Files
crystall-punk-14/Content.Shared/_CP14/Religion/Components/CP14ReligionPendingFollowerComponent.cs
Red 422a0c5e10 Gods and religions (#1405)
* basic religion vision

* block god interactions

* skill tree mob specify

* silvania setup??

* clustering shader optimization

* gods department & job

* random gods jobs

* Luxian god

* Update Nature.png

* Update sphere_of_light.yml

* god chat

* Update ChatSystem.cs

* OBSERVATION

* public observation and basic follower api

* shader tweaks

* improve shaders

* spawning and praying on altars

* altars ppvs override

* move pvs overridiation from altars to observers

* shader coloration

* spectral z mover

* god magic radius restricted

* guide how to believe in god

* sends messages to god when smoeone wanna become follower

* follower doAfter

* goodbye luxian, welcome lumera

* goodbye silvania, welcome merkas

* som polish and renamings

* gods fast travel

* Update altar.ftl

* some lumera sfx

* renouncing patrons!

* renounce followers

* followewr percentage calculation

* remove from player-facing

* fix

* Update sphere_of_light.yml

* Update base.yml
2025-06-13 14:15:48 +03:00

18 lines
664 B
C#

using Content.Shared._CP14.Religion.Prototypes;
using Content.Shared._CP14.Religion.Systems;
using Content.Shared.Alert;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._CP14.Religion.Components;
/// <summary>
/// This entity has not yet become a follower of God, but wants to become one. Confirmation from god is expected
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(CP14SharedReligionGodSystem))]
public sealed partial class CP14ReligionPendingFollowerComponent : Component
{
[DataField, AutoNetworkedField]
public ProtoId<CP14ReligionPrototype>? Religion;
}