Files
crystall-punk-14/Content.Server/_CP14/MagicEnergy/CP14MagicEnergySystem.cs
Ed 22bb0ae283 Energy pilons WIP (#326)
* split partial magic system

* add debug sprited pilons

* some energy pilons interactions

* Update CP14MagicEnergySystem.Relay.cs

* spupers (#322)

* spupers

* meta

* aura nodes + aura scanners

* scanner sprites

* maid dress

* reverse pilon logic

* relay delete, code clean up

* delete content

* Update basic.yml

* Update shirt.yml

* Update crystal.yml

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Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com>
2024-07-29 21:01:36 +03:00

30 lines
932 B
C#

using Content.Server.Popups;
using Content.Shared._CP14.MagicEnergy;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server._CP14.MagicEnergy;
public sealed partial class CP14MagicEnergySystem : SharedCP14MagicEnergySystem
{
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly CP14MagicEnergyCrystalSlotSystem _magicSlot = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly PopupSystem _popup = default!;
public override void Initialize()
{
InitializeDraw();
InitializeScanner();
}
public override void Update(float frameTime)
{
base.Update(frameTime);
UpdateDraw(frameTime);
}
}