more linting, lots of undefined vars or unused vars
This commit is contained in:
@@ -128,8 +128,6 @@ AFRAME.registerComponent('beat', {
|
||||
|
||||
initColliders: function () {
|
||||
var data = this.data;
|
||||
var i;
|
||||
var size;
|
||||
var hitColliderConfiguration = {
|
||||
position: {x: 0, y: data.size / 2, z: 0},
|
||||
size: {width: data.size, height: data.size / 5.0, depth: data.size}
|
||||
@@ -251,13 +249,9 @@ AFRAME.registerComponent('beat', {
|
||||
var coplanarPoint;
|
||||
var cutThickness = this.cutThickness = 0.02;
|
||||
var direction = this.cutDirection;
|
||||
var focalPoint;
|
||||
var i;
|
||||
var leftBorderInnerPlane = this.leftBorderInnerPlane;
|
||||
var leftBorderOuterPlane = this.leftBorderOuterPlane;
|
||||
var leftCutPlane = this.leftCutPlane;
|
||||
var parallelPlane2;
|
||||
var parallelPlane;
|
||||
var planeGeometry;
|
||||
var planeMesh;
|
||||
var rightBorderInnerPlane = this.rightBorderInnerPlane;
|
||||
@@ -307,7 +301,7 @@ AFRAME.registerComponent('beat', {
|
||||
planeGeometry.lookAt(rightBorderOuterPlane.normal);
|
||||
planeGeometry.translate(coplanarPoint.x, coplanarPoint.y, coplanarPoint.z);
|
||||
|
||||
parallelPlaneMesh = new THREE.Mesh(planeGeometry, parallelPlaneMaterial);
|
||||
const parallelPlaneMesh = new THREE.Mesh(planeGeometry, parallelPlaneMaterial);
|
||||
this.el.sceneEl.setObject3D('planeParallel', parallelPlaneMesh);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user