turned on particles interpolation
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@@ -102,11 +102,6 @@
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{% include './templates/victory.html' %}
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{% include './templates/leaderboard.html' %}
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<!--
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<a-entity id="testwall" geometry="width: 0.3; height: 1; depth: 1.5;" position="-1 1.6 -1" material="shader: wallShader; env: #envmapWallTexture; fog: false; transparent: true; side: double"></a-entity>
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<a-entity id="testwallglow" visible = "false" obj-model="obj: #wallglowObj" position="-1 1.6 -1" scale="0.3 1.0 1.5" material="shader: flat; blending: additive; depthTest: false; src: #atlasImg; fog: false; transparent: true;"></a-entity>
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-->
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<!-- super cut fx rings -->
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{% for i in range(1, 5) %}
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<a-entity class="superCutFx" mixin="superCut"></a-entity>
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@@ -122,13 +117,13 @@
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<a-entity
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id="saberParticles"
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particleplayer="src: #saberParticlesJSON; pscale: 0.55; loop: false; on: explode; img: #sparkImg; count: 20%; animateScale: true; initialScale: 4 1 1; finalScale: 0.2 0.2 1"></a-entity>
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particleplayer="src: #saberParticlesJSON; interpolate: true; pscale: 0.55; dur: 800; loop: false; on: explode; img: #sparkImg; count: 20%; animateScale: true; initialScale: 4 1 1; finalScale: 0.2 0.2 1"></a-entity>
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<a-entity
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id="mineParticles"
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particleplayer="src: #mineParticlesJSON; pscale: 0.5; scale: 1.4; loop: false; on: explode; img: #sparkImg; count: 20%; animateScale: true; initialScale: 3 1 1; finalScale: 0.2 0.2 1"></a-entity>
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particleplayer="src: #mineParticlesJSON; pscale: 0.5; interpolate: true; scale: 1.4; loop: false; on: explode; img: #sparkImg; count: 20%; animateScale: true; initialScale: 3 1 1; finalScale: 0.2 0.2 1"></a-entity>
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<a-entity
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id="sparkParticles"
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particleplayer="src: #sparksJSON; color: #fcc; pscale: 0.7; on: explode; scale: 0.1; loop: false; img: #spark2Img; dur: 700; count: 50%; animateScale: true; initialScale: 3 0.5 1; finalScale: 0.1 0.5 1"></a-entity>
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particleplayer="src: #sparksJSON; color: #fcc; pscale: 0.5; on: explode; scale: 0.12; loop: false; img: #spark2Img; dur: 700; count: 50%; animateScale: true; initialScale: 3 0.5 1; finalScale: 0.1 0.5 1"></a-entity>
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<a-mixin
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id="cursorMesh"
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