more linting, lots of undefined vars or unused vars

This commit is contained in:
Kevin Ngo
2018-10-13 17:26:03 -07:00
parent e94ab73212
commit 672474587b
12 changed files with 16 additions and 30 deletions

View File

@@ -128,8 +128,6 @@ AFRAME.registerComponent('beat', {
initColliders: function () {
var data = this.data;
var i;
var size;
var hitColliderConfiguration = {
position: {x: 0, y: data.size / 2, z: 0},
size: {width: data.size, height: data.size / 5.0, depth: data.size}
@@ -251,13 +249,9 @@ AFRAME.registerComponent('beat', {
var coplanarPoint;
var cutThickness = this.cutThickness = 0.02;
var direction = this.cutDirection;
var focalPoint;
var i;
var leftBorderInnerPlane = this.leftBorderInnerPlane;
var leftBorderOuterPlane = this.leftBorderOuterPlane;
var leftCutPlane = this.leftCutPlane;
var parallelPlane2;
var parallelPlane;
var planeGeometry;
var planeMesh;
var rightBorderInnerPlane = this.rightBorderInnerPlane;
@@ -307,7 +301,7 @@ AFRAME.registerComponent('beat', {
planeGeometry.lookAt(rightBorderOuterPlane.normal);
planeGeometry.translate(coplanarPoint.x, coplanarPoint.y, coplanarPoint.z);
parallelPlaneMesh = new THREE.Mesh(planeGeometry, parallelPlaneMaterial);
const parallelPlaneMesh = new THREE.Mesh(planeGeometry, parallelPlaneMaterial);
this.el.sceneEl.setObject3D('planeParallel', parallelPlaneMesh);
}