improved wall hit circle
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@@ -105,10 +105,10 @@ AFRAME.registerShader('wallShader', {
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vec3 col = vec3(r * COL.r + w + BG.r, r * COL.g + w + BG.g, r * COL.b + w + BG.b);
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vec3 hit;
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hit = drawCircle(worldPos, hitRight, 0.04, 0.05, vec3(1.0, 0.4, 0.4));
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hit += drawCircle(worldPos, hitRight, 0.02, 0.005, vec3(1.0, 1.0, 1.0));
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hit += drawCircle(worldPos, hitLeft, 0.04, 0.05, vec3(1.0, 0.4, 0.4));
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hit += drawCircle(worldPos, hitLeft, 0.02, 0.005, vec3(1.0, 1.0, 1.0));
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hit = drawCircle(worldPos, hitRight, 0.04, 0.05, COL);
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hit += drawCircle(worldPos, hitRight, 0.02, 0.03, vec3(0.7, 0.7, 0.7));
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hit += drawCircle(worldPos, hitLeft, 0.04, 0.05, COL);
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hit += drawCircle(worldPos, hitLeft, 0.02, 0.03, vec3(0.7, 0.7, 0.7));
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gl_FragColor = vec4(col + hit, 0.7 + w + hit.x);
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}
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