define saber declaratively
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@@ -35,6 +35,8 @@ AFRAME.registerComponent('cursor-mesh', {
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// Update cursor mesh.
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intersection = cursorEl.components.raycaster.getIntersection(intersectedEl);
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if (!intersection) { return; }
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el.object3D.position.copy(intersection.point);
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if (scenePivotEl) {
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@@ -1,85 +1,40 @@
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AFRAME.registerComponent('saber-controls', {
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schema: {
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hand: {default: 'right', oneOf: ['left', 'right']},
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bladeEnabled: {default: true}
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},
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colors: {
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right: '#78aaff', // Blue
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left: '#ffa8a8' // Red
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enabled: {default: false},
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hand: {default: 'right', oneOf: ['left', 'right']}
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},
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init: function () {
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var el = this.el;
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var data = this.data;
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this.controllerType = '';
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el.addEventListener('controllerconnected', this.initSaber.bind(this));
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const hand = {hand: data.hand, model: false};
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el.setAttribute('oculus-touch-controls', hand);
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el.setAttribute('vive-controls', hand);
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el.setAttribute('windows-motion-controls', hand);
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this.bladeEl = this.el.querySelector('.blade');
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},
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update: function () {
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if (!this.bladeEl) { return; }
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this.bladeEl.object3D.visible = this.data.bladeEnabled;
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if (this.data.bladeEnabled) {
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this.bladeElPivot.object3D.scale.set(0.0001, 0.001, 0.0001);
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update: function (oldData) {
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if (!oldData.bladeEnabled && this.data.bladeEnabled) {
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this.bladeEl.emit('drawblade');
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}
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},
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tick: function () {
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if (!this.bladeEl || !this.bladeEl.getObject3D('mesh')) { return; }
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if (!this.data.enabled) { return; }
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this.boundingBox.setFromObject(this.bladeEl.getObject3D('mesh'));
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},
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initSaber: function (evt) {
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var el = this.el;
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var saberHandleEl = document.createElement('a-entity');
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var bladeEl = this.bladeEl = document.createElement('a-entity');
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var bladeElPivot = this.bladeElPivot = document.createElement('a-entity');
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var saberPivotEl = document.createElement('a-entity');
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var highlightTop = document.createElement('a-entity');
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var highlightBottom = document.createElement('a-entity');
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var controllerConfig = this.config[evt.detail.name];
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this.boundingBox = new THREE.Box3();
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bladeEl.setAttribute('material', {shader: 'flat', color: this.colors[this.data.hand]});
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bladeEl.setAttribute('geometry', {primitive: 'box', height: 0.9, depth: 0.020, width: 0.020});
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bladeEl.setAttribute('position', '0 -0.55 0');
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bladeEl.setAttribute('play-sound', {event: 'drawblade', sound: "#saberDraw"});
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bladeEl.object3D.visible = this.data.bladeEnabled;
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// For blade saber draw animation.
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bladeElPivot.appendChild(bladeEl);
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bladeElPivot.setAttribute('animation', 'property: scale; from: 0 0 0; to: 1.0 1.0 1.0; dur: 750; easing: linear; startEvents: drawblade');
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saberHandleEl.setAttribute('material', {shader: 'flat', color: '#151515'});
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saberHandleEl.setAttribute('geometry', {primitive: 'box', height: 0.2, depth: 0.025, width: 0.025});
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saberHandleEl.setAttribute('position', '0 0 0');
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highlightTop.setAttribute('material', {shader: 'flat', color: this.colors[this.data.hand]});
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highlightTop.setAttribute('geometry', {primitive: 'box', height: 0.18, depth: 0.005, width: 0.005});
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highlightTop.setAttribute('position', '0 0 0.0125');
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highlightBottom.setAttribute('material', {shader: 'flat', color: this.colors[this.data.hand]});
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highlightBottom.setAttribute('geometry', {primitive: 'box', height: 0.18, depth: 0.005, width: 0.005});
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highlightBottom.setAttribute('position', '0 0 -0.0125');
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saberHandleEl.appendChild(highlightTop);
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saberHandleEl.appendChild(highlightBottom)
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saberPivotEl.setAttribute('rotation', '90 0 0');
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saberPivotEl.appendChild(saberHandleEl);
