Commit Graph

  • 1bd17f73b1 Actually save when pressing "save and close" (#523) DamianX 2020-01-19 14:54:11 +01:00
  • 511741d11a Update submodule. Pieter-Jan Briers 2020-01-19 09:34:52 +01:00
  • f86ad6175e Basic implementation of jobs in the character profile. Pieter-Jan Briers 2020-01-19 09:34:33 +01:00
  • afef34a648 Split jobs into separate files and remove less-important jobs. Pieter-Jan Briers 2020-01-19 03:18:15 +01:00
  • 802fda3cfd Added option to generate random character name (#519) DamianX 2020-01-18 23:09:14 +01:00
  • b5feb0db2a Fixed character setup save button (#518) DamianX 2020-01-18 16:57:11 +01:00
  • 4b60c03688 Fix Sex not showing in character preview panel. Pieter-Jan Briers 2020-01-18 04:38:56 +01:00
  • e0aaab56e3 Implement StorageButton on HandsGUI and click empty hand to swap… (#517) ShadowCommander 2020-01-17 18:41:47 -08:00
  • 9a76c70b37 Give TextCursorRight canRepeat: true Pieter-Jan Briers 2020-01-18 03:17:52 +01:00
  • e619b3026c HOME and END keys work in LineEdit episode 2 (#512) DamianX 2020-01-18 03:14:02 +01:00
  • 54b7d3f229 Commit EF migrations so the game starts again. Pieter-Jan Briers 2020-01-18 03:13:08 +01:00
  • a4b0c4e213 Update submodule. Pieter-Jan Briers 2020-01-18 02:48:21 +01:00
  • 47f33e002d Fix package_release_build.py to work with the new EFCore databases. Pieter-Jan Briers 2020-01-18 02:48:08 +01:00
  • a4e369e629 added Character Setup (#511) DamianX 2020-01-18 01:54:13 +01:00
  • d03da83fda Inventory Input (#503) ShadowCommander 2020-01-17 06:43:20 -08:00
  • c20ba98a1e Research machinery requires power (#516) DamianX 2020-01-17 15:34:40 +01:00
  • c4ea6e53e8 Use EFCore to store preferences (#506) DamianX 2020-01-15 15:10:18 +01:00
  • 1856cb079c Fix a couple compiler warnings. Pieter-Jan Briers 2020-01-15 14:51:01 +01:00
  • 56f1233967 Hair style improvements: Pieter-Jan Briers 2020-01-15 14:28:46 +01:00
  • da932c5caa Styling for Slider. Pieter-Jan Briers 2020-01-15 14:27:47 +01:00
  • bf6e38703a Update submodule. Pieter-Jan Briers 2020-01-15 14:27:24 +01:00
  • b5af7b1c3e Re-organize human layers more so that facial hair is below regular hair. Pieter-Jan Briers 2020-01-15 14:12:35 +01:00
  • e0a4735fe2 Switch to TG hair sprites. Pieter-Jan Briers 2020-01-12 02:04:13 +01:00
  • 9c0a670525 Fix flashlights not updating status when battery inserted. Pieter-Jan Briers 2020-01-12 02:02:58 +01:00
  • ca01e245cb Improve human sprite layering. Pieter-Jan Briers 2020-01-12 02:02:38 +01:00
  • 92da411ea5 Flashlight wattag is now a VV-able variable. Pieter-Jan Briers 2020-01-12 02:01:00 +01:00
  • f60b0fce7d Fix hair not syncing style correctly. Pieter-Jan Briers 2020-01-11 13:37:34 +01:00
  • 3cceb35445 Fix Stack item status not updating correctly. Pieter-Jan Briers 2020-01-11 13:36:37 +01:00
  • ca58afd81b Added a Collidable Component to the existing station grind in StationStation. Acruid 2020-01-11 15:15:11 -08:00
  • 32103979ed CollidableComponent and ICollideableComponent namespace was changed in the engine. Minor code cleanup. Acruid 2020-01-11 14:12:20 -08:00
  • 51f7f14c08 Right now ShuttleControllers add the collision component to the Grid Entity. Adds Grids to the collision group. Acruid 2020-01-09 18:29:09 -08:00
  • 0db46da30e Update that submodule. Pieter-Jan Briers 2020-01-09 00:34:06 +01:00
  • 411c23c46e Item status! Pieter-Jan Briers 2020-01-09 00:27:52 +01:00
  • e984fc24b6 Add addcomp command to groups.yml Pieter-Jan Briers 2020-01-09 00:27:36 +01:00
