fix victory ring animation / rank calculation
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@@ -450,30 +450,30 @@ AFRAME.registerState({
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// Percentage is score divided by total possible score.
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const totalBeats = state.score.beatsMissed + state.score.beatsHit;
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const accuracy = (state.score / (totalBeats * 110)) * 100;
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const accuracy = (state.score.score / (totalBeats * 110)) * 100;
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state.score.accuracy = accuracy;
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if (accuracy === 1) {
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state.score.rank = 'S';
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} else if (accuracy >= .98) {
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} else if (accuracy >= 98) {
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state.score.rank = 'A+';
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} else if (accuracy >= .93) {
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} else if (accuracy >= 93) {
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state.score.rank = 'A';
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} else if (accuracy >= .9) {
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} else if (accuracy >= 90) {
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state.score.rank = 'A-';
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} else if (accuracy >= .88) {
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} else if (accuracy >= 88) {
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state.score.rank = 'B+';
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} else if (accuracy >= .83) {
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} else if (accuracy >= 83) {
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state.score.rank = 'B';
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} else if (accuracy >= .8) {
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} else if (accuracy >= 80) {
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state.score.rank = 'B-';
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} else if (accuracy >= .78) {
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} else if (accuracy >= 78) {
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state.score.rank = 'C+';
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} else if (accuracy >= .73) {
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} else if (accuracy >= 73) {
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state.score.rank = 'C';
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} else if (accuracy >= .7) {
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} else if (accuracy >= 70) {
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state.score.rank = 'C-';
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} else if (accuracy >= .60) {
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} else if (accuracy >= 60) {
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state.score.rank = 'D';
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} else {
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state.score.rank = 'F';
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@@ -483,8 +483,8 @@ AFRAME.registerState({
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},
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victoryfake: function (state) {
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state.score.accuracy = '12.34%';
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state.score.rank = 'F';
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state.score.accuracy = '74.99';
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state.score.rank = 'C';
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},
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wallhitstart: function (state) {
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