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saberPivotEl.appendChild(bladeElPivot);
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el.appendChild(saberPivotEl);
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this.controllerConnected = true;
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this.controllerType = evt.detail.name;
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el.setAttribute('cursor', controllerConfig.cursor || {});
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this.el.setAttribute('cursor', this.config[this.controllerType].cursor || {});
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},
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config: {
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@@ -60,28 +60,58 @@
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<a-entity id="cameraRig">
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<a-entity id="camera" position="0 1.6 0.5" camera look-controls wasd-controls></a-entity>
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{% macro saber (hand, otherHand, color) %}
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{% macro saber (hand, otherHand, bladeColor, beamColor) %}
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<a-entity id="{{ hand }}Hand"
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mixin="raycaster"
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bind__hand-swapper="enabled: {{ otherHand }}RaycasterActive"
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bind__pauser="enabled: !menu.active"
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bind__raycaster="enabled: {{ hand }}RaycasterActive; showLine: {{ hand }}RaycasterActive"
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bind__saber-controls="bladeEnabled: !menu.active"
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cursor
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saber-controls="hand: {{ hand }}"
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haptics="events: mouseenter; dur: 35; force: 0.075"
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line="color: {{ color }}">
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line="color: {{ color }}"
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saber-controls="hand: {{ hand }}">
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<a-entity class="saberContainer" rotation="90 0 0">
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<a-entity
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class="bladeContainer"
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bind__visible="!menu.active"
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animation="property: scale; from: 0 0 0; to: 1 1 1; dur: 750; easing: linear; startEvents: drawblade"
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scale="0.001 0.001 0.001">
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<a-entity
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class="blade"
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geometry="primitive: box; height: 0.9; depth: 0.02; width: 0.02"
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material="shader: flat; color: {{ bladeColor }}"
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play-sound="event: drawblade; sound: #saberDraw"
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position="0 -0.55 0"></a-entity>
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</a-entity>
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<a-entity
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class="saberHandle"
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geometry="primitive: box; height: 0.2; depth: 0.025; width: 0.025"
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material="shader: flat; color: #151515">
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<a-entity
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class="highlightTop"
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geometry="primitive: box; height: 0.18; depth: 0.005; width: 0.005"
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material="shader: flat; color: {{ bladeColor }}"
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position="0 0 0.0125"></a-entity>
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<a-entity
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class="highlightBottom"
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geometry="primitive: box; height: 0.18; depth: 0.005; width: 0.005"
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material="shader: flat; color: {{ bladeColor }}"
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position="0 0 -0.0125"></a-entity>
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</a-entity>
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</a-entity>
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<a-entity class="fakeGlow" rotation="90 0 0" position="0 0.01 0" bind__visible="menu.active">
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<a-entity geometry="primitive: cylinder; height: 0.1831; radius: 0.0055" material="color: {{ color }}; shader: flat; opacity: 0.11"></a-entity>
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<a-entity geometry="primitive: cylinder; height: 0.1832; radius: 0.0065" material="color: {{ color }}; shader: flat; opacity: 0.09"></a-entity>
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<a-entity geometry="primitive: cylinder; height: 0.1833; radius: 0.0075" material="color: {{ color }}; shader: flat; opacity: 0.06"></a-entity>
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<a-entity geometry="primitive: cylinder; height: 0.1834; radius: 0.0085" material="color: {{ color }}; shader: flat; opacity: 0.04"></a-entity>
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<a-entity geometry="primitive: cylinder; height: 0.1831; radius: 0.0055" material="color: {{ beamColor }}; shader: flat; opacity: 0.11"></a-entity>
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<a-entity geometry="primitive: cylinder; height: 0.1832; radius: 0.0065" material="color: {{ beamColor }}; shader: flat; opacity: 0.09"></a-entity>
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<a-entity geometry="primitive: cylinder; height: 0.1833; radius: 0.0075" material="color: {{ beamColor }}; shader: flat; opacity: 0.06"></a-entity>
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<a-entity geometry="primitive: cylinder; height: 0.1834; radius: 0.0085" material="color: {{ beamColor }}; shader: flat; opacity: 0.04"></a-entity>
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</a-entity>
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</a-entity>
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{% endmacro %}
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{{ saber('left', 'right', 'pink') }}
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{{ saber('right', 'left', 'cyan') }}
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{{ saber('left', 'right', '#FFA8A8', 'pink') }}
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{{ saber('right', 'left', '#78AAFF', 'cyan') }}
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</a-entity>
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<a-mixin
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