  • 33782ed7f3 Fix ranged weapon fire rates being stuttery. Pieter-Jan Briers 2020-01-09 00:27:23 +01:00
  • e31078d8ef Make lmb_empty_alarm.ogg mono audio. Pieter-Jan Briers 2020-01-09 00:16:08 +01:00
  • 39d99485eb Fix laser weapons always hitting yourself. Pieter-Jan Briers 2020-01-09 00:15:48 +01:00
  • f73824adcb Prevents the MoverSystem from overwriting the MoverComponent on an entity. Adds the new ShuttleControllerComponent, a custom IMoverComponent that moves the parent grid when controlled by a mind. Acruid 2020-01-08 15:17:00 -08:00
  • 8a49546add Added the NoDoor flag to storage components, so that the open/closed state is synced with the lock/unlock. Added the glorious Pilot Seat. Acruid 2020-01-03 17:49:17 -08:00
  • 89745202f5 Actors inside storage containers are now centered on the container. Acruid 2020-01-03 17:28:16 -08:00
  • d98ce413bb Added a flag to storage containers to allow the contents to be drawn when the container is closed. Acruid 2020-01-03 16:00:30 -08:00
  • e2e5982d68 Adds a verb to toggle open/close a storage. Adds a verb to toggle lock/unlocked a storage. Adds the ability to lock a storage closed. Acruid 2020-01-03 13:38:58 -08:00
  • 4773aad40c Added the ID slot of the player inventory to the UI, next to the tool belt. Acruid 2019-12-30 11:42:31 -08:00
  • b44ca8df8d Renamed GridCoordinates.Nullspace to GridCoordinates.InvalidGrid, because it has nothing to do with Nullspace anymore. Acruid 2019-12-29 18:12:56 -08:00
  • 02a655d005 Update submodule, map file fixed. Pieter-Jan Briers 2019-12-28 03:24:06 +01:00
  • 1da8e66281 Update submodule. Pieter-Jan Briers 2019-12-24 15:26:39 +01:00
  • 301cebc254 Dim windows a bit, add rwindows. Pieter-Jan Briers 2019-12-24 15:14:44 +01:00
  • 26c8995dad Fix low wall layering. Pieter-Jan Briers 2019-12-24 13:40:13 +01:00
  • 6b99946fd8 Update submodule Pieter-Jan Briers 2019-12-24 02:52:55 +01:00
  • 4ffaf3fbe6 Try to fix Dapper.dll not getting copied in server builds. Pieter-Jan Briers 2019-12-24 01:55:52 +01:00
  • 43cb54bb21 Override orientation of handsgui sprites. Pieter-Jan Briers 2019-12-24 01:22:20 +01:00
  • 498c248c24 Update submodule Pieter-Jan Briers 2019-12-24 01:16:28 +01:00
  • 4f3f82f27f Fix cooldown circles not being centered. Pieter-Jan Briers 2019-12-22 21:50:40 +01:00
  • 0c9a95bc54 Update submodule. Pieter-Jan Briers 2019-12-22 21:43:34 +01:00
  • f19795edaf Added preferences backend (#465) DamianX 2019-12-22 13:47:34 +01:00
  • c1b9bb348d Fix some Robust.Server namespaces in Robust.Shared. Pieter-Jan Briers 2019-12-22 13:41:04 +01:00
  • ece6e0a833 Map & Grid Entities (#493) Acruid 2019-12-22 04:23:38 -08:00
  • c2c512a7e3 Adds base.Initialize() calls to components that were missing them. Acruid 2019-12-19 11:35:17 -08:00
  • 690e9dbfe8 remove SS14.Launcher and Robust.Lite. Pieter-Jan Briers 2019-12-17 16:09:21 +01:00
  • 1e696edcff Use C# 8. Pieter-Jan Briers 2019-12-17 16:09:10 +01:00
  • 1fe09c580c Entities now require a location when being spawned. Acruid 2019-12-16 21:44:24 -08:00
  • 12261c5b56 Update submodule Pieter-Jan Briers 2019-12-16 10:05:49 +01:00
  • 72cff220cf Wires are now broken in explosions, and drop cables. Using the wire cutters on a wire drops a cable. Fix bug where bullets raise an exception when the hit object deletes itself. Acruid 2019-12-15 19:58:24 -08:00
  • e0cf442041 Update submodule Pieter-Jan Briers 2019-12-16 01:04:13 +01:00
