constant colors logic
This commit is contained in:
committed by
Diego Marcos
parent
1518bf2e89
commit
09816c80cf
@@ -159,33 +159,33 @@
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<!-- stage, neons, etc animations launched from beat-loader events -->
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<a-mixin id="bgColorAnimation"
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animation__bgcoloroff="isRawProperty: true; property: systems.materials.stageNormal.uniforms.color.value; type: color; to: #111; dur: 500; easing: linear; startEvents: bgcoloroff"
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animation__bgcolorblue="isRawProperty: true; property: systems.materials.stageNormal.uniforms.color.value; type: color; to: #00acfc; dur: 5; easing: linear; startEvents: bgcolorblue"
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animation__bgcolorbluefade="isRawProperty: true; property: systems.materials.stageNormal.uniforms.color.value; type: color; from: #5FCCFF; to: #00acfc; dur: 500; easing: linear; startEvents: bgcolorbluefade"
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animation__bgcolorred="isRawProperty: true; property: systems.materials.stageNormal.uniforms.color.value; type: color; to: #fc0000; dur: 5; easing: linear; startEvents: bgcolorred"
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animation__bgcolorredfade="isRawProperty: true; property: systems.materials.stageNormal.uniforms.color.value; type: color; from: #FF4343; to: #fc0000; dur: 500; easing: linear; startEvents: bgcolorredfade"
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animation__bgcoloroff="isRawProperty: true; property: systems.materials.stageNormal.uniforms.color.value; type: color; to: {{ COLORS.BG_OFF }}; dur: 500; easing: linear; startEvents: bgcoloroff"
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animation__bgcolorblue="isRawProperty: true; property: systems.materials.stageNormal.uniforms.color.value; type: color; to: {{ COLORS.BG_BLUE }}; dur: 5; easing: linear; startEvents: bgcolorblue"
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animation__bgcolorbluefade="isRawProperty: true; property: systems.materials.stageNormal.uniforms.color.value; type: color; from: {{ COLORS.BG_BRIGHTBLUE }}; to: {{ COLORS.BG_BLUE }}; dur: 500; easing: linear; startEvents: bgcolorbluefade"
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animation__bgcolorred="isRawProperty: true; property: systems.materials.stageNormal.uniforms.color.value; type: color; to: {{ COLORS.BG_RED }}; dur: 5; easing: linear; startEvents: bgcolorred"
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animation__bgcolorredfade="isRawProperty: true; property: systems.materials.stageNormal.uniforms.color.value; type: color; from: {{ COLORS.BG_BRIGHTBLUE }}; to: {{ COLORS.BG_RED }}; dur: 500; easing: linear; startEvents: bgcolorredfade"
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></a-mixin>
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<a-mixin id="tunnelColorAnimation"
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animation__tunnelcoloroff="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.tunnelNeon.value; type: color; to: #111; dur: 500; easing: linear; startEvents: tunnelcoloroff"
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animation__tunnelcolorblue="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.tunnelNeon.value; type: color; to: #00acfc; dur: 5; easing: linear; startEvents: tunnelcolorblue"
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animation__tunnelcolorbluefade="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.tunnelNeon.value; type: color; from: #5FCCFF; to: #00acfc; dur: 500; easing: linear; startEvents: tunnelcolorbluefade"
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animation__tunnelcolorred="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.tunnelNeon.value; type: color; to: #fc0000; dur: 5; easing: linear; startEvents: tunnelcolorred"
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animation__tunnelcolorredfade="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.tunnelNeon.value; type: color; from: #FF4343; to: #fc0000; dur: 500; easing: linear; startEvents: tunnelcolorredfade"
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animation__tunnelcoloroff="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.tunnelNeon.value; type: color; to: {{ COLORS.NEON_OFF }}; dur: 500; easing: linear; startEvents: tunnelcoloroff"
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animation__tunnelcolorblue="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.tunnelNeon.value; type: color; to: {{ COLORS.NEON_BLUE }}; dur: 5; easing: linear; startEvents: tunnelcolorblue"
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animation__tunnelcolorbluefade="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.tunnelNeon.value; type: color; from: {{ COLORS.NEON_BRIGHTBLUE }}; to: {{ COLORS.NEON_BLUE }}; dur: 500; easing: linear; startEvents: tunnelcolorbluefade"
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animation__tunnelcolorred="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.tunnelNeon.value; type: color; to: {{ COLORS.NEON_RED }}; dur: 5; easing: linear; startEvents: tunnelcolorred"
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animation__tunnelcolorredfade="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.tunnelNeon.value; type: color; from: {{ COLORS.NEON_BRIGHTRED }}; to: {{ COLORS.NEON_RED }}; dur: 500; easing: linear; startEvents: tunnelcolorredfade"
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></a-mixin>
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<a-mixin id="leftLaserColorAnimation"
