more linting, lots of undefined vars or unused vars
This commit is contained in:
@@ -7,7 +7,6 @@ AFRAME.registerComponent('trail', {
|
||||
|
||||
init: function () {
|
||||
var geometry = this.geometry = new THREE.BufferGeometry();
|
||||
var steps = 10;
|
||||
var maxPoints = this.maxPoints = 12;
|
||||
var vertices = this.vertices = new Float32Array(36 * maxPoints);
|
||||
var colors = this.colors = new Float32Array(48 * maxPoints);
|
||||
@@ -81,18 +80,15 @@ AFRAME.registerComponent('trail', {
|
||||
var segments = this.segments;
|
||||
var dx = 2 / segments;
|
||||
var colors = this.colors;
|
||||
var bottomLayer;
|
||||
var vertices = this.vertices;
|
||||
var uvs = this.uvs;
|
||||
var indexOffset;
|
||||
var color = this.bladeColor;
|
||||
|
||||
if (this.layers >= this.maxLayers) { this.layers = 0; }
|
||||
|
||||
bottomLayer = this.layers * length;
|
||||
const bottomLayer = this.layers * length;
|
||||
length = bottomLayer + length;
|
||||
indexOffset = this.layers * segments * 18;
|
||||
colorOffset = this.layers * segments * 24;
|
||||
const indexOffset = this.layers * segments * 18;
|
||||
const colorOffset = this.layers * segments * 24;
|
||||
|
||||
for (var i = 0; i < segments; ++i) {
|
||||
vertices[indexOffset + 18 * i] = startX + i * dx;
|
||||
|
||||
Reference in New Issue
Block a user