  • a9f148c04e Let's pray it all works Pieter-Jan Briers 2019-12-16 00:46:09 +01:00
  • a652e39b1c GLFW + .NET Core time, submodule update. Pieter-Jan Briers 2019-12-15 16:01:31 +01:00
  • 79ee241bb7 Fixed client unknown component warnings (#491) DamianX 2019-12-15 14:12:33 +01:00
  • 63b98f26a6 Fixed a bunch of unused variables warnings (#492) DamianX 2019-12-15 14:12:23 +01:00
  • 95fe7fdd25 Reduce sprint movement speed. Pieter-Jan Briers 2019-12-11 07:23:11 +01:00
  • 9c9984a40a EventBus Refactor (#490) Acruid 2019-12-08 19:52:29 -08:00
  • 7f188b0f44 Disable sprinting. Pieter-Jan Briers 2019-12-07 17:16:56 +01:00
  • 023c76db59 Make human hitbox square again. Pieter-Jan Briers 2019-12-06 02:21:59 +01:00
  • 672482194c Update submodule Pieter-Jan Briers 2019-12-06 02:16:47 +01:00
  • 689d16ee65 Outlines moved to InteractionOutlineComponent, now change color when in interaction range. Pieter-Jan Briers 2019-12-06 02:08:17 +01:00
  • a912c999a9 GameScreen moved to content. Pieter-Jan Briers 2019-12-06 00:41:30 +01:00
  • 26da24c3c5 UI Layout v2. (#489) Pieter-Jan Briers 2019-12-05 16:00:03 +01:00
  • 4cf8e18d1f Fix bug with chemical reactions which cause other reactions (#475) moneyl 2019-12-04 07:51:05 -05:00
  • 6df5028d7a Update submodule. Pieter-Jan Briers 2019-12-04 13:50:06 +01:00
  • e179e89c03 Fix crash on shutting down client. Pieter-Jan Briers 2019-12-04 01:23:14 +01:00
  • a7f86a4333 Clear out some unused sprites. Pieter-Jan Briers 2019-12-04 01:10:24 +01:00
  • aea14074cc Make soviet vending machine use cyrillic. Pieter-Jan Briers 2019-12-04 01:00:15 +01:00
  • fac91af34d new layers (#483) L.E.D 2019-12-01 09:20:50 -05:00
  • 7c54a3c923 Fixes window destruction causing a crash. Pieter-Jan Briers 2019-11-29 17:08:24 +01:00
  • 542428df32 Fixes the player being able to use the chem dispenser when they'… (#480) moneyl 2019-11-29 11:04:36 -05:00
  • adaf0ade52 Fix crash on restart when a Airlock is opening/closing (#481) ShadowCommander 2019-11-29 07:53:26 -08:00
  • 4265fac7b8 Welders now play sounds when toggled. Pieter-Jan Briers 2019-11-29 16:46:25 +01:00
  • 8a90e5d186 Eliminate unnecessary whitespace in examine (#479) L.E.D 2019-11-28 08:38:23 -05:00
  • c213fa8cdf object break sounds (#477) L.E.D 2019-11-28 08:37:03 -05:00
  • 45567c7acc Scrollbar min size. (#464) Peter Wedder 2019-11-28 15:28:33 +02:00
  • d549c44f95 Shared IMap/Map class removal (#467) Acruid 2019-11-26 14:16:36 -08:00
  • 9cfa0d447a Stack popups (#470) L.E.D 2019-11-26 14:17:28 -05:00
  • 590cb1e85c Fix crash on restart (#463) ShadowCommander 2019-11-26 07:26:47 -08:00
  • fedc0ad71c Adds playable instruments, IDropped, IHandSelected and IHandDese… (#368) Víctor Aguilera Puerto 2019-11-25 00:11:47 +01:00
  • ce54c489eb Add null check before using prototype in ReagentDispenserWindow (#461) moneyl 2019-11-23 18:46:48 -05:00
  • d63c879404 Crowbar floor tiles and placement (#429) Ephememory 2019-11-23 16:10:05 -05:00
  • 35f9de3366 Make examination of items in hand possible (#459) L.E.D 2019-11-23 15:57:44 -05:00
  • 17b31c417b Rejunevate now satiates hunger and thirst plus code quality (#456) dylanstrategie 2019-11-23 21:57:02 +01:00
  • 421847e9d3 Add filled toolbelt variant for easy engineering (#458) dylanstrategie 2019-11-23 21:56:32 +01:00
  • 3a7a3a89ba Added hair, facial hair, magic mirror (#452) DamianX 2019-11-23 21:55:46 +01:00
  • b89615342e Fix exception in ReagentPrototype caused by IMetabolizable (#451) moneyl 2019-11-23 15:55:31 -05:00