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animation__leftlasercoloroff="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.leftLaser.value; type: color; to: #000; dur: 500; easing: linear; startEvents: leftlasercoloroff"
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animation__leftlasercolorblue="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.leftLaser.value; type: color; to: #00f; dur: 5; easing: linear; startEvents: leftlasercolorblue"
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animation__leftlasercolorbluefade="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.leftLaser.value; type: color; from: #aaf; to: #00f; dur: 500; easing: linear; startEvents: leftlasercolorbluefade"
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animation__leftlasercolorred="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.leftLaser.value; type: color; to: #f00; dur: 5; easing: linear; startEvents: leftlasercolorred"
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animation__leftlasercolorredfade="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.leftLaser.value; type: color; from: #faa; to: #f00; dur: 500; easing: linear; startEvents: leftlasercolorredfade"
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animation__leftlasercoloroff="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.leftLaser.value; type: color; to: {{ COLORS.NEON_OFF }}; dur: 500; easing: linear; startEvents: leftlasercoloroff"
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animation__leftlasercolorblue="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.leftLaser.value; type: color; to: {{ COLORS.NEON_BLUE }}; dur: 5; easing: linear; startEvents: leftlasercolorblue"
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animation__leftlasercolorbluefade="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.leftLaser.value; type: color; from: {{ COLORS.NEON_BRIGHTBLUE }}; to: {{ COLORS.NEON_BLUE }}; dur: 500; easing: linear; startEvents: leftlasercolorbluefade"
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animation__leftlasercolorred="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.leftLaser.value; type: color; to: {{ COLORS.NEON_RED }}; dur: 5; easing: linear; startEvents: leftlasercolorred"
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animation__leftlasercolorredfade="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.leftLaser.value; type: color; from: {{ COLORS.NEON_BRIGHTRED }}; to: {{ COLORS.NEON_RED }}; dur: 500; easing: linear; startEvents: leftlasercolorredfade"
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></a-mixin>
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<a-mixin id="rightLaserColorAnimation"
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animation__rightlasercoloroff="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.rightLaser.value; type: color; to: #000; dur: 500; easing: linear; startEvents: rightlasercoloroff"
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animation__rightlasercolorblue="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.rightLaser.value; type: color; to: #00f; dur: 5; easing: linear; startEvents: rightlasercolorblue"
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animation__rightlasercolorbluefade="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.rightLaser.value; type: color; from: #aaf; to: #00f; dur: 500; easing: linear; startEvents: rightlasercolorbluefade"
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animation__rightlasercolorred="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.rightLaser.value; type: color; to: #f00; dur: 5; easing: linear; startEvents: rightlasercolorred"
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animation__rightlasercolorredfade="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.rightLaser.value; type: color; from: #faa; to: #f00; dur: 500; easing: linear; startEvents: rightlasercolorredfade"
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animation__rightlasercoloroff="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.rightLaser.value; type: color; to: {{ COLORS.NEON_OFF }}; dur: 500; easing: linear; startEvents: rightlasercoloroff"
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animation__rightlasercolorblue="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.rightLaser.value; type: color; to: {{ COLORS.NEON_BLUE }}; dur: 5; easing: linear; startEvents: rightlasercolorblue"
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animation__rightlasercolorbluefade="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.rightLaser.value; type: color; from: {{ COLORS.NEON_BRIGHTBLUE }}; to: {{ COLORS.NEON_BLUE }}; dur: 500; easing: linear; startEvents: rightlasercolorbluefade"
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animation__rightlasercolorred="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.rightLaser.value; type: color; to: {{ COLORS.NEON_RED }}; dur: 5; easing: linear; startEvents: rightlasercolorred"
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animation__rightlasercolorredfade="isRawProperty: true; property: systems.materials.stageAdditive.uniforms.rightLaser.value; type: color; from: {{ COLORS.NEON_BRIGHTRED }}; to: {{ COLORS.NEON_RED }}; dur: 500; easing: linear; startEvents: rightlasercolorredfade"
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></a-mixin>
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@@ -1,15 +1,12 @@
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const stageNormalShaders = require('../../assets/shaders/stageNormal.js')
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const stageAdditiveShaders = require('../../assets/shaders/stageAdditive.js')
