More forgiving stroke min speed
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@@ -6,7 +6,7 @@ AFRAME.registerComponent('saber-controls', {
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bladeEnabled: {default: false},
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hand: {default: 'right', oneOf: ['left', 'right']},
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isPaused: {default: false},
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strokeMinSpeed: {default: 250000},
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strokeMinSpeed: {default: 100000},
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strokeMinAngle: {default: 5}
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},
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@@ -54,7 +54,6 @@ AFRAME.registerComponent('saber-controls', {
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var distanceSamples = this.distanceSamples;
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var data = this.data;
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var directionChange;
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var minSpeedFactor = this.swinging ? 1 : 1;
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var startSpeed;
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var strokeMinSpeed = this.swinging ? startSpeed : this.data.strokeMinSpeed;
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@@ -67,13 +66,7 @@ AFRAME.registerComponent('saber-controls', {
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bladeObject.localToWorld(this.bladeTipPosition);
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// Distance covered but the saber tip in one frame.
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distance = this.bladeTipPosition.distanceTo(this.bladeTipPreviousPosition) * 1000000;
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// Calculate angle covered by the saber in one frame.
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// Trig: Triangle formed by the laser and the linear distance covered by it's tip
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// Arcsin((distanceCoveredByTip / 2.0) / Length of the blade)
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this.strokeAngle += ((Math.asin(((distance / 1000000) / 2.0) / 0.9)) /
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(2 * Math.PI)) * 360;
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distance = this.bladeTipPreviousPosition.sub(this.bladeTipPosition).length() * 1000000;
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// Sample distance of the last 5 frames.
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if (this.distanceSamples.length === 5) {
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@@ -84,7 +77,12 @@ AFRAME.registerComponent('saber-controls', {
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// Filter out saber movements that are too slow.
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// Too slow or small angle is considered wrong hit.
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if (this.accumulatedDistance > this.data.strokeMinSpeed * minSpeedFactor) {
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if (this.accumulatedDistance > this.data.strokeMinSpeed && this.strokeAngle < 180) {
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// Calculate angle covered by the saber in one frame.
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// Trig: Triangle formed by the saber and the linear distance covered by its tip
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// Arcsin((distanceCoveredByTip / 2.0) / Length of the blade)
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this.strokeAngle += ((Math.asin(((distance / 1000000) / 2.0) / 0.9)) /
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(2 * Math.PI)) * 360 * 2;
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// Saber has to move more than strokeMinAngle to consider a swing.
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// This filters out unintentional swings.
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if (!this.swinging && this.strokeAngle > data.strokeMinAngle) {
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@@ -94,13 +92,11 @@ AFRAME.registerComponent('saber-controls', {
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} else {
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// Stroke finishes. Reset swinging state.
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if (this.swinging) {
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// console.log("Angle " + this.strokeAngle);
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console.log("Angle " + this.strokeAngle);
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this.swinging = false;
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this.strokeAngle = 0;
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this.accumulatedDistance = 0;
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for (let i = 0; i < this.distanceSamples.length; i++) {
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this.distanceSamples[i] = 0;
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}
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for (let i = 0; i < this.distanceSamples.length; i++) { this.distanceSamples[i] = 0; }
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}
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}
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