Mute lights on base airlock sprites. Pieter-Jan Briers 2019-10-13 16:52:26 +02:00
  • be9dc90738 Disable unlit layers on unpowered airlocks. Pieter-Jan Briers 2019-10-13 16:39:21 +02:00
  • 8896f46ef3 Fix missing icons (#387) Víctor Aguilera Puerto 2019-10-13 16:27:09 +02:00
  • dcffe0ef04 Add Load, save, run ticks, save test to ensure map is inert. Pieter-Jan Briers 2019-10-13 16:26:39 +02:00
  • a5b19b10e0 Add rejuvenate command (#380) moneyl 2019-10-13 09:30:44 -04:00
  • d6e378c3bf Update submodule Pieter-Jan Briers 2019-10-13 01:28:11 +02:00
  • 6893541f9c Add R&D and medbay to the map. Pieter-Jan Briers 2019-10-13 01:20:33 +02:00
  • 74dd24f39c Add science & medical closets. Pieter-Jan Briers 2019-10-13 01:19:16 +02:00
  • 3634b17be4 Add science & medbay airlocks. Pieter-Jan Briers 2019-10-13 00:23:31 +02:00
  • 006341daf7 Increase APC range. Pieter-Jan Briers 2019-10-13 00:23:07 +02:00
  • 427836fec9 Add basic chemical reactions (#376) moneyl 2019-10-11 16:57:16 -04:00
  • bd5a4e33ab Port outerclothing from discordia (#382) metalgearsloth 2019-10-12 03:09:34 +11:00
  • d7360f8709 Fix some compiler warnings. Pieter-Jan Briers 2019-10-10 15:48:11 +02:00
  • 6249a129c0 Fix verbs for children of the component defining the verb. Pieter-Jan Briers 2019-10-10 12:17:17 +02:00
  • 21612794c5 Update submodule. Pieter-Jan Briers 2019-10-10 12:15:52 +02:00
  • fa2d633313 Remove PickUpVerb completely from held items. Pieter-Jan Briers 2019-10-10 11:53:37 +02:00
  • 09ca46fbd0 Give VerbAttribute [MeansImplicitUse] Pieter-Jan Briers 2019-10-10 11:51:38 +02:00
  • cf97ef7ad1 Give flashlights feedback about dead/missing cell. Pieter-Jan Briers 2019-10-10 11:50:53 +02:00
  • 963bb28f0f Reagent dispensers (#360) moneyl 2019-10-05 09:10:05 -04:00
  • 0cc980b26a Bye Waffle. Pieter-Jan Briers 2019-10-02 21:46:49 +02:00