Partmedia a9602cbab3 Check air alarm sensors when repowering (#29857)
If air sensor/vent detects danger while the air alarm is unpowered, the air alarm won't be updated accordingly when it gains power. This can cause situations where the alarm says that everything's normal, even though the alarm UI shows stuff like 10000kPa and all sensors display danger.

When AtmosAlarmable (air alarm) is powered on, it runs the Sync method of AtmosDeviceNetworkSystem. AtmosMonitors then answer by sending a SyncData packet back, however AtmosAlarmable doesn't handle this packet in any way. This happens because the packet doesn't have any tags set, so they are ignored, and even if they weren't, there's no case in the switch statement which handles the syncing.

The proper way to do this fix is probably by actually handling this packet in some way, but I'm lazy rn so I'll just use this quick fix: Whenever AtmosMonitor gets a request to sync, it runs the Alert method, informing the connected air alarms of it's current state.
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Space Station 14

Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.

This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.

If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.

Website | Discord | Forum | Steam | Standalone Download

Documentation/Wiki

Our docs site has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.

Contributing

We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
Just make sure your changes and pull requests are in accordance with the contribution guidelines.

We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language consider creating a fork or contributing to a fork.

Building

  1. Clone this repo.
  2. Run RUN_THIS.py to init submodules and download the engine.
  3. Compile the solution.

More detailed instructions on building the project.

License

All code for the content repository is licensed under MIT.

Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.

Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.

Description
Somethin something about magic rp coop game. Based on the game Space Station 14.
Readme 910 MiB
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C# 84.7%
Fluent 14.8%
Python 0.3%