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junisaber/src/templates/victory.html

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<!-- Victory. -->
<a-entity
id="victoryInfoContainer"
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position="0 0.9 -2"
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bind__visible="isVictory">
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<a-entity
id="victoryAccuracyRing"
bind__victory-accuracy-ring="accuracy: score.accuracy"
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animation="property: components.material.material.uniforms.progress.value; from: 0; easing: easeOutQuad; delay: 500; dur: 2000; autoplay: false"
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geometry="primitive: plane; width: 0.7; height: 0.7"
material="shader: ring; transparent: true; color: #ABABAB; radiusInner: 0.8; color: #FAFAFA"
position="0 0.48 0"></a-entity>
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</a-entity>
<a-entity
id="victoryInfoContainerNoBloom"
class="overlay"
position="0 0.9 -2"
bind__visible="isVictory">
<a-entity
id="victoryInfoRank"
mixin="font"
bind__animation="enabled: isVictory"
bind__victory-rank="rank: score.rank"
scale="0 0 0"
position="0 0.2 0.05"
animation__rotation="property: object3D.rotation.y; from: 0; to: -360; loop: true; easing: linear; dur: 5000; startEvents: textcounterdone"
animation__scale="property: scale; from: 0 0 0; to: 1 1 1; loop: false; easing: easeOutQuad; dur: 300; startEvents: textcounterdone"
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play-sound="sound: #victorySound; event: textcounterdone"
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text="wrapCount: 2; align: center; baseline: top; width: 0.82; side: double"></a-entity>
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<a-entity
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id="victoryInfoAccuracy"
mixin="font"
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text="align: center; color: #FAFAFA; wrapCount: 22; baseline: top; width: 0.81"
text-counter="suffix: %; decimals: 2; emit: true"
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bind__text-counter="value: score.accuracy"
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position="0.45 0.75 0"></a-entity>
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<a-entity
id="victoryInfoScore"
mixin="font"
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text="value: 0; align: center; color: #FAFAFA; wrapCount: 15; baseline: top; width: 2.25"
bind__text-counter="value: score.score"
position="0 -0.19 0"></a-entity>
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<a-entity
id="victoryInfoMaxCombo"
mixin="font"
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text="align: center; color: #FAFAFA; wrapCount: 22; baseline: top; width: 1"
text-counter="prefix: MAX COMBO: "
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bind__text-counter="value: score.maxCombo"
position="0 -0.3 0"></a-entity>
<a-entity
id="victoryButtons"
animation="property: visible; from: false; to: true; delay: 1000; startEvents: textcounterdone"
position="0 0.2 0"
play-sound="event: mouseenter; sound: #hoverSound; volume: 0.03"
play-sound__click="event: click; sound: #confirmSound; volume: 0.25"
visible="false">
<a-entity
id="victoryRestartButton"
mixin="gameMenuButton"
position="-0.56 -0.79 0.05"
bind-toggle__raycastable="isVictory"
proxy-event="event: click; to: a-scene; as: gamemenurestart">
<a-entity mixin="gameMenuButtonText" text="value: RESTART SONG"></a-entity>
</a-entity>
<a-entity
id="victoryExitButton"
mixin="gameMenuButton"
bind-toggle__raycastable="isVictory"
position="0.56 -0.79 0.05"
proxy-event="event: click; to: a-scene; as: gamemenuexit">
<a-entity mixin="gameMenuButtonText" text="value: EXIT TO MENU"></a-entity>
</a-entity>
</a-entity>
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</a-entity>
<a-timeline id="victoryTimeline">
</a-timeline>