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const stageNormalShaders = require('../../assets/shaders/stageNormal.js');
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const stageAdditiveShaders = require('../../assets/shaders/stageAdditive.js');
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const COLORS = require('../constants/colors.js');
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AFRAME.registerSystem('materials', {
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init: function () {
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this.black = new THREE.MeshLambertMaterial({color: 0x000000, flatShading: true});
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this.default = new THREE.MeshLambertMaterial({color: 0xff0000, flatShading: true});
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this.neon = new THREE.MeshBasicMaterial({color: 0x9999ff, fog: false});
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this.stageNormal = new THREE.ShaderMaterial({
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uniforms: {
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color: {value: new THREE.Vector3(0, 0.48, 0.72)},
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color: {value: new THREE.Color(COLORS.BG_BLUE)},
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src: {value: new THREE.TextureLoader().load(document.getElementById('atlasImg').src)},
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},
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vertexShader: stageNormalShaders.vertexShader,
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@@ -20,10 +17,10 @@ AFRAME.registerSystem('materials', {
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this.stageAdditive = new THREE.ShaderMaterial({
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uniforms: {
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tunnelNeon: {value: new THREE.Vector3(0, 0, 1)},
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floorNeon: {value: new THREE.Vector3(0, 0, 1)},
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leftLaser: {value: new THREE.Vector3(0, 0, 1)},
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rightLaser: {value: new THREE.Vector3(0, 0, 1)},
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tunnelNeon: {value: new THREE.Color(COLORS.NEON_BLUE)},
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floorNeon: {value: new THREE.Color(COLORS.NEON_BLUE)},
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leftLaser: {value: new THREE.Color(COLORS.NEON_BLUE)},
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rightLaser: {value: new THREE.Color(COLORS.NEON_BLUE)},
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src: {value: new THREE.TextureLoader().load(document.getElementById('atlasImg').src)},
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},
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vertexShader: stageAdditiveShaders.vertexShader,
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17
src/constants/colors.js
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17
src/constants/colors.js
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@@ -0,0 +1,17 @@
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module.exports = {
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OFF: '#111',
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RED: '#f00',
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BLUE: '#00f',
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BG_OFF: '#222',
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BG_BLUE: '#007AB8',
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BG_BRIGHTBLUE: '#5FCCFF',
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BG_RED: '#B80000',
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BG_BRIGHTRED: '#FF4343',
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NEON_OFF: '#000',
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NEON_BLUE: '#00f',
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NEON_BRIGHTBLUE: '#aaf',
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NEON_RED: '#f00',
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NEON_BRIGHTRED: '#faa',
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};
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@@ -5,6 +5,7 @@ var htmlMinify = require('html-minifier').minify;
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var ip = require('ip');
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var path = require('path');
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var webpack = require('webpack');
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const COLORS = require('./src/constants/colors.js');
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// Set up templating.
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var nunjucks = Nunjucks.configure(path.resolve(__dirname, 'src'), {
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@@ -14,6 +15,7 @@ nunjucks.addGlobal('DEBUG_AFRAME', !!process.env.DEBUG_AFRAME);
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nunjucks.addGlobal('DEBUG_KEYBOARD', !!process.env.DEBUG_KEYBOARD);
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nunjucks.addGlobal('HOST', ip.address());
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nunjucks.addGlobal('IS_PRODUCTION', process.env.NODE_ENV === 'production');
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nunjucks.addGlobal('COLORS', COLORS);
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// Initial Nunjucks render.
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fs.writeFileSync('index.html', nunjucks.render('index.html'));
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