more linting, lots of undefined vars or unused vars

This commit is contained in:
Kevin Ngo
2018-10-13 17:26:03 -07:00
parent e94ab73212
commit 672474587b
12 changed files with 16 additions and 30 deletions

View File

@@ -7,7 +7,6 @@ AFRAME.registerComponent('trail', {
init: function () {
var geometry = this.geometry = new THREE.BufferGeometry();
var steps = 10;
var maxPoints = this.maxPoints = 12;
var vertices = this.vertices = new Float32Array(36 * maxPoints);
var colors = this.colors = new Float32Array(48 * maxPoints);
@@ -81,18 +80,15 @@ AFRAME.registerComponent('trail', {
var segments = this.segments;
var dx = 2 / segments;
var colors = this.colors;
var bottomLayer;
var vertices = this.vertices;
var uvs = this.uvs;
var indexOffset;
var color = this.bladeColor;
if (this.layers >= this.maxLayers) { this.layers = 0; }
bottomLayer = this.layers * length;
const bottomLayer = this.layers * length;
length = bottomLayer + length;
indexOffset = this.layers * segments * 18;
colorOffset = this.layers * segments * 24;
const indexOffset = this.layers * segments * 18;
const colorOffset = this.layers * segments * 24;
for (var i = 0; i < segments; ++i) {
vertices[indexOffset + 18 * i] = startX + i * dx;